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Veng3ance
Prophets Of a Damned Universe
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Posted - 2007.10.29 02:52:00 -
[1]
Edited by: Veng3ance on 29/10/2007 02:51:58 CCP, every Amarr pilot complaining about the Paladin has every right to be upset.
You have given us a ship with only 3 bonuses. The webbing bonus is useless.
With decent skills even pulse lasers, the Amarrians shortest range weapon, using -50% range Multifrequency or Congflagration ammo, you have an optimal well outside of webbing range. Ontop of this, laser falloff is extremely short, and a target in the bottom half of webbing range, 5km and below will hardly be hit by our lasers even at low speed!
The point is, the webbing bonus should not be on the Paladin.
While everyone on the forums have been screaming for a damage bonus, this may not be the balanced solution, however, I feel the bonus should be changed to SOMETHING more helpful towards Amarr laser weaponry.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.29 02:57:00 -
[2]
I just don't like it becuase I like when ships in the same class have different bonuses, so two ships haveing the same bonus seems odd... why fly this ship when you can fly the other one with the web bonus. ----------------------------------- I'm working my way through college target CCP need...more room... |
Myra2007
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Posted - 2007.10.29 03:26:00 -
[3]
Originally by: MotherMoon I just don't like it becuase I like when ships in the same class have different bonuses, so two ships haveing the same bonus seems odd... why fly this ship when you can fly the other one with the web bonus.
Yes, that is what strikes me too. It seems they've put little overall effort into the development of the new ships. I had prefered to wait for another expansion and get some decent and original ships instead of these copy & paste clones. (with 3 of the clones being somewhat inferior)
However i vote for a unique bonus on paladin: +2 warp core strength per level amarr bs. I think that would suit it quite well.
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celtibero
Caldari Black Wings Of Kartak Pax Atlantis
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Posted - 2007.10.29 03:47:00 -
[4]
Originally by: Myra2007
Originally by: MotherMoon I just don't like it becuase I like when ships in the same class have different bonuses, so two ships haveing the same bonus seems odd... why fly this ship when you can fly the other one with the web bonus.
Yes, that is what strikes me too. It seems they've put little overall effort into the development of the new ships. I had prefered to wait for another expansion and get some decent and original ships instead of these copy & paste clones. (with 3 of the clones being somewhat inferior)
However i vote for a unique bonus on paladin: +2 warp core strength per level amarr bs. I think that would suit it quite well.
dont u want the "i-win-button" instead ?
nevertheless, i think a different bonus should be nice BUT theoretically the amarr guns have better tracking than the hybrids thus the bonus would be more useful in the amarr ships... but then again i dont see the gallente pilots complaining.
as for the effort put into creating the new ships... are u serious or what ?!? -----------------------------------------------
We Make war so we may live in peace |
Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.29 03:53:00 -
[5]
Paladin webbing bonus is useless, but the Kronos' bonus is just fine?
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.10.29 03:58:00 -
[6]
Edited by: Mr Friendly on 29/10/2007 03:58:31
Originally by: Bellum Eternus Paladin webbing bonus is useless, but the Kronos' bonus is just fine?
umm, neutrons have a 4.5km max skilled optimal (am ammo), so yah... the bonus is actually useful, assuming we're using our short range guns with short to med range ammo. I'm not sure what part of that you're not getting. Did you read his post? __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |
Veng3ance
Prophets Of a Damned Universe
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Posted - 2007.10.29 03:59:00 -
[7]
Originally by: Mr Friendly Edited by: Mr Friendly on 29/10/2007 03:58:31
Originally by: Bellum Eternus Paladin webbing bonus is useless, but the Kronos' bonus is just fine?
umm, neutrons have a 4.5km max skilled optimal (am ammo), so yah... the bonus is actually useful, assuming we're using our short range guns with short to med range ammo. I'm not sure what part of that you're not getting. Did you read his post?
Was about to post the same thing but....
QFT
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.29 04:02:00 -
[8]
Originally by: Mr Friendly Edited by: Mr Friendly on 29/10/2007 03:58:31
Originally by: Bellum Eternus Paladin webbing bonus is useless, but the Kronos' bonus is just fine?
umm, neutrons have a 4.5km max skilled optimal (am ammo), so yah... the bonus is actually useful, assuming we're using our short range guns with short to med range ammo. I'm not sure what part of that you're not getting. Did you read his post?
Sure I read his post. Everyone is assuming blasters will be fit, and secondly, a double web bonus is garbage compared to a drone damage bonus, drone bay size bonus, or something similar.
What if I'm running a mission and using rails? What then? How often will I be using a web? Answer: never.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Myra2007
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Posted - 2007.10.29 04:20:00 -
[9]
Originally by: celtibero
dont u want the "i-win-button" instead ?
Hehe. I'll probably never fly a marauder. Too expensive and not really an advantage for my style of pvp. In pve i'll stick to my raven.
It just sadens me that they (probably) buried the idea of an apoc "role twist". It means i'll never be able to make any use of it.
Originally by: celtibero
nevertheless, i think a different bonus should be nice BUT theoretically the amarr guns have better tracking than the hybrids thus the bonus would be more useful in the amarr ships...
Mhh. It depends what guns you are fitting. With beams you are correct. With pulses its quite the opposite. I don't mind the tracking bonus however.
Originally by: celtibero
but then again i dont see the gallente pilots complaining.
Hehe, they're busy with bandwidth and eos problems. But seriously megathron already had the tracking bonus so it was to be expected. But i don't see amarr complain about the tracking bonus either.
Originally by: celtibero
as for the effort put into creating the new ships... are u serious or what ?!?
Yes, totally. Too many of the same bonuses. I like racial differences. I don't want a gallente bonus on my amarr ship and i don't want to have ships with 3/4 bonuses the same. Just a matter of personal opinion though.
Also as someone pointed out in another thread the choice of ship designers (like viziam, rhoden etc.) seems a bit odd at times. But apparently they had many of the ships already in the database (well, thats what i've been told several times - i don't know such things) and thus didn't want to mess with it. Not saying its a bad thing - but i had prefered a different path.
If you look at the feedback thread no one (not only amarr) seems to be really content with what they've come up. Normally new ships are welcomed just think of how everyone loved his new tier2 bc. Now you really have to use a magnifier to find positive comments on the new ships. Has the community become ignorant and ingrate within half a year or is it maybe that they just made some not so good decisions with the new ships?
I think they should have waited another expansion. I guess the new engine and the other new stuff and bugfixes is already a lot of work. And then they're putting 20 (!) new t2 ships into the game at once. I personally DO think that this might have had some effect on how much time per ship they had to develop and test ideas. Just a thought.
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Myra2007
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Posted - 2007.10.29 04:33:00 -
[10]
Originally by: Bellum Eternus
Sure I read his post. Everyone is assuming blasters will be fit, and secondly, a double web bonus is garbage compared to a drone damage bonus, drone bay size bonus, or something similar.
What if I'm running a mission and using rails? What then? How often will I be using a web? Answer: never.
Your point is well taken. The web bonus is useless for missions on all the ships. Just like the target painter bonus will be useless for missions when the torp changes go through. However that doesn't mean its fine on the paladin either.
If we look at close range (and thus probably a pvp scenario) you cannot really deny that a web bonus will help a blaster boat more than a pulse boat.
I don't really see much incentive to use a marauder (including the kronos) in pvp though. They are too expensive and don't have enough advantages over the tier3 bs to make up for it. The gimped sensor strength and such really hurts here too. I'd rather use a hyperion or an abaddon. If i *had* to use one of both for pvp it wouldn't be the paladin.
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Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.10.29 04:38:00 -
[11]
Originally by: Bellum Eternus
Originally by: Mr Friendly Edited by: Mr Friendly on 29/10/2007 03:58:31
Originally by: Bellum Eternus Paladin webbing bonus is useless, but the Kronos' bonus is just fine?
umm, neutrons have a 4.5km max skilled optimal (am ammo), so yah... the bonus is actually useful, assuming we're using our short range guns with short to med range ammo. I'm not sure what part of that you're not getting. Did you read his post?
Sure I read his post. Everyone is assuming blasters will be fit, and secondly, a double web bonus is garbage compared to a drone damage bonus, drone bay size bonus, or something similar.
What if I'm running a mission and using rails? What then? How often will I be using a web? Answer: never.
Wow,
1)No one makes you fit blasters over rails. Just like no one makes you fit dual reps in a Hyp to take advantage of that rep bonus. The t2 Raven's tp bonus won't help it against many of the npc's it's fighting either. The Caldari pilots are already kicking up a **** storm about that, too. Who said a ship always gets to use it's bonuses? My Deimos sometimes fits rails, so wastes the mwd penalty reduction. However, I'm not forced to fit rails, so meh.
2)the turrets will already do a Hyp's turret damage PLUS a tracking bonus. Rather generous of CCP and sure to anger many non-gallente. Oh, AND 125m of dronebay. So, probably another 5 ogres. Plus better cap sustainability from half the guns fitted.
And you want more? Are you nuts?
3) don't like the EW bonus? Okay, don't use a web. Fit something else. Not like it's gimping Gallente for long range mission running. Run a tracking computer if you don't need the web for missions. Keep range and you'll hit those pesky frigates really well. I don't see the nerf, tbh. Rather, it specifically enhances the damage output on tiny fast ships for a blaster boat at close range when you use a web. Even a 55 km/sec maxed out inty will die to that combo.
We should be happy CCP has given us a ship that will do well in pve AND has pvp benefits as well.
cheer up __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.29 04:40:00 -
[12]
Originally by: Myra2007
Originally by: Bellum Eternus
Sure I read his post. Everyone is assuming blasters will be fit, and secondly, a double web bonus is garbage compared to a drone damage bonus, drone bay size bonus, or something similar.
What if I'm running a mission and using rails? What then? How often will I be using a web? Answer: never.
Your point is well taken. The web bonus is useless for missions on all the ships. Just like the target painter bonus will be useless for missions when the torp changes go through. However that doesn't mean its fine on the paladin either.
If we look at close range (and thus probably a pvp scenario) you cannot really deny that a web bonus will help a blaster boat more than a pulse boat.
I don't really see much incentive to use a marauder (including the kronos) in pvp though. They are too expensive and don't have enough advantages over the tier3 bs to make up for it. The gimped sensor strength and such really hurts here too. I'd rather use a hyperion or an abaddon. If i *had* to use one of both for pvp it wouldn't be the paladin.
you mean... the painters will be more useful right? with the torp changes you will now NEED to fit a painter to get full damage out of them. ----------------------------------- I'm working my way through college target CCP need...more room... |
Myra2007
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Posted - 2007.10.29 04:42:00 -
[13]
Originally by: MotherMoon
you mean... the painters will be more useful right? with the torp changes you will now NEED to fit a painter to get full damage out of them.
No. I explicitly stated i was talking about missions. From my experience with the raven the new pve weapon of choice will be cruise missiles. And you don't need a painter for them, agreed?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.29 04:45:00 -
[14]
Originally by: Myra2007
Originally by: MotherMoon
you mean... the painters will be more useful right? with the torp changes you will now NEED to fit a painter to get full damage out of them.
No. I explicitly stated i was talking about missions. From my experience with the raven the new pve weapon of choice will be cruise missiles. And you don't need a painter for them, agreed?
you would never need a painter with those.
in that case I should of thought about it more :) ----------------------------------- I'm working my way through college target CCP need...more room... |
Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.10.29 04:46:00 -
[15]
The new torps won't be great for missions due to their new range, and for cruise the painter doesn't contribute much.
In PvP they'll be great, but a painting bonus on a shield tanked BS is terrible. I'd rather pay a noob to follow me around painting my targets than waste a tanking mid when the end result is the same.
The Vargur has no such pointless bonus.
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Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.10.29 04:51:00 -
[16]
Edited by: Mr Friendly on 29/10/2007 04:53:20
Originally by: MotherMoon
Originally by: Myra2007
Originally by: Bellum Eternus
Sure I read his post. Everyone is assuming blasters will be fit, and secondly, a double web bonus is garbage compared to a drone damage bonus, drone bay size bonus, or something similar.
What if I'm running a mission and using rails? What then? How often will I be using a web? Answer: never.
Your point is well taken. The web bonus is useless for missions on all the ships. Just like the target painter bonus will be useless for missions when the torp changes go through. However that doesn't mean its fine on the paladin either.
If we look at close range (and thus probably a pvp scenario) you cannot really deny that a web bonus will help a blaster boat more than a pulse boat.
I don't really see much incentive to use a marauder (including the kronos) in pvp though. They are too expensive and don't have enough advantages over the tier3 bs to make up for it. The gimped sensor strength and such really hurts here too. I'd rather use a hyperion or an abaddon. If i *had* to use one of both for pvp it wouldn't be the paladin.
you mean... the painters will be more useful right? with the torp changes you will now NEED to fit a painter to get full damage out of them.
Torps are blatantly for pvp now, given the range changes. Cruises already hit for max damage on most targets in pve, so the TP won't matter.
Originally by: Incantare The new torps won't be great for missions due to their new range, and for cruise the painter doesn't contribute much.
In PvP they'll be great, but a painting bonus on a shield tanked BS is terrible. I'd rather pay a noob to follow me around painting my targets than waste a tanking mid when the end result is the same.
The Vargur has no such pointless bonus.
Except it can't use long range guns yet, so it's forced to use 425 ac's and always fight in falloff. So, no need for useless bonuses when your guns can't hit for crap ;)
__________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |
Myra2007
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Posted - 2007.10.29 05:03:00 -
[17]
Now the more i think about how usesless (generally speaking) the web/painter bonus will be for mission runners the more i come to think ccp never intended them to be useful in missions in the first place. I mean i can't seriously believe they didn't think about it once.
Maybe its their try to give those boats the much praised versatility. Tracking/dmg/cap/repair whatever for missions and then a bonus thats more geared towards pvp (falloff, webbonus). Maybe thats the idea behind it?
They stated on several occasions that the marauders wouldn't only be useful for pve afaik. Also the note on the vargur using acs would point in that direction. In that case they probably just didn't know what to pick for the paladin. Optimal would make sense in comparison to falloff. But Goumindong showed in some other thread how that would make it an insanely overpowered sniper i think. So they chose the web bonus.
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.29 05:10:00 -
[18]
Know what is messed up? I'm going to fly all 4 races of BS. With their T2 guns/missiles.
The ships I want: Redeemer, Panther, Widow (Sin is garbage), Kronos, Vargur.
Why? Each one is *awesome* at doing on particular task or another, and I want to be able to do each job with maximum effectiveness. Vargur is going to be *really* good at anti-support in small-medium PVP gangs. It's ACs with 45+km range will just vaporize cruisers/frigs, while still holding it's own vs. BS/BCs.
The Widow will be awesome, providing stand off ECM support, and remaining cloaked until it's time to fight. Panther and Redeemer will be great ships to hunt with. Kronos will be a brawler for sure, even with the crap web bonus. Maybe if I get a Vaga inside 15km I might even smoke him before he has a chance to turn around.
The rest either don't do a job I don't need to do (Paladin, Golem), or just suck (Sin). Regardless, I don't expect each ship to be able to do everything, and accept the fact that I'm going to have to train for each of them if I want to have a ship for a particular role.
Don't like what your ship can do? Train something else.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Myra2007
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Posted - 2007.10.29 05:22:00 -
[19]
Originally by: Bellum Eternus Why? Each one is *awesome* at doing on particular task or another, and I want to be able to do each job with maximum effectiveness.
The rest either don't do a job I don't need to do (Paladin, Golem), or just suck (Sin). Regardless, I don't expect each ship to be able to do everything, and accept the fact that I'm going to have to train for each of them if I want to have a ship for a particular role.
Which job does the Paladin do well? Vargur and falloff bonus is great, kronos will be a nice close up boat you say. So whats the paladin? Please don't say its a tanker because it doesn't tank better then say a kronos.
I don't want a paladin that can do everything. I'd like a paladin that does one job excellent. Better than others. And thats exactly where the ship fails just like the apoc.
And why are you allowed to say the sin sucks while we aren't allowed to do the same for the paladin?
Also just out of curiosity: Why does sin suck? Havent looked at it too much yet. Agility bonus didn't look nice though.
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.10.29 05:36:00 -
[20]
Originally by: Mr Friendly
Except it can't use long range guns yet, so it's forced to use 425 ac's and always fight in falloff. So, no need for useless bonuses when your guns can't hit for crap ;)
That's true, its powergrid could use a serious boost.
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Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.10.29 06:01:00 -
[21]
Originally by: Myra2007 Edited by: Myra2007 on 29/10/2007 05:07:21 Now the more i think about how usesless (generally speaking) the web/painter bonus will be for mission runners the more i come to think ccp never intended them to be useful in missions in the first place(edit:said bonuses not the marauders ofc). I mean i can't seriously believe they didn't think about it once.
Maybe its their try to give those boats the much praised versatility. Tracking/dmg/cap/repair whatever for missions and then a bonus thats more geared towards pvp (falloff, webbonus). Maybe thats the idea behind it?
They stated on several occasions that the marauders wouldn't only be useful for pve afaik. Also the note on the vargur using acs would point in that direction. In that case they probably just didn't know what to pick for the paladin. Optimal would make sense in comparison to falloff. But Goumindong showed in some other thread how that would make it an insanely overpowered sniper i think. So they chose the web bonus.
What Goumi (if it was him) forgot to mention is a 1+billion isk sniper sucks. Why would you use an incredibly expensive ship for a task that a 100 mill ship (tempest) performs nearly as well? You'd just get primaried straight off. When people can afford to fly snipers that cost that much on a semi-regular basis, the game will be suffering from many more significant problems than a single ship being overpowered in it's role. __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |
Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.10.29 06:07:00 -
[22]
Originally by: Bellum Eternus Know what is messed up? I'm going to fly all 4 races of BS. With their T2 guns/missiles.
The ships I want: Redeemer, Panther, Widow (Sin is garbage), Kronos, Vargur.
Why? Each one is *awesome* at doing on particular task or another, and I want to be able to do each job with maximum effectiveness. Vargur is going to be *really* good at anti-support in small-medium PVP gangs. It's ACs with 45+km range will just vaporize cruisers/frigs, while still holding it's own vs. BS/BCs.
The Widow will be awesome, providing stand off ECM support, and remaining cloaked until it's time to fight. Panther and Redeemer will be great ships to hunt with. Kronos will be a brawler for sure, even with the crap web bonus. Maybe if I get a Vaga inside 15km I might even smoke him before he has a chance to turn around.
The rest either don't do a job I don't need to do (Paladin, Golem), or just suck (Sin). Regardless, I don't expect each ship to be able to do everything, and accept the fact that I'm going to have to train for each of them if I want to have a ship for a particular role.
Don't like what your ship can do? Train something else.
Would be nice if we had the time to train all of those rank [OMG] level [5] skills. Personally, I'll have grand-nieces before I max out Gallente, let alone any other race ;)
Good luck with your cross training __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.29 06:28:00 -
[23]
Originally by: Bellum Eternus
The ships I want: Redeemer, Panther, Widow (Sin is garbage)
Good luck fitting that Redeemer. Less CPU than a Geddon after guns and a cloak :(
The Sin however, nothing wrong with that.
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Zana Kito
Antares Fleet Yards SMASH Alliance
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Posted - 2007.10.29 07:59:00 -
[24]
Chuck the web bonus, replace with 5% dmg bonus.
Paladin also needs a 5% resist bonus in the armarr theme. |
Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.10.29 10:30:00 -
[25]
Originally by: celtibero
Originally by: Myra2007
Originally by: MotherMoon I just don't like it becuase I like when ships in the same class have different bonuses, so two ships haveing the same bonus seems odd... why fly this ship when you can fly the other one with the web bonus.
Yes, that is what strikes me too. It seems they've put little overall effort into the development of the new ships. I had prefered to wait for another expansion and get some decent and original ships instead of these copy & paste clones. (with 3 of the clones being somewhat inferior)
However i vote for a unique bonus on paladin: +2 warp core strength per level amarr bs. I think that would suit it quite well.
dont u want the "i-win-button" instead ?
nevertheless, i think a different bonus should be nice BUT theoretically the amarr guns have better tracking than the hybrids thus the bonus would be more useful in the amarr ships... but then again i dont see the gallente pilots complaining.
as for the effort put into creating the new ships... are u serious or what ?!?
are you nuts? Pulse have HORRIBLE racking, far worse than blasters.
If brute force doesn't solve your problem... you are not using enough |
Fuazzole
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Posted - 2007.10.29 11:07:00 -
[26]
Why is a web bonus usless?
close range orbit means normaly your lasors wont track
would luve to see that though, 1-2bill ship being ***** slaped by a cruiser it can't hit, seems to be what teh amarian pilots them selfs want...
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Pharos Dei
Cruoris Seraphim
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Posted - 2007.10.29 11:13:00 -
[27]
well, i have to say, that a web bonus in general is a neat thing, but here it comes, while for the kronos it is a real handy asset (unless ofc youre using rails, but if you are, shut it.. :P).
the paladin however, has little to no use for this web bonus, a bonus doubling web range would be totally different story sicne it would enable the paladin to use the pulses as they were meant to be used in the first place, but lets be honest, web range bonus on the paladin will remain a dream forever.
but if not giving it a sensible web bonus, why not give it a totally differnt sensible one? liiike, say 5% more rof, 10% more range, 5% armor resistances or god knows what..
whatever it will be... just please remember to boost its damage, since no sensible person will ever favour this ship over a geddon, or an abaddon in a mission... or combat of any sorts... Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
Ogdru Jahad
Amarr War Dawgs
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Posted - 2007.10.29 11:14:00 -
[28]
Originally by: Fuazzole Why is a web bonus usless?
close range orbit means normaly your lasors wont track
would luve to see that though, 1-2bill ship being ***** slaped by a cruiser it can't hit, seems to be what teh amarian pilots them selfs want...
i always have a web on my amarr ships. cant count how many times it saved my bloody life.
99% decrease in speed on a 90% web would have made many ships that took me on in serious trouble. as apposed to just plain trouble lol.
I think it shouls have a 10% range per lvl increase too, but only maruader skill due to its usefullness. -
At last the Gallente can finally lay claim to saying... "my DICtor" is bigger than yours.
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Jack Icegaard
The Omega Project
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Posted - 2007.10.29 11:37:00 -
[29]
Originally by: Veng3ance ...you have an optimal well outside of webbing range. Ontop of this, laser falloff is extremely short, and a target in the bottom half of webbing range, 5km and below will hardly be hit by our lasers even at low speed
I'm not sure what you are on about here. What does falloff have to do with anything here? Falloff does not affect hit chance inside of optimal range. Maybe you have a misunderstood how optimal range work.
The range to the target does not affect hit chance as long as its inside of optimal range. The reason you have problem to hit close targets is because of angular velocity. When a target is close, even a relative low transversal speed results in a high angular velocity. Hence, a web bonus makes good sense.
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Zana Kito
Antares Fleet Yards SMASH Alliance
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Posted - 2007.10.29 12:11:00 -
[30]
Originally by: Jaketh Ivanes I think the web bonus is a good thing. Makes my big guns hit up close.
But I would like the Paladin to follow the Apoc in bonuses.
5% cap capacity 10% laser cap reduction
For no other reason then the famous red thread.
You want the bonus design from the worse BS? ACK!!
Seriously if you are going to use it for missions, Abba or Geddon will run them a lot faster for 1/10th the price. |
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Sevis
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Posted - 2007.10.29 12:34:00 -
[31]
The ship bonus isn't the flaw in the Apoc design. The fitting stats on the Apoc compared to beam lasers is the flaw. The Paladin could perform admirably, even on par with the Kronos, if you gave it those bonuses as well as +1000pg and +1 low slot.
I go into more detail here.
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Veng3ance
Prophets Of a Damned Universe
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Posted - 2007.10.29 14:34:00 -
[32]
Originally by: Jack Icegaard
Originally by: Veng3ance ...you have an optimal well outside of webbing range. Ontop of this, laser falloff is extremely short, and a target in the bottom half of webbing range, 5km and below will hardly be hit by our lasers even at low speed
I'm not sure what you are on about here. What does falloff have to do with anything here? Falloff does not affect hit chance inside of optimal range. Maybe you have a misunderstood how optimal range work.
The range to the target does not affect hit chance as long as its inside of optimal range. The reason you have problem to hit close targets is because of angular velocity. When a target is close, even a relative low transversal speed results in a high angular velocity. Hence, a web bonus makes good sense.
I may have mis-understood the mechanics of falloff inside of optimal range, however, that is besides the point that an Amarr ship has an optimal damage potential well outside of web range. Personally, I have NEVER fit a web on an amarr battleship, a tracking computer makes much more sense, especially for the horrible tracking pulse lasers have.
Besides that, leaving the webbing bonus is totally overlooking the fact that each other Marauder recieves bonuses to weapons systems. While the Paladin has THREE non-weapon bonuses..... on a completely turret based ship.
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