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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.24 06:44:00 -
[1]
The only reason the Eos could outdamage its field command counterpart is that it could field heavy drones.
Of course to rectify that CCP needs to reduce drone bay size, restrict drone usage by crappy bandwith and remove two turret hardpoints.
WTS two Eos and a frikkin clue.
Btw, can we expect the vulture to get nerfed too? I mean it's the only fleet command that can outrange its field command counterpart after all...
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.10.24 10:16:00 -
[2]
Originally by: Shevar
Eos without drones and 1 mag stab 499 DPS, damnation with 2 pulses and 5 heavy assault launchers with 2 BCU's 348 DPS. And the damnation can only field 5 light scout drones.
So yes it is brought inline in terms of DPS of the other fleet command ships.
The issue is though the eos might not be as good of a gang booster as the others. And CCP won't chang that probably, but then again this is how it usually goes. Did the curse/pilgrim get any bonusses for gang work after their solo ability got omgwtfpwned by the nerbat?
Welcome to the world of missiles, and prepare to get flamed at every corner for daring to compare their crappy dps to real close range weapon systems, because - without a doubt - some troll will point out their far superior range and say something like "Caldari always want easy mode!".
Anyway, any attempt to get a decent kind of damage out of a damnation is doomed from the start because it has no damage but a missile range bonus.
The question is - however - does it have to be this way for every fleet command ship? I see that having one good ship and three crappy ones is not fair, but nerfing the good one into uselessness is not the right way to go.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.10.24 10:29:00 -
[3]
Originally by: Lyria Skydancer
Is there a difference in boosting 3 to perform as the 1 that is overpowered or nerfing that 1 down to the level of the other 3? Option 1 doesnt really appeal...
First the one is going to be nerfed below the other 3.
And the the prospect of increasing the number of ships worth flying by three appeals far more than reducing it by one.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.10.24 11:24:00 -
[4]
Originally by: Shevar
The reason I show these numbers is to show that just changing bandwidth so it can't field 5 heavies isn't enough to put them inline in terms of DPS with other command ships.
You've got to remove a few more turrets to reach vulture levels...
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.10.24 13:41:00 -
[5]
To be honest, the most disappointing thing about these changes is drone bays actually becoming smaller, didn't someone say bandwith was supposed to enable bigger drone bays while still restricting the number/class of drones active?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.10.24 15:24:00 -
[6]
Originally by: Justice Bringer
See the bit about the drone bay being increased?
Actually all I can see is "allowing the dronebay to be considerably increased on drone ships", not that anyone is actually even considering really doing it.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.10.25 08:40:00 -
[7]
Originally by: Lyria Skydancer Yes they do change the reality of every fight, in favor of gallente. Or how do you explain the immense amounts of gallente ships compared to amarr in pvp?
Because (in general) Gallente ships are more versatile. Which is something the EOS will be much less of after the nerf.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
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