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Agetec Core
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Posted - 2007.10.28 16:21:00 -
[31]
Edited by: Agetec Core on 28/10/2007 16:24:26
Originally by: General StarScream Haha you people are so wrong.
While Em is the high natural res on any armor tank, its offen the lowest on 75% and the others at 80%.
Its just wrong to state that armor tank has most em % tottl Bs.
no one is going to tank Em since no one is using amarr anyway. and doing so would reduce the % on the other types.
all Races can use drones, so saying that Hybrid gets ANYTHING extra from drone dps added. And not the others is tottal bs.
again, read before posting please. Changing a weapon system to revolve around popular demand (like this omni tanking issue) is just a no-no becasue then the changes no longer revolve around the laser's original theme as opposed to changing something due to pure unbalancedness (like the nos nerf).
As for drone bay, please show me how gallente dosent have the biggest drone bay in Eve. Also, Gallente is inherently the "drone" race so quite frankly, I think their drone capabilities are underpowered while blaster capabilities are overpowered but thats just my thoughts on fluff vs gameplay issue.
Also keep in mind that the Eve today seems to be slowly moving away from its initial concept and turning into something else completely. 15 Ogre Domni anyone?
Now on a side note: Also forgot to mention that as DPS increases so does cap. As shown by caldari (so-so w/ new torp buff) and matar VS gallente and what should be amarr. Eve gallente's need for cap to do DPS is considered CAP.
Originally by: Nofonno Edited by: Nofonno on 28/10/2007 09:35:59 Edited by: Nofonno on 28/10/2007 09:35:05 I thought a bit, lazily, and came with two ideas:
1) give us a lowslot weapon upgrade that increases laser damage, not laser RoF (like all the other races have) 2) give us a one-time use laser crystals that would do some 180-220% of usual laser crystal damage (that's really a wild guess, it would need to be fine-tuned); they may overheat the turrets in the process
(edit for the percent values)
The 2nd idea sounds like an ammunition tbh. Since you would have to reload after every shot or something which wouldnt be a problem for amarr hehe. I think that would just give amarr a 150% boost to dps or someting after that one second for reload is taken into consideration.
Though I dont get how the first one would do anything unless you mean making it stackable but then just having one for amarr seems.. too biased on CCP's side.
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Agetec Core
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Posted - 2007.10.28 23:20:00 -
[32]
BUMP
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.29 00:20:00 -
[33]
The boost is taking so long because CCP honestly dont see a problem with Amarr ships. There wont be any 'oompf'.
The Pilgrim is probably amongst the weakest ship in its class and doesnt really perform as intended, the curse however is good - but only in specific situations. How those two ships pan out after the EW and drone changes will be interesting to observe.
The Khanid ships look fine to me, although its a royal pain having to cross train to missiles.
Best Amarr ship, prob the Abadon, worst in terms of skill trg/cost vs abilities is the Pilgrim.
C.
Piratise Low Sec! or Eve on Hard Mode (idea) |

Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.10.29 03:26:00 -
[34]
Originally by: Cailais
The Khanid ships look fine to me, although its a royal pain having to cross train to missiles.
Welcome to being Minmatar. Projectiles, Missles, Drones, Shield and Armor. Fun Fun Fun.
Not as much point to having a projectile bonus, if only half your high slots can use them. Though I am seriously considering going back to the Typhoon after the torpedo changes (pending how much drone bandwidth it ends up with). Having 4 autocannons, 4 torp launchers, and 5 heavy drones is going to be real nice after the torp boost.
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Khurrak
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Posted - 2007.10.29 07:59:00 -
[35]
people should learn to balance a design so its deadly, not create something so unbalanced it cant work.
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