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1. inflation, or lack of. - in EVE General Discussion [original thread]
/signed with the op on all points. if you read into it, there's a lot more that's hurting the economy, or allowing people to jump into battleships within a month, than just plain inflation difficulties. the whole scope of the thing has to be anal...
- by Khurrak - at 2007.11.05 17:56:00
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2. the unfainress of a logistic pilots career - in Ships and Modules [original thread]
Originally by: y'gryd another example of this. This , is a totally useless module for a logistic pilot. In my opinion, if a logistic pilots target has one equipped, the remote shield 'booster' should get a bonus. But, next to all of t...
- by Khurrak - at 2007.11.01 12:10:00
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3. Bring destroyers back to life - in EVE General Discussion [original thread]
Edited by: Khurrak on 31/10/2007 19:05:02 Originally by: Viktor Fyretracker drop the silly ROF penilty, and when the AF lobby whines tell them destroyers are their counter and to bring cruisers. this Originally by: Daan Sai...
- by Khurrak - at 2007.10.31 19:03:00
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4. Monthly whine : useless, heavily prenerfed content worse as no content - in EVE General Discussion [original thread]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 29/10/2007 08:04:29 Originally by: Akita T Originally by: Sheriff Jones New ships don't have to be better(even if they are not yet finished). So, why bother ...
- by Khurrak - at 2007.10.30 08:15:00
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5. Devs: delete the Apoc please (and its decaffeinated T2 version) - in Ships and Modules [original thread]
I agree with the learn how to make something that doesnt suck vs signers. first, you pay for what you get, second, the things designed for gunning, and has more cpu than the geddon.
- by Khurrak - at 2007.10.29 09:52:00
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6. Why is it so hard to boost amarr? And some ideas. - in EVE General Discussion [original thread]
people should learn to balance a design so its deadly, not create something so unbalanced it cant work.
- by Khurrak - at 2007.10.29 07:59:00
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7. Why is it so hard to boost amarr? And some ideas. - in EVE General Discussion [original thread]
Amarr are actually extremely effective. carry 1 crystal of each type possible and you can switch them in a second to a different damage type, and a different cap use/range/damage amount. this alone should mean they have far more versatility than a...
- by Khurrak - at 2007.10.28 04:26:00
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8. damage controls. - in EVE General Discussion [original thread]
I would've thought that they would if you can last twice as long on hull, thats a bit more damage right?
- by Khurrak - at 2007.10.26 06:48:00
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9. MWDs: Fight or Flight - in EVE General Discussion [original thread]
Originally by: Bradley Eltoch So... Make MWD's act like warp drives, aka NERF them I'm not against making them easier to tackle, but I want the opposite to also be available. I want to be able to use a warp stab in my mission gang speed/...
- by Khurrak - at 2007.10.26 06:00:00
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