
Thelron
Science and Trade Institute Caldari State
9
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Posted - 2012.01.26 15:54:00 -
[1] - Quote
As long as the wording is kept to "if you want to be a pirate, here's how that might work," (i.e. actually highlighting that it's playstyle and not a job system) the playstyle pages should be fine, and that sort of thing always seems to be a great way to get people interested.
How are you guys handling IE-compatability with the HTML5 stuff? Glad to hear it isn't going to be a flashmonster though! |

Thelron
Science and Trade Institute Caldari State
10
|
Posted - 2012.01.31 14:05:00 -
[2] - Quote
Malus Rimor wrote:CCP Alice wrote:Sulindra wrote:Want to know what would be great, and really useful? A common login across all websites. I am tired of logging into the forums just to have to re-log into secure.eveonline.com or some other part of the site that requires me to log on. As a web developer myself I find it absolutely MIND BOGGLING that EVEs websites are so segregated like that. We hear you and are working towards this :) What would be even better is for CCP to acknowledge that a large portion of their member base have multiple accounts. - Group all accounts to one login - Login once on website and choose character to use (as suggested above) - Login once on eve launcher, then select a character and launch a client with that character ... select another character and launch another client etc (launcher remains open)
While I generally like the idea of making things easier on people who have multiple accounts, I'd prefer to see that sort of thing manifest itself more in terms of being able to tie multiple "game" accounts into one "CCP" account so you can have them all centralized in the account portal, all work off the same billing info (rather than a copy of the billing info for each acount), all require common credentials when logging into the game... that sort of thing. Actually merging the accounts themselves to me gets tricky and opens up a big can of bookkeeping worms (especially with the way training works on a per-account basis). Nothing insurmountable, but also nothing that really *needs* changing. Really the main thing that *needs* changing is the ability to switch between characters on an account without having to completely re-start the client. For web-stuff yeah, use the common profile and let people switch to any character on any of their accounts, but in-game a lot of things would likely need a good long look before essentially moving from "you have 2 accounts" to "you have 6 character slots and can train 2 at a time." Possibly useful, *completely* different discussion though.
I'd also caution against persistant launchers, unless they're *entirely* optional. This, even more than the nanny/spyware aspect, is my biggest disagreement with how BF3 is handled- why do I have to burn system resources keeping *2* applications running in addition to the actual game? And don't get me started on their apparent reliance on a browser plugin...
The SiSi "launcher" is one thing, and a "multi-launch" utility for people with tons of accounts is another, but please don't anyone start thinking about an always-on launcher required for everyone that sits in the background "just in case" offering what *should* be 0 value to people who have already finished launching all their characters.
Kinda OT, sorry, but a lot of those sorts of things do seem to start out with a desire to integrate games with web portals and a lot of the features they can bring *are* nice, but IMO best done in a much less restrictive and much more lightweight fashion. |