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Darwin Duck
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Posted - 2007.10.29 01:51:00 -
[1]
These are totally ruining the game for me, how do you counter them? 3 warp stabilizors does not help.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.10.29 01:55:00 -
[2]
Move out of them and warp off?
Not much else.
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Ophelia Payne
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Posted - 2007.10.29 01:58:00 -
[3]
You could try peeing yourself and begging for your life in local 
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Jimer Lins
Gallente
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Posted - 2007.10.29 02:02:00 -
[4]
Originally by: Darwin Duck These are totally ruining the game for me, how do you counter them? 3 warp stabilizors does not help.
Warp Core Stabilizers don't work in a bubble or interdiction sphere, which is what you're referring to. The only way out of a bubble is to get to the edge.
Best counter: Don't get into one. Sounds silly, but it's really the best way. Avoid highly traveled chokepoints, know the area, check the map, all that good stuff. Alternate best counter: Scout with an alt in a shuttle.
Second best: Covert ops frigate with MWD and covops cloak. Choose your path wisely- back to the gate or the edge of the bubble? Start moving, activate MWD, then immediately cloak and run for the border (change direction after you cloak to avoid people predicting your path)
Third best: Any small, fast ship (or a blockade runner with the right setup and skills) with a MWD has a decent chance of getting back to the gate. If you've got a cloak, you could try for the edge of the bubble, although I don't recommend it.
Worst: Pretty much anything else will get melted as a rule of thumb.
-- EVE Glossary Exploration Video |

Darwin Duck
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Posted - 2007.10.29 02:05:00 -
[5]
You are disrupted in the field, then warp scrambled by the ships before you can warp after you left the field.
In a game you often has to do 30 jumps there should be a counter against these fields, something you can put on your ship to be unaffected by the field.
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Darwin Duck
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Posted - 2007.10.29 02:09:00 -
[6]
Dying and heavy death penalties are fine, I like that. But those mobile warp disruptors are the most annoying and irritating thing I have ever encountered in a MMO.
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Jimer Lins
Gallente
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Posted - 2007.10.29 02:10:00 -
[7]
Originally by: Darwin Duck You are disrupted in the field, then warp scrambled by the ships before you can warp after you left the field.
In a game you often has to do 30 jumps there should be a counter against these fields, something you can put on your ship to be unaffected by the field.
That's what the cloak is for. If you get caught uncloaked in a bubble, run for the gate. Anything else is probably going to end up with you dead. And even then, you're probably dead.
They're working as intended, and that's speaking as someone who's never been on the good side of one.
-- EVE Glossary Exploration Video |

Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.29 02:10:00 -
[8]
Originally by: Darwin Duck You are disrupted in the field, then warp scrambled by the ships before you can warp after you left the field.
In a game you often has to do 30 jumps there should be a counter against these fields, something you can put on your ship to be unaffected by the field.
Speed and/or cloak. There you go.
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.29 03:54:00 -
[9]
Originally by: Darwin Duck These are totally ruining the game for me, how do you counter them? 3 warp stabilizors does not help.
They're making the game fun for me, though.
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Buyerr
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Posted - 2007.10.29 04:26:00 -
[10]
they are one of those lame bob creations of 0.0 idiocy :P
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Darwin Duck
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Posted - 2007.10.29 14:11:00 -
[11]
My problem is I can't even get out to the base in the new PVP corp I joined. Figured it was time to move to 0.0
The trip is about 30 jumps through 0.0 and I have no way of getting out there because I encounter a dozen warp disruptors. I have tried everything, even cloaking, but as soon as I get in there they send drones for me so I uncloak as soon as I cloak. I have tried speed but they work in groups so what happens is:
I enter the field and gets pulled out about 60-70km from the gate, then I'm warp scrambled, webbed and jammed. So I can't jump, I can barely move, I can't cloak and I can't lock them.
When used correctly Warp disruptors is a "we win button". In 90% of cases I'm against nerfing, but in my opinion something needs to be done about Mobile warp scramblers.
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Dr Paithos
Minmatar Republic Deep Space Institute
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Posted - 2007.10.29 14:13:00 -
[12]
Originally by: Darwin Duck My problem is I can't even get out to the base in the new PVP corp I joined. Figured it was time to move to 0.0
The trip is about 30 jumps through 0.0 and I have no way of getting out there because I encounter a dozen warp disruptors. I have tried everything, even cloaking, but as soon as I get in there they send drones for me so I uncloak as soon as I cloak. I have tried speed but they work in groups so what happens is:
I enter the field and gets pulled out about 60-70km from the gate, then I'm warp scrambled, webbed and jammed. So I can't jump, I can barely move, I can't cloak and I can't lock them.
When used correctly Warp disruptors is a "we win button". In 90% of cases I'm against nerfing, but in my opinion something needs to be done about Mobile warp scramblers.
Heh, did you post your losses? What did your corp say? 
Originally by: RedFall How dare you try to argue my point with your so called "evidence". I don't need any, I have truthiness on my side.
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Wulinshu
Caldari
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Posted - 2007.10.29 14:16:00 -
[13]
Take the road less traveled by, It'll make all the diference
Originally by: "ISD Rauth Kivaro" This thread is spawned in the soil of failure and has no place to go but down.
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Darwin Duck
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Posted - 2007.10.29 14:19:00 -
[14]
Hehe, I had the corp CEO trying to guide me out there yesterday, after about 8 tries with different routes we gave up for the day. Was alot of people online yesterday. Guess I have to take a day off work, stand ready when the servers reboot and run like hell towards the corp POS as soon as they are up ;)
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Dr Paithos
Minmatar Republic Deep Space Institute
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Posted - 2007.10.29 14:21:00 -
[15]
Originally by: Darwin Duck Hehe, I had the corp CEO trying to guide me out there yesterday, after about 8 tries with different routes we gave up for the day. Was alot of people online yesterday. Guess I have to take a day off work, stand ready when the servers reboot and run like hell towards the corp POS as soon as they are up ;)
Yeah yesterday was... not the day to move to 0.0 
It is much harder to get out if you can only play at peak times... unless they can carrier your stuff out and you can go in a covops or such?
Originally by: RedFall How dare you try to argue my point with your so called "evidence". I don't need any, I have truthiness on my side.
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Darwin Duck
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Posted - 2007.10.29 14:25:00 -
[16]
Edited by: Darwin Duck on 29/10/2007 14:25:32 Dr Paithos
Lost a fully tech II equipted Raven, a Megatron, a Ferox and lot's of small cheap ships. But the losses is not whats annoys me, it's not being able to get out there no matter what I do. Corp mostly said Oh no, crap and damn ;) I could always wait for the next alliance escort convoy, but thats several days away. I want out there now!
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.29 16:07:00 -
[17]
Also if they have office in some near by station it's possible to install clone in there and pod yourself there. Alternate possibility is using roqual installing jump clone in it somewhere in low sec and then it jumps out there and you can jumpclone to it.
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Saint Luka
The Illuminati. Triumvirate.
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Posted - 2007.10.29 16:37:00 -
[18]
Havn't been popped by a bubble for a looooooong time and i've ran a few believe me.
Speed ships, interceptors, Vagabonds, Interdictors, You win.
Get your heavy ships in an empire jump point for your corp, have them build BS on location. -
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MR CAPSLOCK
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Posted - 2007.10.29 16:44:00 -
[19]
iF YOU LOST THOS TYPES OF SHIPS IM SURE YOU SHOULD JHAVE THE EXP OF WHAT YOUR DOING
ALSO IT SEEMS YOUR PVP CORP ISNT ONE THAT HELPS OUT ITS MEMBERS
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JonnyRandom
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Posted - 2007.10.29 16:55:00 -
[20]
why are you trying to make 30 jumps in 0.0 in a t2 bs without an escort? or to heck with the t2 bs, why are you trying to get up there alone period? if you want to get there safe you should either go with someone who knows the area, or do the scouting yourself, heavily relying on your alliance's intel channel.
and if your corp has a pos thats way in deep without a more or less 'safe' chute to the system, they should give you an escort up there without a doubt. if they aren't doing that, go find another corp.
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Baelor Stormborn
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Posted - 2007.10.29 17:02:00 -
[21]
Originally by: Darwin Duck Edited by: Darwin Duck on 29/10/2007 14:25:32 Dr Paithos
Lost a fully tech II equipted Raven, a Megatron, a Ferox and lot's of small cheap ships. But the losses is not whats annoys me, it's not being able to get out there no matter what I do. Corp mostly said Oh no, crap and damn ;) I could always wait for the next alliance escort convoy, but thats several days away. I want out there now!
I'd have to say you are not ready for 0.0 life at this time. Hang out in empire a bit more and lose some of your noobishness.
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Darwin Duck
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Posted - 2007.10.29 17:26:00 -
[22]
Nope sick and tired of high sec, The reason I tried to run the BS' out there is coz the next escorted convoy is not for many days and I don't want to wait that long. Like I said the loses don't bother me, I did lvl3 and 4 missions + guild mining for 2 years and have plenty of isk. The thing is there are 2 systems I have to go through to get where I'm going, no way around those 2 (2 different routes with 1 systems you can't go around), and those are always camped by specialized groups made to render the targets helpless no mather what config you have. Lot's of wrecked ships in those 2 systems. Everything should have a counter of some sort.
Ofcause it might not be a good idea to jump straight into low sec now when I haven't played for well over 6 months, but **** it. I'm not doing anymore agent missions or high sec mining.
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Jimer Lins
Gallente
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Posted - 2007.10.29 17:41:00 -
[23]
If you want to avoid the bubblecamps and chokepoints, don't use the autopilot to plan your route or even trust it to give you an approximation.
Get Ombey's 2D evemaps from ombeve.co.uk. Figure out where you are and where you need to go, and look for other ways into your destination. You'll probably end up going through 2 or even 3 other regions. There's a wonderful little region map that shows all regions and how they're linked in the map file.
With some work and checking the map for things like kills/ships destroyed in last 24 hours, average pilots in space and so on, you'll find that there's plenty of access points to 0.0 that aren't camped or aren't camped 23/7.
But yes, during peak times and on the weekends is going to be tougher.
I once went 67 jumps through 4 regions to avoid a massive string of camps. Took a while but beats losing a rigged ship plus fittings.
Good luck. :)
--
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sarsa
Minmatar Momentum. The Reckoning.
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Posted - 2007.10.29 17:51:00 -
[24]
Edited by: sarsa on 29/10/2007 17:53:31
Originally by: Darwin Duck These are totally ruining the game for me, how do you counter them? 3 warp stabilizors does not help.
Man for you a have a few words, GO TO EMPIRE , ok? if the bubbles are ruining the game for you then 0.0 is not for you move to empire.
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.10.29 17:56:00 -
[25]
I guess you just not ready for 0.0 yet 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
I owned someone on forums!!!  |

Darwin Duck
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Posted - 2007.10.29 17:58:00 -
[26]
Nah, it's fine when I'm out there coz there are lots of allies. I have my main out there, trying to bring my alt but it's hard to get there because of those two point I have to go by no matter how I plan my route. CCP should add a system or two around the system you have to go through so you have a option to do some hide and seek.
Only time its doable (at least for me) is just after server restart, but am at work at those hours. When those specialized groups are set up it's pointless to even try.
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Jimer Lins
Gallente
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Posted - 2007.10.29 17:58:00 -
[27]
Originally by: sarsa Edited by: sarsa on 29/10/2007 17:53:31
Originally by: Darwin Duck These are totally ruining the game for me, how do you counter them? 3 warp stabilizors does not help.
Man for you a have a few words, GO TO EMPIRE , ok? if the bubbles are ruining the game for you then 0.0 is not for you move to empire.
Cut him some slack, he's trying to leave Empire and just isn't familiar with how things work. He's asking questions and not whining about losing his ships.
I can understand the frustration, the navigation/route planning features really suck and make it effectively impossible to plan safe routes in game.
--
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Willow Whisp
Sadist Faction
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Posted - 2007.10.29 18:00:00 -
[28]
Edited by: Willow Whisp on 29/10/2007 18:00:49
Originally by: Darwin Duck Stuff
The problem is not that the gates are bubbled, the problem, is that you are warping to a bubbled gate with no intel. Someone from your corp should be there scouting for you. They should have bookmarks, ideally unaligned tacticals for the problem gates where you could warp into the gate at 0 without intersecting a bubble. They should have covops or specialized scouts to help you past that chokepoint, and you should be in a small, nimble ship that can get away from said bubble. Ideal is an interceptor, a nanoed-up t1 fast frigate, or a shuttle.
There are tons of ways around those bubbles, but most of them involve knowing the mechanics of how the bubbles work, of your scanner, of your overview, and of the 0,0 mechanics. ...
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Jade190
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Posted - 2007.10.29 18:02:00 -
[29]
Without bubbles, we can't blob. And without blobbage, there is no eve. 
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Darwin Duck
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Posted - 2007.10.29 18:23:00 -
[30]
Problem is my corp is nowhere near this character so they can't scout for me, the CEO made a trail account yesterday and tried to scout for me, but he was killed and after that I was flying blind.
I'm not saying remove them, but atleast make sure you don't have points you have to go through no matter what to get to certain places, there are a few of them including where I'm going. Or something to put on the ship to counter warp bubbles, it could have requirements severely crippling the ships offensive abilities.
Or maybe even a auto character transport without a jumpclone. All you get to transfer is the character to a PoS where a bus stop has been built :p
Or anything, if it didnµt take so much "idle time" to jump I wouldn't matter that much, but in this game there are lots of gate jumping and it takes time warping to the gates 30 times in a row.
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