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Thread Statistics | Show CCP posts - 5 post(s) |
Ris Dnalor
Black Rebel Rifter Club
170
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Posted - 2012.01.26 03:37:00 -
[1] - Quote
I can only guess that CCP is "simplifying" things in order to attract more folks.
The only problem is they grew every year for 6 years, until they stopped giving us stuff for FIS.
Simplifying stuff makes the game worse, not better.
Just keep doing what you did with the last patch, and you'll see the subscriber base grow.
I can see this going bad places....
life-bars instead of hull/armor/shields... that'd be simpler too....
When you mine asteroids, instead of ore going into your hull, isk drops into your wallet.... that's ****-tons simpler...
Fitting ships is too hard, so get rid of all modules and have each ship hard-coded with turrets/launchers, ecm, and tanking abilities.
If you do that, then you can name ships properly
Caldari Long Range ECM battleship I Minmatar sacrificial tackling frigate II ORE Ice Mining Vessell II - Mackinaw Nomad -- Minmatar Freighter I
so much simpler. So much better. Right?
Just change the names back, kinda like the turret icons. like ya shoulda done with the fonts *grumble*
wrong answer is wrong.
it's not going to bring in paying customers. Unless this is all to prepare for the FREE TO PLAY CROWD, and if that's the case, then bravo, you've done exactly what you need to do. |
Doc Fury
Science and Trade Institute Caldari State
310
|
Posted - 2012.01.26 03:53:00 -
[2] - Quote
Ris Dnalor wrote:I can only guess that CCP is "simplifying" things in order to attract more folks.
That would be affirmative. The WOW-ification of EVE has been underway for a while. You can even buy Mounts, er ..I mean goggles and space pants in the NeX.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
799
|
Posted - 2012.01.26 03:54:00 -
[3] - Quote
...or then there is some noob renaming stuff who hasn't even played the game and thinks it is "hard".
Get |
Lovejoy II
Lovejoy's Operations
1
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Posted - 2012.01.26 03:58:00 -
[4] - Quote
Eve players have the strangest ideas about what complexity is. |
Ris Dnalor
Black Rebel Rifter Club
170
|
Posted - 2012.01.26 03:59:00 -
[5] - Quote
Lovejoy II wrote:Eve players have the strangest ideas about what complexity is.
pls elaborate.
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Nova Fox
Novafox Shipyards
2950
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Posted - 2012.01.26 04:00:00 -
[6] - Quote
Dumbing down eve requires removing water from the pool.
CCP has done no such thing in this manner.
They only changed the pool filters to get rid of some of the random stuff floating in the pool.
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Ris Dnalor
Black Rebel Rifter Club
171
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Posted - 2012.01.26 04:16:00 -
[7] - Quote
Nova Fox wrote:Dumbing down eve requires removing water from the pool.
CCP has done no such thing in this manner.
They only changed the pool filters to get rid of some of the random stuff floating in the pool.
that's just not true.
it's more challenging to swim thru that pool whilst dodging the random stuff, therefore removing some of the random stuff effectively dumbs down the process of swimming thru said pool.
try again.
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Ioci
Space Mermaids
60
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Posted - 2012.01.26 04:22:00 -
[8] - Quote
I would have figured it had something to do with it mucking up the code and the new names allowed them to edit quicker or something simple we knew nothing about...
Call me crazy, living and thinking in the real world |
DarkAegix
Acetech Systems
847
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Posted - 2012.01.26 04:24:00 -
[9] - Quote
OP is an idiot. Also, they should read up on this: http://en.wikipedia.org/wiki/Straw_man
I, too, could say that CCP are going to replace all offensive modules with a single 'Shooty Shooty' turret, and then claim that the above will happen because a few modules have been renamed.
However, I won't, because I have a functioning brain, whereas the OP is about as intelligent as a sack of potatoes. |
Ris Dnalor
Black Rebel Rifter Club
171
|
Posted - 2012.01.26 04:34:00 -
[10] - Quote
DarkAegix wrote:OP is an idiot. Also, they should read up on this: http://en.wikipedia.org/wiki/Straw_manI, too, could say that CCP are going to replace all offensive modules with a single 'Shooty Shooty' turret, and then claim that the above will happen because a few modules have been renamed. However, I won't, because I have a functioning brain, whereas the OP is about as intelligent as a sack of potatoes.
it's more than a few modules / ammo. there were more in the patchnotes that didn't get done in time for this release. Now, this may not counter your first argument, as you used the term "few modules" and that isn't very precise.
As far as your second argument, you must certainly be correct in your assumption that my intelligence is on par with a sack of potatoes, because I can't begin to find a valid argument against that. And since it couldn't possibly be due to the fact that you're attacking the person, instead of arguing against the idea, I must concede defeat. You, sir, are possessing of a mighty, mighty mind, against which, I clearly stand no chance.
http://www.eveonline.com/updates/patchnotes.asp
Quote:Weapons & Ammunition
The falloff and range bonuses of Null ammo has been increased from 1.25 to 1.4. In order to simplify the naming system in EVE, the following changes have been made to Weapons & Ammunition: All EM missiles will now have the name GÇÿMjolnirGÇÖ. All Thermal missiles will now have the name GÇÿInfernoGÇÖ. All Kinetic missiles will now have the name GÇÿTraumaGÇÖ. All Explosive missiles will now have the name GÇÿNovaGÇÖ. All scripts now carry the suffix GÇÿScriptGÇÖ after their name. This affects Focused Warp Disruption, Optimal Range Disruption, Tracking Speed Disruption, Scan Resolution, Targeting Range, Optimal Range and Tracking Speed. Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating will all have a new prefix based on the damage type. These new prefixes will simply be EM/Thermal/Kinetic/Explosive. Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating which allow for multiple resist types will now carry the prefix GÇÿAdaptiveGÇÖ. Modules and weapons for Capital, Battleships, Cruisers and Frigates will now show a size of XL, Large, Medium or Small for almost all items. Some exceptions will apply for named modules or X Large shield boosters for battleships. Unfortunately the list of all modules is much too large to fit into patch notes.
Quote:Boosters & Implants
Skill Hardwiring implants have been simplified. Each hardwiring will now show what it effects in the name. For example, Hardwiring - Eifyr and Co. 'Gunslinger' LX-0 will now become Hardwiring - 'Gunslinger' Large Projectile Turret LX-001.
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Ris Dnalor
Black Rebel Rifter Club
171
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Posted - 2012.01.26 04:53:00 -
[11] - Quote
Ris Dnalor wrote:DarkAegix wrote:OP is an idiot. Also, they should read up on this: http://en.wikipedia.org/wiki/Straw_manI, too, could say that CCP are going to replace all offensive modules with a single 'Shooty Shooty' turret, and then claim that the above will happen because a few modules have been renamed. However, I won't, because I have a functioning brain, whereas the OP is about as intelligent as a sack of potatoes. it's more than a few modules / ammo. there were more in the patchnotes that didn't get done in time for this release. ( why? well, that's simple -- typing is hard! ) Now, this may not counter your first argument, as you used the term "few modules" and that isn't very precise. As far as your second argument, you must certainly be correct in your assumption that my intelligence is on par with a sack of potatoes, (looks like a nice pub, doesn't it?) because I can't begin to find a valid argument against that. And since it couldn't possibly be due to the fact that you're attacking the person, instead of arguing against the idea, I must concede defeat. You, sir, are possessing of a mighty, mighty mind, against which, I clearly stand no chance. http://www.eveonline.com/updates/patchnotes.aspQuote:Weapons & Ammunition
The falloff and range bonuses of Null ammo has been increased from 1.25 to 1.4. In order to simplify the naming system in EVE, the following changes have been made to Weapons & Ammunition: All EM missiles will now have the name GÇÿMjolnirGÇÖ. All Thermal missiles will now have the name GÇÿInfernoGÇÖ. All Kinetic missiles will now have the name GÇÿTraumaGÇÖ. All Explosive missiles will now have the name GÇÿNovaGÇÖ. All scripts now carry the suffix GÇÿScriptGÇÖ after their name. This affects Focused Warp Disruption, Optimal Range Disruption, Tracking Speed Disruption, Scan Resolution, Targeting Range, Optimal Range and Tracking Speed. Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating will all have a new prefix based on the damage type. These new prefixes will simply be EM/Thermal/Kinetic/Explosive. Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating which allow for multiple resist types will now carry the prefix GÇÿAdaptiveGÇÖ. Modules and weapons for Capital, Battleships, Cruisers and Frigates will now show a size of XL, Large, Medium or Small for almost all items. Some exceptions will apply for named modules or X Large shield boosters for battleships. Unfortunately the list of all modules is much too large to fit into patch notes. Quote:Boosters & Implants
Skill Hardwiring implants have been simplified. Each hardwiring will now show what it effects in the name. For example, Hardwiring - Eifyr and Co. 'Gunslinger' LX-0 will now become Hardwiring - 'Gunslinger' Large Projectile Turret LX-001.
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Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
271
|
Posted - 2012.01.26 04:54:00 -
[12] - Quote
How dare they rename things in such a manner that I won't need to click about ten times to figure out the name of a specific module/implant that I'm looking for!
This is clearly terrible for the future of eve and means that the fundamentals of the sandbox will soon be ruined forever!
LET'S MAKE A FORUM THREAD ABOUT THIS! |
Taipion
Operations Control United Pod Service
27
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Posted - 2012.01.26 04:56:00 -
[13] - Quote
It does not take much, to make a mistake, but a whole lot to admit it.
I wonder if CCP has what it takes, this time. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
801
|
Posted - 2012.01.26 04:57:00 -
[14] - Quote
No... it just means that CCP is heading back to their normal behaviour again.
Get |
Selinate
603
|
Posted - 2012.01.26 05:01:00 -
[15] - Quote
People get a self-entitled feeling of a accomplishment when they're able to understand something that is overly-complicated, with parts and mechanisms that serve no purpose other than to confuse, annoy, or slow the user.
Basically you're bitching that they're removing the bits that had no purpose other than to stand in the way of playing the game. I'd say the subscriber base will go up as long as they keep doing this, as one of the main complaints about eve is navigating all the useless crap in the game.
Remember learning skills? Yeah, good riddance. |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
273
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Posted - 2012.01.26 05:01:00 -
[16] - Quote
Taipion wrote:It does not take much, to make a mistake, but a whole lot to admit it.
I wonder if CCP has what it takes, this time.
ADMIT IT, CCP.
WE'RE COUNTING ON YOU, IF YOU DON'T APOLOGIZE FOR THIS GRAVE INJUSTICE AGAINST OUR GAME I WILL UNSUB FOREVAR.
oh god lol |
Alara IonStorm
1487
|
Posted - 2012.01.26 05:02:00 -
[17] - Quote
Roosterton wrote: LET'S MAKE A FORUM THREAD ABOUT THIS!
No the five people who care won't be able to convince CCP like that.
THEY SHOULD MAKE FIFTEEN EACH AND EACH ONE AFTER THE OTHER NEEDS TO BE FARTHER AWAY FROM REALITY THEN THE LAST!
Missiles have been renamed EVE is Dead. |
Tarsus Zateki
GoonWaffe Goonswarm Federation
3
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Posted - 2012.01.26 05:03:00 -
[18] - Quote
Is there anything people won't ***** about? |
Alaric Faelen
Aquila Venatici Bringers of Death.
49
|
Posted - 2012.01.26 05:04:00 -
[19] - Quote
I can take or leave the overly complicated names. Pretty much everything in Eve comes with this little blue button or a right click and hit 'Show Info' and viola...no real confusion. Most people only memorize the meta 4 modules they use instead of T2. I don't actually care what the names are- it's just something to remember later, and again, comes with a Show Info option......
That said, having actual names for things is more interesting than the bland designations of RL military equipment. Because I have at my fingertips this god-like ability to open a box who's sole purpose is to explain in great detail everything relevant about any given item/ship/module in the game- I really didn't need the dumbing down of item names either.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
801
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Posted - 2012.01.26 05:05:00 -
[20] - Quote
Tarsus Zateki wrote:Is there anything people won't ***** about? Good things?
Get |
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Morganta
Peripheral Madness The Midget Mafia
901
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Posted - 2012.01.26 05:06:00 -
[21] - Quote
perhaps its an attempt to make pvp a little more accessible for those who are overwhelmed by the fantastic array of mods, fits, ships and ammo that pvp has to offer the bored young bear of modern society The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Kumq uat
Mercurialis Inc. RAZOR Alliance
91
|
Posted - 2012.01.26 05:30:00 -
[22] - Quote
If this is all you people have to whine about then Eve is going to be ok.
I am currently whining about AF's getting a MWD bonus instead of AB bonus. I mean seriously, what Einstein came up with that **** can of an idea? |
Samantha Utama
Science and Trade Institute Caldari State
41
|
Posted - 2012.01.26 05:33:00 -
[23] - Quote
Oh no! They've made it easier to quickly buy what you need.
Unsubscribe all my accounts! (except forum account)
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Ris Dnalor
Black Rebel Rifter Club
174
|
Posted - 2012.01.26 05:47:00 -
[24] - Quote
Selinate wrote:People get a self-entitled feeling of a accomplishment when they're able to understand something that is overly-complicated, with parts and mechanisms that serve no purpose other than to confuse, annoy, or slow the user.
Basically you're bitching that they're removing the bits that had no purpose other than to stand in the way of playing the game. I'd say the subscriber base will go up as long as they keep doing this, as one of the main complaints about eve is navigating all the useless crap in the game.
Remember learning skills? Yeah, good riddance.
You clearly should call the folks that make nail polish for women and explain to them they should simply call red, red, and dump all the other creative names they have for their polishes ;) |
Alara IonStorm
1489
|
Posted - 2012.01.26 05:55:00 -
[25] - Quote
Ris Dnalor wrote: You clearly should call the folks that make nail polish for women and explain to them they should simply call red, red, and dump all the other creative names they have for their polishes ;)
Why would she do that. Everyone knows those nail polishes are different shades of the same color.
Missiles only come in four shades, EM, Therm, Kin, Ex and luckily they have a Missile name for each.
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Lyrrashae
Crushed Ambitions Reckless Ambition
166
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Posted - 2012.01.26 06:16:00 -
[26] - Quote
DarkAegix wrote:OP is an idiot. Also, they should read up on this: http://en.wikipedia.org/wiki/Straw_manI, too, could say that CCP are going to replace all offensive modules with a single 'Shooty Shooty' turret, and then claim that the above will happen because a few modules have been renamed. However, I won't, because I have a functioning brain, whereas the OP is about as intelligent as a sack of potatoes.
Nice, subtle ad hominem, bru.
NO to Drake and Tier 2 Battlecruiser nerfs. NO to Alliances in Faction Warfare NO to "wormhole mass-stabilisers." **** NO to the cancers that are sov-nullsec Alliances metastasising throughout EVE! |
DarkAegix
Acetech Systems
850
|
Posted - 2012.01.26 07:25:00 -
[27] - Quote
Lyrrashae wrote:DarkAegix wrote:OP is an idiot. Also, they should read up on this: http://en.wikipedia.org/wiki/Straw_manI, too, could say that CCP are going to replace all offensive modules with a single 'Shooty Shooty' turret, and then claim that the above will happen because a few modules have been renamed. However, I won't, because I have a functioning brain, whereas the OP is about as intelligent as a sack of potatoes. Nice, subtle ad hominem, bru. If you look closely you'll see that most of my argumentative posts attack both the argument AND the poster. Two for the price of one. |
Alpheias
Euphoria Released 0ccupational Hazzard
426
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Posted - 2012.01.26 07:34:00 -
[28] - Quote
I don't mind the name changes per se, as long as CCP keeps to ammo type and hardwiring. But I do think the name for kinetic type missiles is just flat out silly.
Would make more sense to name it Sabot. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Valei Khurelem
227
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Posted - 2012.01.26 07:36:00 -
[29] - Quote
Samantha Utama wrote:Oh no! They've made it easier to quickly buy what you need. Unsubscribe all my accounts! (except forum account)
What's the reaction going to be if they let us sell multiple items at once you think? It's going to inflate the currency because people will now feel like selling all the loot they've stashed away for weeks? :D
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Nova Fox
Novafox Shipyards
2952
|
Posted - 2012.01.26 08:17:00 -
[30] - Quote
Sigh this isnt dumbing down,
Dumbing down would be having insurance replace ships entirely. Dumbing down would be having only one kind of ammo. Dumbing down eve would mean one kind of mineable asteriods.
Like i said no water from the pool as been removed. They took random crud out, but forgot to replace with newer awsome kool-aid flavor.
I am all for in favor of better module names but experimental and protoypes dont cut it for me.
However how in the hell does a digital booster rocket have anything to do with cold arc jet gas and yiiterbium -tungsten 8 hydrocarbon?
It would be like cold arc jet gas 1mn, vapor funnel jet 10mn, and plamsa ring jets 100mn
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Akrasjel Lanate
Naquatech Conglomerate
534
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Posted - 2012.01.26 08:45:00 -
[31] - Quote
Doc Fury wrote:Ris Dnalor wrote:I can only guess that CCP is "simplifying" things in order to attract more folks. That would be affirmative. The WOW-ification of EVE has been underway for a while. You can even buy Mounts, er ..I mean goggles and space pants in the NeX.
CCP trolled us with this some time ago...
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Tippia
Sunshine and Lollipops
4547
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Posted - 2012.01.26 08:51:00 -
[32] - Quote
Ris Dnalor wrote:I can only guess that CCP is "simplifying" things in order to attract more folks. If that's your only guess, you really should try harder.
New folks won't have any idea about what the names are regardless, so simplifying them won't attract anyone. Isn't it far more likely that they simplified the names toGǪ you knowGǪ simplify the names? It has a value in and of itself, after all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
EnslaverOfMinmatar
Viziam Amarr Empire
1
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Posted - 2012.01.26 09:08:00 -
[33] - Quote
Ris Dnalor wrote: Caldari Long Range ECM battleship I Minmatar sacrificial tackling frigate II ORE Ice Mining Vessell II - Mackinaw Nomad -- Minmatar Freighter I
Minmatar Tier 3 Tackling Battlecruiser Gallente Nanofiber Shield-Tanking Carrier I Amarr Navy Asteroid-Obliterating Battleship Guristas Reinforced Armor Battleship Chelm's Titan Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07 or uninstall and DIAF |
Vera Algaert
Republic University Minmatar Republic
5
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Posted - 2012.01.26 09:09:00 -
[34] - Quote
there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. |
Danfen Fenix
The Scope Gallente Federation
0
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Posted - 2012.01.26 09:23:00 -
[35] - Quote
As a new player (just gone 30 days) I have to say thank god Been loving the game so far, definatly something I'm sticking with, but my one gripe so far has been the fact that, with all of the named loot etc I get, the amount of times I have to go to show info to see exactly what said loot is, in quite annoying tbh (as a new player at least )
Sure its only a few extra clicks, and you can learn all the modules 'eventually', but at the beggining, multiplying those 'few extra clicks' even for around 20 items gained from one mission (to see if its worth selling or keeping) can be tedious, especially when I want to be getting back out in to space. Course, i could always let them build up, but thats just making a painful experience longer
*Edit, course, I also believe unique names are important to roleplay, but does it really affect the game that much to have a word or two in said name describing what said item is? If anything it makes more sense in a naming scheme way. |
Mr Epeen
It's All About Me
661
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Posted - 2012.01.26 09:42:00 -
[36] - Quote
The only thing that's dumb are the flaming pedants that want complexity for complexity's sake.
Mr Epeen Me too!-á I ate one sour, too! |
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CCP Lemur
174
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Posted - 2012.01.26 09:59:00 -
[37] - Quote
Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't.
This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
QA Guy | Special Ops Picture up to your IMGination. |
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Vera Algaert
Republic University Minmatar Republic
5
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Posted - 2012.01.26 10:02:00 -
[38] - Quote
CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone. now please resolve the "prototype" issue
("prototype" indicates meta3 for projectiles but meta4 for hybrids and propulsion mods) |
March rabbit
Ganse Shadow of xXDEATHXx
118
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Posted - 2012.01.26 10:08:00 -
[39] - Quote
Alaric Faelen wrote:I can take or leave the overly complicated names. Pretty much everything in Eve comes with this little blue button or a right click and hit 'Show Info' and viola...no real confusion. Most people only memorize the meta 4 modules they use instead of T2. I don't actually care what the names are- it's just something to remember later, and again, comes with a Show Info option......
That said, having actual names for things is more interesting than the bland designations of RL military equipment. Because I have at my fingertips this god-like ability to open a box who's sole purpose is to explain in great detail everything relevant about any given item/ship/module in the game- I really didn't need the dumbing down of item names either.
well. try to buy fit somewhere in a little market. Let's say you need capacitor booster and there is no T1 or T2 ones around. What will you do? Yes: select t1 and see "variations" page to find other names....
Is it really what you need to do to feel better? Personally i've never seen any reasons for those cryptic names. |
Bloodpetal
Mimidae Risk Solutions
379
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Posted - 2012.01.26 10:17:00 -
[40] - Quote
CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
Except now you can't find the missile type you want without sorting through another dozen missile types you don't want.
Mjolnir Rocket is insufficient because it doesn't show the t2 variants because the naming scheme doesn't match.
And still, Trauma is an awful name, and Nova is just... ya.
Nova means "new". It doesn't mean anything to do with thermic reactions. "Supernova" has to do with the birth of a star.
"Nova Torpedo" means "New Torpedo".
The names are stupid. Seriously, straight out. Change them again to something that isn't useless.
Also, there is no reason that "Guided Missiles" and "unguided missiles" should share the same names anyways. They're very different. This whole "I want EM missiles to share the same name" needs to have been handled a different way.
Mimidae Risk Solutions Recruiting |
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CCP Greyscale
C C P C C P Alliance
538
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Posted - 2012.01.26 10:25:00 -
[41] - Quote
The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.) |
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Ciar Meara
Virtus Vindice
507
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Posted - 2012.01.26 10:45:00 -
[42] - Quote
OP: If you think the game got easier because somebody changed the name of a module you are not playing EVE. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
DarkAegix
Acetech Systems
854
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Posted - 2012.01.26 10:47:00 -
[43] - Quote
CCP Greyscale wrote:(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.) Quizzes are fun! EVE needs more mandatory quizzes! |
Kata Amentis
Re-Awakened Technologies Inc
25
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Posted - 2012.01.26 10:52:00 -
[44] - Quote
CCP Greyscale wrote: We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.
maybe not for a undock quiz.... but put that kind of thing on a trivia game in the WiS "pub" establishment and you've got a fun game that's better than the ship spinning counter! ... might want to add to the categories though, just corp logos would get boring after a while |
Cryten Jones
Advantage Inc The Matari Consortium
46
|
Posted - 2012.01.26 10:52:00 -
[45] - Quote
CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.)
Don't disagree with you but would rather that the little things that make this a believable world to live in don't all get removed in favor of easy to understand names.
The old names had a 'product feel' about them
-CJ
|
Vera Algaert
Republic University Minmatar Republic
6
|
Posted - 2012.01.26 10:56:00 -
[46] - Quote
CCP Greyscale wrote: (We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.)
http://phase.org/Eve/ShipQuiz/
one of my first CEOs actually made us practice with this
(his idea was a sound one - you have to know the different ships/shiptypes to be a good scout; but memorizing that "the chimera is a caldari carrier" when you have never seen a chimera and have no idea what a carrier is supposed to do in EVE was a little stupid^^) |
Fix Lag
250
|
Posted - 2012.01.26 11:04:00 -
[47] - Quote
Instead of giving everything a generic and terrible name, you could've renamed it slightly to something like "1 MN Inferior Catalyzed Cold Gas Arcjet Thrusters" and "1 MN Superior Catalyzed Cold Gas Arcjet Thrusters" and people would be able to figure out the damn difference without being treated like idiots. Or you could've put in the description something that made the superior one sound better so people would take the hint. But no. You chose the literal dumb route and made things for stupid people.
I have some bad news for you, Greyscale. Eve doesn't tolerate stupid people, and renaming modules isn't gonna help said morons. I don't know why I'm telling you this because you work on a game whose learning curve made it famous, but then again, you guys thought the NeX store was brilliant too. vOv some people, you just can't reach. |
Disdaine
211
|
Posted - 2012.01.26 11:21:00 -
[48] - Quote
Is not simple enuff.
I suggest followink meta level naming convention :
1mn Afterburner 1mn Better Afterburner 1mn More Betterer Afterburner 1mn Bestest Afterburner
Der will be no confusion anymore.
|
Niko Takahashi
United Starbase Systems
28
|
Posted - 2012.01.26 11:55:00 -
[49] - Quote
Bloodpetal wrote:CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone. Except now you can't find the missile type you want without sorting through another dozen missile types you don't want. Mjolnir Rocket is insufficient because it doesn't show the t2 variants because the naming scheme doesn't match. And still, Trauma is an awful name, and Nova is just... ya. Nova means "new". It doesn't mean anything to do with thermic reactions. "Supernova" has to do with the birth of a star. "Nova Torpedo" means "New Torpedo". The names are stupid. Seriously, straight out. Change them again to something that isn't useless. Also, there is no reason that "Guided Missiles" and "unguided missiles" should share the same names anyways. They're very different. This whole "I want EM missiles to share the same name" needs to have been handled a different way.
Wow a voice of reason in the forums pretty much what ther person said. Naming conventions should be adjusted I agree with CCP on that but could have been done better |
DarkAegix
Acetech Systems
856
|
Posted - 2012.01.26 11:59:00 -
[50] - Quote
Bloodpetal wrote: "Nova Torpedo" means "New Torpedo".
The names are stupid. Seriously, straight out. Change them again to something that isn't useless.
A 'nova' is also a cataclysmic nuclear explosion in a star. Not to be confused with supernova, which is just a much, much, much more powerful variety.
|
|
Lilly Shiroimozu
SyNgeN-Z
2
|
Posted - 2012.01.26 12:02:00 -
[51] - Quote
I think this could have been handled better by keeping the flavor text in the titles but adding the damage type somewhere within it so they were easily distinguishable/searchable.
I.E. Thorn kinetic rockets I, Flamebusrt thermal rockets I etc.
P.S. trauma is a horrible name.
As for the AB/MWD I miss the flavor titles, and the same thing could have been applied having a quality descriptor added to the flavor titles so they are easy to distinguish/search but retain their charm. (also the new names pretty much make no sense as I cant determine if limited, prototype or experimental is supposed to be the top tier in either category)
It would be better to have something like stabalized Improved accelerated optimized as the quality descriptors and add them tot he flavor titles so you stilll have the flavor, but you have a common quality word to seach for and remember.
I.E 1MN Catalyzed Cold-Gas I Arcjet Optimized Thrusters etc,..
|
Ravcharas
GREY COUNCIL Nulli Secunda
78
|
Posted - 2012.01.26 12:04:00 -
[52] - Quote
CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.)
"Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I" "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I"
These are the meta mwd modules you usually go with. The prefix is different for all three sizes and are in no way aptly named. Limited sounds like something you'd rather not use, gotta be a downside with one of those.
How is this a simplification? You've traded one set of obfuscating names for another, confusing old players without helping new players one iota. |
Something Random
The Barrow Boys
120
|
Posted - 2012.01.26 12:22:00 -
[53] - Quote
Alara IonStorm wrote:Roosterton wrote: LET'S MAKE A FORUM THREAD ABOUT THIS!
No the five people who care won't be able to convince CCP like that. THEY SHOULD MAKE FIFTEEN EACH AND EACH ONE AFTER THE OTHER NEEDS TO BE FARTHER AWAY FROM REALITY THEN THE LAST!Missiles have been renamed EVE is Dead.
OK - were getting a consensus going here....
Lets make threads people!!! THIS is SERIOUS BUSINESS!!!!!
"caught on fire a little bit, just a little." "Delinquents, check, weirdos, check, hippies, check, pillheads, check, freaks, check, potheads, check .....gangsn++ all here!" |
Reilly Duvolle
Hydra Squadron
269
|
Posted - 2012.01.26 12:26:00 -
[54] - Quote
Ravcharas wrote:
How is this a simplification? You've traded one set of obfuscating names for another, confusing old players without helping new players one iota.
It is a simplification once you consider that all meta items in the game will be renamed in this way. I.e. all meta 4 items will be "prototype" ones.
Personally I support thses changes, for reasons given by Greyscale. Complexity is good, but only if it enhances gameplay. One point though Greyscale, if you are still monitoring this thread, is that once again CCP fails at communication. The player reaction to this change - given that people are heavily invested in the game for years - should have been pretty predictable. Yet you just do it, without prior communication.
But since you are planning to do this change all across the board, I strongly advise you to train player commiunication to level 5. Come on mate, you dont want to leave an essential support skill like that at level 2. |
Siigari Kitawa
Push Industries Push Interstellar Network
107
|
Posted - 2012.01.26 12:37:00 -
[55] - Quote
DUMBING DOWN EVE IS NOT THE ANSWER TO YOUR PROBLEMS CCP (whatever problems they may be.) Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Revajin
15 Minute Outliers Chained Reactions
30
|
Posted - 2012.01.26 12:52:00 -
[56] - Quote
Are you guys seriously crying now because of the name change? You people will ***** about anything. The game hasn't changed because Catalyzed Cold Gas Arc-Jet Thrusters are now called what...Limited 1MN Microwarpdrive?
Wait a second. Holy **** that's way easier to understand. Now I know its a microwarpdrive, I know a general power comparison to other microwarpdrives, and I know by the fluff adjective that it is slightly different than the typical module. But no, you guys are right, having a new player learn what a Catalyzed Cold Gas Arc-Jet Thruster is definitely seems more important. |
Imuran
Zentor Industries
9
|
Posted - 2012.01.26 12:57:00 -
[57] - Quote
CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
So the Science and Industry dialogs are high on your list for streamlining? or is it the view that industrialists dont need to interact with other players? |
Solstice Project
Cult of Personality
1280
|
Posted - 2012.01.26 12:58:00 -
[58] - Quote
Making stuff sound less interesting sure in hell will attract people... *rollseyes*
Inappropriate signature removed. Spitfire |
Dr Sodius
State War Academy Caldari State
19
|
Posted - 2012.01.26 13:03:00 -
[59] - Quote
this thread....not sure if serious..... |
Tippia
Sunshine and Lollipops
4555
|
Posted - 2012.01.26 13:04:00 -
[60] - Quote
Solstice Project wrote:Making stuff sound less interesting sure in hell will attract people... *rollseyes* It certainly won't drive them away.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
|
Razin
The xDEATHx Squadron Legion of xXDEATHXx
222
|
Posted - 2012.01.26 13:04:00 -
[61] - Quote
CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone. Simplicity isn't the same as convenience.
The "lady" may be right, even if 'her' statement is a bit of a strawman, but your method of achieving convenience through extreme simplification leaves a lot to be desired. Instead of giving everything the same generic name you should have tried to make the current unique names more meaningful. You've had several posts in the test forum section describing exactly how something like that could be done. Yet you decided to ignore them. |
|
CCP Greyscale
C C P C C P Alliance
541
|
Posted - 2012.01.26 13:05:00 -
[62] - Quote
Ravcharas wrote:CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.) "Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I" "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I" These are the meta mwd modules you usually go with. The prefix is different for all three sizes and are in no way aptly named. Limited sounds like something you'd rather not use, gotta be a downside with one of those. How is this a simplification? You've traded one set of obfuscating names for another, confusing old players without helping new players one iota.
The propulsion mods are about the worst possible case, because there's very few of them and their meta levels are all over the place. Any coherent scheme to show meta levels is always going to make them look somewhat inconsistent, because the modules themselves are inconsistent.
Fix Lag wrote:I have some bad news for you, Greyscale. Eve doesn't tolerate stupid people, and renaming modules isn't gonna help said morons. I don't know why I'm telling you this because you work on a game whose learning curve made it famous, but then again, you guys thought the NeX store was brilliant too. vOv some people, you just can't reach.
Usability isn't for stupid people, it's for everyone. Again, we want to be reducing the effort players need to make to understand the information we're presenting, so that they have more time to think about the decisions they're making based on that information. Making good decisions should be hard. Reading the UI, or understanding what the hell a given module does, should be easy. There's no good excuse for a multiplayer game being obtuse.
Imuran wrote:CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
So the Science and Industry dialogs are high on your list for streamlining? or is it the view that industrialists dont need to interact with other players?
I don't know where they are on the priority list, because there are a lot of areas of the UI that are crying out for usability improvements, but they're certainly a poster-child for "fighting the UI". Again, the hard bit of S&I should be "what am I going to make and how much am I going to sell it for". Once you've made that decision, there's no really good reason why executing it should be difficult. |
|
Orion GUardian
100
|
Posted - 2012.01.26 13:06:00 -
[63] - Quote
You know what the simplification is:
You do NOT have to memorize or show info the Modules anymore to remember what ship class it belongs to. Quad Lif being 100MN MWD is kind of stuck in my head. But I could not just say if Y-18 are 1,10 or 100MN or even if its AB or MWD without seeing the module picture |
Solstice Project
Cult of Personality
1281
|
Posted - 2012.01.26 13:06:00 -
[64] - Quote
CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
I may be ripping this out of context, but that block of text reflects a mindset which is a pure one way track down to zero. Making things sound less interesting aka ... ... boring, common, usual, dull, etc ... will not help the cause.
You're removing feeling from the game. As stupid as it may sound for people who uber-believe in logic, (and thus have no clue what i'm talking about anyway) an awesomely named mod (like the Y-T and the Y-S) promotes feelings towards the ship, which is what you want. It bonds and binds. The value of a mod doesn't do that at all, but having stuff that sounds awesome does.
Any noob that can use modules that sound "cool" will go "wow that sounds cool!". Which is a simplification of the processes that happen everywhere in the world, all day long, just because things have names that appeal.
Now think about what you did.
You are removing emotions from the game.
Noobs! Inappropriate signature removed. Spitfire |
Cierejai
Caldari Provisions Caldari State
1
|
Posted - 2012.01.26 13:09:00 -
[65] - Quote
Bloodpetal wrote:CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone. Except now you can't find the missile type you want without sorting through another dozen missile types you don't want. Mjolnir Rocket is insufficient because it doesn't show the t2 variants because the naming scheme doesn't match. And still, Trauma is an awful name, and Nova is just... ya. Nova means "new". It doesn't mean anything to do with thermic reactions. "Supernova" has to do with the birth of a star. "Nova Torpedo" means "New Torpedo". The names are stupid. Seriously, straight out. Change them again to something that isn't useless. Also, there is no reason that "Guided Missiles" and "unguided missiles" should share the same names anyways. They're very different. This whole "I want EM missiles to share the same name" needs to have been handled a different way.
A nova is a star becoming very bright then returning to normal. Supernova has nothing to do with the birth of a star. A supernova is a star blowing up and becoming either a black hole or neutron star.
So putting the name nova on something that blows up isn't quite a stretch?
>Implying I ignored the latin origin of the word. Use modern definitions plox, especially considering this is a space game. |
Solstice Project
Cult of Personality
1281
|
Posted - 2012.01.26 13:10:00 -
[66] - Quote
Tippia wrote:Solstice Project wrote:Making stuff sound less interesting sure in hell will attract people... *rollseyes* It certainly won't drive them away.
Why do you believe that to be true ? And how does your response actually relate to my comment, except that it didn't, because i was talking about new people ? Inappropriate signature removed. Spitfire |
|
CCP Greyscale
C C P C C P Alliance
541
|
Posted - 2012.01.26 13:11:00 -
[67] - Quote
Solstice Project wrote:CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification. I may be ripping this out of context, but that block of text reflects a mindset which is a pure one way track down to zero. Making things sound less interesting aka ... ... boring, common, usual, dull, etc ... will not help the cause. You're removing feeling from the game. As stupid as it may sound for people who uber-believe in logic, (and thus have no clue what i'm talking about anyway) an awesomely named mod (like the Y-T and the Y-S) promotes feelings towards the ship, which is what you want. It bonds and binds. The value of a mod doesn't do that at all, but having stuff that sounds awesome does. Any noob that can use modules that sound "cool" will go "wow that sounds cool!". Which is a simplification of the processes that happen everywhere in the world, all day long, just because things have names that appeal. Now think about what you did. You are removing emotions from the game. Noobs!
That's a fair point, and it's something that our writers are wrestling with. There was a lot of discussion about this change, trust me |
|
DeLaBu
Black Aces Against ALL Authorities
27
|
Posted - 2012.01.26 13:12:00 -
[68] - Quote
Yes, CCP please bring back the random complex names. In fact, use a random character generator to rename everything to make it even more complex. Oh, and make it so that our market order values must be prime numbers.
THAT should weed out those non-math-wiz WOW mouthbreathers.
Removing complexity that adds very little or nothing to gameplay is NOT dumbing down the game |
Solstice Project
Cult of Personality
1281
|
Posted - 2012.01.26 13:13:00 -
[69] - Quote
CCP Greyscale wrote:That's a fair point, and it's something that our writers are wrestling with. There was a lot of discussion about this change, trust me
Well, i'll keep an eye on it. :)
Inappropriate signature removed. Spitfire |
Morar Santee
23
|
Posted - 2012.01.26 13:16:00 -
[70] - Quote
CCP Lemur wrote:But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
Man, honest to God, do you actually play this game?
The difference between the old and the new system are as follows.
Old system: Search for 100mn - all base 100mn propulsion modules are listed (meta versions that do not include "100mn" are in "variations" tab) Search for "Quad-Lif", "Y-T", "catalyzed", etc - results in finding the item you want
New system: Search for 100mn - 2 more propulsion modules listed than previously (experimental AB / prototype MWD) - but still mixed between MWD/AB and certain meta levels (e.g. storylines) missing Search for "prototype" - results in over FIFTY (50!!!!!!!!!!) EFFING RESULTS!!!! 45 of which are guns, Nosferatus, webs, warp scramblers, ECCM and a ton of other ****. Which is ranging through all meta levels 1-4.
Now tell me, seriously, just tell me one thing: What drug do you have to smoke for this to be an improvement?
Even if you started dumbing down the game until every single meta level item is actually called "limited", "prototype", "experimental" - it doesn't solve the problem! It makes it worse, okay? Because you get a ton of **** listed in search queries that you have absolutely no interest in. Okay? Man, just tell me, please, tell me: What do I have to do to explain this in words you understand? |
|
Rico Minali
Sons Of 0din Fatal Ascension
282
|
Posted - 2012.01.26 13:19:00 -
[71] - Quote
Eve is dying because of OP Trust me, I almost know what I'm doing. |
Soma Khan
State War Academy Caldari State
17
|
Posted - 2012.01.26 13:20:00 -
[72] - Quote
DeLaBu wrote:Yes, CCP please bring back the random complex names. In fact, use a random character generator to rename everything to make it even more complex. Oh, and make it so that our market order values must be prime numbers. THAT should weed out those non-math-wiz WOW mouthbreathers. Removing complexity that adds very little or nothing to gameplay is NOT dumbing down the game why do the posts from the simplification proponents reek of inferiority complex? |
I'thari
43
|
Posted - 2012.01.26 13:29:00 -
[73] - Quote
CCP Greyscale wrote:Usability isn't for stupid people, it's for everyone. Again, we want to be reducing the effort players need to make to understand the information we're presenting, so that they have more time to think about the decisions they're making based on that information. Making good decisions should be hard. Reading the UI, or understanding what the hell a given module does, should be easy. There's no good excuse for a multiplayer game being obtuse. I guess adding some meta level indicator on module icon did not occur to you... as well as improving item search: like adding ability to search just meta 3 items without need to memorise how you call meta 3 lasers or meta 3 launchers <- that is usability improvement as I see it, not renaming stuff to confuse everyone more. |
Teowulff Odinson
Republic Military School Minmatar Republic
16
|
Posted - 2012.01.26 13:29:00 -
[74] - Quote
I don't really mind making things a bit clearer so new players don't have to learn 1,000s of random names by heart to know what they're actually meaning. Giving things completely random names doesn't give me a fuzzy feeling inside.
For instance, I wouldn't mind if they'd call the missiles "medium short-range kinetic missile", "small kinetic long-range missile", it's just handy and clear and straightforward. The same for most other modules. In my opinion, making such things overly complex and blurry doesn't add anything to the game.
Ship are the centre of the game though. No-one will confuse those. |
Solstice Project
Cult of Personality
1281
|
Posted - 2012.01.26 13:31:00 -
[75] - Quote
Soma Khan wrote:DeLaBu wrote:Yes, CCP please bring back the random complex names. In fact, use a random character generator to rename everything to make it even more complex. Oh, and make it so that our market order values must be prime numbers. THAT should weed out those non-math-wiz WOW mouthbreathers. Removing complexity that adds very little or nothing to gameplay is NOT dumbing down the game why do the posts from the simplification proponents reek of inferiority complex?
The guy you quoted has no idea of how important cool names are.
Check out this car ... ... and now remove it's name and give it a more generic one.
It's not "simplification" as well as it's not "dumbing down".
The proper words to describe the process are "removing emotion" or "making generic". Inappropriate signature removed. Spitfire |
Holy One
SniggWaffe EVE Corporation 123566322353
164
|
Posted - 2012.01.26 13:40:00 -
[76] - Quote
Very disappointed with the name changes and not sure what the benefit is. Other than to strip yet another layer of immersion from the spreadsheet. |
Disdaine
214
|
Posted - 2012.01.26 13:41:00 -
[77] - Quote
I'm over it.
Shouldn't expect too much from a group called Team Pink Zombie Kittens. That right there is an ominous sign.
Emotionally detached generic item renaming.
Removal of functionality and introduction of complexity with the new neocom.
They even forgot to add a militia button to the neocom in the big FW expansion.
The rocks still rolling downhill.
|
Solstice Project
Cult of Personality
1283
|
Posted - 2012.01.26 13:47:00 -
[78] - Quote
I'thari wrote:[quote=CCP Greyscale]Usability isn't for stupid people, it's for everyone. Again, we want to be reducing the effort players need to make to understand the information we're presenting, so that they have more time to think about the decisions they're making based on that information. Making good decisions should be hard. Reading the UI, or understanding what the hell a given module does, should be easy. There's no good excuse for a multiplayer game being obtuse.
"... multiplayer game being obtuse."
So i had to look up the meaning of "obtuse", as i'm not a native english speaker and as i read what it means i thought ...
"but that's EXACTLY what you're doing!!"
obtuse ... abgestumpft, also translates to blunt. Inappropriate signature removed. Spitfire |
Ayumi Hinoki
Shimai of New Eden
29
|
Posted - 2012.01.26 13:51:00 -
[79] - Quote
You're just worried that a newbie who has been playing three months, learns faster than you did in three years and becomes a better player because the game is clearer than when you joined.
Again, you're just afraid of change :] |
Fix Lag
253
|
Posted - 2012.01.26 13:54:00 -
[80] - Quote
ITT: Greyscale explains why CCP arbitrarily changed prop mods from one set of semi-archaic and incomprehensible names to another set of just-as-archaic and incomprehensible and now difficult-to-search-in-the-market names. |
|
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CCP Greyscale
C C P C C P Alliance
543
|
Posted - 2012.01.26 13:54:00 -
[81] - Quote
Solstice Project wrote:I'thari wrote:[quote=CCP Greyscale]Usability isn't for stupid people, it's for everyone. Again, we want to be reducing the effort players need to make to understand the information we're presenting, so that they have more time to think about the decisions they're making based on that information. Making good decisions should be hard. Reading the UI, or understanding what the hell a given module does, should be easy. There's no good excuse for a multiplayer game being obtuse. "... multiplayer game being obtuse." So i had to look up the meaning of "obtuse", as i'm not a native english speaker and as i read what it means i thought ... " but that's EXACTLY what you're doing!!" obtuse ... abgestumpft, also translates to blunt.
Urk. That should read "abstruse". I always mix those up |
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I'thari
43
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Posted - 2012.01.26 13:55:00 -
[82] - Quote
Ayumi Hinoki wrote:Again, you're just afraid of change :] I suppose so, I'd hate, for example, to have Rupture being renamed to "tech 1 tier 3 minmatar cruiser" or somesuch |
Cathy Drall
Royal Amarr Institute Amarr Empire
178
|
Posted - 2012.01.26 13:56:00 -
[83] - Quote
I must admit I was a little upset when my containers called "Scourge Fury" didn't contain Scoure Fury missiles anymore.
I got over it though. |
Fix Lag
253
|
Posted - 2012.01.26 13:57:00 -
[84] - Quote
While you're at it Greyscale, can you rename the Avatar "Golden Ding Dong" because that's what I think of every time I see it and that name makes so much more sense. TIA |
Ravcharas
GREY COUNCIL Nulli Secunda
79
|
Posted - 2012.01.26 13:57:00 -
[85] - Quote
'Technobabble roleplaying fluff' Mk. (insert meta level) (module type)
'Technobabble roleplaying fluff' Mk. 2 1MN MicroWarpDrive I 'Technobabble roleplaying fluff' Mk. 3 150mm Autocannon I 'Technobabble roleplaying fluff' Mk. 4 Large Shield Extender I |
Siiee
Recycled Heroes
18
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Posted - 2012.01.26 14:01:00 -
[86] - Quote
CCP Lemur wrote:But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
Why must the in game name of the module be the only thing used to search and identify "the thing you want"? I won't argue that any meaningful complexity is lost, but you've managed to suck a whoooole lot of flavor out of the game. When I'm running around in a game I don't look forward to upgrading to a "big gun level 3" I want to get a "ShootTec XT-5897 BOSS Magnum" and I know that that gun is the one I want to get because it's next on the list when I look at the shop under "big guns". Hell, the names can be randomly generated (see Borderlands) and it still doesn't leave me any more confused because there are other popups or overlays or menu sorting options that give me the information I need to make a decision. The name is the last thing that should matter when making my decision on what item to get, but it certainly has a disproportionately large effect on how badass it makes me feel while I'm using it.
So in short you solved the right problem, with what may be the worst possible solution.
To add insult to injury you then took the most simple minded, ham fisted way of doing it. In just the time it's taken me to write this post I was able to come up with an excellent alternative, " 'Thunderbolt' EM Heavy Missile " accomplishes absolutely everything that you find improved with the new names, requires even less mental involvement from your impatient newcomers, and still retains all the flavor of the original. I'm sure that this very same thing and many similar schemes have been suggested by dozens of other players since the patch went live. No one at CCP made any attempt to keep things interesting? |
Diana Valenti
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.01.26 14:02:00 -
[87] - Quote
Names were cool, they no need to be changed. |
Tauren Tom
Order of the Silver Dragons Silver Dragonz
43
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Posted - 2012.01.26 14:18:00 -
[88] - Quote
DarkAegix wrote:OP is an idiot. Also, they should read up on this: http://en.wikipedia.org/wiki/Straw_manI, too, could say that CCP are going to replace all offensive modules with a single 'Shooty Shooty' turret, and then claim that the above will happen because a few modules have been renamed. However, I won't, because I have a functioning brain, whereas the OP is about as intelligent as a sack of potatoes.
Don't insult the sack of potatoes. Naga stole my bike!
Talos, the official Pizza Wedge of the Gallente Federation. |
Destination SkillQueue
Are We There Yet
1737
|
Posted - 2012.01.26 14:20:00 -
[89] - Quote
Siiee wrote:CCP Lemur wrote:But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
Why must the in game name of the module be the only thing used to search and identify "the thing you want"? I won't argue that any meaningful complexity is lost, but you've managed to suck a whoooole lot of flavor out of the game. When I'm running around in a game I don't look forward to upgrading to a "big gun level 3" I want to get a "ShootTec XT-5897 BOSS Magnum" and I know that that gun is the one I want to get because it's next on the list when I look at the shop under "big guns". Hell, the names can be randomly generated (see Borderlands) and it still doesn't leave me any more confused because there are other popups or overlays or menu sorting options that give me the information I need to make a decision. The name is the last thing that should matter when making my decision on what item to get, but it certainly has a disproportionately large effect on how badass it makes me feel while I'm using it. So in short you solved the right problem, with what may be the worst possible solution. To add insult to injury you then took the most simple minded, ham fisted way of doing it. In just the time it's taken me to write this post I was able to come up with an excellent alternative, " 'Thunderbolt' EM Heavy Missile " accomplishes absolutely everything that you find improved with the new names, requires even less mental involvement from your impatient newcomers, and still retains all the flavor of the original. I'm sure that this very same thing and many similar schemes have been suggested by dozens of other players since the patch went live. No one at CCP made any attempt to keep things interesting?
Well said.
@CCP your goal is fine, but I don't see how any sensible person would choose what you did over other available solutions. I can only assume you didn't bother thinking up alternative ways to achieve your goal, you assigned a unimaginative dumbass, a lazy ass person or someone who doesn't know what immersion is to do the thinking for you or the team who came up with the solution had a leader who ignored any alternatives to his idea. It doesn't really matter what happened, but the result is less flavor and immersion in a game already suffering from the lack of them for no real reason. |
Lilly Shiroimozu
SyNgeN-Z
3
|
Posted - 2012.01.26 14:21:00 -
[90] - Quote
CCP Greyscale wrote:Solstice Project wrote:CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification. I may be ripping this out of context, but that block of text reflects a mindset which is a pure one way track down to zero. Making things sound less interesting aka ... ... boring, common, usual, dull, etc ... will not help the cause. You're removing feeling from the game. As stupid as it may sound for people who uber-believe in logic, (and thus have no clue what i'm talking about anyway) an awesomely named mod (like the Y-T and the Y-S) promotes feelings towards the ship, which is what you want. It bonds and binds. The value of a mod doesn't do that at all, but having stuff that sounds awesome does. Any noob that can use modules that sound "cool" will go "wow that sounds cool!". Which is a simplification of the processes that happen everywhere in the world, all day long, just because things have names that appeal. Now think about what you did. You are removing emotions from the game. Noobs! That's a fair point, and it's something that our writers are wrestling with. There was a lot of discussion about this change, trust me
Why not just leave the flavor names and add the extra information about their size and meta level to the old names. Makes everyone happy.
Y-T blahblahblah 10MN (experimental improved whatever you want to name the meta levels) afterburner
Same with missiles, keep flavor names and add on their damage and missle type
blahblahblah thermal heavy assault missile
Again makes everyone happy.
|
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Sakura Imoru
Aurea Litai Industries
46
|
Posted - 2012.01.26 14:25:00 -
[91] - Quote
If there is one type of item that is in a dire need for new names, then it's the hardwirings |
Andski
GoonWaffe Goonswarm Federation
1696
|
Posted - 2012.01.26 14:42:00 -
[92] - Quote
Eliminating some the unneeded ambiguity from module names doesn't dumb the game down at all.
For example, why are "Medium Beam Laser" and "Medium Pulse Laser" and their variants named as such when they are classified as small turrets? You also have "Assault Missile Launchers" and "Heavy Assault Missile Launchers" - the former uses long-range missiles, the latter uses short-range missiles, and they are completely unrelated. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
222
|
Posted - 2012.01.26 14:58:00 -
[93] - Quote
Ravcharas wrote:'Technobabble roleplaying fluff' Mk. (insert meta level) (module type)
'Technobabble roleplaying fluff' Mk. 2 1MN MicroWarpDrive I 'Technobabble roleplaying fluff' Mk. 3 150mm Autocannon I 'Technobabble roleplaying fluff' Mk. 4 Large Shield Extender I Yeah, you'd think CCP would realize this as the path of least resistance that gets them to exactly where they were going. There are even posts in the test server forum section describing this approach.
ccp-psyduck.jpg |
Trainwreck McGee
Ghost Ship Inc.
213
|
Posted - 2012.01.26 15:00:00 -
[94] - Quote
The change was unnecessary and a waste of CCP's time
But who cares we will all forget about this in a week
OP its time to untie those panties of yours CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |
greythorne012511
University of Caille Gallente Federation
2
|
Posted - 2012.01.26 15:03:00 -
[95] - Quote
I came here from Entropia, a game that is even more complex than EVE. No one there ever complained about "complexity" (or, as the proponents of simplicity here would say "whined"). Why? Entropia is a very immersive game, and complexity, with all its artistry, diversity, and texture, was appreciated. EVE, too, can be very immersive, but there is tension between those who appreciate the beauty of complexity and those who are unable to appreciate it.
Intolerance of complexity, of uncertainty, does not mean that a person is dumb, or stupid, or whatever, it just means that one cannot tolerate ambiguity, a trait of the rigid and the authoritarian personailty, as well as of the unimaginative. Also, understandably, a new player might find the complexity rather daunting, but why did they come here in the first place if not to engage in a complex game? Is it really so hard to click "show info" and spend a few seconds reading?
Yes, the game is still complex with or without names like "Foxfire" and "Thorn", but it loses a certain artistry, a richness that cannot be realized with the new, generic names. The game has become slightly less immersive, slightly less real, if you will. And really, the names now placed on the rockets are too heavy, and lack the quick, prickly quality of the old names.
Though the analogy is not entirely apt, 1984 comes to mind. In the world of 1984, Big Brother worked to reduce all sppech, all thought, all existence to something bland and grey. This was being done to exert total control over people. In EVE, Big Brother, as it were, is making things bland and grey for no other reason than to make make things bland and grey to appease a need for "simplicity".
Thank you, OP.
(BTW, my red flowers are coming up, and so are some of the white ones and even a yellow one. I must get into my green car with the tan interior and go see Mr. Old-Man-With-White-Hair about some fertiliser. Afterward, I will dine at the eating place, and eat green stuff and drink brown liquid.) |
Bent Barrel
16
|
Posted - 2012.01.26 15:06:00 -
[96] - Quote
CCP Greyscale wrote:That's a fair point, and it's something that our writers are wrestling with. There was a lot of discussion about this change, trust me
What the writers and Devs missed is the practical point (at least for MWDs, but the missiles are similar).
For a new player, he still has to show info to learn the attributes and memorize the module names he wants to use. For an old player, he was in the same position in the past, now he is back there again.
Summary:
1. You did NOT help the newbs. 2. You made veterans research things again.
And the worst point, you removed UNIQUE FLAVOUR from the game.
All in all, change for changes sake. It did not accomplish a single thing positive. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
222
|
Posted - 2012.01.26 15:12:00 -
[97] - Quote
Andski wrote:Eliminating some the unneeded ambiguity from module names doesn't dumb the game down at all.
For example, why are "Medium Beam Laser" and "Medium Pulse Laser" and their variants named as such when they are classified as small turrets? You also have "Assault Missile Launchers" and "Heavy Assault Missile Launchers" - the former uses long-range missiles, the latter uses short-range missiles, and they are completely unrelated. What you describe are legitimate concerns that can be addresses in ways that don't detract from the game's established culture or making the nomenclature even more confusing (see renaming of prop modules). However CCP decided to "fix" what wasn't really broken at all, and in such a way that made it looked like a complete afterthought despite Grayscale's claim of "a lot of discussion". |
Jovan Geldon
SniggWaffe EVE Corporation 123566322353
298
|
Posted - 2012.01.26 15:17:00 -
[98] - Quote
Siiee wrote:CCP Lemur wrote:But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
Why must the in game name of the module be the only thing used to search and identify "the thing you want"? I won't argue that any meaningful complexity is lost, but you've managed to suck a whoooole lot of flavor out of the game. When I'm running around in a game I don't look forward to upgrading to a "big gun level 3" I want to get a "ShootTec XT-5897 BOSS Magnum" and I know that that gun is the one I want to get because it's next on the list when I look at the shop under "big guns". Hell, the names can be randomly generated (see Borderlands) and it still doesn't leave me any more confused because there are other popups or overlays or menu sorting options that give me the information I need to make a decision. The name is the last thing that should matter when making my decision on what item to get, but it certainly has a disproportionately large effect on how badass it makes me feel while I'm using it. So in short you solved the right problem, with what may be the worst possible solution. To add insult to injury you then took the most simple minded, ham fisted way of doing it. In just the time it's taken me to write this post I was able to come up with an excellent alternative, " 'Thunderbolt' EM Heavy Missile " accomplishes absolutely everything that you find improved with the new names, requires even less mental involvement from your impatient newcomers, and still retains all the flavor of the original. I'm sure that this very same thing and many similar schemes have been suggested by dozens of other players since the patch went live. No one at CCP made any attempt to keep things interesting?
This sums up my thoughts better than I could.
Finding the items you wanted was never a problem because their names were hard to remember, it was because the entire interface you have to use to get at them is needlessly difficult. You should be able to quickly and easily search for items based on not only name, but meta level, classification (T1/T2/faction/deadspace/officer), type, size, slot used, hell even CPU/PG usage (trawling through EFT to find something that fits in that last utility mid is a pain). Maybe something like that "Type Browser" thing I saw at the Bug Hunter demo at FanFest 2011, just with a lot more criteria added to it.
Also, can you seriously not think of a better way to link things in chat than "Type it out -> Highlight -> Right-click -> Auto-Link -> Choose appropriate type"? |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
281
|
Posted - 2012.01.26 15:27:00 -
[99] - Quote
Bloodpetal wrote:CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone. Except now you can't find the missile type you want without sorting through another dozen missile types you don't want. Mjolnir Rocket is insufficient because it doesn't show the t2 variants because the naming scheme doesn't match. And still, Trauma is an awful name, and Nova is just... ya. Nova means "new". It doesn't mean anything to do with thermic reactions. "Supernova" has to do with the birth of a star. "Nova Torpedo" means "New Torpedo". The names are stupid. Seriously, straight out. Change them again to something that isn't useless. Also, there is no reason that "Guided Missiles" and "unguided missiles" should share the same names anyways. They're very different. This whole "I want EM missiles to share the same name" needs to have been handled a different way.
To be fair, "nova" has more to do with explosions than "bane" or "havoc" ever did. |
Grukni
Shimai of New Eden
43
|
Posted - 2012.01.26 15:43:00 -
[100] - Quote
What will be the next?
' Limited Caldari Battlecruiser' for the Drake?
Me don't approve this change.
|
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Kerist Lafayette
The Lafayette Family
5
|
Posted - 2012.01.26 15:46:00 -
[101] - Quote
Oh no! My Wonkatronic "Agalup" Inertia Frobulator has been renamed to something less technobabblish! This is the end of civilisation as we know it! Run for the hills! RUN, fools! |
Bloodpetal
Mimidae Risk Solutions
381
|
Posted - 2012.01.26 16:24:00 -
[102] - Quote
DarkAegix wrote:Bloodpetal wrote: "Nova Torpedo" means "New Torpedo".
The names are stupid. Seriously, straight out. Change them again to something that isn't useless.
A 'nova' is also a cataclysmic nuclear explosion in a star. Not to be confused with supernova, which is just a much, much, much more powerful variety.
Right, and why is it called that? because ancient people thought it was a NEW star when it was born in the sky.
Literally, they were saying "Hey, look at that NEW STAR in the sky!" because the reaction made it glow brightly.
They weren't saying, "Hey! That cataclysmic reaction in that star is really making it glow brightly."
Nova means "new" to all romance languages first, way before it means anything else.
Mimidae Risk Solutions Recruiting |
Dessau
23
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Posted - 2012.01.26 16:27:00 -
[103] - Quote
It's not a dumbing down. It's a diminishment of content.
Alaric Faelen wrote:I can take or leave the overly complicated names. Pretty much everything in Eve comes with this little blue button or a right click and hit 'Show Info' and viola...no real confusion. Most people only memorize the meta 4 modules they use instead of T2. I don't actually care what the names are- it's just something to remember later, and again, comes with a Show Info option......
That said, having actual names for things is more interesting than the bland designations of RL military equipment. Because I have at my fingertips this god-like ability to open a box who's sole purpose is to explain in great detail everything relevant about any given item/ship/module in the game- I really didn't need the dumbing down of item names either. The words and numbers as arranged before had meaning, a meaning within the context of fictional spaceships. They represented extremely sophisticated technical hardware. They belonged in the world CCP created.
Finding most modules was not hard, because most modules have a Variants tab on the info pane. You are two mouse clicks away from the breadth of available modules for almost any given type. Add two more clicks and you'd have the market details for any of them in your Region. It takes longer to manually search for a module, even with the new names, than to use the previous method described.
The new names represent nothing in the context of fictional spaceships: rather, they represent a loosely-arranged set of mathematical modifiers, tailored for the real-world task of EFT warrioring. These names have very little value in the world CCP created. This is coming from someone who's never RP'd.
These changes were not necessary. They are not an improvement in my eyes. They are not HTFU. They cater to a lazy mentality.
While I find the changes disappointing, in the scheme of things they have an almost negligible effect on EVE... but they fo sho make it less interesting.
Them's my 0.02 ISK. |
Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 16:30:00 -
[104] - Quote
Bloodpetal wrote:DarkAegix wrote:Bloodpetal wrote: "Nova Torpedo" means "New Torpedo".
The names are stupid. Seriously, straight out. Change them again to something that isn't useless.
A 'nova' is also a cataclysmic nuclear explosion in a star. Not to be confused with supernova, which is just a much, much, much more powerful variety. Right, and why is it called that? because ancient people thought it was a NEW star when it was born in the sky. Literally, they were saying "Hey, look at that NEW STAR in the sky!" because the reaction made it glow brightly. They weren't saying, "Hey! That cataclysmic reaction in that star is really making it glow brightly." Nova means "new" to all romance languages first, way before it means anything else.
However, in this context and in common uses it has connotations with a new, or suddenly growing/reacting, sun... which is an apt name for a thermal missile. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Bloodpetal
Mimidae Risk Solutions
381
|
Posted - 2012.01.26 16:37:00 -
[105] - Quote
Ranger 1 wrote:However, in this context and in common uses it has connotations with a new, or suddenly growing/reacting, STAR (specifically)... which is an apt name for a thermal missile
Context doesn't justify anything.
Context is used to give perspective. In fact, specifically citing context proves that you need to reasses why this name has to be IN CONTEXT to understand it.
BANE has nothing to do with explosions, and Mjolnir has nothing to do with EM, so there's no reason to have to justify NOVA has anything to do with Thermic reactions. And Trauma has nothing to do with applying Kinetic damage, and sounds stupid.
It means "New Rocket" in that context, because the context of damage type is clearly irrelevant to the damage types naming scheme.
Using the type of damage applied to justify any naming method means that all Hybrid ammo should just be renamed to "Nova-Trauma" ammo because they all do the exact same damage profile. Range doesn't matter in the name, so the naming scheme is broken in hybrid and crystal ammos.
All ranges of all hybrid and crystal ammos should have exactly one name to share amongst them all using the logic of "my ammo has to have the same name for the same type of damage". The whole naming scheme is broken from a Categorical point of view.
http://en.wikipedia.org/wiki/Categorization#Miscategorisation
Literally, the way that you are perceptually PORTRAYING these ammos and weapons to the pilots and new players implies they are ALL THE SAME. Again, simply because you work at CCP does not strip you of your identity. It is not "more complicated" to tell people apart based on their name. It in fact is how humans EXPERIENCE their world around them everyday. Down to the point of naming their pets and creatures whatever the hell they randomly feel like. People memorize whole baseball teams and leagues of players.
It is not a difficult task to remember the names of something. We expect different things to be named differently. Mimidae Risk Solutions Recruiting |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
311
|
Posted - 2012.01.26 16:42:00 -
[106] - Quote
Bloodpetal wrote:Mjolnir has nothing to do with EM
Mj+¦lnir was the legendary hammer of Thor, the Norse god of thunder. Thunder.. lighting.. EM?
EDIT: I don't see why you're arguing about this, Bloodpetal. there are plenty of names that have been ingame for years that don't make a lick of sense. |
Alaric Faelen
Aquila Venatici Bringers of Death.
51
|
Posted - 2012.01.26 16:46:00 -
[107] - Quote
oh please, people can't get enough of what I'd call Brand Names in RL, but suddenly it's 'cryptic' in a game? RL example- my antelope rifle isn't called Antelope Rifle II - Long Range....it's a Weatherby Vanguard Deluxe, shooting .257 Wby Mag 120gr Nosler partition. Sound EXACTLY like an Eve name for something. The scope I use has a name, even the pretty leather sling had some catchy model name. If you take your advice from your neighbor's demonic talking dog (your Son of Sam reference for the day) then you chose a Charter Arms 'Bulldog' firing .44 Special Semi-Wadcutters....oh so hard to remember in a game tho, huh?
Being an Eve player, I can do the same for modules. It's such an non-issue to me. People freaking live for that kind of branding and sense of a name making a product somehow unique among the competition.
It's not so much 'dumbing down' as it is removing the polish. It's stripping off the 'game' around the set of coded mechanics. In the end, it's all random number generators and number crunching- but what makes it a game 'world' is all that useless fluff.
This is all Dungeons and Dragons in the end. Geeks and oddly shaped dice. What made it more than the dice, the percentiles, the sheer math of it all- was the RPG, the world which made knowing all that useless crap worthwhile. Now we have Eve with all the dice under the hood (but the geeks never change) with the most 'real' game world going-- but it's too complicated...oh noooo. Other than the tweaks and new content in expansions and patches, Eve's 'world' of name brand items is like the menu at McDonald's......if after the third time you've been there you don't know it already, then the problem is you, not the menu calling a Ground Meat and Rat ***** Sandwich I - by a 'cryptic' name like Big Mac.
(how many name brands can I offend in one post?) |
Bloodpetal
Mimidae Risk Solutions
381
|
Posted - 2012.01.26 16:49:00 -
[108] - Quote
Katrina Oniseki wrote:Bloodpetal wrote:Mjolnir has nothing to do with EM Mj+¦lnir was the legendary hammer of Thor, the Norse god of thunder. Thunder.. lighting.. EM? EDIT: I don't see why you're arguing about this, Bloodpetal. there are plenty of names that have been ingame for years that don't make a lick of sense.
Exactly, they don't have to make sense.
To most players, they don't have a clue about Mjolnirs context, just like they don't have a clue about Novas context. Mjolnir doesn't have anything to do with EM damage. It refers to CRUSHING damage. Thor wasn't Zeus and didn't throw lightning, he used a hammer. It's represented as a hammer for a reason, and not as a lightning bolt.
Mjolnir, in that vein would be more appropriate for Kinetic damage than for EM damage.
Quote:Mj+¦lnir simply means "crusher", referring to its pulverizing effect.
Nova Torpedo is a bad name.
Trauma Torpedo is a bad name.
I've explained above already. They are misleading, sound bad to different groups of people. They don't sound "cool" and are particularly difficult.
If I was speaking italian in voice comms and I said, "Mette gli N/u/ova Torpedo" - you'd literally be saying "Put in the New Torpedo".
Which the response would naturally be "Que Nuova Torpedo??" - Which new torpedo?
And don't give me that **** about context. Mimidae Risk Solutions Recruiting |
Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 17:01:00 -
[109] - Quote
Bloodpetal wrote:Katrina Oniseki wrote:Bloodpetal wrote:Mjolnir has nothing to do with EM Mj+¦lnir was the legendary hammer of Thor, the Norse god of thunder. Thunder.. lighting.. EM? EDIT: I don't see why you're arguing about this, Bloodpetal. there are plenty of names that have been ingame for years that don't make a lick of sense. Exactly, they don't have to make sense. To most players, they don't have a clue about Mjolnirs context, just like they don't have a clue about Novas context. Mjolnir doesn't have anything to do with EM damage. It refers to CRUSHING damage. Thor wasn't Zeus and didn't throw lightning. Mjolnir, in that vein would be more appropriate for Kinetic damage than for EM damage. Quote:Mj+¦lnir simply means "crusher", referring to its pulverizing effect. Nova Torpedo is a bad name. Trauma Torpedo is a bad name. I've explained above already. They are misleading, sound bad to different groups of people. They don't sound "cool" and are particularly difficult. If I was speaking italian in voice comms and I said, "Mette gli N/u/ova Torpedo" - you'd literally be saying "Put in the New Torpedo". Which the response would naturally be "Que Nuova Torpedo??" - Which new torpedo? And don't give me that **** about context.
Context, in the language you are using, is everything.
Thor was the god of thunder, and did throw lightning.
As for Nova, it's use usually always has a stellar connotation. If you aren't happy with that you'll have to take it up with Gene Roddenberry (or his estate) who made the term "Nova Bomb" iconic with it's use in the Andromeda series. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
311
|
Posted - 2012.01.26 17:02:00 -
[110] - Quote
You're being obtuse, but I'm not going to bother arguing with you over the meaning of Mj+¦lnir and Thor in a thread about the module names for internet spaceships.
I think everyone in this thread should take a step back, breathe deep, and relax. |
|
Taipion
Operations Control United Pod Service
35
|
Posted - 2012.01.26 17:07:00 -
[111] - Quote
CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
No, Mr Dev, you miss a clear point here!
Scourge for instance, would mean 1.) Heavy Missile AND 2.) Kinetic, in one word!
This gives those advantages, that use certain items more often, and makes EVE feel even bigger, as you happen to stumble upon things you dont know, even after a long time of playing.
It was good as it was.
And now, on top of this, you did choose names that are horrible, don-¦t you have a trauma from this? |
james1122
Aperture Harmonics K162
0
|
Posted - 2012.01.26 17:08:00 -
[112] - Quote
Conditional or questionable fallacies
Slippery slope (thin edge of the wedge, camel's nose) GÇô asserting that a relatively small first step inevitably leads to a chain of related events culminating in some significant impact[63]
Wiki
This thread is stupid and should be locked >.< |
Renan Ruivo
Hipernova Vera Cruz Alliance
742
|
Posted - 2012.01.26 17:13:00 -
[113] - Quote
Ris Dnalor wrote:I PLAY THE GAME FOR YEARS ON MY OWN WAY SO I'M A VETERAN AND I KNOW ENOUGH STUFF TO TALK ABOUT STUFF I MAY OR MAY NOT KNOW SO MY OPINION SHOULD BE HEARD BECAUSE WHAT I SAY IS THE TRUTH AND CCP SHOULD KNOW BETTER AND LOOK AT ME
The world is a community of idiots doing a series of things until it explodes and we all die. |
Renan Ruivo
Hipernova Vera Cruz Alliance
742
|
Posted - 2012.01.26 17:15:00 -
[114] - Quote
Bloodpetal wrote:to a Portoguese speaker, "Nova Torpedo" literally means "New Torpedo".
It actually means only that the person can't speak proper portuguese.
New Torpedo would be "Novo Torpedo" tbh. The world is a community of idiots doing a series of things until it explodes and we all die. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
813
|
Posted - 2012.01.26 17:25:00 -
[115] - Quote
Razin wrote:CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone. Simplicity isn't the same as convenience. The "lady" may be right, even if 'her' statement is a bit of a strawman, but your method of achieving convenience through extreme simplification leaves a lot to be desired. Instead of giving everything the same generic name you should have tried to make the current unique names more meaningful. You've had several posts in the test forum section describing exactly how something like that could be done. Yet you decided to ignore them.
Simplifying things too much will **** of plenty of players who are at the moment for example specialized to trade or other way benefit from different meta mods. Obviously they have spent ages to learn their thing and know the module names better than most of the devs.
Me nor my alts do this kind of stuff, but I do know many who do.
In the end you're still trying to rename banana to tomato and get away with it as it was good thing. It really is not...
When I loot random stuff and gather it to containers, sorting it out is part of the "fun" (part of the game at least). Some people benefit from other people who don't have time or will to sort our their loot, but either reprocess it or sell it directly to highest buy order no matter how low it might be... That is part of the market complexity of this game. No real world items explain in their names how expensive they are either. Why should Eve do so?
This entire renaming campaign is really bad idea and it isn't even hard to see...
Get your brains together.
Get |
Tres Farmer
Gallente Federation Intelligence Service
59
|
Posted - 2012.01.26 17:25:00 -
[116] - Quote
Reilly Duvolle wrote:*snip*
Personally I support thses changes, for reasons given by Greyscale. Complexity is good, but only if it enhances gameplay. One point though Greyscale, if you are still monitoring this thread, is that once again CCP fails at communication. The player reaction to this change - given that people are heavily invested in the game for years - should have been pretty predictable. Yet you just do it, without prior communication.
But since you are planning to do this change all across the board, I strongly advise you to train player commiunication to level 5. Come on mate, you dont want to leave an essential support skill like that at level 2.
And here we got the WINNER, people at CCP.
You AGAIN fail at communication with the playerbase...
WTF?
Why was there never some kind of consultancy blog about this? Don't you plan those changes? Is there no Dev, that could have.. you know before investing ANY WORK AT ALL sit down, write a blog about what you have in mind and THEN let the players voice their concerns? Are we such a fearfull lot, such an unorganised and soulcrushing horde to deal with? Is it so hard to test the air before you do stuff like this?
God! |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
813
|
Posted - 2012.01.26 17:27:00 -
[117] - Quote
I am starting to see the NEW ccp here and actually it is worse than the old one.
Get |
Renan Ruivo
Hipernova Vera Cruz Alliance
742
|
Posted - 2012.01.26 17:30:00 -
[118] - Quote
Its threads like these and some of the posts contained here that makes me almost 100% sure that most of the trolls in this forum are indeed CCP alts venting out frustration that they build up when having to deal with some people. The world is a community of idiots doing a series of things until it explodes and we all die. |
Callic Veratar
Power of the Phoenix
137
|
Posted - 2012.01.26 17:31:00 -
[119] - Quote
Allow me to take on the persona of a new player using the logic of the OP:
"Hey! I just saw that in one of EVE's new patches they changed the names of all the missiles, I'm totally going to subscribe now!" |
Steve Ronuken
Fuzzwork Enterprises
185
|
Posted - 2012.01.26 17:37:00 -
[120] - Quote
So... A BPO/BPC is a license to manufacture and sell someone else's brand name missiles, under that brand name?
< strawman> This is what the American Patent system will lead to! < /strawman>
Oh, and: http://oxforddictionaries.com/definition/obtuse
It's a recognized, if not fully accepted, definition. Welcome to a living language. Dictionaries are descriptive, not prescriptive. *asbestos suit on* FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
|
james1122
Aperture Harmonics K162
2
|
Posted - 2012.01.26 17:38:00 -
[121] - Quote
The levels of fail in this thread are becoming hard to bear. Its whinny **** posting over insignificant issues like this that cause ccp to stop reading/listening to the player base which ultimately leads to lack in communication and bigger issues to fall through.
This is hardly an issue that deserves a 6 page whine thread. They changed a few names to bring the naming convention of item in order. This is not the end of eve as we know it nor is it even close. I wish the moderators were a lot more heavy handed with the ban hammer in these forums >.<
Please lock the thread and ban the op! |
Bloodpetal
Mimidae Risk Solutions
384
|
Posted - 2012.01.26 17:41:00 -
[122] - Quote
Renan Ruivo wrote:Bloodpetal wrote:to a Portoguese speaker, "Nova Torpedo" literally means "New Torpedo". It actually means only that the person can't speak proper portuguese. New Torpedo would be "Novo Torpedo" tbh.
So you're saying Nova Torpedo sounds like bad Portuguese.
Even worse. I should've figured something as phallic as a Torpedo would be masculine. But it doesn't take from the relevancy that Nova doesn't blend well.
Nova torpedo could also sound like "No Go Torpedo". or the torpedo that doesn't go.
Quote: Port.: N+úo v+í Torpedo.
Spanish : No va torpedo
I can come up with plenty of reasons here. The name is bad for romance language speakers. Nova is a shite name for a thermal missile.
At whoever is saying "calm down" - uh, not sure what you're reading, but I'm perfectly calm. Welcome to the EVE forums, beware of the trolls.
Quote:Context is everything. It provides accurate meaning when different interpretations are possible. Thus why it is called context.
Thor was the god of thunder, and did throw lightning.
As for Nova, it's use usually always has a stellar connotation. If you aren't happy with that you'll have to take it up with Gene Roddenberry (or his estate) who made the term "Nova Bomb" iconic with it's use in the Andromeda series.
So, now EVE is being Derivatory.
Don't use Cliches, they're bad, mkay? Context is not everything.
Because ultimately, the ultimate context is that you can not interpret someone elses context in perceiving the world. You can not and will not have sufficient context to cater to every situational context. And thus context is totally irrelevant in broad based world wide global communication. There is a reason that there is something called structured simplified English to reduce ambiguity and reliance and linguistic context.
Thor doesn't throw lightning. He throws Mjonir, which is a hammer. Period, the end. Get your mythology right. He laid the smack down with a hammer.
http://www.pantheon.org/articles/t/thor.html
Quote:The Norse believed that during a thunderstorm, Thor rode through the heavens on his chariot pulled by the goats Tanngrisni ("gap-tooth") and Tanngnost ("tooth grinder"). Lightning flashed whenever he threw his hammer Mjollnir.
Lightning was a side effect of how freaking awesome his hammer was. I don't have a problem with Mjolnir for EM - but don't tell me that the name has to match the damage type. Mimidae Risk Solutions Recruiting |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 17:44:00 -
[123] - Quote
Renan Ruivo wrote:Its threads like these and some of the posts contained here that makes me almost 100% sure that most of the trolls in this forum are indeed CCP alts venting out frustration that they build up when having to deal with some people. I bet that most devs use only their alts to post here, because the rage is too strong for their mains.
...and what is the deal with team names like "pink zombie kittens" or similiar anyways. I almost poured this neocom pile on CCP Punkturis again because I had and impression that she was in charge of all UI related improvements. I didn't quite believe it at start because after all she did step up and do absolutely wonderfull stuff with the scaling and UI after all the problems it had on start. In many cases she took step further and made the features even better. Now we can choose font size in overview and customize uselists in chats. Entire scaling was extra feature as reply to demand of the community. Thankfully she didn't have anything to do with this neocom mess in the end.
We need clear team names in patch notes where we can see who is responsible and from what so we can give credit to correct people and give well deserved s*it to the people who didn't even try.
So... team Optimal... and team Namechangers.... why can't you step up like some others do? Is it really that hard?
Get |
Steve Ronuken
Fuzzwork Enterprises
185
|
Posted - 2012.01.26 17:47:00 -
[124] - Quote
Bloodpetal wrote:Nova is a shite name for a thermal missile.
Good thing that thermal missiles are Inferno then. Nova's explosive.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Bloodpetal
Mimidae Risk Solutions
384
|
Posted - 2012.01.26 17:52:00 -
[125] - Quote
Steve Ronuken wrote:Bloodpetal wrote:Nova is a shite name for a thermal missile. Good thing that thermal missiles are Inferno then. Nova's explosive.
Shhh, I've everyone already gotten people confused and you go messing with it.
Mimidae Risk Solutions Recruiting |
Valei Khurelem
227
|
Posted - 2012.01.26 17:55:00 -
[126] - Quote
Quote:So... team Optimal... and team Namechangers.... why can't you step up like some others do? Is it really that hard?
I suggest that every time one of these 'teams' makes a colossal **** up they should be forced to log on and announce where they are and at what time they'll be flying so we can all go and gank them, teams who behave well should get hugs and cookies.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Tres Farmer
Gallente Federation Intelligence Service
60
|
Posted - 2012.01.26 17:55:00 -
[127] - Quote
james1122 wrote:The levels of fail in this thread are becoming hard to bear. Its whinny **** posting over insignificant issues like this that cause ccp to stop reading/listening to the player base which ultimately leads to lack in communication and bigger issues to fall through.
This is hardly an issue that deserves a 6 page whine thread. They changed a few names to bring the naming convention of item in order. This is not the end of eve as we know it nor is it even close. I wish the moderators were a lot more heavy handed with the ban hammer in these forums >.<
Please lock the thread and ban the op! pot calling the cattle black?
The OP was ok, then some posts later, after some trolls posted their counters an idiot poisioned the whole thread with name calling.. Then we got a side discussion about proper or contextual names for missiles/torps and from my count roughly 5-7 posters with coherent positions why CCP should have handled this differently. Oh, and naturally a horde of trolls like you who demand this thread to be locked.
PS: yes I did read the whole thread. Did you, or did you just hit 'reply' after page 1?
Lazy kid. |
Renan Ruivo
Hipernova Vera Cruz Alliance
745
|
Posted - 2012.01.26 17:59:00 -
[128] - Quote
Hehehe "Don't Go Torpedo" haven't thought about that. I giggled.
But really it's not an issue. If you have half a brain you grow to accept that other languages use words that would more often than not sound improper if they were used in your own language.
"Erebus" sound like the portuguese word for Vultures (Urubus), "Revelation" sounds like a bad dancing technique (Rebolation), "Mjolnir Torpedo" sounds like (You Pissed on Him Torpedo)... there are countless example.
There are even examples when you compare brazilian-portuguese and european-portuguese. While in Portugal "Cacete" is a type of bread, in Brazil "Cacete" is the male reproductive organ. So you can guess the amount of jokes we make about portuguese men.
Like i said, its a non-issue. You can't expect CCP to study every word in every language before using it on its lore. The world is a community of idiots doing a series of things until it explodes and we all die. |
Selw kotsidakia
Pator Tech School Minmatar Republic
0
|
Posted - 2012.01.26 18:03:00 -
[129] - Quote
Bloodpetal wrote:DarkAegix wrote:Bloodpetal wrote: "Nova Torpedo" means "New Torpedo".
The names are stupid. Seriously, straight out. Change them again to something that isn't useless.
A 'nova' is also a cataclysmic nuclear explosion in a star. Not to be confused with supernova, which is just a much, much, much more powerful variety. Right, and why is it called that? because ancient people thought it was a NEW star being was born in the sky. Literally, they were saying "Hey, look at that NEW STAR in the sky!" because the reaction made it glow brightly. They weren't saying, "Hey! That cataclysmic reaction in that star is really making it glow brightly."
Anarcy in ancient greece mean the state of the community when every person knew what was good for the community and laws didnt exist as they were not needed. Was consider the ideal political system at those times thought never achievend. Nowdays it has a completely different meaning and by most people is assosiated with destruction, terrorism and vandalism. Since eve is supposed to happen several years in the future even the latin speaking people (who atm for them nova=new), if they exist, would assosiate nova with explosion of a star along with the meaning of "new". So for new eden "nova rocket" would be assosiated with "explosive rocket". Words evolve so it makes absolute sense.
Also "trauma" means wound in greek, most of them produced by kinetic force aplied to the human body(tbh we got different words for wounds prodused by heat and electrocussion). Doesn't make absolute sense but still is related to kinetic force. Sidenote: A greek word for caldari weapon? Expected to see that in gallente :P
Mjolnir makes perfect sense, yo, god of thunder.
You are taking words of the missile naming very leterally still i don't see you QQ about how nanofiber internal stucture boosts speed when reinforced nanofiber plates reduce it. |
Renan Ruivo
Hipernova Vera Cruz Alliance
745
|
Posted - 2012.01.26 18:14:00 -
[130] - Quote
Let me turn this up a notch.
I'm almost positive that most of the whiners are americans, and quite probably soccer moms. The world is a community of idiots doing a series of things until it explodes and we all die. |
|
Bloodpetal
Mimidae Risk Solutions
384
|
Posted - 2012.01.26 18:20:00 -
[131] - Quote
Selw kotsidakia wrote: Also "trauma" means wound in greek, most of them produced by kinetic force aplied to the human body(tbh we got different words for wounds prodused by heat and electrocussion). Doesn't make absolute sense but still is related to kinetic force. Sidenote: A greek word for caldari weapon? Expected to see that in gallente :P
Mjolnir makes perfect sense, yo, god of thunder.
You are taking words of the missile naming very leterally still i don't see you QQ about how nanofiber internal stucture boosts speed when reinforced nanofiber plates reduce it.
A) Nanofiber is pretty generic. Nanofibers can come in a thousand different forms. So a Reinforced Nanofiber Plates make it clear that you have a PLATING that is Reinforced made from Nanofibers, so it's designed as plating. Nanofiber internal structures mean that you're replacing internal structures with lighter weight nanofibers for less mass. Makes sense.
However, Mjolnir for EM for all kinds of missiles doesn't make sense. Rockets, Torpedos and Citadel Cruise Missiles are all different. If you want to identify them by damage type, then just LABEL them by damage type, just like they want to do with hardeners adding the type of EM damage to the hardener name (listed in notes in the OP). That makes sense.
So, everyone can now agree that we're looking at the name for the names sake, and Trauma sounds bad. Even CCP Soundwave made a joke about "Nausea Cannons".
As I posted... clearly CCP dropped the ball on this one. They could've handled this a world better.
They have failed to accomplish their goals. These names, whatever they are don't help describe the missiles any better. They're making it harder to search for what you want based on naming criteria. They're causing incompatibility issues going forwards and backwards. And they need to stop messing with these names.
Pretty much done with this thread. Thanks for the mammaries.
Mimidae Risk Solutions Recruiting |
Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 18:42:00 -
[132] - Quote
Bloodpetal wrote:Selw kotsidakia wrote: Also "trauma" means wound in greek, most of them produced by kinetic force aplied to the human body(tbh we got different words for wounds prodused by heat and electrocussion). Doesn't make absolute sense but still is related to kinetic force. Sidenote: A greek word for caldari weapon? Expected to see that in gallente :P
Mjolnir makes perfect sense, yo, god of thunder.
You are taking words of the missile naming very leterally still i don't see you QQ about how nanofiber internal stucture boosts speed when reinforced nanofiber plates reduce it.
A) Nanofiber is pretty generic. Nanofibers can come in a thousand different forms. So a Reinforced Nanofiber Plates make it clear that you have a PLATING that is Reinforced made from Nanofibers, so it's designed as plating. Nanofiber internal structures mean that you're replacing internal structures with lighter weight nanofibers for less mass. Makes sense. However, Mjolnir for EM for all kinds of missiles doesn't make sense. Rockets, Torpedos and Citadel Cruise Missiles are all different. If you want to identify them by damage type, then just LABEL them by damage type, just like they want to do with hardeners adding the type of EM damage to the hardener name (listed in notes in the OP). That makes sense. So, everyone can now agree that we're looking at the name for the names sake, and Trauma sounds bad. Even CCP Soundwave made a joke about "Nausea Cannons". As I posted... clearly CCP dropped the ball on this one. They could've handled this a world better. They have failed to accomplish their goals. These names, whatever they are don't help describe the missiles any better. They're making it harder to search for what you want based on naming criteria. They're causing incompatibility issues going forwards and backwards. And they need to stop messing with these names. Pretty much done with this thread. Thanks for the mammaries.
Blood, I really do like your posts usually.
For my part, I will agree that I would have preferred that the logical name restructuring had "also" included the flavor text name... although I realize that the name would then be in serious danger of becoming comically long. I can see the point of the change, but miss the mental imagery... although I believe many are simply upset that a change of any type occurred to something they spent a while memorizing (which is somewhat silly).
I did appreciate how you substanciated most of my points while making it sound like you had completely discredited them. Particularly that part about why Mjolnir doesn't make sense because lightning was caused only by throwing Mjolnir but had nothing to do with the type of damage the hammer would have done. Or completely ignored the fact that the term "Nova" Bomb is a SciFi icon (ala Roddenberry) and is easily identifiable with by SciFi fans the world over.
Semantics aside, I'm agreeing with you at least on the point that it could have been done in a way to keep the flavor while still simplifing and quantifying the naming system. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Guttripper
State War Academy Caldari State
43
|
Posted - 2012.01.26 18:45:00 -
[133] - Quote
A bit more flavor (flavour for the European players) taken from the game.
As people claim, "It was only a name made easier to realize what the item is."
It does seem to be a trend in general with everything - reduce it to the lowest common denominator so nobody feels left out. No need to think - everything will be spelled out for you and if you're confused, then it will be reduced even lower. I remember when I first started playing Eve. Aura was very unsympathetic - pointed out a few actions and items and then kicked my ass out the dock door into a cold universe with the directions to make my own path in this gaming life. I survived - hell, many people must have survived since the game grew in subscriptions.
But the whining came, and the great learning curve of Eve started to get bulldozed down.
More whining followed more bulldozing.
Does Eve even have a learning curve any longer, or has it been reduced to nothing so nobody has to think and be offended if they thought wrong...?
Yea, the modules changed were only in name - no flavor, no subtle history, just generic modules.
Let's go way back in gaming history for the really old timers...
http://eqbeastiary.allakhazam.com/search.html?id=3283
and
http://eqbeastiary.allakhazam.com/search.html?id=2620
Just to pixel monsters... or were they something more?
Food for thought. |
Muad 'dib
The Imperial Fedaykin
117
|
Posted - 2012.01.26 18:59:00 -
[134] - Quote
I AM ANGRY THAT NEWBS DONT HAVE TO WASTE THE TIME I DID LEARNING TO PLAY THE GAME ::RAAAAGE::
grow up ffs |
Vaerah Vahrokha
Vahrokh Consulting
194
|
Posted - 2012.01.26 19:01:00 -
[135] - Quote
CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.)
What about simplifying the game for real?
1) Keep the old names but also give an alias to the items.
We can do this since DB III (earlier if you factor in Unix symbolic links)
Old players are happy, "lore" is happy, new players are happy.
2) Let people search for the simple stuff. IE why do I have to browse and generally get bored finding stuff when all I want to do is "search: THERM med missile".
Again, does not take Google to do this, just adding tags to the items (you can assign tags over iterations since it'd take a while).
Basically, bring EvE to 2012 not to 1970 and it's 6 letters IBM file names
|
Solstice Project
Cult of Personality
1295
|
Posted - 2012.01.26 19:22:00 -
[136] - Quote
Dear CCP GreyScale,
i'll pay one hundred (100, european) bucks via bank transfer or by buying PLEX if you put a name of my choosing onto the former Y-T and hundred (100) more one month after that for it's brother, the Y-S.
Consider it. :) Inappropriate signature removed. Spitfire |
Omar Devone Little
Ved Buens Ende Industries
5
|
Posted - 2012.01.26 19:41:00 -
[137] - Quote
If renaming a few modules is the only thing people can find to whine about, then CCP is on the right track |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
394
|
Posted - 2012.01.26 20:05:00 -
[138] - Quote
The renaming of modules does not bother me one bit. I understand why and agree with the changes.
What I think would be a nice addition is the ability to sort by meta level and an option to turn on "Show meta level" that would put the meta level in the lower left of all item icons.
This would allow everyone to have their cake and eat it too.
|
Guttripper
State War Academy Caldari State
43
|
Posted - 2012.01.26 20:15:00 -
[139] - Quote
Marlona Sky wrote: (snipped...) What I think would be a nice addition is the ability to sort by meta level and an option to turn on "Show meta level" that would put the meta level in the lower left of all item icons.
This would allow everyone to have their cake and eat it too.
CCP could go one step further and remove the meta level aspect and just have tech 1 and tech 2 versions of modules to keep things nice and simple. Even the naming will be simpler to remember - "Basic" for tech 1 and "Advanced" for tech 2 modules. None of this reprocessing a meta 1 offers x amount of minerals compared to a higher meta which offers less minerals even though some numbers were tweaked to make it appear better. Or how some meta 4 modules are better than the meta 5 modules, which suddenly jump from a tech 1 to a tech 2! Etc., etc...
|
Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
14
|
Posted - 2012.01.26 20:26:00 -
[140] - Quote
wtf, you're mad about names? Remember Montague and Capulet? Remember how that ended?
Seriously tho, who gives a **** what they call things.
They made things make more sense is all. They didn't change any mechanics of the game. Why have complexity for complexities sake? If it adds/takes nothing away from the game play who cares? If it does take something away from game play by, for example, calling all missiles that do em dmg mjiornir, please inform me.
Does it really matter if you're shooting a scourge missile or kinetic heavy missile?? Or that implants now have some relevancy in their name as to what in the **** they do??
I agree with OP about not dumbing down the game, but I think this is an instance of making things more efficient and less dumb.
Edit: y u no cry about fuel blox? They make game too dumb!?!! |
|
Barakkus
1513
|
Posted - 2012.01.26 20:34:00 -
[141] - Quote
Ravcharas wrote:CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.) "Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I" "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I" These are the meta mwd modules you usually go with. The prefix is different for all three sizes and are in no way aptly named. Limited sounds like something you'd rather not use, gotta be a downside with one of those. How is this a simplification? You've traded one set of obfuscating names for another, confusing old players without helping new players one iota.
Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. http://youtu.be/yytbDZrw1jc |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 20:46:00 -
[142] - Quote
IT IS OK IF THESE KINDS OF THINGS CAUSE ONLY 20% OF PEOPLE GET PISSED FROM WHICH ONLY 5% UNSUB!!! IT'S NOT MUCH AND IS CLEARLY BETTER THAN HAVING NO PISSED PEOPLE.
True emoragers surf with caps lock on!
Get |
Solstice Project
Cult of Personality
1298
|
Posted - 2012.01.26 21:15:00 -
[143] - Quote
Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names.
No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ...
It takes like five seconds of conscious thinking to implant the right order into memory ... Inappropriate signature removed. Spitfire |
OlRotGut
13
|
Posted - 2012.01.26 21:18:00 -
[144] - Quote
Solstice Project wrote:Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ...
Why should he be forced to? Why does a game have to be nonsensical to most users to make it "hard-core" or "good".
Now I agree the new names leave somewhat to be desired; they are however, a step in the right direction in getting some uniformity for modules, searches, and ease of use. Now if we could just get the meta-level in the icon like the Tech II or faction stuff has.
|
CausticS0da
Viziam Amarr Empire
28
|
Posted - 2012.01.26 21:21:00 -
[145] - Quote
CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
You could just memorise the names and effects of modules and gain an 'advantage' over other players. This is what is supposed to happen in immersive and 'complex' games. You don't even grasp what people are trying to 'get at' here.
Lol @ those trying to argue that majority rule is a good idea... Most people are not able to look at the big picture. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 21:25:00 -
[146] - Quote
Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better, but it is not your call to decide what is best for us. Stop forcing s*it!
Get |
Barakkus
1514
|
Posted - 2012.01.26 21:29:00 -
[147] - Quote
Solstice Project wrote:Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ... It takes like five seconds of conscious thinking to implant the right order into memory ...
Good software design is based on usability. There's no need to try and remember useless things like what a Catalyzed Cold Jet Arc Trustmasterthingamabob and a Lif Fueled Catalyst Cold Jet Arc Thrusmasterthingamambob and which is an afterburner, which is a microwarpdrive and which is a cruiser/frigate/battleship module. There's something to be said for usability. Having to remember where to put the dash in something like that is just another example of useless complication.
I always hated trying to figure out what missiles I needed to get out of hangars unless I had list view or icon view turned on for the container so I could see the colors to figure out the damage types instead of having to right click > show info all the time. I don't use missiles very often and having arbitrary and inconsistent naming made it just that more irritating to figure it out.
They really need to work on more conformity in naming conventions. The use of 'Prototype' and 'Scout' needs some love too.
Usability > random, inconsistent names http://youtu.be/yytbDZrw1jc |
Barakkus
1514
|
Posted - 2012.01.26 21:31:00 -
[148] - Quote
Marlona Sky wrote:The renaming of modules does not bother me one bit. I understand why and agree with the changes.
What I think would be a nice addition is the ability to sort by meta level and an option to turn on "Show meta level" that would put the meta level in the lower left of all item icons.
This would allow everyone to have their cake and eat it too.
That's already in there btw, they added meta level to the container view over a year ago. Just right click in the container headers to turn it on. Made my life so much easier when sorting garbage from decent mods when I used to mission. http://youtu.be/yytbDZrw1jc |
Tyberius Franklin
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.01.26 21:53:00 -
[149] - Quote
Grey Stormshadow wrote:Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better. It is not your call to decide what is best for us. Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game. |
Ravcharas
GREY COUNCIL Nulli Secunda
84
|
Posted - 2012.01.26 21:55:00 -
[150] - Quote
Barakkus wrote:Solstice Project wrote:Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ... It takes like five seconds of conscious thinking to implant the right order into memory ... Good software design is based on usability. There's no need to try and remember useless things like what a Catalyzed Cold Jet Arc Trustmasterthingamabob and a Lif Fueled Catalyst Cold Jet Arc Thrusmasterthingamambob and which is an afterburner, which is a microwarpdrive and which is a cruiser/frigate/battleship module. There's something to be said for usability. Having to remember where to put the dash in something like that is just another example of useless complication. I always hated trying to figure out what missiles I needed to get out of hangars unless I had list view or icon view turned on for the container so I could see the colors to figure out the damage types instead of having to right click > show info all the time. I don't use missiles very often and having arbitrary and inconsistent naming made it just that more irritating to figure it out. They really need to work on more conformity in naming conventions. The use of 'Prototype' and 'Scout' needs some love too. Usability > random, inconsistent names They could have just added the meta number and module type to the name. Someone said that had already been suggested in feature and idea-threads. What was the possible downsides of that solution? |
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DarkAegix
Acetech Systems
868
|
Posted - 2012.01.26 22:21:00 -
[151] - Quote
Bloodpetal wrote:DarkAegix wrote: A 'nova' is also a cataclysmic nuclear explosion in a star. Not to be confused with supernova, which is just a much, much, much more powerful variety.
Right, and why is it called that? because ancient people thought it was a NEW star being was born in the sky. Literally, they were saying "Hey, look at that NEW STAR in the sky!" because the reaction made it glow brightly. They weren't saying, "Hey! That cataclysmic reaction in that star is really making it glow brightly." Nova means "new" to all romance languages first, way before it means anything else. This game isn't made only for English Speakers. EVE is a game in space. 'Nova' is still a modern term for a nuclear explosion on a star. It is also a very sci-fi name. It fits.
No one cares about the Latin origins You could not complain about anything more pointless. How about you complain about the Catalyst for a while? OH NOES THE GALLENTE SHIP CLEARLY ISN'T A SUBSTANCE WHICH SPEEDS UP A CHEMICAL REACTION WITHOUT BEING USED ITSELF. LET'S MAKE A THREAD.
Also, you're arguing against yourself. Piranha missiles have even less to do with explosions. The new missile names are more fitting than the previous ones |
Nova Fox
Novafox Shipyards
2975
|
Posted - 2012.01.26 22:26:00 -
[152] - Quote
Ris Dnalor wrote:Nova Fox wrote:Dumbing down eve requires removing water from the pool.
CCP has done no such thing in this manner.
They only changed the pool filters to get rid of some of the random stuff floating in the pool. that's just not true. it's more challenging to swim thru that pool whilst dodging the random stuff, therefore removing some of the random stuff effectively dumbs down the process of swimming thru said pool. try again.
The stuffs liquid.... it aint like the sea mines that SnI is.
|
Renan Ruivo
Hipernova Vera Cruz Alliance
750
|
Posted - 2012.01.26 22:31:00 -
[153] - Quote
Swimming in a dirty pool doesn't prove you're adept at swimming. It only proves you have no hygiene. The world is a community of idiots doing a series of things until it explodes and we all die. |
Adunh Slavy
Ammatar Trade Syndicate
301
|
Posted - 2012.01.26 22:56:00 -
[154] - Quote
Hrm ... does simplification of names dumb down Eve ... Depends on how you look at it I suppose. It does make it simpler to understand what a module does by the name, so in that sense it is "dumbed down". But it is also silly to name something with an obscure name that is not very descriptive.
One does not name a pumpkin pie, "October Orange Surprise Pie", that name would be non-descriptive, misleading and "dumb". "Pumpkin Pie" is much more informative and "intelligent", though must admit it keeps stupid people from expecting citrus based treats during Fall.
If CCP ever names pulse lasers as "Short Range Anti-Sansha Guns", they have clearly gone too far down the slope of over simplification. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
818
|
Posted - 2012.01.26 23:02:00 -
[155] - Quote
Tyberius Franklin wrote:Grey Stormshadow wrote:Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better. It is not your call to decide what is best for us. Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game.
Even there are many who would want to drive their car on other side of the road, it's not very bright idea when you think about everyone involved.
Get |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
289
|
Posted - 2012.01.26 23:18:00 -
[156] - Quote
Grey Stormshadow wrote:IT IS OK IF THESE KINDS OF THINGS CAUSE ONLY 20% OF PEOPLE GET PISSED FROM WHICH ONLY 5% UNSUB!!! IT'S NOT MUCH AND IS CLEARLY BETTER THAN HAVING NO PISSED PEOPLE.
True emoragers surf with caps lock on!
You are batshit insane if you believe 60,000 people give a serious damn about these changes. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.26 23:36:00 -
[157] - Quote
Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better. It is not your call to decide what is best for us. Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game. Even there are many who would want to drive their car on other side of the road, it's not very bright idea when you think about everyone involved. This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We need less of that. |
Solstice Project
Cult of Personality
1298
|
Posted - 2012.01.26 23:46:00 -
[158] - Quote
Are you guys out of your minds ?
Talking about "being forced" and "usability" and whatever.
Barrakus, you lame ass are using stupid excuses for not being willing/able to use your brains for damn FIVE seconds ! One conscious thought !
Do you wonder why people everywhere get more and more stupid ?
The reason for this, you can find easily !
You only have to look into the mirror !
Inappropriate signature removed. Spitfire |
Tyraeil Starblade
Ronin Wing
11
|
Posted - 2012.01.26 23:47:00 -
[159] - Quote
Grey Stormshadow wrote: Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better, but it is not your call to decide what is best for us. Stop forcing s*it!
I'm assuming the OP and most of the haters in this thread haven't heard the adage: "Brevity is the soul of wit."
Also, I don't understand why people are mad about simplicity. You know, simplicity isn't a dirty word. There's a lot of elegance that is harder to attain in simple systems versus overwrought and unintuitive ones. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
818
|
Posted - 2012.01.26 23:47:00 -
[160] - Quote
Tyberius Franklin wrote:Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better. It is not your call to decide what is best for us. Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game. Even there are many who would want to drive their car on other side of the road, it's not very bright idea when you think about everyone involved. This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We I need less of that.
if you have problems memorizing stuff over time (which will btw happen without even trying), get some friends. That way you can ask from some experienced pilot who knows their stuff. That is called interaction in MMORPG (Massively multiplayer online role-playing game). If you don't like MMORPG style of game play, there is always home world or similar games where the learning curve is lower and interaction is usually limited to talking with yourself.
Get |
|
Rhea Rankin Nolen
Science and Trade Institute Caldari State
0
|
Posted - 2012.01.26 23:49:00 -
[161] - Quote
Tyberius Franklin wrote:It's not intelligent, thought provoking or beneficial. We need less of that.
You just described the new module names. Agreed. We need less of that.
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.27 00:04:00 -
[162] - Quote
Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Tyberius Franklin wrote: Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game.
Even there are many who would want to drive their car on other side of the road, it's not very bright idea when you think about everyone involved. This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We I need less of that. if you have problems memorizing stuff over time (which will btw happen without even trying), get some friends. That way you can ask from some experienced pilot who knows their stuff. That is called interaction in MMORPG (Massively multiplayer online role-playing game). If you don't like MMORPG style of game play, there is always home world or similar games where the learning curve is lower and interaction is usually limited to talking with yourself. If I had a complaint about gameplay complexity, your comment would be valid. Memorization of launcher type = x ammo with y variations is fine, because it's meaningful. Having to go beyond that for a separate name with no overall scheme for every combination of damage and missile type does not. Now we have a very clear (Faction)[damage](T2 type)[missile type] scheme which preserves function but unifies naming. It has to do with making sense, and to me this does. It has nothing to do with "style of play." You CANNOT play this game on any meaningful level without interacting with others. And confusing naming schemes don't create MEANINGFUL interaction. If you want to be smug about your memory skills, you can do THAT on your own. |
Mashie Saldana
Veto. Veto Corp
390
|
Posted - 2012.01.27 00:04:00 -
[163] - Quote
Can we please have the "II" in all T2 modules replaced with "Elite"?
100MN MicroWarpdrive Elite
Warp Scrambler Elite
Just think of the industrialists, they will love Elite invention and manufacturing. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
818
|
Posted - 2012.01.27 00:19:00 -
[164] - Quote
Tyberius Franklin wrote:Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Tyberius Franklin wrote: Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game.
Even there are many who would want to drive their car on other side of the road, it's not very bright idea when you think about everyone involved. This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We I need less of that. if you have problems memorizing stuff over time (which will btw happen without even trying), get some friends. That way you can ask from some experienced pilot who knows their stuff. That is called interaction in MMORPG (Massively multiplayer online role-playing game). If you don't like MMORPG style of game play, there is always home world or similar games where the learning curve is lower and interaction is usually limited to talking with yourself. If I had a complaint about gameplay complexity, your comment would be valid. Memorization of launcher type = x ammo with y variations is fine, because it's meaningful. Having to go beyond that for a separate name with no overall scheme for every combination of damage and missile type does not. Now we have a very clear (Faction)[damage](T2 type)[missile type] scheme which preserves function but unifies naming. It has to do with making sense, and to me this does. It has nothing to do with "style of play." You CANNOT play this game on any meaningful level without interacting with others. And confusing naming schemes don't create MEANINGFUL interaction. If you want to be smug about your memory skills, you can do THAT on your own.
So you're saying that because there are few who have problems memorizing stuff and don't want to ask for help from someone who can, everything should be nerfed to the point where it is easy enough for you to memorize even it would mean that existing player base would need to memorize everything again, redo all their excel sheets, programs, databases and other information they have in their heads...
Like I said before... if you want to drive on other side of the road, there will be big collision.
Get |
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.27 00:27:00 -
[165] - Quote
Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Tyberius Franklin wrote:[quote=Grey Stormshadow] This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We I need less of that. if you have problems memorizing stuff over time (which will btw happen without even trying), get some friends. That way you can ask from some experienced pilot who knows their stuff. That is called interaction in MMORPG (Massively multiplayer online role-playing game). If you don't like MMORPG style of game play, there is always home world or similar games where the learning curve is lower and interaction is usually limited to talking with yourself. If I had a complaint about gameplay complexity, your comment would be valid. Memorization of launcher type = x ammo with y variations is fine, because it's meaningful. Having to go beyond that for a separate name with no overall scheme for every combination of damage and missile type does not. Now we have a very clear (Faction)[damage](T2 type)[missile type] scheme which preserves function but unifies naming. It has to do with making sense, and to me this does. It has nothing to do with "style of play." You CANNOT play this game on any meaningful level without interacting with others. And confusing naming schemes don't create MEANINGFUL interaction. If you want to be smug about your memory skills, you can do THAT on your own. So you're saying that because there are few who have problems memorizing stuff and don't want to ask for help from someone who can, everything should be nerfed to the point where it is easy enough for you to memorize even it would mean that existing player base would need to memorize everything again, redo all their excel sheets, programs, databases and other information they have in their heads... Like I said before... if you want to drive on other side of the road, there will be big collision. I'm saying a scheme that makes sense makes sense. I'm saying that the effort involved in changing is not worth the rage being displayed. I'm saying this change could be argued as unnecessary at best, but not bad. And I'm saying that in some ways it offers convenience that the old names didn't. If your argument is based on complexity for the sake of complexity, even as an interaction driver, we will not agree. And I'm fine with that. But I will say, I'm not in love with the names themselves, perhaps abit too obvious/simple. Also the differences in meta level between similar named items is creating some confusion. Implementation is imperfect. Overall goal is positive. |
Liam Mirren
192
|
Posted - 2012.01.27 00:31:00 -
[166] - Quote
While I agree with normalising names and all that, the missile renaming has gone overboard. The names are all a bit silly, it would have been MUCH better if you would have used the names for the heavies, those were fine. If it's worth doing, it's worth doing right.
My guides: http://mirren.freeforums.org |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
818
|
Posted - 2012.01.27 00:37:00 -
[167] - Quote
Before continuing I would like to point out one post which I did read minute ago... Is this what you want to hear?
Get |
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.27 01:02:00 -
[168] - Quote
Grey Stormshadow wrote:Before continuing I would like to point out one post which I did read minute ago... Is this what you want to hear? I've already stated what i like and dislike the change and my mindset about it in general. As far as that post: He doesn't like the Neocom for various reasons He doesn't like simplification of names as it feels like dumbing down He doesn't like information being displayed in new locations when it can be looked up elsewhere
I like being able to customize my interface. I have the same gripe about the chat icon, but that was acknowledged as not functioning as intended I like being able to pull Trauma ammo for all of my kinetic bonused ships with a single search The last is something that is a non issue to me. If the function doesn't change then I'm fine. As such I'm not sure how to address a gripe with greater information visibility. |
Ciar Meara
Virtus Vindice
509
|
Posted - 2012.01.27 09:00:00 -
[169] - Quote
Morar Santee wrote: Old system: Search for 100mn - all base 100mn propulsion modules are listed (meta versions that do not include "100mn" are in "variations" tab) Search for "Quad-Lif", "Y-T", "catalyzed", etc - results in finding the item you want
Yes you are correct, that system was flawed, since it did not show all the modules instantly and you needed to know in advance others here buried in another interface, in another tab.
If you don't get that that is wrong in a game with this many modules and text, your pretty much lost. The new system took away a sweetly named module that will be in our harts forever. However the new naming changing is clearer. Would it be better to have included the type and specification and keep the "fancy" names, perhaps, but the modules will be doing exactly the same for everybody now, not just the guys that allready play the game for a number of months/years.
tldr: If an interface/naming convention only works when you need to know loopholes around it, it needs to change.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Leah Solo
State War Academy Caldari State
29
|
Posted - 2012.01.27 09:29:00 -
[170] - Quote
CCP Greyscale wrote:Solstice Project wrote:CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification. I may be ripping this out of context, but that block of text reflects a mindset which is a pure one way track down to zero. Making things sound less interesting aka ... ... boring, common, usual, dull, etc ... will not help the cause. You're removing feeling from the game. As stupid as it may sound for people who uber-believe in logic, (and thus have no clue what i'm talking about anyway) an awesomely named mod (like the Y-T and the Y-S) promotes feelings towards the ship, which is what you want. It bonds and binds. The value of a mod doesn't do that at all, but having stuff that sounds awesome does. Any noob that can use modules that sound "cool" will go "wow that sounds cool!". Which is a simplification of the processes that happen everywhere in the world, all day long, just because things have names that appeal. Now think about what you did. You are removing emotions from the game. Noobs! That's a fair point, and it's something that our writers are wrestling with. There was a lot of discussion about this change, trust me
Really? So you guys at CCP had a LOT of discussion on mod names, and all you came up with is LIMITED, EXPERIMENTAL and PROTOTYPE??
You're joking right? Please tell me that you're joking..please..?
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Ajita al Tchar
Republic Military School Minmatar Republic
1
|
Posted - 2012.01.27 09:40:00 -
[171] - Quote
Leah Solo wrote:Really? So you guys at CCP had a LOT of discussion on mod names, and all you came up with is LIMITED, EXPERIMENTAL and PROTOTYPE?? You're joking right? Please tell me that you're joking..please..?
LIMITED imaginations designed PROTOTYPE names that are best left as EXPERIMENTAL (and should be changed to something less "hurr durr I'm out of ideas"). Projection?
PS: my position on the names of modules is--naming conventions should be adjusted, preferably along with changes made to the way players search for modules. The new names, however, shouldn't be fifteen degrees of boring and unimaginative, as well as not nearly as descriptive as Team Bad Names seems to think they are. My position on the names of missiles--lame, could have done it better. Uniformity is good, the kind of uniformity that dresses everyone up in identical bland outfits is not. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
826
|
Posted - 2012.01.27 10:05:00 -
[172] - Quote
Just improve the god damn compare tool and leave the names be. You devs have no idea how many other fingers write trauma when you decide that it is today's brand of tomato. Making this game more simple isn't (necessary) a good thing. Making it easier and more convenient to get information to understand the complex would give much better results for everyone. Think before you act!
Get |
seany1212
eXceed Inc. No Holes Barred
76
|
Posted - 2012.01.27 10:45:00 -
[173] - Quote
I think the only problem with the new naming convention is the propulsion modules and there generic choice of words, of all the words in the English language they could have used that was the best they came up with for those modules? |
Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
74
|
Posted - 2012.01.27 11:34:00 -
[174] - Quote
So what's the difference between "experimental" and "prototype" then ? I sure a hell don't know without looking for meta lvl first, from old names I knew exactly what I was looking for.
You changed old confusing names with new names that are 100x more boring and just as confusing, good job! |
Riedle
Paradox Collective Choke Point
65
|
Posted - 2012.01.27 13:02:00 -
[175] - Quote
I really can't believe that people are complaining about a change of names of propulsion modules in an internet spaceship game.
Seriously?
Take a minute and thank you lucky stars that this minute, inconsequential, meaningless change is making you upset because obviously your lives are unbelieveably cushy.
They won't always be that way so count your blessings and rage on.
Riedle |
Morar Santee
28
|
Posted - 2012.01.27 15:04:00 -
[176] - Quote
Ciar Meara wrote:Morar Santee wrote: Old system: Search for 100mn - all base 100mn propulsion modules are listed (meta versions that do not include "100mn" are in "variations" tab) Search for "Quad-Lif", "Y-T", "catalyzed", etc - results in finding the item you want
Yes you are correct, that system was flawed, since it did not show all the modules instantly and you needed to know in advance others here buried in another interface, in another tab. If you don't get that that is wrong in a game with this many modules and text, your pretty much lost. The new system took away a sweetly named module that will be in our harts forever. However the new naming changing is clearer. Would it be better to have included the type and specification and keep the "fancy" names, perhaps, but the modules will be doing exactly the same for everybody now, not just the guys that allready play the game for a number of months/years. tldr: If an interface/naming convention only works when you need to know loopholes around it, it needs to change. No **** man.
And now let's read that post to the end:
Morar Santee wrote:New system: Search for 100mn - 2 more propulsion modules listed than previously (experimental AB / prototype MWD) - but still mixed between MWD/AB and certain meta levels (e.g. storylines) missing Search for "prototype" - results in over FIFTY (50!!!!!!!!!!) EFFING RESULTS!!!! 45 of which are guns, Nosferatus, webs, warp scramblers, ECCM and a ton of other ****. Which is ranging through all meta levels 1-4. And this is clearer how? Are you CCP Lemur's alt? Because it requires a specific mindset to see a positive development in this. Have you tried finding a certain missile type lately and entered "Trauma"? How many results did you get, compared to entering "Scourge" before the changes? Is it 5x more? Is that helpful?
Seriously, if you have no clue what a game design change actually accomplishes, it's sometimes best to do one of two things:
1. Just say nothing. 2. File an application and get a job at CCP. |
Joshua Aivoras
Tech IV Industries Pandorum Invictus
189
|
Posted - 2012.01.27 15:15:00 -
[177] - Quote
Yea its slightly lame that they renamed missiles, i thought it was cool.
but damn dude, every ship in the game wont be turned into rifters. |
Inanna NiKunni
BlackBongWater
0
|
Posted - 2012.01.27 16:47:00 -
[178] - Quote
The new naming is hard for existing players simply because they have gotten used to the old naming convention.
However, the new naming convention makes sense, and i am sure in a few weeks everybody will get used to it and stop biatching.
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Valei Khurelem
234
|
Posted - 2012.01.27 16:48:00 -
[179] - Quote
Joshua Aivoras wrote:Yea its slightly lame that they renamed missiles, i thought it was cool.
but damn dude, every ship in the game wont be turned into rifters.
If they did that it might actually help the game balance because everyone would be flying the same thing LOL
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Karash Amerius
Sutoka
35
|
Posted - 2012.01.27 18:01:00 -
[180] - Quote
As a friend of mine likes to remind me... "Complexity is inherit, simplicity is planned."
My only concern is that CCP seems to be scratching at the soul of the game. I am all for simplifying information in the UI, however...you need to put on some cool shades and make it interesting. Right now, its not interesting with the new naming convention. |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
830
|
Posted - 2012.01.27 18:43:00 -
[181] - Quote
There is better ways to aid those who think that comparing items is currently too difficult and items are too difficult to search. Renaming is just easy way to get around doing anything too complex, which would actually require some coding.
Get |
Takseen
University of Caille Gallente Federation
106
|
Posted - 2012.01.27 20:21:00 -
[182] - Quote
Grey Stormshadow wrote:There is better ways to aid those who think that comparing items is currently too difficult and items are too difficult to search. Renaming is just easy way to get around doing anything too complex, which would actually require some coding.
The less coding they have to do, the better. Code is tricky and dangerous stuff, especially in a beastie the size of Eve.
Now I admit that there was a strange sense of pride in knowing the meta levels of a few classes of modules based on their name alone. But when you DON'T memorise that stuff, poking around in the info tab is quite the pain. And hardwirings are just bloody terrible, most of them offer no clue in their name as to what they do. Thank god EFT sorts them by their purpose, and not their implant slot.
In another game they might have solved this issue with mouseover tooltips that summarise what each item does, but just renaming them is an easier solution. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
830
|
Posted - 2012.01.27 21:11:00 -
[183] - Quote
Takseen wrote:Grey Stormshadow wrote:There is better ways to aid those who think that comparing items is currently too difficult and items are too difficult to search. Renaming is just easy way to get around doing anything too complex, which would actually require some coding. The less coding they have to do, the better. Code is tricky and dangerous stuff, especially in a beastie the size of Eve. Now I admit that there was a strange sense of pride in knowing the meta levels of a few classes of modules based on their name alone. But when you DON'T memorise that stuff, poking around in the info tab is quite the pain. And hardwirings are just bloody terrible, most of them offer no clue in their name as to what they do. Thank god EFT sorts them by their purpose, and not their implant slot. In another game they might have solved this issue with mouseover tooltips that summarise what each item does, but just renaming them is an easier solution.
I would:
- add shortcut button to neocom for compare tool - add some default selectable item groups to compare tool like different kind of ammo, charges and missiles for easy viewing. - add right click function "show all variations (in compare tool)" to items with multiple meta levels and variations. - add right click function "show other items of the group (in compare tool)" to (all?) items. Would show same items than in bottom level market group. For example other minmatar frigates or small projectile ammos. - add own search function and hideable item browser to compare tool. Should support also drag and drop like atm. - add filters to market to show only items related to kinetic, thermal, em or explosive (similiar than the button which u can press to "show only available").
Dumping stuff down is really bad solution. Giving easier access to study and learn the complex will be much better solution in long term. Variety in item names has history and it gives so much more lifetime to the game.
Also you shouldn't forget how much people have invested time for 3rd party spreadsheets, programs and websites, which all use the standard eve item database. If you change the name from your code, hundreds are forced to do the same. Some may get this done by updating some database from standard dump, but many will do this manually. I'm sure they feel great passion towards individuals who did the name change pretty much just because it seemed like good idea, but really wasn't and if it was, it absolutely wasn't necessary and important one. There is million more important things to do than **** people off with the least obvious ones.
Honestly this thing and the neocom, without any trolling now, has made me seriously think about future of CCP as a company, which will never quite make it, because it is too difficult for them to put the customer demands in front of their own agenda. Developers should be proud of things what they have developed to meet the demand of the software, Not about things they have developed to boost their own ego and show how good they are developing stuff they think everyone should like.
We did have pretty much talks about communications after incarna launch. There was more discussion in forums for a while, but then it vanished. The awesome model where stuff is made in total blackout and thrown to sisi (in which point it will pretty much end to tranq as is) has returned and all real discussion what takes place happens always way too late - after plenty of resources, work and tears have already been wasted for the result which makes no one happy.
You really should start writing those devblogs in a point when there is some new plan which has been approved as a "go", but before the plans are entirely locked down and can still be altered to better meet the demand of the community. You will surely get tens of good and valid reasonable comments which will open many doors to improve the original idea and reveal many of the possible flaws before they have even been coded.
Something to think about. Maybe.
Get |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
971
|
Posted - 2012.02.29 19:41:00 -
[184] - Quote
Bumping as is topic of the day again.
Get |
JamesCLK
Lone Star Exploration Lone Star Partners
45
|
Posted - 2012.02.29 20:21:00 -
[185] - Quote
I can haz search tags? From another quasi-similar thread:
JamesCLK wrote:This is why we need search tags.
That way modules can be named whatever the frack CCP wants and we'll still find all launchers when we search for 'launcher'.
To clarify, tags would be an array of words (strings/chars) that is separate from the name and which are defined by relevancy. Eg. the tag 'Propulsion' would be anything under the propulsion module tree; hardener is all shield and armor hardeners; explosive is anything that either deals or protects from explosive, etc...
By searching for multiple tags, you can narrow down the search. Eg: 'armour hardener explosive meta3' would return just the meta 3 explosive armour hardener. 'armour hardener meta3' would return all meta 3 armour hardeners. The order of the tags and capitilization in the search wouldn't matter. Also allows you to define search queries based on terms such as meta, tech, gun size (eg. Large/Medium/Small) or weapon type (hybrid, projectile, laser, launcher). |
trelema
Republic University Minmatar Republic
0
|
Posted - 2012.02.29 20:30:00 -
[186] - Quote
Well implants have always been named in the most frustratingly opaque way possible, but does the rest really require change? I particularly dislike the launcher change. What's next? Lasers? "small laser", "medium laser", "quite big laser", "really really big laser"? If you remove the character and atmosphere of Eve you will remove a large proportion of the playerbase also.
How about instead of renaming everything you keep making the irrelevant stuff in the game actually worth being there (I'm looking at you Steel Plates II)? See what a good idea that was with the Retribution? - only took like 5 years or so... |
Luh Windan
S T R A T C O M NEM3SIS.
59
|
Posted - 2012.02.29 20:37:00 -
[187] - Quote
Ris Dnalor wrote: like ya shoulda done with the fonts *grumble*
Yeah dumbing down so it's not as hard on the eyes. I guess you don't want older people like me who need reading glasses playing either. It might not be as cool but it makes a big difference being able to read things easily.
I actually agree with most of the the name changes - it is just unnecessary complexity - if I need an MWD or an AB I know which size then I can easily pick the one I need instead of trying to remember which one Y-T8 or cold-arc gas thrusters are (and in fact if they are MWDs or ABs which I still couldn't tell you after all this time)
Tell you what though if you like this kind of complexity - why not just label the modules in hex from 0x000000 to 0xFFFFFF randomly :-
0x0000A1C - N-type thermic harder 0x0000A1D - Heavy Missile Launcher II
if calling them something sensible is "dumbing down" then by the same token this would be making the game deeper and more challenging. |
Midnight Hope
Pator Tech School Minmatar Republic
27
|
Posted - 2012.02.29 22:03:00 -
[188] - Quote
The more effort you put into something the more you value it.
CCP, you keep dumbing down EVE for the sake of making it easier to learn for new players. But you forget that at the same time you also make EVE easier to drop. If I don't put any effort cause it's so easy then I don't fell like I loose anything by dropping the game.
Personally I value all the learning it goes with EVE.
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Darth Gustav
Sons Of 0din Fatal Ascension
96
|
Posted - 2012.02.29 22:06:00 -
[189] - Quote
Midnight Hope wrote:The more effort you put into something the more you value it.
CCP, you keep dumbing down EVE for the sake of making it easier to learn for new players. But you forget that at the same time you also make EVE easier to drop. If I don't put any effort cause it's so easy then I don't fell like I loose anything by dropping the game.
Personally I value all the learning it goes with EVE.
Be honest, you love the sound of mining lasers and the shiny II icon in the upper left corner of your Exhumer far too much to leave.
I would not tell you if it were not so. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Nova Fox
Novafox Shipyards
3333
|
Posted - 2012.02.29 22:06:00 -
[190] - Quote
I guess the better argument is they're taking the easy route out of this mess by not doing the extra little bit of more work.
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Vaerah Vahrokha
Vahrokh Consulting
337
|
Posted - 2012.02.29 22:08:00 -
[191] - Quote
Any 13 old playing something stupid like WoW will get some epic axe called "Slayer Of The Ages". Not "Experimental Axe".
Why 13 olds playing WoW can manage to grasp this insane complexity , but smart EvE players are not meant to? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Mara Tessidar
Bat Country Goonswarm Federation
495
|
Posted - 2012.02.29 22:11:00 -
[192] - Quote
Once again CCP knows best and will ram it through no matter how many people express their displeasure. http://goo.gl/uX5vk |
Raastul
Dopey Swordfish
3
|
Posted - 2012.02.29 22:13:00 -
[193] - Quote
Midnight Hope wrote:The more effort you put into something the more you value it.
CCP, you keep dumbing down EVE for the sake of making it easier to learn for new players. But you forget that at the same time you also make EVE easier to drop. If I don't put any effort cause it's so easy then I don't fell like I loose anything by dropping the game.
Personally I value all the learning it goes with EVE.
Since when is a more logical naming policy = dumbing down?
I really like this change. Having to go look at the attributes tab to see if its a meta whatever item is just annoying, nothing more nothing less. There isn't anything to learn about that. |
Mara Tessidar
Bat Country Goonswarm Federation
497
|
Posted - 2012.02.29 22:26:00 -
[194] - Quote
The problem is it isn't a very logical change, the new names sound stupid, and it's really not fixing a problem--it's changing things in a semi-coherent way because...people are dumb. And when that gets pointed out it's said "it's difficult for newbies to understand, so we have to change it!" Well, it's difficult for newbies to understand a lot of things in this game, and it will still be difficult for them even if you rename things. There is no improvement with this renaming, and Eve takes another step towards becoming Spreadsheets Online.
Also, I see that you removed the facebook post about it after everyone point out how stupid it was. http://goo.gl/uX5vk |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
978
|
Posted - 2012.02.29 22:27:00 -
[195] - Quote
Raastul wrote:Midnight Hope wrote:The more effort you put into something the more you value it.
CCP, you keep dumbing down EVE for the sake of making it easier to learn for new players. But you forget that at the same time you also make EVE easier to drop. If I don't put any effort cause it's so easy then I don't fell like I loose anything by dropping the game.
Personally I value all the learning it goes with EVE.
Since when is a more logical naming policy = dumbing down? I really like this change. Having to go look at the attributes tab to see if its a meta whatever item is just annoying, nothing more nothing less. There isn't anything to learn about that. That is not the item names fault. That is the fault of the tools available in the game.
At the moment only places where you can easily see the meta level is hangar if you have been informed to enable the meta column to make it visible for sorting. That too is disabled by default.
Get |
Mr Epeen
It's All About Me
744
|
Posted - 2012.02.29 22:39:00 -
[196] - Quote
Grey Stormshadow wrote:Bumping as is topic of the day again.
That's just lame.
Mr Epeen
Me too!-á I ate one sour, too! |
Astrid Stjerna
Teraa Matar
620
|
Posted - 2012.02.29 22:56:00 -
[197] - Quote
Ris Dnalor wrote:I can only guess that CCP is "simplifying" things in order to attract more folks.
The only problem is they grew every year for 6 years, until they stopped giving us stuff for FIS.
Simplifying stuff makes the game worse, not better.
Just keep doing what you did with the last patch, and you'll see the subscriber base grow.
I can see this going bad places....
life-bars instead of hull/armor/shields... that'd be simpler too....
When you mine asteroids, instead of ore going into your hull, isk drops into your wallet.... that's ****-tons simpler...
Fitting ships is too hard, so get rid of all modules and have each ship hard-coded with turrets/launchers, ecm, and tanking abilities.
If you do that, then you can name ships properly
Caldari Long Range ECM battleship I Minmatar sacrificial tackling frigate II ORE Ice Mining Vessell II - Mackinaw Nomad -- Minmatar Freighter I
so much simpler. So much better. Right?
Just change the names back, kinda like the turret icons. like ya shoulda done with the fonts *grumble*
wrong answer is wrong.
it's not going to bring in paying customers. Unless this is all to prepare for the FREE TO PLAY CROWD, and if that's the case, then bravo, you've done exactly what you need to do.
So, tell me something. Without looking at the EVElopedia (and without opening the Info window), tell me why I would want a 'Noble ZET' implant over a 'Gnome KYA'. What slot do they go in? Are they for shields, armor, weapons? How much of a boost do they give to whatever it is they boost?
The new naming system is a one-glance system telling me all of that, so I don't have to open each and every implant on the market just to see how much of an increase I'd give my skills, or to make sure I'm not spending three million ISK on an implant that I've already got.
Saves time, saves money, saves annoyance. Monoclegate: because calling it 'Doorgate' would just be silly. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1352
|
Posted - 2012.02.29 23:00:00 -
[198] - Quote
Astrid Stjerna wrote: So, tell me something. Without looking at the EVElopedia (and without opening the Info window), tell me why I would want a 'Noble ZET' implant over a 'Gnome KYA'. What slot do they go in? Are they for shields, armor, weapons? How much of a boost do they give to whatever it is they boost?
The new naming system is a one-glance system telling me all of that, so I don't have to open each and every implant on the market just to see how much of an increase I'd give my skills, or to make sure I'm not spending three million ISK on an implant that I've already got.
Saves time, saves money, saves annoyance.
Well i heard that death saves everything. And is finite.
All you ever wanted in one package, pre-order your suicide now at the phone 999-111-999-123. If you order now you get an discount for an coffin.
Anyway names are names.. .I will still check the attributes of modules i want, fitting req. / and others.. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
980
|
Posted - 2012.02.29 23:10:00 -
[199] - Quote
Astrid Stjerna wrote:Ris Dnalor wrote:I can only guess that CCP is "simplifying" things in order to attract more folks.
The only problem is they grew every year for 6 years, until they stopped giving us stuff for FIS.
Simplifying stuff makes the game worse, not better.
Just keep doing what you did with the last patch, and you'll see the subscriber base grow.
I can see this going bad places....
life-bars instead of hull/armor/shields... that'd be simpler too....
When you mine asteroids, instead of ore going into your hull, isk drops into your wallet.... that's ****-tons simpler...
Fitting ships is too hard, so get rid of all modules and have each ship hard-coded with turrets/launchers, ecm, and tanking abilities.
If you do that, then you can name ships properly
Caldari Long Range ECM battleship I Minmatar sacrificial tackling frigate II ORE Ice Mining Vessell II - Mackinaw Nomad -- Minmatar Freighter I
so much simpler. So much better. Right?
Just change the names back, kinda like the turret icons. like ya shoulda done with the fonts *grumble*
wrong answer is wrong.
it's not going to bring in paying customers. Unless this is all to prepare for the FREE TO PLAY CROWD, and if that's the case, then bravo, you've done exactly what you need to do. So, tell me something. Without looking at the EVElopedia (and without opening the Info window), tell me why I would want a 'Noble ZET' implant over a 'Gnome KYA'. What slot do they go in? Are they for shields, armor, weapons? How much of a boost do they give to whatever it is they boost? The new naming system is a one-glance system telling me all of that, so I don't have to open each and every implant on the market just to see how much of an increase I'd give my skills, or to make sure I'm not spending three million ISK on an implant that I've already got. Saves time, saves money, saves annoyance. How about for example: - item mouse over tips if held some key down - right click menu: "show similar in compare tool" - compare tool preset: "shield implants" which shows all shield implants. Compare tool icon to neocom.
It is not item names fault that game lacks tools.
Get |
Astrid Stjerna
Teraa Matar
620
|
Posted - 2012.02.29 23:42:00 -
[200] - Quote
Grey Stormshadow wrote: How about for example: - item mouse over tips if held some key down - right click menu: "show similar in compare tool" - compare tool preset: "shield implants" which shows all shield implants. Compare tool icon to neocom.
It is not item names fault that game lacks tools.
I understand your point, but you don't seem to be seeing mine.
I'll give you an example from my own experience.
I was working under contract several years ago to test a system that was designed to make a computer easier to use for someone with (limited mobility/visual impairment/hearing impairment). Basically, you could make the screen bigger, you could have the computer verbalize what's on the screen, and so forth.
One of the options that was included in the software package we recieved was to enable a 'visual dynamic keyboard'.
Care to tell me what that might be? It's 'visual', so...it looks like a keyboard. It's 'dynamic', so...I guess it changes over time, or something....and it's a keyboard.
Instead of calling it something simple and logical, like 'on-screen keyboard' (which is exactly what it was), all of our reference material used a much more confusing and obscure term. It sounded jargon-ish and overly 'clinical', scaring away the people that may actually need it.
It's the same with the current implant names. Hell, I can quote nearly verbatim from movies and books that I haven't seen in six years, but I'll be darned if I can tell you what a Squire implant will do, or a Gnome KYA, or a Noble ZET without looking it up in the Info screen.
I really mean this with the greatest of respect (I seriously do), but your proposed solution adds three steps (hold the button down, click the 'compare' tool, select a preset from a menu) when only one (change the names to make them less obscure) is needed to solve the problem, and takes one-third the time to install. Monoclegate: because calling it 'Doorgate' would just be silly. |
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JamesCLK
Lone Star Exploration Lone Star Partners
50
|
Posted - 2012.02.29 23:49:00 -
[201] - Quote
The new implant names are a big improovement on the old ones; they're still slightly cryptic but in an awesome way.
The one downside might be the whole 'effect in the name' thing, but only because it's something as bland as "Warp Drive Speed" insead of a more scifi term ("Warp Velocity Catalyst" anyone?). |
Cailais
Rekall Incorporated Sinewave Alliance
212
|
Posted - 2012.02.29 23:52:00 -
[202] - Quote
CCP are right.
This game is just too damn complicated. I propose (and I'm confident you will all be with me on this) that we do the following:
No mineral types - just a thing called 'metal' from asteroids (just one of those as well) Seriously we dont need all these ships - megathwhat? Too hard. Big ship and little ship (for variety) Different planets?! wtf? Just 'A Planet' please. We dont need all these modules either, lets break em down! - Guns Armour er....thats it.
Just keep on this path and EVE will become so much more accessible for those players who cant tie their own shoe laces. These players will add value to our game, but most importantly to CCPs bank balance. Heck they may even buy the odd monocle.
C.
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Astrid Stjerna
Teraa Matar
620
|
Posted - 2012.03.01 00:07:00 -
[203] - Quote
Cailais wrote:CCP are right.
This game is just too damn complicated. I propose (and I'm confident you will all be with me on this) that we do the following:
No mineral types - just a thing called 'metal' from asteroids (just one of those as well) Seriously we dont need all these ships - megathwhat? Too hard. Big ship and little ship (for variety) Different planets?! wtf? Just 'A Planet' please. We dont need all these modules either, lets break em down! - Guns Armour er....thats it.
Just keep on this path and EVE will become so much more accessible for those players who cant tie their own shoe laces. These players will add value to our game, but most importantly to CCPs bank balance. Heck they may even buy the odd monocle.
C.
There is such a thing as a 'ridiculous extreme', you know, and that's where you're taking this.
I can tell a Jaguar from a Rifter from a Wolf, on sight. What I can't tell with the current naming system is what benefit I get from a given implant. Each time I open an Info window, it replaces the one I currently have open, which means I'm constantly opening and re-opening each implant's Info screen to compare them.
The way CCP is changing the names means that, without fiddling in an Info screen, or opening yet another window or tool that I have to keep track of in my already-cluttered interface, I can take one look at the listing on the Market screen and instantly know that this implant is going to increase my turrets' rate-of-fire while this one lowers the powergrid consumption. Monoclegate: because calling it 'Doorgate' would just be silly. |
JamesCLK
Lone Star Exploration Lone Star Partners
50
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Posted - 2012.03.01 00:20:00 -
[204] - Quote
You know you can hold shift when you click show info to open it in a new window, right? ;) We also have a compare tool. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
982
|
Posted - 2012.03.01 00:38:00 -
[205] - Quote
Astrid Stjerna wrote:Grey Stormshadow wrote: How about for example: - item mouse over tips if held some key down - right click menu: "show similar in compare tool" - compare tool preset: "shield implants" which shows all shield implants. Compare tool icon to neocom.
It is not item names fault that game lacks tools.
I understand your point, but you don't seem to be seeing mine. I'll give you an example from my own experience. I was working under contract several years ago to test a system that was designed to make a computer easier to use for someone with (limited mobility/visual impairment/hearing impairment). Basically, you could make the screen bigger, you could have the computer verbalize what's on the screen, and so forth. One of the options that was included in the software package we recieved was to enable a 'visual dynamic keyboard'. Care to tell me what that might be? It's 'visual', so...it looks like a keyboard. It's 'dynamic', so...I guess it changes over time, or something....and it's a keyboard. Instead of calling it something simple and logical, like 'on-screen keyboard' (which is exactly what it was), all of our reference material used a much more confusing and obscure term. It sounded jargon-ish and overly 'clinical', scaring away the people that may actually need it. It's the same with the current implant names. Hell, I can quote nearly verbatim from movies and books that I haven't seen in six years, but I'll be darned if I can tell you what a Squire implant will do, or a Gnome KYA, or a Noble ZET without looking it up in the Info screen. I really mean this with the greatest of respect (I seriously do), but your proposed solution adds three steps (hold the button down, click the 'compare' tool, select a preset from a menu) when only one (change the names to make them less obscure) is needed to solve the problem, and takes one-third the time to install.
Yea... to be honest implants are the ones which I worry least about and if something has to be changed, there could be justification for those for the reasons you and others have already mentioned.
However I would still at least try to find additional good solutions before having to go there. Just throwing random raw ideas here but market group window could have _labelled_ sections for different kinds of implants and all important stats should be visible directly in description. Just like meta items could be sorted and labelled with meta level there.
Solutions like this won't help with separate items, but their group name could and should reveal primary use.
After basic stuff like this has been done it is time to think what info is actually crucial in name and is there need to change it. With implants - most likely some word(s) should be added to hint towards general use. However this should not be step 1.
Get |
Fon Win
Win-Star Corp
32
|
Posted - 2012.03.01 00:45:00 -
[206] - Quote
Roosterton wrote:How dare they rename things in such a manner that I won't need to click about ten times to figure out the name of a specific module/implant that I'm looking for!
This is clearly terrible for the future of eve and means that the fundamentals of the sandbox will soon be ruined forever!
LET'S MAKE A FORUM THREAD ABOUT THIS!
To the PETITION MOBILE i say!!! |
Fon Win
Win-Star Corp
32
|
Posted - 2012.03.01 00:54:00 -
[207] - Quote
In general I like the changes.
there I said it. |
Cailais
Rekall Incorporated Sinewave Alliance
213
|
Posted - 2012.03.01 01:01:00 -
[208] - Quote
Astrid Stjerna wrote:
There is such a thing as a 'ridiculous extreme', you know, and that's where you're taking this.
That's what they said about space barbie.
How'd that one work out?
C.
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Kattshiro
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.03.01 01:44:00 -
[209] - Quote
The naming convention wasn't "Smart" or complex to begin with... Then it hasnt been dumbed down. Simplicity is often of the most genius solution.
Complex for complexity sake... or just wanting to seem complex to look smart == douche bag. |
Mara Tessidar
Bat Country Goonswarm Federation
497
|
Posted - 2012.03.01 03:11:00 -
[210] - Quote
I just put an Experimental 10MN Afterburner on my Drake by mistake. I meant to put an Experimental 10MN Microwarpdrive on there. This could have easily been avoided had I simply been able to search for YT-8 Overcharged Hydrocarbon Microwarpdrive. "But no, Mara, this new system is simpler!" This new system sucks balls. http://goo.gl/uX5vk |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.03.01 03:13:00 -
[211] - Quote
Mara Tessidar wrote:I just put an Experimental 10MN Afterburner on my Drake by mistake. I meant to put an Experimental 10MN Microwarpdrive on there. This could have easily been avoided had I simply been able to search for YT-8 Overcharged Hydrocarbon Microwarpdrive. "But no, Mara, this new system is simpler!" This new system sucks balls. Not sure if srs. |
Sasha Azala
Blood and Decay
53
|
Posted - 2012.03.01 03:25:00 -
[212] - Quote
Grey Stormshadow wrote:Tarsus Zateki wrote:Is there anything people won't ***** about? Good things?
I doubt even that.
You can't make everyone happy no matter what you do. Someone will always moan about something. |
Alavaria Fera
GoonWaffe Goonswarm Federation
206
|
Posted - 2012.03.01 03:26:00 -
[213] - Quote
Tyberius Franklin wrote:Mara Tessidar wrote:I just put an Experimental 10MN Afterburner on my Drake by mistake. I meant to put an Experimental 10MN Microwarpdrive on there. This could have easily been avoided had I simply been able to search for YT-8 Overcharged Hydrocarbon Microwarpdrive. "But no, Mara, this new system is simpler!" This new system sucks balls. Not sure if srs. Yeah, I'm not sure either...
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Mara Tessidar
Bat Country Goonswarm Federation
497
|
Posted - 2012.03.01 03:26:00 -
[214] - Quote
Actually what I would have done was search "YT-8" or even "YT-" because that would bring it up. And unfortunately I didn't notice the symbol was slightly different as my brain is also used to them being the same, because that's how they were back in the day. http://goo.gl/uX5vk |
Jenn Makanen
Science and Trade Institute Caldari State
165
|
Posted - 2012.03.01 03:44:00 -
[215] - Quote
Alavaria Fera wrote:Tyberius Franklin wrote:Mara Tessidar wrote:I just put an Experimental 10MN Afterburner on my Drake by mistake. I meant to put an Experimental 10MN Microwarpdrive on there. This could have easily been avoided had I simply been able to search for YT-8 Overcharged Hydrocarbon Microwarpdrive. "But no, Mara, this new system is simpler!" This new system sucks balls. Not sure if srs. Yeah, I'm not sure either... Mara Tessidar wrote:Actually what I would have done was search "YT-8" or even "YT-" because that would bring it up. And unfortunately I didn't notice the symbol was slightly different as my brain is also used to them being the same, because that's how they were back in the day.
Reductio ad absurdum?
I hope? |
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