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Gawain Hill
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Posted - 2007.10.25 22:43:00 -
[211]
/ signed
and....
Originally by: LordChaos
i think caps are the only thing good with Amarr now.
anyone got a extra Avatar ? :)
thanks you just told them what the good amarr ships are
NEWS *Random Dev* After looking at the ships we've decided that the Amarr cap ships are too powerfull so we are going to make them more in line with the rest of the race :)
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Dah' Khanid
Conisor Excavations Syndicate Chaos Incarnate.
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Posted - 2007.10.25 23:18:00 -
[212]
Originally by: Kagura Nikon
Originally by: Dah' Khanid This is player democracy as it should be, the countless amarr threads all say something more or less relevant, but what CCP can't ignore is the fact that amarr players want some of the same abilities as other races have, and that the abilities many amarr ships have right now not are the specified ones that most players want and would like to play with.
CCP don't let our skill points go to waste and have us train for another race simply because you choose to ignore a problem that a lot of players have tried to make you notice for some time now.
Log in, fly the apoc for 10mins, and then fix it.
/signed
this is NOT A player democracy!! This is CCP game, as any other product in the world. They do what they want, what we can do is ASK!!!!
I know where you're getting at, and I agree with you. Democracy in this context was not meant to be "direct democracy" where CCP should just do the majority's bidding. It's just such a buzz word, and I used it because I really think that CCP has let down a large majority in EVE which has been complaining about amarr compared to other races.
It's to a certain extend CCP's responsibility to make a balanced change, I still trust in them to do that, but it's the community's job to make CCP aware of certain problems, and I truly believe that a game experience is much, much richer when the community and the developers work together to make a great game, but also changes to this, based on constructive criticism and input from the entire community. One man's voice may not count for much on these forums, but a lot of them certainly do, and there have been plenty of voices to be heard in these Amarr discussions 
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Letifer Deus
A Astroid Belt
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Posted - 2007.10.26 00:11:00 -
[213]
Edited by: Letifer Deus on 26/10/2007 00:17:50
Originally by: Asmodean Reborn
Suggestions...
The reason lasers "use so much power" is because they are friggin' lasers. They fire beams of energy. The OTHER reason is that amarr, whether you or anyone likes it or not (I do), are supposed to be plate tankers (hence the armor resistance bonuses and armor hp bonuses), thus sustaining cap for an active tank isn't really part of the design process. So stop whining about cap recharge, go buy a set of slave implants and start plate tanking like a pro.
And no, lasers do not need a damage bonus, that would be plain stupid. Any real damage increase is going to yet again put armageddons , along with the abbadon, into make-blasters-worthless zone. Even a 5% dmg bonus to lasers means a 3xHS2 MP2 arma is only 80dps short of a 3xMS2 Neut2 blasterthron and I'm going to guess by "decent amount" you mean more like 10%. No.
What amarr needs is a PG boost on some ships. There is something wrong when a mega with 7x 425 2s has 2834.5 pg left and an apoc fitting MB2s has less PG remaining even if it leaves one turret slot empty. This is the reason why amarr suck overall. There are other problems, like stupid ship designs, but when looking at the big picture, it's the fact that they can't fit ****. Their turrets do fine damage (amarr are supposed to be masters of the mid range), but they cant fit the dang things while still maintaining a practical setup.
Give the apoc a 5% PG boost and it's fine
7x MB2s 1x DHB2 (just run crystal 1 range higher)
heavy cap booster 2 tracking comp 2 optical tracking comp 2 SB 2
2x LAR2s internal forcefield 2x EAN2s heat sink 2 co-pro 2
2x ancillaries aux nano pump
I think if you were actually able to test this setup, you'd find that the DHP2 you are able to squeeze in with a 5% PG boost makes all the difference. Equal turret DPS to a mega w/725 T2, and less than 9% lower DPS when adjusted to make equal optimal (basically, going down one crystal). Sure, the mega has 5 drones and the apoc only 3, but the apoc also has WAY more cap and better tracking. Many other amarr ships that are lacking are much like this (others are more complicated), a simple PG boost (even a small one) can make a big difference.
The other big area where I find lasers lacking is in the spread of damage across the two damage types. Now, I am NOT saying I am a proponent of making it so radio is anywhere near equal between em and thermal. Amarr are intended to be the king of midrange. It is not a coincidence that pulses have the greatest range of the short range weapons and beams have the shortest range of the high range weapons. However, that doesn't mean they have to be completely screwed out of the long range fleet battles via stupid damages. Radio L should be adjusted to 16/4 (If I remember correctly, isn't this what it was pre-nerf?) and the rest of the T1 crystals should be calculated based on this. Aurora L should be changed from 20/12 to 18/14. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.26 05:11:00 -
[214]
Originally by: Dah' Khanid
Originally by: Kagura Nikon
Originally by: Dah' Khanid This is player democracy as it should be, the countless amarr threads all say something more or less relevant, but what CCP can't ignore is the fact that amarr players want some of the same abilities as other races have, and that the abilities many amarr ships have right now not are the specified ones that most players want and would like to play with.
CCP don't let our skill points go to waste and have us train for another race simply because you choose to ignore a problem that a lot of players have tried to make you notice for some time now.
Log in, fly the apoc for 10mins, and then fix it.
/signed
this is NOT A player democracy!! This is CCP game, as any other product in the world. They do what they want, what we can do is ASK!!!!
I know where you're getting at, and I agree with you. Democracy in this context was not meant to be "direct democracy" where CCP should just do the majority's bidding. It's just such a buzz word, and I used it because I really think that CCP has let down a large majority in EVE which has been complaining about amarr compared to other races.
It's to a certain extend CCP's responsibility to make a balanced change, I still trust in them to do that, but it's the community's job to make CCP aware of certain problems, and I truly believe that a game experience is much, much richer when the community and the developers work together to make a great game, but also changes to this, based on constructive criticism and input from the entire community. One man's voice may not count for much on these forums, but a lot of them certainly do, and there have been plenty of voices to be heard in these Amarr discussions 
/signed with this aswell.
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Viashivan
Amarr FM Corp Insomnia.
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Posted - 2007.10.26 06:26:00 -
[215]
/signed

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Sailon
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Posted - 2007.10.26 08:57:00 -
[216]
/signed
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Moadyb
Carnivore Ince
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Posted - 2007.10.26 09:03:00 -
[217]
/signed
Amarr is a joke, gimme my skillpoints back!
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Nedia
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Posted - 2007.10.26 09:04:00 -
[218]
signed too, please!
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Devoras2
Amarr KIA Corp KIA Alliance
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Posted - 2007.10.26 09:04:00 -
[219]
/ signed
It's great being Amarr, aint it?
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Arshes Nei
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.26 09:14:00 -
[220]
Originally by: Kruel
Originally by: Kerdrak Another funny fact is that Kronos can use lasers with the same DPS and CAP use as Paladin. And being capable of deploying 5 heavy drones, makes Kronos better Pulse boat than Paladin   
You serious? If true that's just wrong. 
And ROFL at the flying wheelchair comment. 
Flying Amarr is like running in the special Olympics. Even if you win you're still ********.
No, just no. Start using your brains guys, doesnt exactly take rocket science to figure out how wrong this is.
Still, paladin sucks, not just compared to the other marauders, also compared to t1 BS. Apoc doesnt suddenly become a good ship by giving it a tracking bonus, better web and a tanking bonus. It still gets outperformed by ships like hyp or mael. Only thing paladin is good at is shooting at range, and what do you need a web and trackingbonus for if your shooting other BS at over 20km range? Is it supposed to be a suicide cruiser killing platform for 800mil?
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Drenan
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Posted - 2007.10.26 09:14:00 -
[221]
/signed
8 pages and no sign of even a token Dev response...same lack of response in all of the other 'Boost Amarr' threads...what the hell is going on with CCP and Amarr?
There is clearly a CCP management blanket ban on Dev's posting in Amarr threads...but why???
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Arekhon
Mutually Assured Distraction
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Posted - 2007.10.26 09:32:00 -
[222]
/signed......and this
Originally by: Letifer Deus Give the apoc a 5% PG boost and it's fine
7x MB2s 1x DHB2 (just run crystal 1 range higher)
heavy cap booster 2 tracking comp 2 optical tracking comp 2 SB 2
2x LAR2s internal forcefield 2x EAN2s heat sink 2 co-pro 2
2x ancillaries aux nano pump
I think if you were actually able to test this setup, you'd find that the DHP2 you are able to squeeze in with a 5% PG boost makes all the difference. Equal turret DPS to a mega w/725 T2, and less than 9% lower DPS when adjusted to make equal optimal (basically, going down one crystal). Sure, the mega has 5 drones and the apoc only 3, but the apoc also has WAY more cap and better tracking. Many other amarr ships that are lacking are much like this (others are more complicated), a simple PG boost (even a small one) can make a big difference. .
"Where are you guys going in your battleships?" "We are going to camp in Amamake; kill 500 carebears and 1 NPC" "Why are you gonna kill an NPC?" "See, nobody cares about the carebears!" [BEES] |

Typhen
Comando Vermelho R0ADKILL
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Posted - 2007.10.26 09:41:00 -
[223]
/ S-I-G-N-E-D

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Nikodaemonicus
Amarr
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Posted - 2007.10.26 10:37:00 -
[224]
I cannot agree more. If CCP deletes the apoc, nothing will change in eve. Everything will work as good as before.
The apoc have: lack of decent bonus 8 turret high slot that you cannot fit correctly (according to apoc bonus, you want to fit 8 beams due to cap reduction, but you find you need to nerf 3-4 low slots to be able to fit 8 guns) lack of med slots low slots that are only here to help you fit you high/med slots.
I have 50m sp and I'm amarr specced, and there are lot of ships out there better for amarr than the apoc, and not all are BS. The apoc is the most boring and useless ship for amarr pilots. And the T2 version is not better.
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Quarth
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Posted - 2007.10.26 11:26:00 -
[225]
Signed. :-(
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Rowl Arak
Amarr
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Posted - 2007.10.26 11:28:00 -
[226]
/signed.
Eight pages here, and countless threads of Amarr pilots feeling useless, broken, and cheated.
Even though I admit that I have seen some over-dramatizations of the issues concerning the Amarr, I think the people have spoken and it is time for a change.
Give us something to be proud of.
Preferably more than one, though 
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Kazuma Saruwatari
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Posted - 2007.10.26 11:31:00 -
[227]
Cmon CCP, even just a "amarr work as intended" would silence a lot of amarr fliers, though they'd most likely be forced to respec, or quit -
Odd Pod Out, a blog of EVE Online |

Gawain Hill
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Posted - 2007.10.26 11:35:00 -
[228]
Originally by: Letifer Deus *snip* stuff comment about lasers having better tracking *snip*
Pulse lasers have the worst tracking in the game.
No there is no other way of putting it.
Beams have the best tracking of the long range guns. no comments are worth making on this Pulse lasers have the worst tracking no arguments about i'm wrong i'm not you are wrong if you think pulse lasers have the best tracking OR even have slightly better tracking they don't
STOP SAYING PULSE LASERS HAVE BETTER TRACKING THAN ANYTHING
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.26 11:38:00 -
[229]
Originally by: Letifer Deus Edited by: Letifer Deus on 26/10/2007 00:17:50
Originally by: Asmodean Reborn
Suggestions...
The reason lasers "use so much power" is because they are friggin' lasers. They fire beams of energy. The OTHER reason is that amarr, whether you or anyone likes it or not (I do), are supposed to be plate tankers (hence the armor resistance bonuses and armor hp bonuses), thus sustaining cap for an active tank isn't really part of the design process. So stop whining about cap recharge, go buy a set of slave implants and start plate tanking like a pro.
And no, lasers do not need a damage bonus, that would be plain stupid. Any real damage increase is going to yet again put armageddons , along with the abbadon, into make-blasters-worthless zone. Even a 5% dmg bonus to lasers means a 3xHS2 MP2 arma is only 80dps short of a 3xMS2 Neut2 blasterthron and I'm going to guess by "decent amount" you mean more like 10%. No.
What amarr needs is a PG boost on some ships. There is something wrong when a mega with 7x 425 2s has 2834.5 pg left and an apoc fitting MB2s has less PG remaining even if it leaves one turret slot empty. This is the reason why amarr suck overall. There are other problems, like stupid ship designs, but when looking at the big picture, it's the fact that they can't fit ****. Their turrets do fine damage (amarr are supposed to be masters of the mid range), but they cant fit the dang things while still maintaining a practical setup.
Give the apoc a 5% PG boost and it's fine
7x MB2s 1x DHB2 (just run crystal 1 range higher)
heavy cap booster 2 tracking comp 2 optical tracking comp 2 SB 2
2x LAR2s internal forcefield 2x EAN2s heat sink 2 co-pro 2
2x ancillaries aux nano pump
I think if you were actually able to test this setup, you'd find that the DHP2 you are able to squeeze in with a 5% PG boost makes all the difference. Equal turret DPS to a mega w/725 T2, and less than 9% lower DPS when adjusted to make equal optimal (basically, going down one crystal). Sure, the mega has 5 drones and the apoc only 3, but the apoc also has WAY more cap and better tracking. Many other amarr ships that are lacking are much like this (others are more complicated), a simple PG boost (even a small one) can make a big difference.
The other big area where I find lasers lacking is in the spread of damage across the two damage types. Now, I am NOT saying I am a proponent of making it so radio is anywhere near equal between em and thermal. Amarr are intended to be the king of midrange. It is not a coincidence that pulses have the greatest range of the short range weapons and beams have the shortest range of the high range weapons. However, that doesn't mean they have to be completely screwed out of the long range fleet battles via stupid damages. Radio L should be adjusted to 16/4 (If I remember correctly, isn't this what it was pre-nerf?) and the rest of the T1 crystals should be calculated based on this. Aurora L should be changed from 20/12 to 18/14.
80dps off the blasters? So what? Thats no biggy, youre still gonna do thermal/kinetic damage and we are still stuck with EM/TH, it evens out. We need a damage boost.
Why would a weapon system have the highest fitting requirements and the highest cap use and not be a good damage dealer? Seems kinda stupid to me...
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Shirazz
Amarr Original Pirating Material
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Posted - 2007.10.26 12:32:00 -
[230]
/signed
I have been training two years for what would appear to be a yellow piece of crap and as for the lack of dev input on the matter, that just sayd it all. Please, you can see the small percentage of the community that play amarr are very, very unhappy, do somthing about it beofre you lose them.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.26 12:36:00 -
[231]
Originally by: Shirazz /signed
I have been training two years for what would appear to be a yellow piece of crap and as for the lack of dev input on the matter, that just sayd it all. Please, you can see the small percentage of the community that play amarr are very, very unhappy, do somthing about it beofre you lose them.
They already lost me few months ago before the Khanid changes. Thats what brought me back. I tried the khanid ships and they were nice and performing well. But now Im getting tired of my gunships still, after years, not performing as they should. We'll see how long ill keep my account going...
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Hastur DragonTooth
Amarr Call of Cthulhu
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Posted - 2007.10.26 12:36:00 -
[232]
Originally by: Kazuma Saruwatari Cmon CCP, even just a "amarr work as intended" would silence a lot of amarr fliers, though they'd most likely be forced to respec, or quit
They already commented on this. The dev's believed that the Amarr needed some "oomph" as they put it. They then proceeded to "improve" the curse and pilgrim in the last patch. Now the next patch will add some "oomph" to the arbitrator by removing it's long range setup, along with the crapoc in it's T2 variant tractor beam bonus.
Just wait for the next patch when they "improve" the abba and the harbi. After all, they're the only two inferior ships we have left! CCP should give the guy in charge of balancing amarr a raise. He's doing such a swell job!
Scientific test CCP ran to prove that EVE is heavily weighted in favor of Amarr, thus needing another nerf... |

Alyxa Mahan
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Posted - 2007.10.26 12:39:00 -
[233]
Originally by: Kerdrak Another funny fact is that Kronos can use lasers with the same DPS and CAP use as Paladin. And being capable of deploying 5 heavy drones, makes Kronos better Pulse boat than Paladin   
You mean the Redeemer, not the Kronos.
Originally by: Letifer Deus And no, lasers do not need a damage bonus, that would be plain stupid. Any real damage increase is going to yet again put armageddons , along with the abbadon, into make-blasters-worthless zone. Even a 5% dmg bonus to lasers means a 3xHS2 MP2 arma is only 80dps short of a 3xMS2 Neut2 blasterthron and I'm going to guess by "decent amount" you mean more like 10%. No.
Yes. Ofcourse, any boost to lasers would require looking at the ships that are currently good, all, uhm, three of them (Abso, Arma, Abba, hmm, i see a theme here), they may need a little work then. But thats still a lot less work than looking at all other Amarrian ships, wouldn't you say?
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.26 12:39:00 -
[234]
Originally by: Hastur DragonTooth CCP should give the guy in charge of balancing amarr a raise. He's doing such a swell job!
W00t? He exists???
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hgewwe
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Posted - 2007.10.26 12:45:00 -
[235]
We are doomed 
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Khwalik
Ghetto Kings
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Posted - 2007.10.26 12:54:00 -
[236]
/ signed.
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LoneFox3
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Posted - 2007.10.26 12:56:00 -
[237]
people have been asking for years for ccp to upgrade the amarr, I have been playing them over a year and i still cant stand up to any non-amarr players. My fully t2 apoc barely holds gound agaisnt a drake.. i mean.. come on..
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.10.26 13:01:00 -
[238]
Originally by: Alyxa Mahan
Originally by: Kerdrak Another funny fact is that Kronos can use lasers with the same DPS and CAP use as Paladin. And being capable of deploying 5 heavy drones, makes Kronos better Pulse boat than Paladin   
You mean the Redeemer, not the Kronos.
Since cap usage bonus are inside the 100% to damage bonus, Kronos have the same 50% cap reduction use with turrets as Paladin. Also, Paladin have less dronebay/bandwith than Kronos, making it worse at short range (due to less dps from drones).
This means that Kronos is able to use lasers, at least, as good as Paladin AND making more damage with drones. This means Kronos is far better than Paladin in ALL aspects and UNBALANCED. ________________________________________
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Phil Exon
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Posted - 2007.10.26 13:13:00 -
[239]
/signed
Originally by: Hastur DragonTooth
Originally by: Kazuma Saruwatari Cmon CCP, even just a "amarr work as intended" would silence a lot of amarr fliers, though they'd most likely be forced to respec, or quit
They already commented on this. The dev's believed that the Amarr needed some "oomph" as they put it. They then proceeded to "improve" the curse and pilgrim in the last patch. Now the next patch will add some "oomph" to the arbitrator by removing it's long range setup, along with the crapoc in it's T2 variant tractor beam bonus.
Just wait for the next patch when they "improve" the abba and the harbi. After all, they're the only two inferior ships we have left! CCP should give the guy in charge of balancing amarr a raise. He's doing such a swell job!
The best use of sarcasm on this thread 
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Seru Maldus
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Posted - 2007.10.26 13:20:00 -
[240]
Originally by: Shirazz /signed
I have been training two years for what would appear to be a yellow piece of crap. And as for the lack of dev input on the matter, that just said it all. Please, you can see the small percentage of the community that play Amarr are very, very unhappy. Do something about it beofre you lose them.
QFT...
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