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Karn Dulake
Souls Must Be Trampled The.Alliance
234
|
Posted - 2012.01.25 10:17:00 -
[1] - Quote
TL: DR This is for PvE types not for pvper/experienced players
This is a short guide on dealing with Neckbeard online in highsec. How to spot it and how to deal with it.
Definition. For a neckbeard Eve online is their main hobby and they devote a lot of time to it. They are normally emotionally invested in the game and fail to see that people can play this game differently than they do. Whatever hat you wear they will look down on you unless you wear theirs. Common themes include GÇ£when will people realise that this is a pvp game onlyGÇ¥ or GÇ£grow a pair and go out and fight themGÇ¥.
Extreme definition. Have no power or control in their real lives and this game is the only outlet for it. High emotional investment in the game and takes things very personally. When not playing this game are normally weeping.
If you are not a PvPer in the conventional sense and have no wish to be and you find yourself being wardeced there are multiple ways of dealing with the problem which will allow you to carry on playing the game as you want to and not be forced into unwanted PvP. As much as people tell you this game is about PvP it is not if you donGÇÖt want it to be. PvP takes many forms and shooting other peoples ships is only one of them.
But first the types of wardeccers.
1. For the lulz. These people normally wardec once a month for a week for something different to do. Generally neck beard free
2. PvP corp. These are people who play the game solely to shoot people. They normally have a second account on which to raise Isk for pew pew. The wardecs will last only a week. A common example is GÇ£the OrphanageGÇ¥. They offer their player base new targets to shoot at every week and nothing more.
3. Mercenary Corps. You will normally find a higher level of neckbeards in these corps, but it is offset by the fact that they will only fight if paid to do so. Merc work is very poor in that you are paid to do a job and you have to put the hours in. Lots of gate and station camping for long periods of time.
4. The Neckbeard corp. As far as these people are concerned they are the predators of Eve. Everyone who exists is there to die beneath their guns as they collect their tears. They normally chose weaker corps/alliances and decide that their mission is the wardec that group out of existence (if constantly successful it may lead to forming a merc corp) or until a ranson has been paid. They are relentless and always online abd always where you are. All kills are meticulously recorded for killboards and they will never give up until you are dead. Normally ask for ransoms and target builder corps/pve corps/mining corps. Wardecs can be without end and are the most feared by all carebears.
5. Extreme Neckbeard. These people do exist and may require CCP intervention. They choose a person and decide that this person is not fit to play their game and they try to grief them out of the game by all means necessary. Reasons for this may be that you managed to kill them or that you will not pay a ransom and the wardec is in its 8th week.
Thankfully most neckbeards end up in nullsec as being a neckbeard requires masses of time online. If you have ever been in a war you will know that just forming up takes forever and thatGÇÖs before you have even started. PvP requires endless hours of nothing happening and the larger the fleet the longer it takes.
Differences in pvp by Sec
True nullsec warfare is normally either blobbing or 20-40 man roaming gangs.
Lowsec is solo up to 20 man gangs just roaming around looking for fights/ganks
Highsec PvP = whatever the hell you want it to be.
The first rule of highsec pvp is never play the game as your wardecers want you to.
Unless you want to fight then highsec pvp is about being as annoying as possible until they just go away. There are lots of things you can do and here are a few of them.
1. Do not die. It sounds simple but it cannot be emphasised enough. A normal player will kill another player for profit or for something different to do, but will get little fulfilment out of killing a week old player or blobbing another player to death. This is not true of the neckbeard. Killmails are sustenance to them. You may require social interaction and love, but the neckbeard does not have these options, all he has is his killboard. If you die all you will do is increase the wardec time frame. As long as they are finding and killing people the war will not end. It is the biggest lesson you can learn in this game.
2. If you are stuck in a station. Leave the game on. Do not log off. You can use the game like an MSN chat portal but it will get frustrating and boring. Just do something else. I was camped for 12 hours in a station once by 8 people. I was out visiting friends for most of that time. Do not undock if they are outside as a remote sensor boosted ship will catch you straight away.
3. Turn on the game and see how quickly people arrive at your station. This is a true indication of Neckbeardyness. If they are there very quickly every time you log on. You have yourself a neckbeard problem. Most people with outside commitments cannot be online all of the time, neckbeards can and are.
4. Always if possible have basic cloak trained and only ever use frigates during the wardec. You will be fast, mobile and you move through their gate camps with ease. Sit in safe spots cloaked up and let them try to find you. Uncloak and fly between a number of safe spots for a minute or two. This will allow them to see you but not catch you. Move from system to system doing the same thing. There is one of you and there may be a dozen of them and it soon gets annoying for them. After a while stay cloaked. Call a friend, speak to your girlfriend/wife, these are all options that are unavailable to the neckbeard.
Something Awful. A beacon for tearful, lonely neckbeards. |
Karn Dulake
Souls Must Be Trampled The.Alliance
234
|
Posted - 2012.01.25 10:17:00 -
[2] - Quote
5. If you are a heavy missioner have a clone but install it as far away from your main systems as possible. Wait until they have been camping you in for a few hours and then jump across the galaxy. See how long it takes for them to get to you. The Neckbeard is more likely to come 30 jumps to you. This is very annoying to wartargets.
6. Know your local terrain. If you have 20 neckbeards in system lead them into lowsec. Mostly they will not come and if they do then its their fleet that is vulnerable as the locals will suddenly become very interested in them. You can say hello and be friendly but remember that the extreme neckbeard will take this very personally.
7. If you have a second account just keep on playing your normal game but always keep your wardeced account logged in. But talk to your fellow corpies first as if they only have one account it can make things awkward if they feel abandoned. I was missioning for a few hours once and I was docking up at a station surrounded by wardeccers who were camping in my other account. Feels good man.
8. Never ever conduct your normal play in wardecs as the enemy will use alts to find you and will warp in on top of you and there will be nothing you can do about it. This is the main cause of care bear moaning. If it happens once you are learning. If it happens twice there is no sympathy.
9. Get into an Alliance I cannot stress this enough. It costs 50 million isk a week to wardec an alliance but only 2 million a week to wardec a corp. Choosing and finding an alliance is a whole thread in itself. But itGÇÖs a number one priority of any corp that is visible in Eve.
10. You can on occasions have wardeccers who will continue there own production as they think that you are completely shut down and will have there own miners/missioners/haulers still working a long way from you. If you have an alt you can scan them down it will make the most satisfying kill you will ever have. The greatest kill I ever made was a Ninja kill. I flew though 8 systems in a slicer full of wartargets killed and then pod killed a retriever and then got out before anyone knew what had happened. This was after days of camping and chasing. It does not get any better than this.
11. If it becomes unbearable have other players drop out of the corp so they can still play the game and leave the hard core behind who want to annoy the wardeccers or have a second account they can just leave logged in. Once the dec is over you can all come back.
Conclusion. Your job is to annoy and bore your wardeccers and have fun at there expense. You may not be able to do what you normally do but you will have fun this way and not play the game as they want to. Anyone that says GÇ£grow a pair and fight usGÇ¥ is not worth bothering with. Neckbeards and angry teenagers are everywhere, if they want to play make them play your game.
Lastly. If you are ganked outside a wardec understand that these things happen and that there is nothing you can do about it and in the end it is only a game. http://eve.battleclinic.com/killboard/killmail.php?id=14995624
Something Awful. A beacon for tearful, lonely neckbeards. |
Tiberius Sunstealer
Phantom Soulreavers Axiom Solaris
84
|
Posted - 2012.01.25 10:25:00 -
[3] - Quote
Do you really expect me to read that wall of text? |
ACE McFACE
Acetech Systems
555
|
Posted - 2012.01.25 10:31:00 -
[4] - Quote
TL;DR Grow a Neckbeard to fit in? Real men wear goggles and a Navy shirt! |
Karn Dulake
Souls Must Be Trampled The.Alliance
234
|
Posted - 2012.01.25 10:32:00 -
[5] - Quote
Tiberius Sunstealer wrote:Do you really expect me to read that wall of text?
No i didn't half wit its got a TL;DR attached for people to read and its only for people who are desperate.
I forgot about people who just have to post for the sake of it. Something Awful. A beacon for tearful, lonely neckbeards. |
baltec1
480
|
Posted - 2012.01.25 10:35:00 -
[6] - Quote
99.9% of bears who will die today will not read this or take any sort of action to protect themselves. |
Tiberius Sunstealer
Phantom Soulreavers Axiom Solaris
84
|
Posted - 2012.01.25 10:37:00 -
[7] - Quote
Karn Dulake wrote:No i didn't half wit its got a TL;DR attached for people to read Please direct me to it. |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
130
|
Posted - 2012.01.25 11:00:00 -
[8] - Quote
Quote:If you are not a PvPer in the conventional sense and have no wish to be and you find yourself being wardeced there are multiple ways of dealing with the problem which will allow you to carry on playing the game as you want to and not be forced into unwanted PvP. As much as people tell you this game is about PvP it is not if you donGÇÖt want it to be. PvP takes many forms and shooting other peoples ships is only one of them.
I don't understand why you insist on this imaginary border between "PVP" and "PVE". You play this game with other players, the whole EVE universe is what it is ONLY because of other players, even your post is interacting with other EVE players. If you are still too thick to understand that you are playing an MMO, ask yourself:
Why do I need to connect to the same server with 35K other players to play EVE?
There just happens to be a moderate amount of PVE content to make the economy system possible.
I personally think that when people talk about PVP vs PVE like this, they are actually just being afraid of the unpredictable, afraid of exposing themselves to virtual violence executed by other humans.
While for many others this very essence of risk is the reason to play. AI, especially EVE's AI, is not an interesting opponent. It offers no challenge, only repetition. Humans are superior opponents, and only playing against superior opponents offers any pleasure and sense of improvement.
I didn't predict myself saying this ever, but if you do not enjoy the unique, simulated sense of danger offered by EVE Online, I wish you would seek other games, instead of trying to ruin the fun from all the others.
|
Solstice Project
Cult of Personality
1278
|
Posted - 2012.01.25 11:02:00 -
[9] - Quote
This game was intended to be a PvP game. It still is a PvP game.
Death to all cowards. Inappropriate signature removed. Spitfire |
Samillian
Jump.Jump.Jump.
71
|
Posted - 2012.01.25 11:18:00 -
[10] - Quote
Unimaginative knee-jerk stereotyping aside 99.9% of your target audience will probably never read your thread. |
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Karn Dulake
Souls Must Be Trampled The.Alliance
249
|
Posted - 2012.01.25 11:26:00 -
[11] - Quote
Roime wrote:Quote:If you are not a PvPer in the conventional sense and have no wish to be and you find yourself being wardeced there are multiple ways of dealing with the problem which will allow you to carry on playing the game as you want to and not be forced into unwanted PvP. As much as people tell you this game is about PvP it is not if you donGÇÖt want it to be. PvP takes many forms and shooting other peoples ships is only one of them. I don't understand why you insist on this imaginary border between "PVP" and "PVE". You play this game with other players, the whole EVE universe is what it is ONLY because of other players, even your post is interacting with other EVE players. If you are still too thick to understand that you are playing an MMO, ask yourself: Why do I need to connect to the same server with 35K other players to play EVE?There just happens to be a moderate amount of PVE content to make the economy system possible. I personally think that when people talk about PVP vs PVE like this, they are actually just being afraid of the unpredictable, afraid of exposing themselves to virtual violence executed by other humans. While for many others this very essence of risk is the reason to play. AI, especially EVE's AI, is not an interesting opponent. It offers no challenge, only repetition. Humans are superior opponents, and only playing against superior opponents offers any pleasure and sense of improvement. I didn't predict myself saying this ever, but if you do not enjoy the unique, simulated sense of danger offered by EVE Online, I wish you would seek other games, instead of trying to ruin the fun from all the others.
Its just your fun that is being ruined and you must remember that. Everyone has a thing that they like to do and sometimes it will be incompatible with what you like to do. Just because they dont want to play your variation of this game does not mean that they should not play at all.
personally im at that point where i dont care about wardecs. if they arrive ill fight or ill make life tedious for them. It all depends on their strengh. if there are 50 of them then ill play. if they are a small compact unit then im more likely to fight them.
My preference is to be the prey and the predator. always ungunned and outmatched. it makes this game far more interesting for me Something Awful. A beacon for tearful, lonely neckbeards. |
Willl Adama
Genos Occidere HYDRA RELOADED
127
|
Posted - 2012.01.25 11:28:00 -
[12] - Quote
"when will people realise that this is a pvp game onlyGÇ¥
GÇ£grow a pair and go out and fight themGÇ¥
! Latest Video:-á-á Kill Will: Volume 4 |
Austneal
Terror Squad. Hello Kitty Safety Beach Patrol
20
|
Posted - 2012.01.25 11:28:00 -
[13] - Quote
Tbh, even though it was a bit of a whine thread, I'd say it contains some useful information. |
Arcathra
Technodyne Ltd.
135
|
Posted - 2012.01.25 11:30:00 -
[14] - Quote
Nice posts Karn Dulake
I don't really agree on the "neckbeards have no life outside of EVE" point you are making, but the hints how to annoy the wardeccers are really good . People should not fear wardeccs but see them as a chance to adapt to a new and interesting situation and find ways to turn the tables on the wardeccers. |
Ghazu
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.25 11:37:00 -
[15] - Quote
hey evoke they are not neckbeards they leet pvp |
Chopper Rollins
Republic Military School Minmatar Republic
102
|
Posted - 2012.01.25 11:43:00 -
[16] - Quote
Roime wrote:
I personally think that when people talk about PVP vs PVE like this, they are actually just being afraid of the unpredictable, afraid of exposing themselves to virtual violence executed by other humans.
While for many others this very essence of risk is the reason to play. AI, especially EVE's AI, is not an interesting opponent. It offers no challenge, only repetition. Humans are superior opponents, and only playing against superior opponents offers any pleasure and sense of improvement.
I know a guy, solos L4 missions in a Loki, PVE is no problem for him. Faced with a player, he freezes and panics, making the actions necessary to survive or prevail way too complex to perform. He's not a coward, he just can't operate in a combat situation. People like this aren't the majority, but it is pretty common. I've heard that even with training, 2 out of ten soldiers just stand around in firefights, paralysed by two very sensible and powerful desires...the desire not to hurt another and the desire not to be hurt. Training allows a normal person to fight without thinking too much.
Human opponents in eve are superior to any AI, and the personal element messes some people up. Whenever i read one of these threads about how PVPers are bad people, i think that sometimes it's a nice, civilised person covering up their percieved lack of courage. By the way, i have been doing small gang roams in NPC null lately and it's been a blast, manly tears from losses, laughs and cheers from some really good wins and near misses.
Hardly anyone i've met in null fits any level of neckbeardedness, the hisec ones are jokes.
Goggles. Making me look good. Making you look good. |
Mr M
Agony Unleashed
86
|
Posted - 2012.01.25 11:53:00 -
[17] - Quote
I didn't really bother to read this thread but I blame the ********** and their damned taxes.
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Karn Dulake
Souls Must Be Trampled The.Alliance
249
|
Posted - 2012.01.25 12:09:00 -
[18] - Quote
Ghazu wrote:hey evoke they are not neckbeards they leet pvp
The guys that killed me were not neckbeards. They were killing for profit and nothing more. It was my own fault, as i was reading something online and just sitting there with no shields on.
One even apologied as i warped away. No hard feeling to any of them and this is just a part of the game, Something Awful. A beacon for tearful, lonely neckbeards. |
Uppsy Daisy
24th Imperial Crusade Amarr Empire
61
|
Posted - 2012.01.25 12:10:00 -
[19] - Quote
Alternatively, you send a request to join the 'Dec Shield' alliance, they accept you then boot you, and the war dec stays with the alliance.
Read more here:
https://forums.eveonline.com/default.aspx?g=posts&t=22792
CCP have officially deemed this 'not an exploit' here:
https://forums.eveonline.com/default.aspx?g=posts&t=19881
Nothing to stop the Neckbeards trying again, but nothing to stop you just rejoining Dec Shield either. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1316
|
Posted - 2012.01.25 12:15:00 -
[20] - Quote
Willl Adama wrote:"when will people realise that this is a pvp game onlyGÇ¥
GÇ£grow a pair and go out and fight themGÇ¥
!
1 5mil SP in industry vs 20 60 mil SP in combat pilots that will end well indeed.
And PvP in EVE is about cowardice on massive level.. You will never engage anything you cant kill .. You only engage if you are 150 percent certein of success..
"you" is used in general sense.
At least thats how most people plays it.
Some dont, sure.
+ i wont because i am loser, i will always lose therefore any effort is meaningless. |
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Orion GUardian
97
|
Posted - 2012.01.25 12:16:00 -
[21] - Quote
Whats so bad about neckbeards? I got hair in my neck....(most of it can be considered belonging to my head, but its kind of neckish anyway) |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
132
|
Posted - 2012.01.25 12:22:00 -
[22] - Quote
Quote:Its just your fun that is being ruined and you must remember that. Everyone has a thing that they like to do and sometimes it will be incompatible with what you like to do. Just because they dont want to play your variation of this game does not mean that they should not play at all.
I understand your argument and in life general this is true, of course. Even in EVE there exists multiple variations, and perhaps most players don't fall under one specific category so easily. However my point is that there simply is no opting out of PVP in EVE, and if PVP is something you really don't want to do, you need to make your choice before even opening the client.
Quoting the first page of the official EVE Online player guide:
Quote:The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.
These words come from the makers of the game*, and I firmly believe it is the incredible level of human interaction that hooks people, and not the relatively simple game features themselves. A central aspect of human interaction is that you are not able to dictate totally how others interact with you. You have the means to put yourself in a position where the interaction happens in your favour, and you can control your reactions to their actions.
If you could not shoot the other players, you would not have the choice to not shoot them.
This creates the depth of environment, the "I was there" moments.
Limiting the scope of interaction artificially to only "positive effects" would render the whole interaction pointless, reduce human players to mimick simple machines.
* or at least are sanctioned by CCP, the wiki is mostly written by ISDs. |
Karn Dulake
Souls Must Be Trampled The.Alliance
249
|
Posted - 2012.01.25 12:42:00 -
[23] - Quote
Roime wrote:Quote:Its just your fun that is being ruined and you must remember that. Everyone has a thing that they like to do and sometimes it will be incompatible with what you like to do. Just because they dont want to play your variation of this game does not mean that they should not play at all. I understand your argument and in life general this is true, of course. Even in EVE there exists multiple variations, and perhaps most players don't fall under one specific category so easily. However my point is that there simply is no opting out of PVP in EVE, and if PVP is something you really don't want to do, you need to make your choice before even opening the client. Quoting the first page of the official EVE Online player guide: Quote:The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures. These words come from the makers of the game*, and I firmly believe it is the incredible level of human interaction that hooks people, and not the relatively simple game features themselves. A central aspect of human interaction is that you are not able to dictate totally how others interact with you. You have the means to put yourself in a position where the interaction happens in your favour, and you can control your reactions to their actions. If you could not shoot the other players, you would not have the choice to not shoot them. This creates the depth of environment, the "I was there" moments. Limiting the scope of interaction artificially to only "positive effects" would render the whole interaction pointless, reduce human players to mimick simple machines. * or at least are sanctioned by CCP, the wiki is mostly written by ISDs.
All of this is true, but im not just talking about one man gangs who mission and nothing else. I have a friend who seems to control most of the ships coming out of Amarr. He has 9 toons on three accounts and are all building constantly. He is forever sourcing new minerals for building and has an extensive network of friends and people he supplies. He has a lowsec area where he makes caps on demand and he has supplied some of the nullsec alliances with thousands of pvp ships. This is his thing and he loves it. He has no interest whatsoever in Ship to ship pvp.
He is fulfilling all of the requirements of an MMO he just chooses not to pvp with ships.
Is this really against the spirit of the game. He plays and enjoys this game in his own way Something Awful. A beacon for tearful, lonely neckbeards. |
Ghoest
240
|
Posted - 2012.01.25 12:47:00 -
[24] - Quote
Giant wall of text. Boring topic.
Neck beard detected. Wherever You Went - Here You Are |
Akrasjel Lanate
Naquatech Conglomerate
525
|
Posted - 2012.01.25 12:52:00 -
[25] - Quote
What is this spam |
Ira Infernus
Praetorium Illegitimus The.Alliance
1
|
Posted - 2012.01.25 13:17:00 -
[26] - Quote
The best solution to the neckbeards is to get an unlinked alt, infiltrate their corp (or better yet; their isk generating corp) and neckbeard the **** out of them. |
Ghazu
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.25 13:28:00 -
[27] - Quote
Ira Infernus wrote:The best solution to the neckbeards is to get an unlinked alt, infiltrate their corp (or better yet; their isk generating corp) and neckbeard the **** out of them. just don't get scammed on the way in |
Karn Dulake
Souls Must Be Trampled The.Alliance
259
|
Posted - 2012.01.25 13:33:00 -
[28] - Quote
Ghazu wrote:Ira Infernus wrote:The best solution to the neckbeards is to get an unlinked alt, infiltrate their corp (or better yet; their isk generating corp) and neckbeard the **** out of them. just don't get scammed on the way in
Are we talking about mighty Mittans and his personal neckbeard army Something Awful. A beacon for tearful, lonely neckbeards. |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
132
|
Posted - 2012.01.25 13:39:00 -
[29] - Quote
Karn Dulake wrote:All of this is true, but im not just talking about one man gangs who mission and nothing else. I have a friend who seems to control most of the ships coming out of Amarr. He has 9 toons on three accounts and are all building constantly. He is forever sourcing new minerals for building and has an extensive network of friends and people he supplies. He has a lowsec area where he makes caps on demand and he has supplied some of the nullsec alliances with thousands of pvp ships. This is his thing and he loves it. He has no interest whatsoever in Ship to ship pvp.
He is fulfilling all of the requirements of an MMO he just chooses not to pvp with ships.
Is this really against the spirit of the game. He plays and enjoys this game in his own way
You chose an interesting example, and it brings us back to the definition of PVP. In my opinion, he has surely chosen to PVP with ships, not shooting with them, but outwitting other industrialists. And with his skills and system he has created, he literally trumps several budding industrials every day.
Obviously these tyrannic Neckbeards have not managed to prevent him from achieving his goals. He might not enjoy their actions, but I can assure that there are many players who don't enjoy being overpowered by your friend either. Do you think these lesser industrialists should have the means to opt out from industrial PvP because they have no interest in indy-to-indy ship pvp?
To have a hisec marketplace with no multi-trillionares with 9 alts dominating the T1 ship markets as they please?
I also want to mention that your friend wouldn't have any gameplay at all, if EVE wouldn't force people in situations where they will lose their ships.
|
Karn Dulake
Souls Must Be Trampled The.Alliance
261
|
Posted - 2012.01.25 14:02:00 -
[30] - Quote
Roime wrote:Karn Dulake wrote:All of this is true, but im not just talking about one man gangs who mission and nothing else. I have a friend who seems to control most of the ships coming out of Amarr. He has 9 toons on three accounts and are all building constantly. He is forever sourcing new minerals for building and has an extensive network of friends and people he supplies. He has a lowsec area where he makes caps on demand and he has supplied some of the nullsec alliances with thousands of pvp ships. This is his thing and he loves it. He has no interest whatsoever in Ship to ship pvp.
He is fulfilling all of the requirements of an MMO he just chooses not to pvp with ships.
Is this really against the spirit of the game. He plays and enjoys this game in his own way You chose an interesting example, and it brings us back to the definition of PVP. In my opinion, he has surely chosen to PVP with ships, not shooting with them, but outwitting other industrialists. And with his skills and system he has created, he literally trumps several budding industrials every day. Obviously these tyrannic Neckbeards have not managed to prevent him from achieving his goals. He might not enjoy their actions, but I can assure that there are many players who don't enjoy being overpowered by your friend either. Do you think these lesser industrialists should have the means to opt out from industrial PvP because they have no interest in indy-to-indy ship pvp? To have a hisec marketplace with no multi-trillionares with 9 alts dominating the T1 ship markets as they please? I also want to mention that your friend wouldn't have any gameplay at all, if EVE wouldn't force people in situations where they will lose their ships.
Your point is very valid in that there are many types of pvp in this game and that is his variation. And i like you believe that pvp in any form is integral to the game. But this thread is mainly about how to fight an overwhelming force with guerilla tactics. If you cannot beat them then you can wear them down and force them to play your style of gameplay.
If you are wardecced for a week you can have some fun with it, but if you are targeted for corp/alliance destruction or a huge isk faucet ransom then you can either fade away or you can make it unbearable for your attackers and that is what this thread is about. 5 players with 10 million SP in industry and no pvp experience cannot hope to beat 50 players with 50 million SP in pvp and lots of experience. My advice would show a player how to get around the situation and force the wardeccers to give up as they are getting no joy from the situaltion Something Awful. A beacon for tearful, lonely neckbeards. |
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