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ZerKar
Caldari Zen'Tar
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Posted - 2007.10.21 11:02:00 -
[1]
I thought it over long and hard because this problem is a real pain and I feel for CCP while they try to figure out how to put an end to these exploiters. Seriously it is not an easy problem to solve...Buuuut...Thinking outside the box a bit I have come up with an idea that could very well work.
The idea is trapped roids. Randomly dispersed among belts would be Roids that look and feel in EVERY WAY like normal roids except that in their portrait they appear red maybe with a DO NOT MINE warning printed on them. But they are normal on the over view, their info is normal, everything but the picture is normal. Now IF you activate a mining module on them they punnish you. For a serious punnishment the Miner's ship would explode being blown up by a mined roid. For a less severe but possibly more fun punnishment the Miner is Red Flagged to everyone for 15 Minutes just like a normal Argo Timer everytime they strike the Roid giving Macro Hunters the ability to take them down and if they are not a Macroer then they had best GTFO of there and dock until it wears off.
For this to work the Warning Picture should be very blatant and straightforeward but should be as indetectable by the Macrominer's programs as possible so that they will not be able to tell one roid from another. For real miners this may be the slightest inconvienance but I do not think it would be that big of a deal as the Roids would be interspersed a fair bit and would only represent around 1% to 2% of the Roids in any given Belt. To get Macroers out of their belts I think most Miners would welcome that tiny bit of hassel.
Thoughts? Comments? Think this could do the trick?
------------------------------------------------ everything is never Nothing is Never Not ------------------------------------------------ |

Xlera
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Posted - 2007.10.21 11:28:00 -
[2]
i like it, might do the trick
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Bunyip
Gallente
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Posted - 2007.10.21 11:55:00 -
[3]
Nice idea, ZerKar. However, I don't think I'd go so far as it blowing up the ship. Just starting the aggro timer for the miner (and maybe transferring it to anybody who modifies contents of the can they're using) would be a huge benefit.
In order for this to work, this would have to require a show info screen. Visual recognition on macro programs is pretty advanced, so it should require a minor step to find out (maybe like "scan for traps" or something).
In short: /signed
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.21 12:14:00 -
[4]
Pretty much everything a human could do, a macro will be able to anyway. All you're doing is weeking out the "stupid" macros, and for the rest, just adding a short delay before they adapt. Meanwhile, you add an annoyance to normal mining.
/NOT signed _
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Kalda Centauri
Gallente
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Posted - 2007.10.21 14:51:00 -
[5]
I like the train of thought, espically of the flagging the miner, but when I play, I collapse the overview picture area (I like to have more free space when looking into... space), so maybe something slightly different could be done?
Maybe have it play a different sound while mining it, so you could deactivate the lazer before the trap goes off, or maybe have the lazer be green (though that would negatively affect those with turret effects off).
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.21 16:57:00 -
[6]
Edited by: Khanak Hryad on 21/10/2007 16:58:11
Originally by: Akita T Pretty much everything a human could do, a macro will be able to anyway. All you're doing is weeking out the "stupid" macros, and for the rest, just adding a short delay before they adapt. Meanwhile, you add an annoyance to normal mining.
/NOT signed
not true...
a macro is essentially an advanced keylogger: not only does it relpicate what you do on yer keyboard, but also what you do with your mouse.
however, if the only way to detect this is through visual means (read: seeing it), and it can't be sorted out in the overview window, AND they're randomized in every belt + whenever the belts respawn, then this will work.
The important things are that it remains undetectable except by sight, and whenever roids are spawned in a belt, the old unmined "bad" roids are deleted and new ones are dispersed throughout the belt.
and i like the red aggres timer except for one thing: this will incur the wrath of Concord, no? How about, instead of that, a message pops up on everyone's screen saying something like
"We have detected a miner who is breaking the rules: <name> located in <belt name & number>. Pilots, feel free to take them out."
So Concord wouldn't be alerted, but the local players would....which might be pointless in systems that are less populated....so maybe Concord should be notified...
/signed anyways
EDIT: bah typos
New Idea to Diminish Blobs
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Tawrich Tistrya
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Posted - 2007.10.21 21:29:00 -
[7]
I like the idea. But why not extend it to more severe punishment. A ship can be replaced , the actual flag should go on the entire account , when the flag remains ccp can then perform a check and if found as macroer ban the account. Blowing ships up will not stop macroers ,although fun it only slows them down a lil. Banning wont stop them either but it will slow them down alot more.
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Vorian Dexter
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Posted - 2007.10.21 22:50:00 -
[8]
Edited by: Vorian Dexter on 21/10/2007 22:51:59 Edited by: Vorian Dexter on 21/10/2007 22:51:38 Why not make those roids just give a tiny payback for the mining time like .0001 unit ore for every cycle.. and have an limitless size. Then when a macroer gets to it they get stuck mining it forever, never filling their hold and never getting a profit.
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Tawrich Tistrya
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Posted - 2007.10.21 22:54:00 -
[9]
They'd just add coding to check for amount gained per cycle i think.
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Quinn Idaho
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Posted - 2007.10.21 23:04:00 -
[10]
Originally by: Tawrich Tistrya They'd just add coding to check for amount gained per cycle i think.
Do you know anything about macros? Is that possible? Not being rude just ignorant of how macros work.
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Theodwyn
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Posted - 2007.10.21 23:23:00 -
[11]
should be possible, only thing you need to know is, there the window is, and then (use a black-white color scheme) you can read out the amount (ocr).
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Tawrich Tistrya
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Posted - 2007.10.21 23:26:00 -
[12]
Not sure if it is possible with macro , but i can imagine more advanced options then just a macro , character reckognition and such. I know from another MMO that there was a whole range of 3rd party programs specifically designed for just that game and those could do nearly everything automated and was hard to detect. Not sure what methods macrominers use here , but i would think that a large macromining+isk selling group would be using more advanced methods then just macro's.
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Quinn Idaho
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Posted - 2007.10.21 23:27:00 -
[13]
Originally by: Theodwyn should be possible, only thing you need to know is, there the window is, and then (use a black-white color scheme) you can read out the amount (ocr).
Well in that case get the cargo window to open in a random location, or minimized when it opens, also give it a random name rather than your cargo.
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Quinn Idaho
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Posted - 2007.10.21 23:32:00 -
[14]
Originally by: Tawrich Tistrya Not sure if it is possible with macro , but i can imagine more advanced options then just a macro , character reckognition and such. I know from another MMO that there was a whole range of 3rd party programs specifically designed for just that game and those could do nearly everything automated and was hard to detect. Not sure what methods macrominers use here , but i would think that a large macromining+isk selling group would be using more advanced methods then just macro's.
True.. but nothing wrong with cutting out the guys that dont use the advanced stuff. Nothing wrong with trying to keep ahead of them anyway, so far nothing innovative has been done.. we are just giving in to them.
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Tawrich Tistrya
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Posted - 2007.10.21 23:41:00 -
[15]
i agree that more has to be done , but i'd prefer them taking on the big 'player' first before taking out he smaller ones.
The debate imo on macrominers is : should we hang em or should we shoot em ?
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.10.22 00:54:00 -
[16]
Most "macro miners" are not some mindless program. Typially it is five or six miners and a hauler all controled by one human watching the screens. Parts of it are automated, such as dumping cargo to a can.
If something like this is added, then those humans will simply do it and get better at doing it than legit players.
-AS |

ZerKar
Caldari Zen'Tar
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Posted - 2007.10.22 02:32:00 -
[17]
Originally by: Kalda Centauri I like the train of thought, espically of the flagging the miner, but when I play, I collapse the overview picture area (I like to have more free space when looking into... space), so maybe something slightly different could be done?
Maybe have it play a different sound while mining it, so you could deactivate the lazer before the trap goes off, or maybe have the lazer be green (though that would negatively affect those with turret effects off).
The sound could be a good one too though I mean the portrait that shows up next to the Overview not the overview picture itself in this case.
------------------------------------------------ everything is never Nothing is Never Not ------------------------------------------------ |

ZerKar
Caldari Zen'Tar
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Posted - 2007.10.22 02:33:00 -
[18]
Originally by: Khanak Hryad Edited by: Khanak Hryad on 21/10/2007 16:58:11
Originally by: Akita T Pretty much everything a human could do, a macro will be able to anyway. All you're doing is weeking out the "stupid" macros, and for the rest, just adding a short delay before they adapt. Meanwhile, you add an annoyance to normal mining.
/NOT signed
not true...
a macro is essentially an advanced keylogger: not only does it relpicate what you do on yer keyboard, but also what you do with your mouse.
however, if the only way to detect this is through visual means (read: seeing it), and it can't be sorted out in the overview window, AND they're randomized in every belt + whenever the belts respawn, then this will work.
The important things are that it remains undetectable except by sight, and whenever roids are spawned in a belt, the old unmined "bad" roids are deleted and new ones are dispersed throughout the belt.
and i like the red aggres timer except for one thing: this will incur the wrath of Concord, no? How about, instead of that, a message pops up on everyone's screen saying something like
"We have detected a miner who is breaking the rules: <name> located in <belt name & number>. Pilots, feel free to take them out."
So Concord wouldn't be alerted, but the local players would....which might be pointless in systems that are less populated....so maybe Concord should be notified...
/signed anyways
EDIT: bah typos
LoL nope. I had intended in that case that Concord not come and kill them, they are just fair game for everyone else to blow up.
------------------------------------------------ everything is never Nothing is Never Not ------------------------------------------------ |

ZerKar
Caldari Zen'Tar
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Posted - 2007.10.22 02:36:00 -
[19]
Originally by: Vorian Dexter Edited by: Vorian Dexter on 21/10/2007 22:51:59 Edited by: Vorian Dexter on 21/10/2007 22:51:38 Why not make those roids just give a tiny payback for the mining time like .0001 unit ore for every cycle.. and have an limitless size. Then when a macroer gets to it they get stuck mining it forever, never filling their hold and never getting a profit.
------------------------------------------------ everything is never Nothing is Never Not ------------------------------------------------ |

Kittamaru
Gallente Ceptacemia Fallout Project
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Posted - 2007.10.22 06:52:00 -
[20]
I like two of the ideas here:
Flagging for Concord AND players (concord for high sec, players for low sec and 0.0 macros)
The 1 unit of ore mined per cycle is an AMAZINGLY EVIL idea... I LOVE IT! This way they sit on that same stupid roid FOREVER as they will NEVER mine a 100,000 unit roid in 1 unit every 3 minute intervals!
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Max Kolonko
Caldari Domini Umbrus VENOM Alliance
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Posted - 2007.10.22 07:30:00 -
[21]
Macros can do almost anything, i saw a program made for WOW that was able to pick up mobs of chosen type, so they could kill spcific ones only. the program recognised where on screen monsters are clicked on each of them and "readed" the name of monster. so i guess it is the same for EVE. For macro miners to die, CCP need to invent some kind of way to block other programs from reading screen content or using mouse/keybord remotly. Max Kolonko |

Xlera
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Posted - 2007.10.22 07:47:00 -
[22]
Random spawned ores, and they spawn frequently which are same as normal ores but these have faint red spots on their texture, when you mine them it explodes and destroys the ship. And/Or the ore explodes dealing damage to everything around say 50km and anyone got damaged this way may attack the one who caused the explosion. how about this ?
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Max Kolonko
Caldari Domini Umbrus VENOM Alliance
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Posted - 2007.10.22 08:06:00 -
[23]
Not very good, as i said, if they use things like the one program i saw for WOW, the program can te taught to recognise it, while normal miners will just die on it, if they are semi-afk mining during work, or just are tired after x hours of corp op running. Max Kolonko |

Xlera
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Posted - 2007.10.22 08:28:00 -
[24]
Edited by: Xlera on 22/10/2007 08:28:43 reading a string and recognizing a faint color change on a texture are completely different things for a macro code
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Macro Slasher
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Posted - 2007.10.22 08:43:00 -
[25]
As 99% of those ships are not MACROminers but sweatshop operations, this would not work really.
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Max Kolonko
Caldari Domini Umbrus VENOM Alliance
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Posted - 2007.10.22 09:26:00 -
[26]
Has any of you ever worked with graphic recognision system, every decent scaner you buy have program that is runed by algorithm that allows more than is needed for eve. You can find or buy algorithms for that on internet and its not something uncomon, dont forget that best macro programs are traded for big $$$ so they can afford to buy algorithms to run them, THINK BEFORE YOU WRITE
Max Kolonko |

Max Kolonko
Caldari Domini Umbrus VENOM Alliance
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Posted - 2007.10.22 09:34:00 -
[27]
Edited by: Max Kolonko on 22/10/2007 09:34:24 sorry for double post but i have something to add. the only way i can think of is by somehow blocking mouse keyboard by eve apllication - you can for example bl0ck all protocols taht runs eve only for eve aplication, its not simple, but its worth a shot - without it the eve cant fight macro-miners, and by doing changes to mechanics you only panish the normal miners that spend dozens hours a day. niot only that - you all says faint change of colors.... what about color blind?? a sound - what about people who cant hear?? they cant mine?? they will die mining??
honestly this is all STUPID... And just to ensure you - my char and all of my alts has like 100k SP in mining when puted all toghever - so i dont mine, but i know that some people from my corp are, and they dont maco, even more they hunt macro miners. And they spend countless hours tired with tired eyes infront of monitor chating all the time while only checking if the belt is still free of rats/hostiles and to change rock. They will suffer becouse of your idea, not macro miners, its just a matter of time... Max Kolonko |

Xlera
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Posted - 2007.10.22 10:39:00 -
[28]
Edited by: Xlera on 22/10/2007 10:41:22
Originally by: Max Kolonko Has any of you ever worked with graphic recognision system, every decent scaner you buy have program that is runed by algorithm that allows more than is needed for eve. You can find or buy algorithms for that on internet and its not something uncomon, dont forget that best macro programs are traded for big $$$ so they can afford to buy algorithms to run them, THINK BEFORE YOU WRITE
How do you know you can find a recognition algorithm that will recognize a faint( you dont even know how faint it is ) color change on internet, adapt it for eve and still keep the macro bot under a reasonable price and yet profit from it ?
edit: and i am a miner and i mine several hours a day
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Theodwyn
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Posted - 2007.10.22 11:59:00 -
[29]
Originally by: Quinn Idaho Edited by: Quinn Idaho on 21/10/2007 23:27:41
Originally by: Theodwyn should be possible, only thing you need to know is, there the window is, and then (use a black-white color scheme) you can read out the amount (ocr).
Well in that case get the cargo window to open in a random location, or minimized when it opens, also give it a random name rather than your cargo. When you mine one of these fake roids... should be easy enough to spot off the bat for a genuine player.
close all windows except that one and you can find the window, its only a little bit more work, but algorithm for such things exist
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.10.22 15:53:00 -
[30]
No. This has been suggested before. Still a no. A: Colorblind people will have a hard time sorting out which rock they're hitting. This can be fixed but it will be hard. B: When I mine, I don't look at the rocks. I look at my overview. My hulk mines at 15km radius. With the gang links I can mine around 20km. I don't pick a rock by how shiny it is, what direction it's pointed or anything like that. I look at my overview. I find the best types within my range, plug in a crystal and fire. I can't be arsed to then zoom in on the roid to see its color/shape. C: if you change the locked icon and not the actual rock, it will be much easier for a macro to pick up on it. D: "For this to work the Warning Picture should be very blatant and straightforeward but should be as indetectable by the Macrominer's programs as possible" How is it going to be clearly distinguishable except by a pattern recognition program?
Don't get me wrong. As a carebear, I fuggin HATE macrominers. But this would simply be another hurdle for them to cross. I'd rather see the programming hours put into solving lag isues and figuring out why all my caldari ships are so freaking ugly. ------ Pain is weakness leaving the body.
There is no love in fear |

Phantom Slave
Amarr Mozzaki United
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Posted - 2007.10.22 21:17:00 -
[31]
Edited by: Phantom Slave on 22/10/2007 21:25:41 Edited by: Phantom Slave on 22/10/2007 21:18:30 In the General section of the forums there's a thread about new items coming into the game. One picture caught my interest.
This image here.
Notice the ore on the bottom? One of them is considered 'worthless', while at the same time shows up as the same kind of mineral it's mimicking (notice the item window title).
Is this possibly CCP's answer to this very subject? Also, this is pure speculation.
*edit* I can't figure out how to link stuff. I'm a forum noob.
*edit 2* I figured out linkage! ____________________
Pirating in EVE is like kicking a squirrel and stealing his food. The squirrel hates you afterwards, but it's fun none the less. |

Theodwyn
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Posted - 2007.10.22 22:03:00 -
[32]
now, that is new ore which will most likely be a better veldspar which will have more tritanium -- this is to adress the low end mineral problem in .0 afaik.
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Manfred Rickenbocker
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Posted - 2007.10.23 08:32:00 -
[33]
Edited by: Manfred Rickenbocker on 23/10/2007 08:35:22 Edited by: Manfred Rickenbocker on 23/10/2007 08:33:27 Macro Miners can get complicated because they dont really use visual recognition, but rather they can read memory dumps straight from RAM then determine their next function. The color and texture values for different ore types would be identifiable instantly, as would different ores themselves so on and so forth. Thats probably how that WOW macro worked: searched memory for the mob it wanted, selected its representative coordinate, and go. Google a program called TSearch. Its common in RPG games to dump memory, search for values that represent experience, money and attributes then muck them to the values you want, voiding any calculations the game is using to produce 'correct' numbers. Granted TSearch is very kludgey, but with enough fiddling it becomes quite easy to do (Ive hacked NWN, Diablo, and a few other games just for giggles this way). Online games are usually less susceptible to this form of attack since there are server checks in place to prevent remote changing of skill values and other data. On the other hand, it does add new detection methods such as packet sniffing to track desired data. Its complicated, but doable: if a program is popular enough there will be a sweaty internet nerd to do the footwork.
The other sad reality to this are the people who are 'macro' miners but not. This would be the case with a few sweatshoppers Ive met on occasion doing it for real cash and giving their loot to hustlers. Also, mucking with asteroid types themselves would in the end only hurt noobs. How is a noob supposed to know that a certain rock is bad? If their ship explodes in the first hour of playing because they mined a bad rock they will basically leave EVE altogether.
The only realistic thing Ive seen was the systematic hiding of asteroid belts and forcing exploration to find them and do the dirty work. This, too, will only be a matter of time before macros bridge the gap. One of my buddies did offer a small bit of entertainment: most macros are designed to react to hostile action and are pretty locationally inept. Use a cruiser to bump a miner from their can. It will lose the ability to dump and might be rendered useless. Another step will be to thieve their ore can, jettison it, and warp off. The stupid macro will steal their ore back, then you can go kill them. Its good for a round or two before they learn.
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ZerKar
Caldari Zen'Tar
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Posted - 2007.10.23 10:02:00 -
[34]
Originally by: Manfred Rickenbocker Edited by: Manfred Rickenbocker on 23/10/2007 08:35:22 Edited by: Manfred Rickenbocker on 23/10/2007 08:33:27 Macro Miners can get complicated because they dont really use visual recognition, but rather they can read memory dumps straight from RAM then determine their next function. The color and texture values for different ore types would be identifiable instantly, as would different ores themselves so on and so forth. Thats probably how that WOW macro worked: searched memory for the mob it wanted, selected its representative coordinate, and go. Google a program called TSearch. Its common in RPG games to dump memory, search for values that represent experience, money and attributes then muck them to the values you want, voiding any calculations the game is using to produce 'correct' numbers. Granted TSearch is very kludgey, but with enough fiddling it becomes quite easy to do (Ive hacked NWN, Diablo, and a few other games just for giggles this way). Online games are usually less susceptible to this form of attack since there are server checks in place to prevent remote changing of skill values and other data. On the other hand, it does add new detection methods such as packet sniffing to track desired data. Its complicated, but doable: if a program is popular enough there will be a sweaty internet nerd to do the footwork.
The other sad reality to this are the people who are 'macro' miners but not. This would be the case with a few sweatshoppers Ive met on occasion doing it for real cash and giving their loot to hustlers. Also, mucking with asteroid types themselves would in the end only hurt noobs. How is a noob supposed to know that a certain rock is bad? If their ship explodes in the first hour of playing because they mined a bad rock they will basically leave EVE altogether.
The only realistic thing Ive seen was the systematic hiding of asteroid belts and forcing exploration to find them and do the dirty work. This, too, will only be a matter of time before macros bridge the gap. One of my buddies did offer a small bit of entertainment: most macros are designed to react to hostile action and are pretty locationally inept. Use a cruiser to bump a miner from their can. It will lose the ability to dump and might be rendered useless. Another step will be to thieve their ore can, jettison it, and warp off. The stupid macro will steal their ore back, then you can go kill them. Its good for a round or two before they learn.
The noob would know because the portrait would say "Do Not Mine" lol. The endlessly minable but 0 yield roid would also be very fun for a solution to this.
The hiding the roids thing is more detramental to noobs because finding the belts will require advanced very expensive skills and very expensive equipment that must be loaded onto specific types of ships for much use and they will need another type of ship to go mine it afterwards. All in all a very bad move and I doubt it will slow Macroers at all.
------------------------------------------------ everything is never Nothing is Never Not ------------------------------------------------ |

Kittamaru
Gallente Ceptacemia Fallout Project
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Posted - 2007.10.23 10:09:00 -
[35]
Why not simply make a script in eve that detects the accuracy of mouse movements?
If the same movements are repeated within a .01% variance, you KNOW it is a macro!
When this is detect, you ban the account it's found on.
This won't catch all macros, but it'll get at least a few banned.
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sg3s
Caldari O.W.N. Corp FREGE Alliance
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Posted - 2007.10.23 10:21:00 -
[36]
Originally by: Kittamaru Why not simply make a script in eve that detects the accuracy of mouse movements?
If the same movements are repeated within a .01% variance, you KNOW it is a macro!
When this is detect, you ban the account it's found on.
This won't catch all macros, but it'll get at least a few banned.
Hmmm, random click within given pixel coords.....
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DeODokktor
Dark Templars The Fonz Presidium
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Posted - 2007.10.23 12:25:00 -
[37]
I wanted to add my 0.02 here..
Regarding "Macros" and such.. I would think that these guys who get around bans for years are not using basic macro's, they are probably using trigger macro's. So they would read the stream as it's coming in and see something like "Item lock'd: 18888" or whatever.. but the stream info would include if it's a good roid, or a bad roid (how else would your client know?)..
So if they lock, and it shows bad, then the macro triggers a new-lock on the next item (shift mouse xxx down) or something.. and then keep repeating till something valid is lock'd..
Traditonally speaking, no macro in eve is a macro BECAUSE to work they would all need timers. So most people who "Macro" are using timed "Macro"'s (or, in other words, scripts)...
Right now TRIT is selling for the refine value of npc product (Yet again) so I dont see how thes guys are destroying the game for anyone at this point, it's just helping them gain isk that they really shouldnt have.
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Merdaneth
Amarr PIE Inc.
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Posted - 2007.10.23 14:43:00 -
[38]
Any task which is, in essence, an repetitive task requiring no higher decision making of any kind can be automated. Even worse, I think it should be automated, since such task are usually considered boring and mind-numbing to most people.
Any solutions that involve some kind of nagging that is difficult to predict by the end user generally bothers non-macro users worse than macro users. Either make mining roids a more challenging process to all users, or accept macroers. Trying to do otherwise is a never-ending fight.
I know very few that miners that mine in a heavily involved way. Most of them mine while doing other things like watching TV. The very nature of mining encourages people to automate the process and to spend as little attention to it as possible, since there really is nothing to see or to do most of the time. ____
The Illusion of Freedom | The Truth about Slavery |

Manfred Rickenbocker
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Posted - 2007.10.23 15:21:00 -
[39]
Edited by: Manfred Rickenbocker on 23/10/2007 15:21:37
Originally by: ZerKar
The hiding the roids thing is more detramental to noobs because finding the belts will require advanced very expensive skills and very expensive equipment that must be loaded onto specific types of ships for much use and they will need another type of ship to go mine it afterwards. All in all a very bad move and I doubt it will slow Macroers at all.
I do agree it will not slow macroers too much (might give some hiccups), but I'd assume they would include a tutorial on that tiny little device built into all ships post Rev II: the Cosmic Anomaly scanner.
As for mouse macros, something tells me that its not entirely the way these would work (although I could be wrong). And I DO agree: if something is boring and repetitive, it should be automated. The problem is, in a game like this, it should not be about who can play the 'game' better, but rather who can play within the game rules better. Unless they roll out with mining assistance to all players, its not exactly a level playing field to those that exploit.
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