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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 06:30:00 -
[1]
So when is the pilgrim getting a reduction in capacitor use for energy emission systems?
Or when is the pilgrim going to get an additional 200-300 m3 cargo space so we can run our energy neutralizers?
And when are we going to get an additional 50-150PG? AND an extra mid slot?
Or how about range? Any word on this?
Seriously, with the amount of training that people have done to get into this ship (and to some extent, the curse), its pretty damn ridiculous that we're no long able to be out in enemy territory for a sustained amount of time harassing their members.
But yet, the kid brother to the pilgrim, the Sentinel, gets these bonuses? Seriously, wtf.
other than that, I will add nothing to this thread. |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 06:33:00 -
[2]
I have an idea, since the sentinel is an Electronic Attack frigate, but the Pilgrim is a Force Recon ship, why don't we just do away with the Tracking Disruptor bonus, and give us either energy emissions range, or cap use reduction.
other than that, I will add nothing to this thread. |

Pudnucker
Boennerup Banden
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Posted - 2007.10.25 07:06:00 -
[3]
Edited by: Pudnucker on 25/10/2007 07:08:47 You don't have to fit Neuts exclusively on a Pilgrim, and Nos still works when you use it correctly.
So... Yeah.
Also from the relevant EAS dev blog: Bonuses: 5% bonus to effectiveness of Tracking Disruptors per Amarr FF level 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per Amarr FF level 40% bonus to Energy Vampire and Energy Neutralizer range per EAS level 5% reduction to capacitor recharge time per EAS level
So, I really can't see what the "But yet, the kid brother to the pilgrim, the Sentinel, gets these bonuses? Seriously, wtf." comment is about. Maybe the cap recharge time? Big deal, you get a free cap recharger II on the Sentinel and not on the Pilgrim, work around it.
Ninja Edit: In case you're going to say that the Pilgrim doesn't get the range bonus, well yeah, it doesn't. But the Curse does. And the Typhoon doesn't get a bonus to Citadel Launcher ROF, nor does the Imicus get a bonus to MWD velocity, nor does the Raven get a bonus to Small Projectile Damage.
Originally by: Copine Callmeknau PROJECTILE WEAPONS ARE CORPSE LAUNCHERS! LASERS ARE SOUL CANNONS!
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 07:21:00 -
[4]
The pilgrim is a capacitor warfare ship
And I fit 2 neuts, 1 NOS; I hardly every run the 2nd neutralizer due to the capacitor use (what do you mean you have to actually USE an armor repairer, omg!)
other than that, I will add nothing to this thread. |

Hoshi
Blackguard Brigade Aftermath Alliance
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Posted - 2007.10.25 07:22:00 -
[5]
None of the new frigs get a cloaking bonus so it would be better to compare them to the combat recons and not the force recons.
Would you really want to switch that drone damage bonus on the curse for a cap recharge one? ---------------------------------------- A Guide to Scan Probing in Revelations |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.25 07:30:00 -
[6]
Originally by: Hoshi None of the new frigs get a cloaking bonus so it would be better to compare them to the combat recons and not the force recons.
Would you really want to switch that drone damage bonus on the curse for a cap recharge one?
Your right, that slipped my reading comprehension skills, however, the argument remains the same.
And who the **** said anything about the Curse. I could have sworn the topic of this post was about the Pilgrim
other than that, I will add nothing to this thread. |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 09:30:00 -
[7]
i'm going to bump this until a DEV responds.
Going on my 3rd pilgrim loss of the day due to CAP ISSUES.
the pilgrim DOES NOT perform. FIX IT gdmit.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.25 09:50:00 -
[8]
Agree that the Pilgrim could use a little help, now.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 09:52:00 -
[9]
This is getting better by the god damn minute.
Now you can probe out cloaked ships on SISI? I may as well fly a ******* arbitrator then.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.25 09:53:00 -
[10]
Edited by: Alex Harumichi on 25/10/2007 09:54:12
Originally by: Feng Schui This is getting better by the god damn minute.
Now you can probe out cloaked ships on SISI? I may as well fly a ******* arbitrator then.
What?!? 
That's... ********.
Added: que? r.e.t.a.r.d.e.d. is on the "bad words" filter? 
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Aramendel
Amarr North Face Force
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Posted - 2007.10.25 10:12:00 -
[11]
Please show where you read that.
If it is just because you saw a thread called "To devs: Cloaks detectable by probes? please confirm" you might want to actually *check* that thread before going into panic mode and spreading rumors.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 10:23:00 -
[12]
Edited by: Feng Schui on 25/10/2007 10:24:33
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
and FYI, this is not the first time that they put this change on SiSi, so it is coming. Rev3? Next patch? whenever. Do the dev's care what happens to the recons? obviously not (case study: PILGRIM)
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Theron Gyrow
Gradient Electus Matari
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Posted - 2007.10.25 10:30:00 -
[13]
Originally by: Feng Schui Edited by: Feng Schui on 25/10/2007 10:24:33
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
and FYI, this is not the first time that they put this change on SiSi, so it is coming. Rev3? Next patch? whenever. Do the dev's care what happens to the recons? obviously not (case study: PILGRIM)
That quote is from May, that "first time" you mention... Necroing, it's bad, mmkay? -- Gradient forum |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 10:34:00 -
[14]
damn JSB to hell.
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Neo Rainhart
Caldari Leela's Lamas
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Posted - 2007.10.25 12:03:00 -
[15]
Compared to how much the Curse needs from the "oomph" bat, The need for a swing of that one on the pilgrim is heavier than life 
These 2 ships seriously have my condolences..R.I.P until some -head DEV decides to necro them a bit  ♥♥♥
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 13:59:00 -
[16]
bump...
is this ship working as intended? if it is, please, let the community know at least, so we can start flying something useful.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.25 14:02:00 -
[17]
Originally by: Feng Schui and FYI, this is not the first time that they put this change on SiSi, so it is coming. Rev3? Next patch? whenever. Do the dev's care what happens to the recons? obviously not (case study: PILGRIM)
I see you got that problem with that thread 
As for the change, yes, it will likely come eventually. But it is not that difficult to make it in such a way so probing cov ops cloaked ship is *difficult*.
Difficult as in "need an exploration probe to gt any useable result".
Just need to add a -sig resolution or +sensor strength modifier to the cloak while active.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.25 14:06:00 -
[18]
Originally by: Pudnucker Edited by: Pudnucker on 25/10/2007 07:08:47 You don't have to fit Neuts exclusively on a Pilgrim, and Nos still works when you use it correctly.
So... Yeah.
Also from the relevant EAS dev blog: Bonuses: 5% bonus to effectiveness of Tracking Disruptors per Amarr FF level 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per Amarr FF level 40% bonus to Energy Vampire and Energy Neutralizer range per EAS level 5% reduction to capacitor recharge time per EAS level
So, I really can't see what the "But yet, the kid brother to the pilgrim, the Sentinel, gets these bonuses? Seriously, wtf." comment is about. Maybe the cap recharge time? Big deal, you get a free cap recharger II on the Sentinel and not on the Pilgrim, work around it.
Ninja Edit: In case you're going to say that the Pilgrim doesn't get the range bonus, well yeah, it doesn't. But the Curse does. And the Typhoon doesn't get a bonus to Citadel Launcher ROF, nor does the Imicus get a bonus to MWD velocity, nor does the Raven get a bonus to Small Projectile Damage.
Eh? Hows that relevant to the Pilgrim?? Nos still 'works correctly'? Do you fly the pilgrim at all? Like ever?
Can we have a Dev come and describe there thinking over the pilgrim?? A comment on these suggestions?
C.
- sig designer - eve mail
Low Sec Idea |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 14:52:00 -
[19]
Looks like the dev's are starting to post, so we do know they're around....
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Andreya
Murder-Death-Kill
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Posted - 2007.10.25 18:09:00 -
[20]
Originally by: Feng Schui Edited by: Feng Schui on 25/10/2007 07:27:10
The pilgrim is a capacitor warfare ship
And I fit 2 neuts, 1 NOS; I hardly every run the 2nd neutralizer due to the capacitor use (what do you mean you have to actually USE an armor repairer, omg!)
Why is it, when the carrier was going to get a subtle nerf, that hundreds of people disagreed with it. But, when the pilgrim was nerfed into, pretty much suckage, there where only 3-4 pilots that disagreed with it?
Why? Because the Pilgrim fills a VERY niche role. It is not a gang ship (hell, even CCP acknowledges this), so its role clearly becomes a, "target of opportunity" ship. Ok, I have enough Cap Booster 400's (Yes, 400's, the Pilgrim can only fit 5? 800's in its hold), to last for 1 fight.
So if I'm down in MVUO-F, get my fight on, I have to travel 30? 40? jumps to get more cap boosters so I can fight a second target..
People also say that the Force Recons role is not combat, but staying in enemy territory cloaked, providing intel. If that was the case, why can I not ship scan, cargo scan, etc.. while cloaked?
the curse is the cap warfare ship.. hence why it has little fitting issues with nos... the pilgrim is a tracking disrupting ship... with a nos bonus, i agree it needs 6 mid slots, and some PG would be nice... and the nos range instead of amount would be great as well.. but just remember, its a TD ship first, capacitor killer second _________________________________________________________ Only once you've lost everything, are you free to do anything. |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 23:15:00 -
[21]
Edited by: Feng Schui on 25/10/2007 23:16:59 bump, i wish people that didn't fly amarr recons would stay the hell out of balancing threads about them.
oh, wait... does anyone at ccp fly amarr recons? helloooooo
edit: and to the person above this, both the curse AND the pilgrim get the tracking disruptor bonus from the arbitrator hull. their additional bonus are bonuses to NOS + cyno'ing. this makes BOTH of them ewar + cap warfare boats.
please don't post on issues you know nothing about. thanks.
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Corwain
Gallente Down In Flames
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Posted - 2007.10.26 05:02:00 -
[22]
There was an initial outcry when the nos nerf hit the server. People cried about the Pilgrim, others said "Wait and see, you just need to find the right fitting". So I decided to withhold judgment until I had a chance to figure the new Pilgrim out.
I've tried to make the Pilgrim work, but it just ain't happening. The Pilgrim was already a niche ship, now it is so niche it is useless.
The problem with the Pilgrim right now is that it cannot run ewar and tank at the same time, and it needs to tank because unlike the other recons it must fight in web-range, a fact that is often pointed out because it is so true.
I've also used 2 neuts and a nos. You can keep neuts running off cap charges decently, and do a great job of killing a targets cap. If you have to run any other mods aside from nos and tackle however your cap bottoms out in about 2 cycles. You can fit lots of cap mods, but suddenly again you have no tank. Nanoing the ship is out of the question as you'll always be in overheated web range.
So now we have a Pilgrim that can't tank, but must fight in range of every ship and it's mother. Down one mid, you now have room for only a single tracking disruptor, as propulsion mod/cap booster/scram/web is almost mandatory. This weakens its tank even more as it will take about twice as much damage from a turretship as before.
Now even 1v1 a Pilgrim already had to pick its targets wisely. Drones and missiles could chew through a Pilgrim fairly easily even pre-nerf, provided you weren't being shot by torps, and that your opponent had decent skills and fitted good hardware. You were restricted to ships that had 75m3 dronebay or below and didn't have 4 or more launchers. Oh, they also had to be slow enough to now be able to MWD out of webrange before you could target them after decloaking.
Right now a Pilgrim can take a T1 cruiser sometimes, and that's about it. Anything smaller than that will just run away from your fat ass, and anything bigger will outgank and outtank you even with TDed weapons and a 0 cap tank.
And now to add insult to hullshot tracking disruptors are also being made useless on the Pilgrim. If you thought Pilgrim prices were low now...woah!
If the Pilgrim is to be limited to neuts now its cargo needs to be at least doubled. In addition it needs its cap recharge rate to the point that it can permarun 2 neuts, tackle gear and 2 TDs. It also needs another mid, take it from a high for all I care, the nos is worthless anyhow, I'd do 3 neuts now if I could actually run them all with a medium cap booster. Further CCP should seriously consider either giving it a flat role bonus to neut cap use (say 50%) or work in a 10%/lvl bonus somewhere. Further the Pilgrims bonus to tracking disruptors needs to be adjusted for the nerf that TDs are receiving.
Until this happens the Pilgrim is useless at killing anything fit for PvP, solo or in gang and can only kill the stupidest of those not fit for PvP.
I've been planning on starting a topic like this, but hadn't had the time to type one up. Probly best that Feng did it first, mine would have been a wall of text for sure. I also vow to keep this topic bumped until something is done. --
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Andreya
Murder-Death-Kill
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Posted - 2007.10.26 05:06:00 -
[23]
Originally by: Feng Schui Edited by: Feng Schui on 25/10/2007 23:16:59 bump, i wish people that didn't fly amarr recons would stay the hell out of balancing threads about them.
oh, wait... does anyone at ccp fly amarr recons? helloooooo
edit: and to the person above this, both the curse AND the pilgrim get the tracking disruptor bonus from the arbitrator hull. their additional bonus are bonuses to NOS + cyno'ing. this makes BOTH of them ewar + cap warfare boats.
please don't post on issues you know nothing about. thanks.
umm actually i trained an alt from character creation directly for the pilgrim curse, i still have 500 SP in gunnery, so take your head out of your a$$.
'thanks' _________________________________________________________ Only once you've lost everything, are you free to do anything. |

Andreya
Murder-Death-Kill
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Posted - 2007.10.26 05:09:00 -
[24]
giving the pilgrim a range bonus on the nos/neuts instead of the cap damage bonus would make pretty much everyone happy. as its not too powerful, or fast, and at least can stay out of web range...
that and it really does need the 6th mid, drop a low slot, it shouldn't be getting shot in the first place being a recon _________________________________________________________ Only once you've lost everything, are you free to do anything. |

Corwain
Gallente Down In Flames
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Posted - 2007.10.26 09:01:00 -
[25]
Only thing a range bonus would really do is make the thing nanoable, which IMO should be discouraged. I want the Pilgrim to similar to how it used to, having to use neuts is fine even if they only drain as much cap as nos used to and cost you some cap to run. I just don't want to lose an effective mid over it and be forced to use an injector that doesn't have any cargobay to keep its reloads in.
At the least we need more cargo and an extra mid. --
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Nihilo Deus
Amarr Russian SOBR Red Alliance
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Posted - 2007.10.26 12:12:00 -
[26]
Edited by: Nihilo Deus on 26/10/2007 12:13:31 Edited by: Nihilo Deus on 26/10/2007 12:13:07 So when is the pilgrim getting a reduction in capacitor use for energy emission systems?
IMO this is the good way to make Pilgrim more effective and will not make him an "uber ship"( btw is it was so earler?) Sry for my poor english.
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Corwain
Gallente Down In Flames
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Posted - 2007.10.26 15:35:00 -
[27]
I cannot believe that there are so few people that fly the Pilgrim, surely we can get some more input from hardcore Pilly pilots. If only DE was still with us, he'd have some good points. --
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Phaedruss
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Posted - 2007.10.26 16:07:00 -
[28]
Originally by: Corwain I cannot believe that there are so few people that fly the Pilgrim, surely we can get some more input from hardcore Pilly pilots. If only DE was still with us, he'd have some good points.
The Pilgrim is still a good solo / small gang ship after the NOS nerf, but it now requires some good cap management and reconfiguration of low slots/rigs. You think Pilgrim pilots have it bad now? Wait for the sensor damp nerf...
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Einar Lightfingers
Domini Umbrus VENOM Alliance
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Posted - 2007.10.26 17:28:00 -
[29]
I agree with all points made here.
A range bonus would be useful, possibly more so than any of the other suggested changes. Sure, it would give people the incentive to nano it, but I think that would pass over pretty damn quick when you consider that when you nano, you lose more cargohold space, therefore losing space for boosters. And you'd HAVE to use a cap booster to keep it running. I would stick to the old armor-tanking method, tbh.
The statement about it being a non-gang ship couldn't be more on the money. Granted, the ability to decloak right next to a target and getting the "WTF? Oh S***!" reaction is nice . But, it contradicts itself: it's a solo ship that can only really operate effectively with a GANG behind it.
I love the pilgrim, and I love the curse. I don't really fly anything else in pvp, but thankfully my buddies don't complain. I adapted my curse setup to fit the nos change, and it works decently. There's very little going for the pilgrim though.  _______________________ CEO of Domini Umbrus
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Corwain
Gallente Down In Flames
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Posted - 2007.10.26 19:05:00 -
[30]
Originally by: Phaedruss
Originally by: Corwain I cannot believe that there are so few people that fly the Pilgrim, surely we can get some more input from hardcore Pilly pilots. If only DE was still with us, he'd have some good points.
The Pilgrim is still a good solo / small gang ship after the NOS nerf, but it now requires some good cap management and reconfiguration of low slots/rigs. You think Pilgrim pilots have it bad now? Wait for the sensor damp nerf...
I'm guessing you're suggesting I fit Cap booster, scram, web ECM burst+2 damps on the Pilgrim and a 1600mm plate+hardeners and maybe a small rep
It works until you get some ****ed off heavy drones auto aggroed to you or you miss a jam (which happens much more often than you'd think)
You're rolling the dice with that deal, not to mention with the increased cap needs you're gonna be chewing through even more cap with that ECM burst, meaning your tiny cargo most likely won't last even 1 fight with cap booster charges. It's just not an option.
As for the Pilgrim being a good gang ship--I seriously want what you're smoking. Your average gang could make the Pilgrim a tertiary target and you'd die before the primary (not to metion stop EWarring to run your tank).
A Pilgrim in gangs has Scorpion syndrome nowadays. --
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.27 05:27:00 -
[31]
to
the
top
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Phaedruss
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Posted - 2007.10.27 10:42:00 -
[32]
Originally by: Corwain
Originally by: Phaedruss
The Pilgrim is still a good solo / small gang ship after the NOS nerf, but it now requires some good cap management and reconfiguration of low slots/rigs. You think Pilgrim pilots have it bad now? Wait for the sensor damp nerf...
I'm guessing you're suggesting I fit Cap booster, scram, web ECM burst+2 damps on the Pilgrim and a 1600mm plate+hardeners and maybe a small rep
It works until you get some ****ed off heavy drones auto aggroed to you or you miss a jam (which happens much more often than you'd think)
You're rolling the dice with that deal, not to mention with the increased cap needs you're gonna be chewing through even more cap with that ECM burst, meaning your tiny cargo most likely won't last even 1 fight with cap booster charges. It's just not an option.
As for the Pilgrim being a good gang ship--I seriously want what you're smoking. Your average gang could make the Pilgrim a tertiary target and you'd die before the primary (not to metion stop EWarring to run your tank).
A Pilgrim in gangs has Scorpion syndrome nowadays.
I suggest you read what is written and stop filling in the blanks with fiction.
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Corwain
Gallente Down In Flames
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Posted - 2007.10.27 19:39:00 -
[33]
Originally by: Phaedruss
Originally by: Corwain
Originally by: Phaedruss
The Pilgrim is still a good solo / small gang ship after the NOS nerf, but it now requires some good cap management and reconfiguration of low slots/rigs. You think Pilgrim pilots have it bad now? Wait for the sensor damp nerf...
I'm guessing you're suggesting I fit Cap booster, scram, web ECM burst+2 damps on the Pilgrim and a 1600mm plate+hardeners and maybe a small rep
It works until you get some ****ed off heavy drones auto aggroed to you or you miss a jam (which happens much more often than you'd think)
You're rolling the dice with that deal, not to mention with the increased cap needs you're gonna be chewing through even more cap with that ECM burst, meaning your tiny cargo most likely won't last even 1 fight with cap booster charges. It's just not an option.
As for the Pilgrim being a good gang ship--I seriously want what you're smoking. Your average gang could make the Pilgrim a tertiary target and you'd die before the primary (not to metion stop EWarring to run your tank).
A Pilgrim in gangs has Scorpion syndrome nowadays.
I suggest you read what is written and stop filling in the blanks with fiction.
Then I fail to see how a sensor damp nerf would affect Pilgrims. I still contest however that a Pilgrim is a good gang ship. It has poor damage, and no cap to run its tank while neuting. With the necessity to fit a cap booster its mids are now lacking. --
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Crash Sagramo
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Posted - 2007.10.28 21:00:00 -
[34]
Here is my 5 cents All amars energy ships i.e. curse, pilgrim, sentinel needs bonus to energy neuts capacitor usage. Or simply change this useless nosfs. I want old nosfs back )
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Bilaz
Minmatar Legion of xXDEATHXx
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Posted - 2007.10.28 22:15:00 -
[35]
I think devs should give med nosfs and neuts a falloff, so pilgrim could kill cap from 20km but like twice as bad as from 12. so pilot could choose is it worth making this fight close and fast or long but somehow more safe. I dont see med neuts and nosfs much used around anymore so this could help to change it. and on curse i dont think 10+ km of reduced nosfing would matter much... Well maybe this option is too minmatarish for eve-online  |

Corwain
Gallente Down In Flames
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Posted - 2007.10.29 03:13:00 -
[36]
What needs to happen is for the pilgrim to get an extra mid to fit its new cap booster into, and perhaps a role bonus to neut cap use.
Its problem right now is that it doesn't have the cap to neut and tank at the same time.
Secondary problems are that its cargo bay (where the cap booster charges should go) is tiny. --
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Aaron Mirrorsaver
R.E.C.O.N.
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Posted - 2007.10.29 06:44:00 -
[37]
Feng, please the td bonus is good.
Other wise I couldnt solo turret ships, or kill that blasterthron I killed, I'd be in seconds once he opened up, as I was at half armor before turning on td's... just in those few seconds of click to activate the td.
R.E.C.O.N. is recruiting
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.29 11:06:00 -
[38]
Originally by: Aaron Mirrorsaver Feng, please the td bonus is good.
Other wise I couldnt solo turret ships, or kill that blasterthron I killed, I'd be in seconds once he opened up, as I was at half armor before turning on td's... just in those few seconds of click to activate the td.
Sarcasm =p
I don't really think Tracking Disruptors are all that overpowered. On the arbitrator / pilgrim / curse, they function very effectively; but.. isn't that what they are meant to do? Hence the bonus?
The pilgrim is a solo ship. This is confirmed. Damps are getting nerfed (some pilgrim pilots used them, odd...); and Tracking Disruptors are getting nerfed. Nos has already been nerfed.
The 3 modules which allowed the pilgrim to solo effectively, are all getting nerfed.
Exactly what are we supposed to do?
Hello, Dev's? helloooooo
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Corwain
Gallente Down In Flames
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Posted - 2007.10.29 13:56:00 -
[39]
I'd really like to see a Devs input on the whole Pilgrim situation. Especially one that has actually flown one on TQ. --
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.29 14:43:00 -
[40]
Originally by: Corwain I'd really like to see a Devs input on the whole Pilgrim situation. Especially one that has actually flown one on TQ.
you and I both. All I would like to know from him/her; is if the Pilgrim is performing as intended, if its broke, if its getting looked at, something, anything; and I'm sure all of the Pilgrim pilots would be grateful.
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Corwain
Gallente Down In Flames
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Posted - 2007.10.29 16:33:00 -
[41]
Failing that I'd like a post from someone who actually is able to get the Pilgrim to work nowadays, and a description of what they've actually been able to kill with it and how.
As it is any pilot with half a brain and an injector fitted can kill a Pilgrim due to the long neut cycle time, tiny Pilly cargo for its cap charges, and the HP advantage most ships hold over the Pilly. --
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Grim86StonE
Amarr The Black Sea Pirates
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Posted - 2007.10.29 18:47:00 -
[42]
Meh....I hate to bring this to you...but you guys are just wasting your time...Dev's and CCP don't give a rat's a-hole about Amarr pilots and their ships. We always get nerfed. We almost have no solo pvp ship that is competitive with it's counterparts from the other races. We have no respectable battleship:our damage dealer is paper-thin, the Apoc is a sitting hunk of metal incapable of doing any damage and the abadon....come on...if you can finish the fight in 60 seconds you're ok...if not...you're spacedust. Assault frigates are the absolute worst in the game...ffs...Retribution has 1 mid slot...thx ccp...Vengeance doesn't do any damage with it's "mighty" rockets.... Only one inty is actually useable. Recons are crap...nos-nerf took care of that, upcoming nerfs to ecm, sensor damps and tracking disrupts will render this ship even more useless than it's t1 counterpart...thanks CCP....
You thought it was over? Think again... Because in less than a month we will feast our eyes on the new most useless t2 ship in the Amarr arsenal: The Paladin. Stasis webifier, tracking and Repair amount bonus. What in good God's name are you doing there CCP?!
I want to fly only Amarr ships because I love the way their ships look and because Amarr is my race. Because of your idiocy and your lack of care for Amarr you are takeing all this joy away from me (along with my money) and you leave me and many others like me with no options besides:
a) quiting the game
b) get pawned each time I go to pvp
c) train another race
Lovely CCP...thx alot.
PS: sorry for deviateing from the main subject, but each time a new expansion comes out, Amarr get the shaft once more. I am sick and tirred of this.
/Signed |

Corwain
Gallente Down In Flames
|
Posted - 2007.10.29 20:08:00 -
[43]
Amarr do get shafted quite a bit, but I'm much more concerned with the Pilgrim than anything else. See, the Pilgrim is the ship that got me into PvP in the first place. Watched "Behind Enemy Lines" by Ginaz when I was a wee noob with 2 months under my belt. At the time I was doing hauling and mining for a living, this video changed my EVE career.
I just loved the idea of stalking your prey unseen, and just decloaking right next to them and attacking. Nowadays instead of needing a new pair of shorts your enemy needs a new rib from laughing so hard.
I got into PvP, learned the ropes with the Arbitrator and graduated to the Pilgrim. I fly other races (notably Gallente, a bit of Caldari, just now getting into Minnie) but I always came back to the Pilgrim. While I can fly many ships the Pilgrim was my first love and it tears me up to see her reduced to a pile of scrap. If no change is made I predict we'll see prices of 30mil apiece in the next year, which will be amazing for a T2 cruiser. --
|

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.29 21:53:00 -
[44]
Originally by: Corwain Amarr do get shafted quite a bit, but I'm much more concerned with the Pilgrim than anything else. See, the Pilgrim is the ship that got me into PvP in the first place. Watched "Behind Enemy Lines" by Ginaz when I was a wee noob with 2 months under my belt. At the time I was doing hauling and mining for a living, this video changed my EVE career.
I just loved the idea of stalking your prey unseen, and just decloaking right next to them and attacking. Nowadays instead of needing a new pair of shorts your enemy needs a new rib from laughing so hard.
I got into PvP, learned the ropes with the Arbitrator and graduated to the Pilgrim. I fly other races (notably Gallente, a bit of Caldari, just now getting into Minnie) but I always came back to the Pilgrim. While I can fly many ships the Pilgrim was my first love and it tears me up to see her reduced to a pile of scrap. If no change is made I predict we'll see prices of 30mil apiece in the next year, which will be amazing for a T2 cruiser.
this is exactly how i started with the pilgrim as well. and here we are, 20M sp later, in skills i tailored to the pilgrim, only for this ship to be shafted into neuterless.
not too mention, it'll be tough to kill even turret based ships with the upcoming nerf to tracking disruptors (and I use the term, "tough to kill," loosely, because if people know wtf they are doing, you can get around them w/o using ANY modules.)
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Orar Ironfist
Incarnation of Evil Nocturnal Legion
|
Posted - 2007.10.29 23:07:00 -
[45]
Edited by: Orar Ironfist on 29/10/2007 23:07:24
Originally by: Grim86StonE Meh....I hate to bring this to you...but you guys are just wasting your time...Dev's and CCP don't give a rat's a-hole about Amarr pilots and their ships. We always get nerfed. We almost have no solo pvp ship that is competitive with it's counterparts from the other races. We have no respectable battleship:our damage dealer is paper-thin, the Apoc is a sitting hunk of metal incapable of doing any damage and the abadon....come on...if you can finish the fight in 60 seconds you're ok...if not...you're spacedust. Assault frigates are the absolute worst in the game...ffs...Retribution has 1 mid slot...thx ccp...Vengeance doesn't do any damage with it's "mighty" rockets.... Only one inty is actually useable. Recons are crap...nos-nerf took care of that, upcoming nerfs to ecm, sensor damps and tracking disrupts will render this ship even more useless than it's t1 counterpart...thanks CCP....
You thought it was over? Think again... Because in less than a month we will feast our eyes on the new most useless t2 ship in the Amarr arsenal: The Paladin. Stasis webifier, tracking and Repair amount bonus. What in good God's name are you doing there CCP?!
I want to fly only Amarr ships because I love the way their ships look and because Amarr is my race. Because of your idiocy and your lack of care for Amarr you are takeing all this joy away from me (along with my money) and you leave me and many others like me with no options besides:
a) quiting the game
b) get pawned each time I go to pvp
c) train another race
Lovely CCP...thx alot.
PS: sorry for deviateing from the main subject, but each time a new expansion comes out, Amarr get the shaft once more. I am sick and tirred of this.
/Signed
Srry to be off topic again but i know nothing about pilgrim flying so i didnt see a point in sayin anything about that.
The above statement(the qoute) I agree with all except the abaddon and the paladin. The abaddon with awesome skills plus rigs and you have amazing versatility(cause you can fit anything) And the paladin you cant complain about because they stated they wanted the marauders to be MISSION ships not based around pvp, thus the web bonus for taking down the frigs in lvl4/5 missions also a nice healthy bump to this page -=YYYAAAAARRRRRRR!!!!!=- Winning or Losing doesn't matter, as long as the fight itself was good.
|

Einar Lightfingers
Domini Umbrus VENOM Alliance
|
Posted - 2007.10.30 00:34:00 -
[46]
Edited by: Einar Lightfingers on 30/10/2007 00:35:36 Well, after losing yet another 160 mil+ pilgrim due to not enough cap (ganked a farming raven, then got set upon by his buddies... could have tanked them if I had the cap) to sustain the tank, I'm shelving my pilgrims until they get addressed. I'm not willing to throw hundreds of millions in faction/deadspace modules on a ship that has the ability to sustain a tank the way a piece of paper has the ability to sustain it's form if thrown into a bowl of water.
I love the ship, and the idea behind it. The fact that the WHOLE idea of the ship got nerfed into oblivion, thus ending any real reason to fly it, leaves me dejected and disappointed. 3 days before the nos nerf, I finished training for the pilgrim/curse combo. I was ****ed to say the least lol.
My kill/death ratio with the pilgrim is about 3/1 - 3.2/1. That's against real targets who have fought back, AND with a small (2-4 tops) recon gang behind me. Pitiful, I know. My curse has a 13.3/1 k/d. Majority of my kills with the curse have been solo, although I'm starting to gain kills with my small gangs. I've also since switched from using cap boosters to other methods of keeping my cap, since I'm operating behind enemy lines.
Here's to hoping we get a atleast a LITTLE love...  _______________________ CEO of Domini Umbrus
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Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.30 00:37:00 -
[47]
i hear that =(
well, maybe tomorrow a dev or someone from ccp will speak up about the issues that the pilgrim has.
probably not though, i will be surprised if someone does though, heh.
|

Crane Marshal
|
Posted - 2007.10.30 06:13:00 -
[48]
Originally by: Orar Ironfist
The above statement(the qoute) I agree with all except the abaddon and the paladin. The abaddon with awesome skills plus rigs and you have amazing versatility(cause you can fit anything) And the paladin you cant complain about because they stated they wanted the marauders to be MISSION ships not based around pvp, thus the web bonus for taking down the frigs in lvl4/5 missions also a nice healthy bump to this page
Sorry but if you fit CCC rigs on an Abadon you can't fit a full rack of guns and a decent tank. You have to fit powergrid rigs due to the PG issues that ship has (like most amarr ships).
And Feng, you can be sure that at least one Dev saw this post but like I said they don't care. Still I will be bumping this thread daily because I am curious as to when will a Dev actually post something worth mentioning.
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Stellar Vix
State War Academy
|
Posted - 2007.10.30 06:26:00 -
[49]
I hope you do realize there are cruiser sized Ewar specific ships on the database still unused currently labeled escort cruisers, similar to how the frigates that turned into the EWS used to be the patrol frigate.
These ships will likely see sisi the next time its time to add more ships in.
So the relation these ships are supposed to be the baby cousins of the force recon is a bad analogy, and they dont seem to get any cloaking bonuses either for movement or just plain use of. the only baby bro the recons have are the stealth bombersish and covert opsish traits.
Other than that i do agree the pilgrim and curse needs another look into making them dangerous vampires.
SWA PVP |

BugxEarl
Amarr Division 9 Golden Leaves Izanagi Alliance
|
Posted - 2007.10.30 11:19:00 -
[50]
My current fit of Curse can pwn a vaga 1v1 as well as just about any other HAC/Recon (including Rapiers) so I'm not too keen on 'buffing' them. If anything, Curse and Pilgrim needs more cargo space.
As for pilgrim...well, RIP Pilgrim.
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Grytok
KL0NKRIEGER
|
Posted - 2007.10.30 12:09:00 -
[51]
I think the Curse and the Pilgrim need the ability to run at least two Neuts indefinately without using a CapBooster, as this is their intended role: CAP WARFARE!
So if we give those ships maybe a little increased capacitor or reduced recharge time it would help alot.
If I go through the numbers, it would be fine by giving them a 20% better recharge time, which is practically a built in CapRecharger II.
CapBoosters just don't cut it for those ships, as the cargo is too small, and even with 300m¦ more cargo, you'll not be able to engage in more then 2 fights, without having to get some new charges somewhere. .
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Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.30 12:25:00 -
[52]
I wonder when we'll get input from someone that works for ccp
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Chromakey Dreamcoat
Caldari Model Of Aggression
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Posted - 2007.10.30 13:06:00 -
[53]
Edited by: Chromakey Dreamcoat on 30/10/2007 13:06:56 TBH I don't think many people use the pilgrim so it really doesn't get the attention it deserves. The game is heading in gank/tank direction and EWAR mods seem to be a mistake. Once tracking disruptors and remote sensor dampeners are "fixed" these ships (curse,pilgrim) will be almost defenseless in most cases and not worth training for.
My pilgrim is out of cap again. 
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Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.30 15:16:00 -
[54]
http://oldforums.eveonline.com/?a=topic&threadID=625436
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Grim86StonE
Amarr The Black Sea Pirates
|
Posted - 2007.10.30 21:35:00 -
[55]
Daily bump
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Corwain
Gallente Down In Flames
|
Posted - 2007.10.31 13:10:00 -
[56]
It's funny, we haven't even gotten much negative feedback in this thread. I remember when the Nos nerf went into effect and people would post stuff like "Fill the lows with CPRs and put CCC rigs on it, it is still good!"
Guess those people actually fought someone with it and died.
I'd really like some Dev response on this issue! --
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Gorakh
S.T.A.L.K.E.R.
|
Posted - 2007.10.31 21:52:00 -
[57]
It is difficult to add anything else to this topic but I feel like I just need to add my own point of view. Pilgrim was heavily (and quitely) nerfed in the process of all changes. Nos nerfs, cloack nerfs, ecm nerfs and now even some drone nerfs.
Throwing 100pg at pilgrim and nerfing noses is a huge loss to every Pilgrim ship. I understand that before nos nerfs maybe that ship was slightly overpowered but I would argue it was nerfed way to much. Esentially pilgrim lost one medium slot for cap booster and as many pointed out its very very difficult to manage that cap with such small cargo. So first of all if we are gonna to keep anything close to old setup this ship needs additional medium slot.
Many people talked about increasing cargo on pilgim so it could hold more cap boosters. I think it is interesting idea although I would like to present also a different one which may also add some balance. Pilgrim is a drone boat and basically 100% DPS comes from his drones. It is quite strange that it's drone bay has only 75m3. It may be a problem before introducing a bandwith but I guess it won't be a problemy anymore to add that additional drone bay cargo. People are being crazy about the fact that (half as cheap) Myrmidon got nerfed drone bay. Pilgrim in fact does literally zero damage ones the drones are knocked out. While we are introducing new drone interface maybe its a good idea to add (I would even say double) drones bay in Pilgrim? It would give this ship some redunancy with weapon and it makes perfect sense when you think drones is it's only weapon. Its a drone boat but unlike dominix or ishtar doesn't have any space for drones replacements.
Last but not the least is it true that scooping and redeploying drones won't regenerate shields anymore? I hope it is not true because in the light of what I wrote above such ship as pilgrim will be a joke and it means pilgrim can't be used anymore for fighting anything except ships up to cruiser t1.
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Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.31 21:58:00 -
[58]
it is true :\
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Gorakh
S.T.A.L.K.E.R.
|
Posted - 2007.11.01 01:52:00 -
[59]
I can't even say how sad it makes me. I can't imagine how possibly you can fly a ship which: 1. All its DPS comes from drones 2. Don't have any replacement drones in cargo drones 3. Can't protect its drones by scooping and releasing them.
Seems that Pilgrim is the worst recon ever. How it can be balanced game for drone boats? It would only make sense if CCP would add a possibility to target weapons systems of missile and turrets ships as well. Otherwise it is a very unfair move or to be complete honest - insane.
Well in that case bye-bye Pilgrim. Seems its time to skill for Vaga.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.11.01 02:24:00 -
[60]
My idea:
required change to the whole force recon class as there just aren't enough bonuses to flip around to do it. Also for curse to use 5 light drones and HAM's for damage to distinguish it from the Carthum designed Pilgrim. == Force Recon Ship adjustment. 80% less fuel for cyno creation and vastly reduced duration your ship is stuck in space.
Role Bonus Change: 80% reduction in Liq Ozone for Cyno Field Generation and Duration. -99% reduction in Cloaking Device CPU use per level.
Replacement for Cloaking bonus: Arazu: 10% medium hybrid turret falloff per level of Recon ships Rapier: 5% medium projectile turret damage per level of Recon ships Falcon: (3 turrets: 10% optimal range for med hyb turrets) (3 launchers: 10% missile flight time) *Falcon should either have 3 turrets or 3 launchers with appropriate bonuses applied. Turrets would give it some direct fire at range and distinguish it from the launcher happy Rook. Pilgrim: Cruiser Bonus: 5% bonus to TD effectiveness and 10% reduction in Energy Neutralizer capacitor use (50% less cap for energy neutralizers) Force Recon Bonus: 40% Nos/Neut Range and 10% Drone HP/Damage per level.
Pilgrim now has nos/neut range matching Rapier extended web range, Arazu extended warp scram/dis range, and Falcon ECM range bonus. 2 hvy drones or 5 medium drones with hp/damage bonus is consistent with the damage other force recons can muster.
================ Curse is a Khanid ship possessing limited bonuses given it's creator Khanid Innovations, which is know for: Missiles/Electronics: curse has launcher hardpoints but no reason to use them due to drones. Close Range Combat Philosophy: can maintain 30km range with nos/neut and drones. Distain for Turrets: yes, it only has 2 turret hardpoints. Advanced or State of the Art Armor Alloys: yes
Curse = Khanid, but: -possesses drone, a carry over from arbitrator -has 4 missile slots, rarely used with no bonus to them. -must fit medium cap booster due to cap issues caused by nos change and reliance on neutralizers to disable the enemy. Especially important for MWD use. -4 low slots makes for an extremely fragile armor tank; worse than pilgrim.
CURSE: Khanid Now mid swapped for low slot. Less Drone Space. 5H: 4L/2T 5M 5L 50m Drone Bay 25Mb/s Bandwidth *Main Damage is Heavy Assault Missiles* Cruiser Bonuses: 5% bonus to TD effectiveness per level 10% Energy Neutralizer Capacitor need per level (50% less cap needed for Neuts) Recon Ships Bonuses: 40% Nos/Neut Range per level 10% HAM velocity per level
The neutralizers require less capacitor eliminating the manditory cap inject just for nos/neut operation, but make the HAM's the primary damage dealer instead of the drones -distinguishes it from the pilgrim's damage dealing drones. Slight PG/CPU adjust may be needed to accommodate to fit 2 nos/neut and 3-4 HAM II's, 10mn mwd and at least 1 medium armor rep.
With Curse and Pilgrim requiring 50% less cap use for their neutralizers, the neutralizer becomes the weapon but doesn't kill their own cap to use. Pilgrim and Curse stay as ranged ships, but their main method of damage keeps them from being identical ships.
but that was just my 2 cents... flame away
THUKKER -Be Paranoid
Skeet Skeet L33t |

Uchuu
Prophets Of a Damned Universe
|
Posted - 2007.11.01 04:28:00 -
[61]
So, who wants to start a betting game that the devs will not change a single thing about the pilgrim for a very long time 
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Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.11.01 04:56:00 -
[62]
Originally by: Corwain I've also used 2 neuts and a nos. (..) In addition it needs its cap recharge rate to the point that it can permarun 2 neuts, (..)
Failed. You did notice a Neut destroys 2.5 times the amount of cap compared to a Nos, did you? So you want to permarun the equivalent of 5 Nos? Give me a break. Ever tried 1 Neut and 2 Nos?
As for a small, workable and easy fix, how about giving the Pilgrim the Nos+Neut range bonus instead of the transfer amount bonus? It would be weaker than the Curse (After all it's not a Combat Recon.), but it wouldn't be harder to use. Bringing those Neuts and Nos to bear would be a lot easier, which I think is more important. All that enhanced Nos/Neut power doesn't serve you well if you go pop.
_________________________________ - Balance is power, guard it well - |

Almarez
Setenta Corp Combined Planetary Union
|
Posted - 2007.11.01 05:07:00 -
[63]
Originally by: Feng Schui So when is the pilgrim getting a reduction in capacitor use for energy emission systems?
Or when is the pilgrim going to get an additional 200-300 m3 cargo space so we can run our energy neutralizers?
And when are we going to get an additional 50-150PG? AND an extra mid slot?
Or how about range? Any word on this?
Seriously, with the amount of training that people have done to get into this ship (and to some extent, the curse), its pretty damn ridiculous that we're no long able to be out in enemy territory for a sustained amount of time harassing their members.
But yet, the kid brother to the pilgrim, the Sentinel, gets these bonuses? Seriously, wtf.
When the Pilgrim becomes a Caldari ship.
News flash: Alliance losing members at an astounding rate but it's okay cause I just saved a bunch of money on car insurance by switching to Geiko.
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John Quicksilver
Caldari The Caldari Confederation
|
Posted - 2007.11.01 09:42:00 -
[64]
Nothing wrong with pilgrim except for the slight possibility of not enough cargo space but thats minor.
covert cloak allows you to choose your battles, choose them more wisely next time imo.
Also fit 1 neut 2 nos
Also bring TDs to a turret ship fight
Also 150 m3 drone bay incoming is 15 medium drones, bring ecm drones to escape a fight if u suddenly decide you're in over your head.
Also dual rep tank the pilgrim since u have loads of cap with 2 nos and a med injector
No MWD either, thats dead pilgrim,
Armor rep amount rigs aswell
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.11.01 10:43:00 -
[65]
Originally by: John Quicksilver
Also fit 1 neut 2 nos
you don't know how nos works, do you?
Quote:
Also bring TDs to a turret ship fight
next patch, tracking disruptors are even more crappy than they are now. and there are ways to avoid the penalty from tracking disruptors.
Quote:
Also 150 m3 drone bay incoming is 15 medium drones, bring ecm drones to escape a fight if u suddenly decide you're in over your head.
your drones don't auto-recharge shields, meaning the rest of that 150m3 drone bay will be needed for backup damage drones.
Quote:
Also dual rep tank the pilgrim since u have loads of cap with 2 nos and a med injector
again, you have no idea how nos or neuts work, eh? Hell, even with 1 injector, and 1 armor rep, i still need a powergrid rig (and yes, I have eng 5)
Quote:
No MWD either, thats dead pilgrim
get out of low sec and go to 0.0 without a microwarpdrive.
Quote:
Armor rep amount rigs aswell
Guess what? I do use an armor rep rig, I also use all but 1 of my hardwiring slots for 5% armor-type bonuses (the other 1 is a 5% cap reduction bonus for neuts).
all in all, that was a very uninformed post. try again.
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Corwain
Gallente Down In Flames
|
Posted - 2007.11.01 22:29:00 -
[66]
Nothing wrong with pilgrim except for the slight possibility of not enough cargo space but thats minor.
Have you ever FLOWN a Pilgrim since the Nos nerf? Secondly the cargo space ISN'T minor, it's freaking HUGE. I can only fight in a minimal DPS ship for like 2-4mins before cap charges run out. If I'm having to run any reppers though your cap will bottom out before your charges do. EWar+tank deactivates, you die in 15-30secs.
covert cloak allows you to choose your battles, choose them more wisely next time imo.
OK, I guess next time instead of engaging that frigate that MWDs out of web range before I can target him due to locking delay of the decloak, or engaging that turreted HAC or BC I'll engage that T1 cruiser that I could beat...with a T1 frigate! Right!
Also fit 1 neut 2 nos
Fitting ANY nos right now is a waste of time. Your neuts will be pushing their cap below yours, which means the nos will do NOTHING.
Also bring TDs to a turret ship fight
And what exactly do you THINK we've been fitting? Dur.
Also 150 m3 drone bay incoming is 15 medium drones, bring ecm drones to escape a fight if u suddenly decide you're in over your head.
Firstly you're gonna need replacement drones as some ships can nearly 1-volley your medium drones and you can't scoop->deploy after the next patch. Secondly ECM drones are rolling the dice, using them certainly won't fix the multitude of problems with the Pilgrim.
Also dual rep tank the pilgrim since u have loads of cap with 2 nos and a med injector
So when my nos are returning no cap since my cap will be either the same (0) or higher than the target ship (for the first 30-60secs of the battle) and my injector is furiously trying to keep my neut running...where is the cap coming from to run my TWO reppers?
OK, all sarcasm aside, it doesn't work. The nos don't give you any cap. With only 1 neut your cap will be less strained, but you'll be doing very minimal cap damage to your target ship, so they'll just sit there and tank you until you run out of cap charges first.
No MWD either, thats dead pilgrim,
Again, HAVE YOU EVER FLOWN A PILGRIM? A MWD will help you get in quick and get away quick, but your approach will always be cloaked, so you're running at basespeed. In any decent scrap you'll be webbed so you won't be able to MWD away. Turning on the MWD makes your sig go THROUGH THE ROOF completely nullifying any theoretical advantage your TDs are giving you.
Only reason fitting a MWD to a Pilgrim is to avoid gatecamps that try to decloak you with inties. MWD->cloak and there's minimal chance they'll get you.
Armor rep amount rigs aswell
OK, now I'm SURE you're trolling. Armor rigs make you go slower, and you already go ~200m/s cloaked, which you'll be 90% of the time. With armor rigs you're gonna be somewhere around 160-170m/s prolly. HELL NO!
--
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Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.11.01 23:06:00 -
[67]
Listen to Corwain, he knows what hes talking about.
C.
Piratise Low Sec! or Eve on Hard Mode (idea) |

Grim86StonE
Amarr The Black Sea Pirates
|
Posted - 2007.11.02 11:15:00 -
[68]
Daily bump to boost one of the few ships amarr can actually use for solo pvp....
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Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.11.02 11:31:00 -
[69]
The falcons got some 'oompfage' on sisi...perhaps the pilgrim is next! 
C.
Piratise Low Sec! or Eve on Hard Mode (idea) |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.11.02 12:24:00 -
[70]
well, after some fights on sisi, i think i'm going to give up on it.
1) Nos and Neutralizers are not effective for various reasons
2) Tracking disruptors are no longer effective
3) **** poor tanking abilities
4) **** poor DPS
5) Can no longer scoop / redeploy drones to recharge their shields, makes it alot easier to kill off drones.
|

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.11.02 20:19:00 -
[71]
sweet, just lost another pilgrim!
yea.. I think I might just train another race, which is a shame, considering I spent the last year training for the Pilgrim 
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.03 03:24:00 -
[72]
I would like the dev's to tell the pilgrim community exactly how the hell we are supposed to equip our ships, because everything i try, is useless.
or.. are we supposed to be some kind of ewar / logistics ship?
|

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.11.03 04:11:00 -
[73]
Originally by: Feng Schui I would like the dev's to tell the pilgrim community exactly how the hell we are supposed to equip our ships, because everything i try, is useless.
or.. are we supposed to be some kind of ewar / logistics ship?
#2.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Seredith
GoonFleet GoonSwarm
|
Posted - 2007.11.03 22:37:00 -
[74]
so when is this drive-by nerf sh!t going to stop bending the pilgrim over and corn holing it six ways from sunday? nothing specifically useful for the pilgrim has escaped a nerf meant to fix 'the rest of the game' and now it's a flying scrap heap waiting to claim insurance, incapable of performing in any way to make itself valued.
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achoura
|
Posted - 2007.11.04 12:09:00 -
[75]
This thread is a decent read on the Pilgrim, eve if the op did put it in the wrong section 
|

Aaron Mirrorsaver
R.E.C.O.N. Black-Out
|
Posted - 2007.11.05 02:03:00 -
[76]
do you know, also that the falcon has been buffed to receive 20% bonus to ecm strength per level, up from 10%
:)
die pilgrim!
R.E.C.O.N. is recruiting
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Adam Weishaupt
Minmatar Pyrrhus Sicarii The Church.
|
Posted - 2007.11.05 06:22:00 -
[77]
I don't fly the Pilgrim, but I do fly both force and combat recons (Minmatar), and I certainly can't do it all. I can usually do two of the following very well in a Rapier:
1) Tackle 2) Damage 3) Tank
I can also probe, just not terribly well.
If I want to be a good tackler, I need at least one sensor booster, one good web, and one good warp disruptor. If I want to be survivable at all, I need to fit a MWD in addition to that, and ideally I have two webs anyway. So much for tanking - as if I had the capacitor for it to begin with.
I will agree that it seems like the Pilgrim's primary role is getting nerfed pretty hard here. It's a strange ship, with several complimentary bonuses, and each of them has been hit in turn. I don't like the scripts either, frankly, but I understand how they might be 'big picture' necessary to really develop the various roles of each ship. If you give the Pilgrim the Curse's range bonus, then what's the point of the Curse? That whole 'cloaking while warping' thing is a big bonus to give any ship.
If you ask me, the ship is in an impossible situation. The change should be Amarr-recon wide, and reinstate the original NOS characteristics. I'm not sure if that's possible, but it's what I'd do. It's not a big boost, but it would help solve the cap problem, and NOS use less PG than neut, right? So problem solved on both sides. Weak damage is then the price you pay for being the uber cap-killer.
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Corwain
Gallente Down In Flames
|
Posted - 2007.11.07 15:29:00 -
[78]
The Pilgrim will never damage well, we want the Pilgrim to tank well and tackle/ewar well which the Rapier can do with a speedtank and damps+webscram.
Right now the pilgrim can drain someone for 60secs, then cap out and die. It can't tank, yet it is required to operate withing 10km for med nos/neuts 5km if you fit small. WTF. --
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.17 00:54:00 -
[79]
bump
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Y'tain May
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Posted - 2007.11.18 20:59:00 -
[80]
bump, come on Devs make my Pilgrim run well, when NOS was king I was training for Amarr Recons, now your going to make me train for 90 days to fly a Huginn well and by that time you will probably nerf it too.
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Sofring Eternus
Amarr
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Posted - 2007.11.18 23:15:00 -
[81]
Edited by: Sofring Eternus on 18/11/2007 23:21:08 I was wondering if they could swap out one of the 3 shared bonuses for the Amarr Recons for something that takes NOS back to its original strength.
I was thinking replace the Tracking Disrupter, Neut Range, or Neut strength bonus with a bonus that gives 20% per level or 96-100% bonus to NOS always siphoning full amount from target regardless of target cap strength.(similar to a role bonus or the covops cloak bonus)
Also, that 5% tracking disrupter per level really needs to be brought up to 20% per level to match the other races EWAR platforms.(assuming the trinity scripts nerf them as much as expected) --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Sofring Eternus
Amarr
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Posted - 2007.11.19 17:44:00 -
[82]
Also, what if they inverted the Recon Ship bonuses, so that both the Curse & Pilgrim got the 40% range per level, and only the curse got the 20% strength per level.
Almost makes sense that the non cloaking version would have the "stronger" EWAR bonus, and the stealthy version would have the more utility / range focused.
I'm still training up for the Amarr Covops frigates, so would like to get input from the people who actually fly these. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Stakhanov
The Good Fellas
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Posted - 2007.11.19 17:58:00 -
[83]
Something that would be good for amarr secondary ewar in general (nos on ewar ships) is to multiply the max % of your own cap required to keep nossing a target. For example , a sentinel could nos a ship at 30% cap up to 60% of its own cap , and a pilgrim / curse up to 90%. Neutralizers would still be needed to keep the target at 0 cap , but things would be much easier to manage , and nos would remain useful.
I'm not going to touch the primary ewar issues. Scripts are probably the worst "balancing" feature added so far.
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Zakarazor
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Posted - 2007.12.07 19:49:00 -
[84]
how about we give the pilgrim and the curse back the old nos? give them a bonus so when you got recon 5 a nos work the same as the old nos...that would fix them without overpowering nos again...
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