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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 00:07:00 -
[1]
Edited by: d026 on 24/10/2007 00:11:19
Here are the facts:
CNR 4 x dg bcu + dg cms/t1missiles: 609 dps -> Volley Damage 3995 (+100-250 from 420mm gun in spare high) Golem 4 x dg bcu + dg cms/t1missiles: 522 dps -> Volley Damage 4566
So considering that while HC mission whoring volley damage is way more important than dps overall the Golem still looses in all respects:
To kill a simple cruiser we need 2 volleys from the CNR BUT also 2 volleys from the Golem. So if you switch to the Golem you not only sacrifice dps but also kill time. For a cruiser/bc you need 2-3 volleys a 8.7 seconds from the Golem compared to 2-3 volleys a 6.5 seconds from the CNR.
Imho the Golem is a big fail and i hope you rework it.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 00:51:00 -
[2]
Edited by: d026 on 24/10/2007 00:51:34
Originally by: etgfrogs this might not be much to worth mentioning, but if you also only use half of the normal amount of missles, so you wont have to worry so much about running somewhere to pick up more ammo as often, but....there is always tradeoffs, i would trade off 80 dps for being able to salvage while fighting(thats extra money there unless you cant multitask) as well as having a better tank.
you dont need a better tank. cnr with gist booster tanks just fine. also you lose approx 2-3 seconds each cruiser. that quite adds up doing missions qith alot of cruisers/bc's. not to mention deffender spam who regulary will reduce your dps to non existant with only 4 launchers..
and if you can multitask you also can use your 2nd account making salvaging/looting way more profitable anyway..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 01:23:00 -
[3]
Edited by: d026 on 24/10/2007 01:24:18
Originally by: etgfrogs um...rat's defender missles are % chance based, not per second, but if you have a 2nd account to salvage, why dont you use it for dps instead?
but another thing i thought of, if you fit that gisti shield booster on the golem, i'd guess you would come closer to being able to tank level 5 missions and then you would start seeing level 5 mission runners instead of level 4.
why fly a 1 bil ship with such a small sig strenght to lowsec? (arround 50% better scannable than a standard raven) and why not bring 2 cnrs instead of a golem + support? still cheaper and more dps. also i can tank lvl 5's just fine with a TI raven + a remote rep domi. no need to field such a expensive ship for suchh small dps gain..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 01:25:00 -
[4]
Edited by: d026 on 24/10/2007 01:25:34
Originally by: myspace spacegirl erm isnt there a exp radius bonus anyway? doesnt that mean your guna hit harder on crusers bc and frigs! the empty highs can be used for way more usefull things then missile launchers 2 salvagers tractor beams and smart bombs all pop into mind! Also less ammo may not be an issue in empire but it is in 0.0 if you dont have factory slots or the like near then getting more ammo is a right arse! i think ether way that CNR and Golems biggest problem is the torp range nerf! unless you use cruse :)
in my eyes the golem is a nice step up from a t1 raven and stronger in places then the CNR
no its a exp velocity boost. anmmo is no concern in 0.0. ecept you are ninja ratting in hostile space but you are not gonna do this in a 1bil ship.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 01:47:00 -
[5]
Originally by: Razor Jaxx Compare what is comparable.
Is the Golem better than the plain vanilla Raven? Yes.
Is the CNR marginally better than the Golem? Maybe. Remember the Golem has a huge cargo bay, and a tractor beam bonus, so the little time you might lose killing NPCs you will probably more than make up for in cargo space and extra goodies. Also, the Golem's tank might actually be better, too.
And before you label it a 'big fail', perhaps you should, you know, fly it?
funny thing. give up dps and mission speed for a tractorbeam? why does everybody fly a cnr instead of a raven? i mean the raven can field 2 tractorbeams while the cnr only can fit 1... i see its because the added dps from the 7th launcher! but no this does not apply to the TII bs.. i see
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 01:59:00 -
[6]
Edited by: d026 on 24/10/2007 02:01:11
Originally by: myspace spacegirl but thats because the raven isnt as good as the cnr blately not only because of the damage boost but because of the extra hp etc
ether way the golem is going to be a nice ship and definatly not worth the whine! its designed for missions and frankly very well designed for it at the end of the day having 2 diffrent battleships that are both very good at missions but spec in diffrent areas is a VERY GOOD THING!
so you say the golem isnt as good .. .then dont fly it! all the other mission ships arnt as good as the golem in my opinion! so thank your lucky stars :P
but the cnr is better and cheaper.. anyway i state my optinion and i hate the golem as it is and the smart missionrunners will still use the cnr. probably better for me not so much competition from noobs like you:) anyway considering that the Golem was appraised at the mission runners wet dream i really wonder because its not even worth a thought...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 02:16:00 -
[7]
Originally by: Hamatitio Marauders will (eventually) be cheaper than a CNR.
Only thing I am worried about are defenders cutting the dps by 25%... seing as how cruise get owned by 1.
i read that the pricetag is 300-350 mil at me 0 pe 0. form invention you will usualy get me -8;-7 thus incrasing price to 650mil. adding a few unsucessful invention jobs, price can increase to +1bil.
but probaly we are wrong here dunno...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 02:55:00 -
[8]
Originally by: me bored The lower ammo usage and tractor beam bonus will be nice though. Plus a billioni isk ship isn't as appealing for people who run missions out of low sec.
personally i find a tractor beam bonus the worst idea ever.. its a battleship not a garbage hauler..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 03:21:00 -
[9]
Originally by: QwaarJet I own a CNR, I'm hoping it won't be made useless by the Golem.
i hoped to get a new tool for my pve need.. but seems i wont.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 10:28:00 -
[10]
Edited by: d026 on 24/10/2007 10:29:14
Originally by: Bellum Eternus
Originally by: d026 Edited by: d026 on 24/10/2007 00:11:19
Here are the facts:
CNR 4 x dg bcu + dg cms/t1missiles: 609 dps -> Volley Damage 3995 (+100-250 from 420mm gun in spare high) Golem 4 x dg bcu + dg cms/t1missiles: 522 dps -> Volley Damage 4566
So considering that while HC mission whoring volley damage is way more important than dps overall the Golem still looses in all respects:
To kill a simple cruiser we need 2 volleys from the CNR BUT also 2 volleys from the Golem. So if you switch to the Golem you not only sacrifice dps but also kill time. For a cruiser/bc you need 2-3 volleys a 8.7 seconds from the Golem compared to 2-3 volleys a 6.5 seconds from the CNR.
Imho the Golem is a big fail and i hope you rework it.
You're a big fail. Compare the Golem and CNR using Torps, and actually use the TP bonus and take advantage of the explosion velocity bonus for using torps on smaller ships.
i already have 2 x tp on my cnr and i can instapop most cruisers. im not gonna trade this for a increased rof.. but i agree as a torp spammer it will be a quite mean pvp gang boat:)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 10:44:00 -
[11]
Edited by: d026 on 24/10/2007 10:46:30
Originally by: Azuse When you're running lvl 8/9/10 plexes in 0.0 you won't be running around a cnr (mail your location if so) which is where this ship will truly exell, i know it was built for missions and it'll defiantly be better than and standard raven but plexes are we're this ship is going to be in its element.
And if you're so sure you don't need extra tanking go throw your cnr into a lvl 5 mission because everything you've said is that a multi billion isk faction ship marginally outclasses a tii ship damage wise (apparently we don't need a tank), you sir are a genius.
I know it's hard for you but do try and remember there other pilots flying ships like you for different reasons. You're shrugging off al advantages as inconveniences and condemning a ship simply because it doesn't shuit your style of play for which you already have a perfect ship
Twit.
personaly i run plexes in a cerb or a cerb ishtar combo.. much cheaper and quite effective:) and for lvl 5's id go for a T1 raven + support domi/scorp. quite cheap and effective to.. so no need to get a ueber tanker with a 1bil isk tag..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 11:08:00 -
[12]
Originally by: Skeltek hmm, why does it seem so natural for everyone to assume the Golem is supposed to be a PvE ship? I quit doing lvl4 missions afk-when they provided no challenge any more at all and turned my eyes on PvP.
Because DEV's perviousely stated that the Marauders will be the mision runners wet dream.. that why we came to the conclusion they gonna be the ueber mission whoring ship:)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 11:28:00 -
[13]
Edited by: d026 on 24/10/2007 11:29:46
Originally by: Skeltek true. I still remember when the Nighthawk was made completely useless for PvP. When the anti-frig-bonus was changed into a RoF-bonus, the prizes sky-rocketed which made them completely useless for PvP.
But still, many people use them for mission, even though the damageoutput is by far worse than of other PvE ships.
"Why?" your ask? -simple: I can sit in my Nighthawk semi-afk and just return once in a while to reactivate my launchers(who needs turning on shieldboosters in most missions anyway?).
While PvP is getting (partially unwanted(POSwarfare)) variety and required teamwork to be successfull and fun, PvE is just getting new Uber-tanks and ships to make them even less challenging.
i can permarun my gist-x booster on my cnr allready if i wish. so another tank bonus is not realy needed.. imho a good bonus layout would be as following:
* 10% bonus to BS class missile velocity per Caldari BS level * 5% reduction to BS class missile launcher rate of fire per Caldari BS level * whatever bonus * whatever bonus * Role bonus: 100% bonus to BS class missile damage * Role bonus: 500% bonus to BS Missile Hitpoints
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