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Nicholas Marshal
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Posted - 2003.06.09 13:43:00 -
[1]
I want to be able to build a small 'house' - just big enough for 2 or 3 players and their stuff, with limited services.
I had in mind, a small station built into/onto a large asteroid or something. That would be cool.
Will this ever be possible ? It would certainly mean that 'houses' would be more available for the less wealthy.
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Giganike
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Posted - 2003.06.09 13:49:00 -
[2]
lol do u play Ultima Online?
I dont think 'house' building is possible. Also asteroids get eaten by players.
U will be able to build a station if ure in a corp but the costs are massive. "All for One and One for All!" |

Nicholas Marshal
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Posted - 2003.06.09 13:51:00 -
[3]
You are wrong. On my explorations I have found/seen pirate installations built into rocks in space.
Players should be able to build similar things.
Also, I fail to see why all the space stations should be the same HUGE size. I mean, why should'nt someone be able to build a smaller one ? It is perfectly possible.
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Zorael
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Posted - 2003.06.09 13:54:00 -
[4]
As far as I know, you will be able to build small "stations" to store your stuff, but I doubt you will be able to have any services in it if it's not a full-sized NPC-like station.
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Nicholas Marshal
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Posted - 2003.06.09 13:59:00 -
[5]
As long as you can dock in it I will be happy.
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MaiLina KaTar
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Posted - 2003.06.09 14:09:00 -
[6]
You will be able to build "depots". Those depots contain only few station services like reporocessing but they will be fairly cheap compared to the real stations.
Stations will be very modular, meaning that you can choose what type of services you want in your station but well... these stations will be extremely expensive and require a huge amount of resources to build them.
I just hope that all this gets implemented very soon because there¦s so much unexplored space waiting for all the corps who¦d like to move out there and make a living :)
Mai's Idealog |

Giganike
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Posted - 2003.06.09 14:13:00 -
[7]
hhhm my apoligies i guess i was wrong, where is the info on these depos? "All for One and One for All!" |

StealthNet
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Posted - 2003.06.09 18:42:00 -
[8]
Yes, I do play ultima online :D
That concept is so successful because it grants the player with the wonderfull option of personalizing his own space, making a custom hide out. This would be a GREAT addition to EVE. It is not that difficult, because it can be built in the stations that are in the game already. Just set a home station (like your clone does), pay a monthly ISK fee (like a rent) and have a personal place to put your things, maybe even your ship. That would be nice. _______________________________________________
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Costa
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Posted - 2003.06.09 19:38:00 -
[9]
Part of the problem with Eve imho, is the fact that the best parts of the game, the endgame, which battleships and space station owning, won't even be accessable by 99% of the player population.
This is a damn shame.. IF they had enough space, imagine each player, carving out their own little corner of space, to retreat to at night and relax.
It would go a long way to creating ownership in the game, and endure more longterm players to Eve. Thats for sure..
As it is, the endgame will be cruiser-wars, and nothing more.
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Kaji
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Posted - 2003.06.09 21:45:00 -
[10]
Good point, there's a lack of options for non-corp and small-corp players in the game too actually interact with the EVE universe, change it. Features like small and medium customizable stations would make the space a lot more rich and interesting than it is now.
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MaiLina KaTar
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Posted - 2003.06.09 21:47:00 -
[11]
Well it was always clear that things like battleships, titans, stations and so on require a huge effort and that only large corporations will be able to really work with those things so...
Mai's Idealog |

Nicholas Marshal
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Posted - 2003.06.10 08:40:00 -
[12]
I am only talking about small stations. Like a garage really.
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ThePoet
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Posted - 2003.06.10 18:38:00 -
[13]
I really like this idea. It would add a nice touch to the whole roleplaying aspect of the game. I always liked reading the stories building around Eve, particularly ones involving scavengers, and that rogue drone colony one gives a more exciting aspect to the game other than mining and pirate hunting. Having your own secret hideout would be one of those cool aspects.
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Wyke DeRainger
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Posted - 2003.06.11 00:15:00 -
[14]
i've just got to say as an ex OU player, that it was all the houses that players bought which killed the game for me. You couldn't go anywhere in the OU world without finding masses and masses of player houses, even in the most, supposed, remote areas. I'd hate the same thing to happen to Eve, where you are exploring the outer rim of the galaxy only to find stations at every planet
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Tauklon
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Posted - 2003.06.11 03:15:00 -
[15]
This really is a needed feature. I'm surprised by how many players want to build things and not do combat. A small outpost station with one factory slot would be ideal. Since it can be destroyed you wouldn't want it by any known item. Just be sure to bookmark it so you can find it again! :) The ability to build an empire rather than just ships is much more appealing to me. I see no reason you couldn't start small and keep adding modules just like the ISS. This type of station would also be ideal for pirate corps since they are on the outside of normal space. It would also promote combat since these stations can't move. So one corp can attack another's station. Location of a corp station would be valuable knowledge and help the scout type player make a living.
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Ker Avon
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Posted - 2003.06.11 07:51:00 -
[16]
I agree with Wyke DeRainger. I'm an ex-UO player too and the 'urban sprawl' created by the players in that game was a joke. There was no more 'wilderness' left in that game once players were allowed to build literally anywhere.
Although I love the idea of player-owned stations, I just hope EVE doesn't make the same mistakes UO did. There'd have to be restrictions as to where you can build. At least this would help preserve the adventureous spirit of explorating deep space and prevent it from being ruined by a ton of player-built stations and McDonalds burger bars waiting for you when you finally get there!
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Carp Riddell
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Posted - 2003.06.11 11:21:00 -
[17]
I wouldn't have thought small stations in deep space would be a problem. After all, they're going to come under constant attack from pirates (PC and NPC) and would be quite hard for a small corp to maintain.
Does anyone know if the defensive armament on player stations will fire automatically, or will someone have to "pilot" the thing manually? - Carp Riddell - CEO, Innsmouth Shipping - Proud Member of Curse Alliance
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Nicholas Marshal
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Posted - 2003.06.11 11:22:00 -
[18]
Should be an auto-sentry system.
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Carp Riddell
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Posted - 2003.06.11 11:30:00 -
[19]
- Should be an auto-sentry system
As long as you can set its engagement rules, yes. - Carp Riddell - CEO, Innsmouth Shipping - Proud Member of Curse Alliance
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Wotok
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Posted - 2003.06.11 13:42:00 -
[20]
I can remember in some dev chat they said it's possible to build a station in empty space. They said you can half-warp somewhere and build there a station so you can only return there with a bookmark.
This way space wouldn't get too crowded (UO-problem) and I think small corps WILL do it this way because they can't set up defences 24/7. So they have to hide their station.
-- Wotok has no brain! |

Kaji
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Posted - 2003.06.11 16:23:00 -
[21]
The universe in EVE is just too big to have the same problem with stations as UO has with houses. I think nobody would be dumb enought tu build an expensive personal small station and leave it unprotected in an easy finding spot. Players would hide their stations using half warp jumps, you could have 100 stations in the same system an still could not be able to see even one while passing thought it. Actually exploring the universe would be more interesting with the possibillity of findng hidden player structures and treasures in distant systems.
Edited by: Kaji on 11/06/2003 16:23:36
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Michael Bakunin
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Posted - 2003.06.11 16:50:00 -
[22]
As long as Eve avoids the clutter problem that UO had, it can't be too bad. There would have to be a restriction in high security systems as well. I don't want to come in to dock at not be able to click on the research lab station because there are dozens of ****ing player stations surrounding it. Plus, there are just so many implications of player stations it shouldn't be something we need to worry about right now. For example, should stations be destroyable? If yes, should they defend themselves from attack. If the they can defend themselves, can they initiate attack then players from the opposing faction approaches? If yes, can I put stations near the ends of warp points. >:) And so on.
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Endorphin
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Posted - 2003.06.11 19:02:00 -
[23]
I think this is a great idea, and is somewhat implimented already. As most of you know, it is possible already to build player stations, but is very rare, and quite expensive.
Variation in station sizes and costs would be great, and would add a lot of variety to the already in depth EVE universe.
As well ability to destroy them would be the best part. I could just imagine the pirate/corp wars that would break out over a station in a remote part of space. It would be awesome
As for the clutter, that doesnt concern me. I dont even think you could fly through a system in under a week without using warp, and considering there are 5000+ systems, EVE will never be full.
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Al Thorr
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Posted - 2004.09.20 21:38:00 -
[24]
Nostalgic aint it ? :D
I Am in shape, ROUND is a shape |

Al Thorr
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Posted - 2004.09.20 21:38:00 -
[25]
Nostalgic aint it ? :D
I Am in shape, ROUND is a shape |

fghr
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Posted - 2004.09.20 22:13:00 -
[26]
the ide wont work a small corp/player cant protect it if attacked and you lose it you will lose everything you got stored in it ships/modules etc and it will be very easy to take down just decalare war and move in you need to have the power to defend it 23/7 or it is like taking candy from a baby 
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fghr
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Posted - 2004.09.20 22:13:00 -
[27]
the ide wont work a small corp/player cant protect it if attacked and you lose it you will lose everything you got stored in it ships/modules etc and it will be very easy to take down just decalare war and move in you need to have the power to defend it 23/7 or it is like taking candy from a baby 
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Darkwolf
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Posted - 2004.09.20 22:30:00 -
[28]
Originally by: Al Thorr Nostalgic aint it ? :D
Someone ban this monkey, please. He's bumping posts all over the place.
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Darkwolf
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Posted - 2004.09.20 22:30:00 -
[29]
Originally by: Al Thorr Nostalgic aint it ? :D
Someone ban this monkey, please. He's bumping posts all over the place.
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Remliel
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Posted - 2004.09.20 22:30:00 -
[30]
What I would find to be an interesting possibility:
If POS can affect the security rating of a system. If POS stations are built and possibly 'declared' to follow CONCORD, it begins pushing the security status of the system up. And as more CONCORD-aligned stations appear in the system, the closer it gets to 1.0, thus representing the inevitable force of humanity expanding outwards and taming the unknown.
Of course, I'm sure some people would loathe the idea of 0.0 space disappearing... 
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