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Uchuu
Prophets Of a Damned Universe
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Posted - 2007.11.01 04:28:00 -
[61]
So, who wants to start a betting game that the devs will not change a single thing about the pilgrim for a very long time 
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.11.01 04:56:00 -
[62]
Originally by: Corwain I've also used 2 neuts and a nos. (..) In addition it needs its cap recharge rate to the point that it can permarun 2 neuts, (..)
Failed. You did notice a Neut destroys 2.5 times the amount of cap compared to a Nos, did you? So you want to permarun the equivalent of 5 Nos? Give me a break. Ever tried 1 Neut and 2 Nos?
As for a small, workable and easy fix, how about giving the Pilgrim the Nos+Neut range bonus instead of the transfer amount bonus? It would be weaker than the Curse (After all it's not a Combat Recon.), but it wouldn't be harder to use. Bringing those Neuts and Nos to bear would be a lot easier, which I think is more important. All that enhanced Nos/Neut power doesn't serve you well if you go pop.
_________________________________ - Balance is power, guard it well - |

Almarez
Setenta Corp Combined Planetary Union
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Posted - 2007.11.01 05:07:00 -
[63]
Originally by: Feng Schui So when is the pilgrim getting a reduction in capacitor use for energy emission systems?
Or when is the pilgrim going to get an additional 200-300 m3 cargo space so we can run our energy neutralizers?
And when are we going to get an additional 50-150PG? AND an extra mid slot?
Or how about range? Any word on this?
Seriously, with the amount of training that people have done to get into this ship (and to some extent, the curse), its pretty damn ridiculous that we're no long able to be out in enemy territory for a sustained amount of time harassing their members.
But yet, the kid brother to the pilgrim, the Sentinel, gets these bonuses? Seriously, wtf.
When the Pilgrim becomes a Caldari ship.
News flash: Alliance losing members at an astounding rate but it's okay cause I just saved a bunch of money on car insurance by switching to Geiko.
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John Quicksilver
Caldari The Caldari Confederation
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Posted - 2007.11.01 09:42:00 -
[64]
Nothing wrong with pilgrim except for the slight possibility of not enough cargo space but thats minor.
covert cloak allows you to choose your battles, choose them more wisely next time imo.
Also fit 1 neut 2 nos
Also bring TDs to a turret ship fight
Also 150 m3 drone bay incoming is 15 medium drones, bring ecm drones to escape a fight if u suddenly decide you're in over your head.
Also dual rep tank the pilgrim since u have loads of cap with 2 nos and a med injector
No MWD either, thats dead pilgrim,
Armor rep amount rigs aswell
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.11.01 10:43:00 -
[65]
Originally by: John Quicksilver
Also fit 1 neut 2 nos
you don't know how nos works, do you?
Quote:
Also bring TDs to a turret ship fight
next patch, tracking disruptors are even more crappy than they are now. and there are ways to avoid the penalty from tracking disruptors.
Quote:
Also 150 m3 drone bay incoming is 15 medium drones, bring ecm drones to escape a fight if u suddenly decide you're in over your head.
your drones don't auto-recharge shields, meaning the rest of that 150m3 drone bay will be needed for backup damage drones.
Quote:
Also dual rep tank the pilgrim since u have loads of cap with 2 nos and a med injector
again, you have no idea how nos or neuts work, eh? Hell, even with 1 injector, and 1 armor rep, i still need a powergrid rig (and yes, I have eng 5)
Quote:
No MWD either, thats dead pilgrim
get out of low sec and go to 0.0 without a microwarpdrive.
Quote:
Armor rep amount rigs aswell
Guess what? I do use an armor rep rig, I also use all but 1 of my hardwiring slots for 5% armor-type bonuses (the other 1 is a 5% cap reduction bonus for neuts).
all in all, that was a very uninformed post. try again.
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Corwain
Gallente Down In Flames
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Posted - 2007.11.01 22:29:00 -
[66]
Nothing wrong with pilgrim except for the slight possibility of not enough cargo space but thats minor.
Have you ever FLOWN a Pilgrim since the Nos nerf? Secondly the cargo space ISN'T minor, it's freaking HUGE. I can only fight in a minimal DPS ship for like 2-4mins before cap charges run out. If I'm having to run any reppers though your cap will bottom out before your charges do. EWar+tank deactivates, you die in 15-30secs.
covert cloak allows you to choose your battles, choose them more wisely next time imo.
OK, I guess next time instead of engaging that frigate that MWDs out of web range before I can target him due to locking delay of the decloak, or engaging that turreted HAC or BC I'll engage that T1 cruiser that I could beat...with a T1 frigate! Right!
Also fit 1 neut 2 nos
Fitting ANY nos right now is a waste of time. Your neuts will be pushing their cap below yours, which means the nos will do NOTHING.
Also bring TDs to a turret ship fight
And what exactly do you THINK we've been fitting? Dur.
Also 150 m3 drone bay incoming is 15 medium drones, bring ecm drones to escape a fight if u suddenly decide you're in over your head.
Firstly you're gonna need replacement drones as some ships can nearly 1-volley your medium drones and you can't scoop->deploy after the next patch. Secondly ECM drones are rolling the dice, using them certainly won't fix the multitude of problems with the Pilgrim.
Also dual rep tank the pilgrim since u have loads of cap with 2 nos and a med injector
So when my nos are returning no cap since my cap will be either the same (0) or higher than the target ship (for the first 30-60secs of the battle) and my injector is furiously trying to keep my neut running...where is the cap coming from to run my TWO reppers?
OK, all sarcasm aside, it doesn't work. The nos don't give you any cap. With only 1 neut your cap will be less strained, but you'll be doing very minimal cap damage to your target ship, so they'll just sit there and tank you until you run out of cap charges first.
No MWD either, thats dead pilgrim,
Again, HAVE YOU EVER FLOWN A PILGRIM? A MWD will help you get in quick and get away quick, but your approach will always be cloaked, so you're running at basespeed. In any decent scrap you'll be webbed so you won't be able to MWD away. Turning on the MWD makes your sig go THROUGH THE ROOF completely nullifying any theoretical advantage your TDs are giving you.
Only reason fitting a MWD to a Pilgrim is to avoid gatecamps that try to decloak you with inties. MWD->cloak and there's minimal chance they'll get you.
Armor rep amount rigs aswell
OK, now I'm SURE you're trolling. Armor rigs make you go slower, and you already go ~200m/s cloaked, which you'll be 90% of the time. With armor rigs you're gonna be somewhere around 160-170m/s prolly. HELL NO!
--
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.11.01 23:06:00 -
[67]
Listen to Corwain, he knows what hes talking about.
C.
Piratise Low Sec! or Eve on Hard Mode (idea) |

Grim86StonE
Amarr The Black Sea Pirates
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Posted - 2007.11.02 11:15:00 -
[68]
Daily bump to boost one of the few ships amarr can actually use for solo pvp....
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.11.02 11:31:00 -
[69]
The falcons got some 'oompfage' on sisi...perhaps the pilgrim is next! 
C.
Piratise Low Sec! or Eve on Hard Mode (idea) |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.11.02 12:24:00 -
[70]
well, after some fights on sisi, i think i'm going to give up on it.
1) Nos and Neutralizers are not effective for various reasons
2) Tracking disruptors are no longer effective
3) **** poor tanking abilities
4) **** poor DPS
5) Can no longer scoop / redeploy drones to recharge their shields, makes it alot easier to kill off drones.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.11.02 20:19:00 -
[71]
sweet, just lost another pilgrim!
yea.. I think I might just train another race, which is a shame, considering I spent the last year training for the Pilgrim 
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.03 03:24:00 -
[72]
I would like the dev's to tell the pilgrim community exactly how the hell we are supposed to equip our ships, because everything i try, is useless.
or.. are we supposed to be some kind of ewar / logistics ship?
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.03 04:11:00 -
[73]
Originally by: Feng Schui I would like the dev's to tell the pilgrim community exactly how the hell we are supposed to equip our ships, because everything i try, is useless.
or.. are we supposed to be some kind of ewar / logistics ship?
#2.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Seredith
GoonFleet GoonSwarm
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Posted - 2007.11.03 22:37:00 -
[74]
so when is this drive-by nerf sh!t going to stop bending the pilgrim over and corn holing it six ways from sunday? nothing specifically useful for the pilgrim has escaped a nerf meant to fix 'the rest of the game' and now it's a flying scrap heap waiting to claim insurance, incapable of performing in any way to make itself valued.
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achoura
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Posted - 2007.11.04 12:09:00 -
[75]
This thread is a decent read on the Pilgrim, eve if the op did put it in the wrong section 
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Aaron Mirrorsaver
R.E.C.O.N. Black-Out
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Posted - 2007.11.05 02:03:00 -
[76]
do you know, also that the falcon has been buffed to receive 20% bonus to ecm strength per level, up from 10%
:)
die pilgrim!
R.E.C.O.N. is recruiting
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Adam Weishaupt
Minmatar Pyrrhus Sicarii The Church.
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Posted - 2007.11.05 06:22:00 -
[77]
I don't fly the Pilgrim, but I do fly both force and combat recons (Minmatar), and I certainly can't do it all. I can usually do two of the following very well in a Rapier:
1) Tackle 2) Damage 3) Tank
I can also probe, just not terribly well.
If I want to be a good tackler, I need at least one sensor booster, one good web, and one good warp disruptor. If I want to be survivable at all, I need to fit a MWD in addition to that, and ideally I have two webs anyway. So much for tanking - as if I had the capacitor for it to begin with.
I will agree that it seems like the Pilgrim's primary role is getting nerfed pretty hard here. It's a strange ship, with several complimentary bonuses, and each of them has been hit in turn. I don't like the scripts either, frankly, but I understand how they might be 'big picture' necessary to really develop the various roles of each ship. If you give the Pilgrim the Curse's range bonus, then what's the point of the Curse? That whole 'cloaking while warping' thing is a big bonus to give any ship.
If you ask me, the ship is in an impossible situation. The change should be Amarr-recon wide, and reinstate the original NOS characteristics. I'm not sure if that's possible, but it's what I'd do. It's not a big boost, but it would help solve the cap problem, and NOS use less PG than neut, right? So problem solved on both sides. Weak damage is then the price you pay for being the uber cap-killer.
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Corwain
Gallente Down In Flames
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Posted - 2007.11.07 15:29:00 -
[78]
The Pilgrim will never damage well, we want the Pilgrim to tank well and tackle/ewar well which the Rapier can do with a speedtank and damps+webscram.
Right now the pilgrim can drain someone for 60secs, then cap out and die. It can't tank, yet it is required to operate withing 10km for med nos/neuts 5km if you fit small. WTF. --
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.17 00:54:00 -
[79]
bump
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Y'tain May
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Posted - 2007.11.18 20:59:00 -
[80]
bump, come on Devs make my Pilgrim run well, when NOS was king I was training for Amarr Recons, now your going to make me train for 90 days to fly a Huginn well and by that time you will probably nerf it too.
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Sofring Eternus
Amarr
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Posted - 2007.11.18 23:15:00 -
[81]
Edited by: Sofring Eternus on 18/11/2007 23:21:08 I was wondering if they could swap out one of the 3 shared bonuses for the Amarr Recons for something that takes NOS back to its original strength.
I was thinking replace the Tracking Disrupter, Neut Range, or Neut strength bonus with a bonus that gives 20% per level or 96-100% bonus to NOS always siphoning full amount from target regardless of target cap strength.(similar to a role bonus or the covops cloak bonus)
Also, that 5% tracking disrupter per level really needs to be brought up to 20% per level to match the other races EWAR platforms.(assuming the trinity scripts nerf them as much as expected) --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Sofring Eternus
Amarr
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Posted - 2007.11.19 17:44:00 -
[82]
Also, what if they inverted the Recon Ship bonuses, so that both the Curse & Pilgrim got the 40% range per level, and only the curse got the 20% strength per level.
Almost makes sense that the non cloaking version would have the "stronger" EWAR bonus, and the stealthy version would have the more utility / range focused.
I'm still training up for the Amarr Covops frigates, so would like to get input from the people who actually fly these. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Stakhanov
The Good Fellas
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Posted - 2007.11.19 17:58:00 -
[83]
Something that would be good for amarr secondary ewar in general (nos on ewar ships) is to multiply the max % of your own cap required to keep nossing a target. For example , a sentinel could nos a ship at 30% cap up to 60% of its own cap , and a pilgrim / curse up to 90%. Neutralizers would still be needed to keep the target at 0 cap , but things would be much easier to manage , and nos would remain useful.
I'm not going to touch the primary ewar issues. Scripts are probably the worst "balancing" feature added so far.
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Zakarazor
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Posted - 2007.12.07 19:49:00 -
[84]
how about we give the pilgrim and the curse back the old nos? give them a bonus so when you got recon 5 a nos work the same as the old nos...that would fix them without overpowering nos again...
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