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Vel Kyri
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Posted - 2004.02.25 11:26:00 -
[1]
OK, here is the annoying thing.
Death is too easy now... and clone jumping is annoying.
How about you make cloning a bit different.
When you buy a clone - it copies your EXISTING skills into a clone _item_ which sits in your hangar in that station - essentially you are buying a replacement you.
When you are pod-killed, that "item" marks your respawn point, and also the skills you have are exactly what you had WHEN YOU MADE the clone.
basically its a "save point"
the quality of the clone should then be a % of skills that are kept - from 25% loss skill points up to 1% skill point (or some such thing)
if you then want to MOVE that clone to some other location - then you literally have to carry it around.
If you get podded while carrying your ONLY clone - and it gets destroyed? oops...
people ought to have multiple backups if they are paranoid... -----
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LoCht'Rath
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Posted - 2004.02.25 12:41:00 -
[2]
Yes, i agree with you on the clonejumping thing.
Its too easy to get another clone that is up to date at every second.
But then again, how fun would it be to play a neverending game if you would loose your skills when you get podded.
I would suggest that they make the clones so that you need to get to station and update it manually, like repairing a ship.
And if you need to change location of the clone it will cost you time and money todo it.
Either you pay the station to make a memory transfer to another station, and depending on how war away it is, it will cost you more and more the longer distance is. This will also take time todo that transfer, like 10min/systempoint. There should also be an option to copy your clone and carry it with you(the original clone is still in hangar). So you can transport it manually. Tho as soon as you install your copy at another station, you will need to choose which one to keep.
Quote: What If!!!
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Wertoc
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Posted - 2004.02.25 13:19:00 -
[3]
Yeah...this is not a big change but it sure is a annoying thing..and annoying things are clonejumping 
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Scorpyn
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Posted - 2004.02.25 15:21:00 -
[4]
Edited by: Scorpyn on 25/02/2004 15:27:24 Personally, I'd rather have ppl clonejump than having to constantly upgrade my clone.
A big problem with this idea is that the clonejumpers know when they are going to die, and just have to upgrade their clone prior to dying.
One weird thing a while ago was that you could set the location of the clone to a facility without cloning service - that way, you could get podkilled on you way to buy a new clone. I don't know if it's removed, but I hope so...
Another idea : If you can only set your clone to appear in the location you are in at the moment, ppl will have difficulties with clonejumping.
Actually, I don't really see the problem with clonejumping. It's part of the game, and if ppl can afford it then let them clonejump.
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Harisdrop
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Posted - 2004.02.25 16:12:00 -
[5]
I like the idea of just taking a picture. Also would be nice to make it like insurance where there is a timer where it runs out. Make you pay per skill point not a range. Have it that you can pay extra to insure your implants. --------------------------
Garsh ma it soo cool killing people in there space thingies |

ArLance
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Posted - 2004.02.25 19:18:00 -
[6]
Great, Lets make the death penalty in this game even higher. In fact lets just make it so when you die you have to start a whole new character from scratch with a noob ship and a civi gun and miner and the person that podded you gets all of your equipment. Also lets set it up so CCP raises your subscription fee a dollar more each time you get podded so that you really feel the pain and anguish of dieing.
This is a Game folks. its only a game. you are suppose to be able to die and come back without loosing too much of the time and effort spent so that you can get back to having fun. Sure loosing a ship should cost ya, Yes you should have to buy a clone when you die but thats it. I am not sure what the best way is to get rid of clone jumping but raising the death penalty is not it.
Raising the penalty even more will just constrict players willingness to engage in PVP more.
"You've Got to be Nuckin Futs!!" |

Gorbo
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Posted - 2004.02.26 02:03:00 -
[7]
Edited by: Gorbo on 26/02/2004 02:04:49 how about having your clone "update" to your skills only when you dock at the station that the clone is prodused at ? ? ? ? ?
dont flame me Keep Flaming, Im reloading |

Vel Kyri
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Posted - 2004.02.26 08:48:00 -
[8]
i like the update idea...
you can update your clone whenever you get to a clone facility.
hey - yes its a game, but right now i still feel the death penalties are too low..
and yes, i feel that if i have no clone at all, i should just die - go make another character. -----
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Reassor
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Posted - 2004.02.26 08:59:00 -
[9]
death penalties are too low??? when u loose ur BS it is not a high price enough? ...
ppl avoid fighting now ... just think what happens when this clone thingy will change to ur idea...
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Scorpyn
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Posted - 2004.02.26 09:52:00 -
[10]
Quote: and yes, i feel that if i have no clone at all, i should just die - go make another character.
After having spent several months on my character, I'd definitely rather stop playing than restarting my character.
I don't like the upgrade idea at all, especially when you have to dock at a certain station or a certain type of station (station with cloning or station with your clone). That way you'd spend a LOT of time upgrading your clone all the time and not playing the game, and ppl would want pvp a lot less.
In my opinion, the fun part of eve is the fighting. I'm not good at it, but it's still a lot funnier than mining and travelling back and forth to deliver trash for my agent. I can shoot npc:s, but that gets boring too after a while. I'm against anything that makes ppl want to fight less, and this is one of them.
Losing a bs and good equipment is punishment enough imho, and a new clone still costs money. I've also read something about not being able to train for 10 hours upon activation of a new clone, but I haven't died recently or seen it posted by someone from CCP so I can't verify it (I think it was posted by a m0o member, and for some weird reason I just assume that they know what they talk about when it comes to podkills).
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ArLance
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Posted - 2004.02.26 14:28:00 -
[11]
Quote: i like the update idea...
you can update your clone whenever you get to a clone facility.
hey - yes its a game, but right now i still feel the death penalties are too low..
and yes, i feel that if i have no clone at all, i should just die - go make another character.
If you really feel that strongly about it, then please delete your character and start over the next time you get podded. However don't try to ruin the game for others. If anything the death penalty should be reduced not increased. As it is now I use my BS to mine because I could not afford to loose it in combat. As long as that is true the vast majority of Battleship will remain as uber miners. Add to that the millions it ocst to replace a high grade clone and you have the perfect mix for zero PVP. "You've Got to be Nuckin Futs!!" |

Vel Kyri
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Posted - 2004.02.26 14:40:00 -
[12]
i only ever use clones from the place where i am docked.
i only buy a clone to JUST cover my skills (upgraded a few times as skills improve)
i regularly fly in a frigate and have been shot down a number of times.
i fly battleship, but find them too slow/expensive for my tastes, and prefer to PvP in smaller ships and in teams.
i always buy higest insurance...
i pay a lot to do all these things,
when i die, i can be on my feet again in the time it takes me to buy a new ship and fit it out - often not even that long as i keep spare ships ready fitted out.
insurance is too strong, no maintenance costs etc - everyone flys battlships.
<end vent> -----
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ArLance
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Posted - 2004.02.26 15:07:00 -
[13]
Vel, I have read many of your posts in the past and more often than not enjoy reading them.
This is a very touchy subject regarding the death penalty. I consider myself to be a casual player. I have a real life job and only play in the afternoon and on weekends. as I aquire more and more equipment and realize that I have spent REAL LIFE time getting it and then realize that if I loose it I will have to spend a lot of REAL LIFE time requiring it then my tendancy is not take as many risks until I have an overflow of cash to cover losses. this IMO takes away from gameplay. One of the reasons Carebears outnumber pirates is due to the death penalty. While I do not want to see eve become the wild west I would like all players to feel as if they could PVP and not loose days weeks or months of realife because of it.
You mentioned that you use frigates a lot, I respect that. I wish more players would since its a lot easier to replace a frigate than a BS. perhaps the devs should examine a way to make the BS more rare. not in a sense of cost but in terms of actual availability, meaning make them only available in very limited numbers. I am not sure you could accomplished though.
. "You've Got to be Nuckin Futs!!" |

fayefaye
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Posted - 2004.02.27 02:32:00 -
[14]
I like the idea, at least the need to update the clone. Lets say the clone represents the skill levels you have when you buy it. It also allows you to save up to it's top end of skill points. In order to maintain your clone at your current level you will have to stop at a station with clone services and update your clone (skill update transmitted back to your clone wherever it is). It costs no more money as long as you have not reached the upper limit of your alotted skill points. Wait too long to update and "doom on you". As for moving, it should take time and money to have it done automatically, moving yourself is problematic in my opinion. Death should not be easy and high rewards should come with high risks, but as long as you are diligent it should not ruin your game enjoyment either. I do think it's amusing when folks cry about losing battleships. If you earn a ship like that you better learn to be good with it and fly with friends, that and having a corp that will help you get a new one is nice. Connections, it's all about connections.
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Riddari
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Posted - 2004.02.27 02:41:00 -
[15]
New ship + new implants + new equipment + new high level clone = MILLIONS of ISK
personally I think the price of death is pretty high !
¼©¼ a history |

Vel Kyri
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Posted - 2004.02.27 08:37:00 -
[16]
he. dont use implants.
i never do as i think it does make the price of death higer...
i am patient, and like PvP - so frigs and cruisers are more fun. i expect to die, but only have a few times.
I like the option someone mentioned - you buy a clone (as currently is) but need to update it every now and again (maybe a nominal fee of 1000 isk?) until you reach the limit.
i'd still like to see the clones as an actual "item" that you can carry around to different places. -----
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ArLance
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Posted - 2004.02.27 17:46:00 -
[17]
They already do allow you to upgrade your clone based on new experience. The more skill points you aquire the more points you must protect, This already exists in the game. A+, A++, A+++, etc.
I am not sure what more you want at this point. "You've Got to be Nuckin Futs!!" |
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