Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

a51 duke1406
Order Of The Sentinel
|
Posted - 2007.10.25 03:10:00 -
[1]
Logged onto sisi and Im very unhappy with some of the changes, what can I say I like my drone ships. The myr and eos did need to be nerfed but anyway. I have yet to see anyone comment about the shield recharge on drones. When they are now scouped their shields do not recharge. They do recharge while out, pretty fast, but still it makes them extremly easy to now pop.
Gallente do one of to things with their ships. Blasters and drones.
The domi and the ishtar are the only 2 drone boats left to gallente. Now with our only 2 ships left, why, WHY are they also being nerfed, in small gang or 1v1 action other ships go for your drones, if you payed attention you could scoup these fast enough, relaunch and with full shield, not anymore. Drones are now going to die very very fast. They are already easy to kill, why do they need to be made near usless? Do CCP think that this will help matters when the carrier nerf is eventually implemented?
As i said I understand why some of the drone boats got nerfed, I really do, but from a young player who has trained for drones, enjoys solo combat, Im not happy with the new patch. Any taughts on this?
|

Pure Murder
|
Posted - 2007.10.25 03:19:00 -
[2]
Being destroyable is now a disadvantage of drones, imagine that.
|

Anini
|
Posted - 2007.10.25 03:33:00 -
[3]
I want to refer you to my post earlier regarding drone changes...
Originally by: Gaige Gamba Edited by: Gaige Gamba on 24/10/2007 23:14:03 1. Warp to mission/room.
2. Get aggro.
3. Launch drones.
4. If a new wave spawns, recall drones, and restart at step 2.
Edit: Launcher drones indeed...
I absolutely love that edit...Launcher drones a new high slot mod that you can only fit on drone boats, take away 2 turret slots from myrm and domi and you can fit a T1 (drum roll.....)Drone Launcher I which takes up the same powergrid and cpu as a med hybrid railgun that launches your drones at 2,500 m/s up to 15km from your ship. Only the drone travel the distance its engines kick on and it is responsive to your command. A Drone Launcher II would allow you to launch a drone up to 30km away and begin the assault.
Imagine, you can now launch your drones at those damn NPC Battleships that AB/MWD away from you so that you can really put the pressure on them. If you want them back you still have to fly towards them and recall them (scoop) back into your drone bay. It would take the same time to reload the drone launcher as it does to reload any other launcher, i.e. approximately 10 seconds.
Now this, coupled with new bandwidth function would actually serve a purpose. What if drones were "throw away" weapon systems. What if you could launch a webbing drone or two at your target, once the target is webbed you move in for the kill and either launch two more attack drones, or deploy normally three attack drones from your bay? And what if you didn't need to scoop them all back up? What if you could purchase webbifying drones that have limited charges? Example, they can be launched and used to web one single target up to five times. After the fifth time, poof, they just pop. Now, I can carry a complement of drones in my larger drone bay, use them for situational purpose instead of treating them like precious gems that I can't afford to lose and you have just rebalanced both PVE and PVP for drone ships.
I really think this idea can grow legs, give some feedback, what could you do different if drones were able to be launched towards your enemy instead of just kinda falling out of your ship as they do now? What if the myrm has only 1 turret slot and 5 drone launcher slots? That way it still has the drone bonus and is still a drone boat, it can fit 1 gun to draw agro, pepper frigs, inty's etc but relies on launching its drones via a launcher to effectively deploy its drones against its foes.
Lets think outside the box, lets come up with a plan to run with the upcoming changes and make them fun and exciting.
Last comment: What role would the Eos have if it could launch drones on the battleship where they are needed most? Example, need something webbed, launch 5 web drones and apply your gang mod bonus to help the fleet slow down that damn nanophoon. Or, man my buddy on my right flank needs an armor boost and now; launch 5 armor rep drones on him. I still only have 5 drones out at a time, I must choose to scoop them or execute the auto distruct button.
What do you think?
|

Captain Narmio
Baptism oF Fire VENOM Alliance
|
Posted - 2007.10.25 03:33:00 -
[4]
Edited by: Captain Narmio on 25/10/2007 03:33:04 Every drone-user whine I've read has completely ignored the second part of the bandwidth changes - massively increased bay space.
You can now have twice as many (if not more!) drones in your bay, Mr Young Gallente Pilot. This means that when they get popped, you can just spit out some moreand have at it. Couple that with a few damps and the already nasty lock time for a drone, and you can put a lot of hurt on someone while they're taking out your three whole waves of drones.
It might get a little expensive if your Ogre and Hammerhead IIs keep dying, but you'll still be pretty damn effective.
|

Vulsutyr
|
Posted - 2007.10.25 03:42:00 -
[5]
you have twice as many drones to launch because you can only launch half your drones at a time and really none of the ships gained much drone bay size
|

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2007.10.25 03:45:00 -
[6]
Which would mean more waves because everyone's bays arnt filled with ogre 2s 
|

a51 duke1406
Order Of The Sentinel
|
Posted - 2007.10.25 04:19:00 -
[7]
Edited by: a51 duke1406 on 25/10/2007 04:22:15
Originally by: Captain Narmio Edited by: Captain Narmio on 25/10/2007 03:33:04 Every drone-user whine I've read has completely ignored the second part of the bandwidth changes - massively increased bay space.
You can now have twice as many (if not more!) drones in your bay, Mr Young Gallente Pilot. This means that when they get popped, you can just spit out some moreand have at it. Couple that with a few damps and the already nasty lock time for a drone, and you can put a lot of hurt on someone while they're taking out your three whole waves of drones.
It might get a little expensive if your Ogre and Hammerhead IIs keep dying, but you'll still be pretty damn effective.
Which drone bay? the only drone bay that has been extended as far as I can tell is the ishkur, so now I can hold 2 sets of light drones..... does this help my domi or my ishtar which have remained exactly the same, if the domi got an extra 125m3, I would not be complaining, but this un-nerf the devs called it has been anything but.
|

Amaefm
|
Posted - 2007.10.25 04:25:00 -
[8]
Originally by: Captain Narmio Edited by: Captain Narmio on 25/10/2007 03:33:04 Every drone-user whine I've read has completely ignored the second part of the bandwidth changes - massively increased bay space.
You can now have twice as many (if not more!)
Do you read the changes or just prefer to assume and look uninformed? Twice as many drones? Hardly, drone bay size has barely been increased at all, most ships have been left unaltered while the change has been used as a stealthy way to nerf a few select ships that "apparently" were problematic. Last I looked, for example, the myrm has been changed from 125 to 150 drone bay, which means it's capable of holding 1, ONE extra heavy drone, which is a far cry from double the drones it could hold prior to changes. At the same time it's bandwidth is now 75, so 3 heavies at a time, or some other various combination. Yes, now the myrm can field two waves of heavies, but each wave is merely 3 drones, meaning that it's gaining the capacity of only one extra heavy drone. So, it's nowhere near the astronomical figures you're presenting out of nowhere.
|

Centurion1
|
Posted - 2007.10.25 04:41:00 -
[9]
Originally by: Amaefm
Originally by: Captain Narmio Edited by: Captain Narmio on 25/10/2007 03:33:04 Every drone-user whine I've read has completely ignored the second part of the bandwidth changes - massively increased bay space.
You can now have twice as many (if not more!)
Do you read the changes or just prefer to assume and look uninformed? Twice as many drones? Hardly, drone bay size has barely been increased at all, most ships have been left unaltered while the change has been used as a stealthy way to nerf a few select ships that "apparently" were problematic. Last I looked, for example, the myrm has been changed from 125 to 150 drone bay, which means it's capable of holding 1, ONE extra heavy drone, which is a far cry from double the drones it could hold prior to changes. At the same time it's bandwidth is now 75, so 3 heavies at a time, or some other various combination. Yes, now the myrm can field two waves of heavies, but each wave is merely 3 drones, meaning that it's gaining the capacity of only one extra heavy drone. So, it's nowhere near the astronomical figures you're presenting out of nowhere.
When i can fit battleship sized guns on my hurricane you can use 5 heavy drones again. The myrm is supposed to out tank and chew through its oppenent with waves and waves of medium drones. Not one wave of heavies.
|

a51 duke1406
Order Of The Sentinel
|
Posted - 2007.10.25 04:49:00 -
[10]
Originally by: Centurion1
Originally by: Amaefm
Originally by: Captain Narmio Edited by: Captain Narmio on 25/10/2007 03:33:04 Every drone-user whine I've read has completely ignored the second part of the bandwidth changes - massively increased bay space.
You can now have twice as many (if not more!)
Do you read the changes or just prefer to assume and look uninformed? Twice as many drones? Hardly, drone bay size has barely been increased at all, most ships have been left unaltered while the change has been used as a stealthy way to nerf a few select ships that "apparently" were problematic. Last I looked, for example, the myrm has been changed from 125 to 150 drone bay, which means it's capable of holding 1, ONE extra heavy drone, which is a far cry from double the drones it could hold prior to changes. At the same time it's bandwidth is now 75, so 3 heavies at a time, or some other various combination. Yes, now the myrm can field two waves of heavies, but each wave is merely 3 drones, meaning that it's gaining the capacity of only one extra heavy drone. So, it's nowhere near the astronomical figures you're presenting out of nowhere.
When i can fit battleship sized guns on my hurricane you can use 5 heavy drones again. The myrm is supposed to out tank and chew through its oppenent with waves and waves of medium drones. Not one wave of heavies.
As I said myr is over powered, this tread is about drone shield recharge and how it impacts on combat, Not the myr, not the eos.
|
|

Lisento Slaven
Amarr BAD ATTITUDES
|
Posted - 2007.10.25 04:55:00 -
[11]
Wasn't it technically a glitch that the shields were recharged to full when you scooped your drones?
Also on a side note -> I believe the Arbitrator's drone bay was expanded drastically. Probably the same with the Vexor. Maybe even some frigates =P ---
Put in space whales!
|

Mr Bodacious
mUfFiN fAcToRy
|
Posted - 2007.10.25 04:59:00 -
[12]
WELCOME TO THE BOTTOM OF THE TOTEM POLE. AT LEAST YOU'RE NOT PLAYING AMARR.
This reminds me of when Shamans got Windfury nerfed for the first time in WoW. Verrrrrry similar, if anyone else gets it.
|

Gavri
The Republican Guard Zenith Affinity
|
Posted - 2007.10.25 05:02:00 -
[13]
Originally by: Centurion1
When i can fit battleship sized guns on my hurricane you can use 5 heavy drones again. The myrm is supposed to out tank and chew through its oppenent with waves and waves of medium drones. Not one wave of heavies.
Lols, that be some expensive ammo there, a mil per drone.... No thanks. |

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
|
Posted - 2007.10.25 05:05:00 -
[14]
The ability to destroy drones is a designed drawback for an EW-immune better tracking weapon system that uses no slots or fittings and can be deployed in multiple waves with differing capabilities.
|

Keithos
Caldari
|
Posted - 2007.10.25 05:16:00 -
[15]
Originally by: Mr Bodacious WELCOME TO THE BOTTOM OF THE TOTEM POLE. AT LEAST YOU'RE NOT PLAYING AMARR.
This reminds me of when Shamans got Windfury nerfed for the first time in WoW. Verrrrrry similar, if anyone else gets it.
Actually I do and I agree
|

Meditril
|
Posted - 2007.10.25 10:36:00 -
[16]
I love the introduction of Drone Bandwich, because it allows ships to take more drones with them without beeing overpowered. Good work, CCP!
|

Kayna Eelai
Gallente GNATHIC
|
Posted - 2007.10.25 10:45:00 -
[17]
when i heard about the drone shield change i was worried. i tried to find out more about this but could not.
now that i know they DO recharge shield, but have to be in space, and they do it faster than they did before... i am relieved.
in missions, if a drone got aggro i just scooped it back, to lose aggro and released it again, telling it to attack.
now i will do the same, except i'll wait a bit more before the final engage command, so to have it's shield recharge a bit.
ofc the drone shield change hit the pvpers most, as they can't just call back drones, release em knowing no1 would attack them, and wait for shield recharge to attack.
however, i think it's a good change, also for pvp... now the battles will actually be more between players and their ships, than just drones drones drones.
fixed to 23.15 kB (23710 bytes) |

Acoco Osiris
Gallente Sublime.
|
Posted - 2007.10.25 10:45:00 -
[18]
Originally by: Meditril I love the introduction of Drone Bandwich, because it allows ships to take more drones with them without beeing overpowered. Good work, CCP!
Few of them can take more drones (in fact some have LESS room, notably the Eos), and there were ships which pointlessly suffered from the nerfbat.
Myrm should've gotten 80 mbit at the least, for 2 heavies and 3 mediums. There is no way in hell I'll stand for the Vexor having the same drone control as the Myrm. The nerf to the Ishkur drone control was pointless.
From what I hear, the sole redeeming quality of the Eos over its fleet command counterparts was its good DPS with 5 heavy drones. Now, it does similarly low DPS, has ****ty gang links, and still doesn't have the good tank the other races have going. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Sokratesz
Paradox v2.0
|
Posted - 2007.10.25 10:49:00 -
[19]
Edited by: Sokratesz on 25/10/2007 10:49:47
Originally by: Anini
I absolutely love that edit...Launcher drones a new high slot mod that you can only fit on drone boats, take away 2 turret slots from myrm and domi and you can fit a T1 (drum roll.....)Drone Launcher I which takes up the same powergrid and cpu as a med hybrid railgun that launches your drones at 2,500 m/s up to 15km from your ship. Only the drone travel the distance its engines kick on and it is responsive to your command. A Drone Launcher II would allow you to launch a drone up to 30km away and begin the assault.
Imagine, you can now launch your drones at those damn NPC Battleships that AB/MWD away from you so that you can really put the pressure on them. If you want them back you still have to fly towards them and recall them (scoop) back into your drone bay. It would take the same time to reload the drone launcher as it does to reload any other launcher, i.e. approximately 10 seconds.
Paradox V2.0 is recruiting! |

Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.10.25 11:03:00 -
[20]
Edited by: Alex Harumichi on 25/10/2007 11:03:21
Originally by: Captain Narmio Edited by: Captain Narmio on 25/10/2007 03:33:04 Every drone-user whine I've read has completely ignored the second part of the bandwidth changes - massively increased bay space.
Eat less mushrooms. After the effects have worn off, let me show you the drone bay of the Eos: decreased. No, it makes no sense whatsoever given we now have the drone bandwidth thingy, but there you have it.
Oh, you mean the ship that actually got a *slight* drone bay increase, the Ishkur? The same ship that was bizarrely also massively nerfed in the drone use department?
I know that actually checking facts before spouting off is to troublesome, but life's a *****.
|
|

Cpt Branko
The Bloody Red
|
Posted - 2007.10.25 11:18:00 -
[21]
Originally by: Pure Murder Being destroyable is now a disadvantage of drones, imagine that.
People who said 'Drones are the pwn.' would get 'Drones are destructable DPS, they are fine.' as response.
With the new changes. drones are destructable DPS for all ships, not just the ones with great alpha, and people are whining 
|

Kayna Eelai
Gallente GNATHIC
|
Posted - 2007.10.25 11:19:00 -
[22]
well, as i already mentioned, i hope to see more PVP (player vs player) instead all this crappy DVD/DVP (drone vs drone/drone vs player)
fixed to 23.15 kB (23710 bytes) |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
|
Posted - 2007.10.25 11:21:00 -
[23]
To the OP:
As a Gallente specialised pilot (I can't even fly other race frigates) - I'm VERY upset at all the nerfs coming our way.
Oddly enough though I can honestly say that I'm happy about the scoop and insta-recharge of drone shields. I've always carried spare drones on my Dominix or Ishtar anyway because I'd rather the enemywas wasting their time attacking my drones rather than my ship. I'd never scoop my drones unless disengaging or to remove aggro.
It used to annoy me greatly when I'd be fighting a myrmidon specifically where I knew to kill one of their Ogre IIs would be very worthwhile, only to see them being scooped to recharge. It is fair enough to remove the insta-repair so long as the recharge rate is high enough.
A small remote rep instead of a Salvager isn't to harmful. The real harm comes from every other race getting buffed dronebay sizes, Gallente having reduced dronebays AND ridiculous drone bandwidth limitations put on us to effectively kill half our drone ships effectiveness.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Mr Ignitious
Gallente Kingpins
|
Posted - 2007.10.25 11:23:00 -
[24]
so whenever i go out shopping for my 2m a piece hammerhead 2 people want them to be more easily killed? thats cool, every time to you kill a wave i gotta put 10 mil more into it.
i wouldn't care if ccp found a way to make t2 drones less expensive...cuz seriously, thats ****ing ridiculous that i should have to pay that much for destructible ammo...
also, about ships getting drone bay increased, like 2 ships had a noticable change. like people said, eos LOST bay size and had the drone bandwidth limited. if they wanna stay true to their word then they would have to increase it more. i think the vexor went from 75m3 to 100m3 with bandwidth of 75, so it's just about the same. someone already pointed out the myrm. the myrm can have 3 wave of mediums. if you expect to kill anyone you're going to use t2 drones and then we're back to drones costing way to damn much to just pick up and suicide on a target.
i suppose the only real remedy i can think of is this (it PAINS me to say this...) start fitting remote reppers on all drone ships...(i just puked a little in my mouth) but thats the only real remedy for the current proposed situation.
|

a51 duke1406
Order Of The Sentinel
|
Posted - 2007.10.25 20:08:00 -
[25]
At least some people have put in some taught on this, this has been over looked by many, I doubt most of the comunity will know about the changes to drones untill they have already been introduced. As i said I understand why some of the gallente ships have been nerfed, but why has every single drone ship have had this extra and un-needed nerf. Are drones so overpowered that they need to be made even easier to kill. As the shield currently seems to be on the test server, the recharge rate on orge 2s, seems to not be able to stand up to anything. Well as other nerfs have come in we will just have to figure out a way get around it, as we did with nos etc. But still why nerf something that does not need nerfing!!! This game is starting to annoy me to a huge extent. Every patch that comes out eventually nerfs something. We have gotten a few new ships, that we did not need. The release of Trinity has been dominated by "whiners" like me, rather then looking forward to new graohics, ships etc.
|

Monticore D'Muertos
Caldari United Society Starfleet Axiom Empire
|
Posted - 2007.10.25 20:28:00 -
[26]
is remote repping your drones viable?
|

CampyloBacter
Gallente Chlamydia Online
|
Posted - 2007.10.25 20:49:00 -
[27]
Would drone shield recharge skills ie. drone shield management and drone shield operation be an idea?
|

Dracon Zethera
|
Posted - 2007.10.25 21:15:00 -
[28]
Adapt and move on.
|

Bellum Eternus
Gallente Blood Corsair's
|
Posted - 2007.10.26 04:00:00 -
[29]
Originally by: Centurion1
Originally by: Amaefm
Originally by: Captain Narmio Edited by: Captain Narmio on 25/10/2007 03:33:04 Every drone-user whine I've read has completely ignored the second part of the bandwidth changes - massively increased bay space.
You can now have twice as many (if not more!)
Do you read the changes or just prefer to assume and look uninformed? Twice as many drones? Hardly, drone bay size has barely been increased at all, most ships have been left unaltered while the change has been used as a stealthy way to nerf a few select ships that "apparently" were problematic. Last I looked, for example, the myrm has been changed from 125 to 150 drone bay, which means it's capable of holding 1, ONE extra heavy drone, which is a far cry from double the drones it could hold prior to changes. At the same time it's bandwidth is now 75, so 3 heavies at a time, or some other various combination. Yes, now the myrm can field two waves of heavies, but each wave is merely 3 drones, meaning that it's gaining the capacity of only one extra heavy drone. So, it's nowhere near the astronomical figures you're presenting out of nowhere.
When i can fit battleship sized guns on my hurricane you can use 5 heavy drones again. The myrm is supposed to out tank and chew through its oppenent with waves and waves of medium drones. Not one wave of heavies.
Most ret@rded thing I've ever heard. You know how much T2 hammerhead cost? I'd lose more in drones in one fight than the cost of your entire ship. Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Stuart Price
Caldari Havoc Inc
|
Posted - 2007.10.26 04:17:00 -
[30]
I don't care about the cost of t2 gear because cost is an effect of market forces, therefore largely artificial. Stats are not.
Every single time someone summons the whaaaambulance over drone bandwidth and their inability to throw out triple the dps of other ships in their class any more; I smile a little more.
But of course, they fail to see the improvements being made to drone AI and drone control interface as well.
Lastly, god forbid that some people should learn how to fly their ships. It was like this for Caldari ships after they changes missiles to be affected by the size and speed of the target; shall we go back to the days when a cruise raven could pop three inties in one volley? Or maybe we should remove the stacking penalty on modules and have invincible tanks and gankgeddons back? I think not. These drone changes will not stop the better players using their droneboats to kick arse. It will merely show up the lack of skill in those who are used to flying overpowered ships. "I got soul but I'm not a soldier" |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |