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Qual
Gallente Cornexant Research
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Posted - 2007.10.29 07:31:00 -
[1]
Edited by: Qual on 29/10/2007 07:32:08
Originally by: Kokob
-Thanx to Imperator Jora'h for the link.

"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.10.29 13:13:00 -
[2]
Originally by: Chribba Another indication that the ship is T2 is the building reqs use T2 components and the original freighter itself - at least I am unaware of any T1/TierX version having build specs like that.
As for Rorqual iirc I maxed out mine around 137k-ish with rigs and expanders, if the 40k cargo change is to stay.
Another "indication" would be that it is listed under "Tech 2" on the variations tab... 
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.10.29 22:50:00 -
[3]
And back on topic:
There is now an invention tab on freighters on sisi.
64x mech cores + 64 race starship cores.
Welcome to the world of T2 capital ships.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.10.30 12:29:00 -
[4]
Well if 1-run is max run, then it really depends on how high max run is on the T2 BP. If its 10 then yes, you sould get your one free copy for max run T1 bpc, if its lower you get the "Large Mobile Warp Disrupter"-effect, that is, no bonus run.
I cant get on Sisi right now to check the info myself...
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.10.30 17:39:00 -
[5]
Originally by: Lord DarkStar I have not bin playing eve for very long,getting close to 2 years,so i havent seen all the patches and the effects of said patches,but out of everything ive bin through in eve for the last year and a half i have to say rev 3 will shake things up more then anything else i think,
Nah, its not that bad really. Red Moon Rising was the big one: Production queues (the biggest game mechanic change for industrialists ever), Super Capital ships and Carriers, Jump Clones, Interdictors, Command Ships, many unused modules revised to be useable, and last but not least many T1 ships revised for roles.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.10.30 20:16:00 -
[6]
Originally by: Mechanikus
Give it the same space as a freighter and people would use them, but otherwise their are other ways to travel to move stuff around.
Yes, for example I can as easily jump 4 battleships out in my carrier... Oh, wait, Mothership.. Doh, no, titan I mean, which only cost 10 times as much...

It has its uses, ok?
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.10.31 10:44:00 -
[7]
Originally by: Khan Dhu
Not to mention people are trying to build the case in the Game Development Forum that killing carrier logistics only to have them picked up by these things is a bit stupid since it's going to be 4-6 weeks before the first one is even close to being built.
They can cry me a river. Its called planning. If they know they are going to have though logistics for a while they better plan ahead then. Its not a reason for CCP to not make the change.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.01 07:06:00 -
[8]
Lol @ the whines
Most importantly they are not THAT expensive if you build them yourself. What will make them expensive is the margin that builders will be chargeing on them. Base cost including invention is about 3B tops for one. Titan is still at least 40B+ in materials alone and requires 0.0 building where as Jump Freighters can be build in empire, thus giving just about no construction overhead.)
About the HIGH skill reqs compared to rorqual. Lol. It doesnt even require Capital ships skill. Jump frighter takes 5 more lvl V ranks of training to fly from scratch than the Roroqual, and its a bloddy T2 ship. More funny it takes 3 ranks less than a Carrier. (This is NOT counting the skill to actually beeing able to fit a Rorqual and carrier for optimal hauling. You get that on the Jump Freighter right out of the box.)
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.01 13:51:00 -
[9]
huh @ molly
I dont get that list...
Anyways, doing the numbers it looks to me like the cost pr. run will be about 200M (over time), so if your base price for materials are right thats still way below to 3B I put as max.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.01 19:17:00 -
[10]
Originally by: Vanye Inovske Are all these invention cost estimates including the opportunity cost of a freighter bpo not being in production for months on end?
No they are based on the fact that I can pick up BPC's at 200M each on the market.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.01 22:26:00 -
[11]
Edited by: Qual on 01/11/2007 22:37:03 Dont tell me you cant get enough Ragoons together to protect a freighter convoy...
Yes, freighters are still in the game. They are still the ultimate hauler, though very slow, and for the really large empires the Titan jump bridge will still solve the problem of gettin past low sec space in one piece.
Am i saying it is as easy as now? No not by a long shot. But those big blue, red and yellow patches in southern space tells me its way to easy now. Unlike what Sir Molle has told you, eve is NOT about concoring the whole universe. CCP putting an extra hindrence up for wild space grabbing gets my seal of approval.
Edited for spelling
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.01 23:21:00 -
[12]
It was not meant as bashing. It was actually just a hint to the fact that you are the largest alliance in the game.
I will admit I dont understand the need to nerf the old freighters ability to use jump bridges. Seems a bit odd.
But then again. This will make POS logistics hard. This will a good counter for POS warfare. But at a way to high cost for the rest of the economy.
I agree that if ALL the changes currently there makes it to release, the T2 market will collapse. FOr while at least.
Taking a longer view, it might actually ahve the effect of reducing the territory sizes keep by single alliances and giving smaller alliances chances to get a spot in 0.0. The relative value of a small spot will rise if logistcs get harder as that will raise the price of 0.0 materials all over the board. But id that is CCP's gamble, well, than thats some gamble.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.02 10:08:00 -
[13]
Originally by: ardik
Originally by: Qual This will make POS logistics hard. This will a good counter for POS warfare.
I'll start off diplomatically by calling you a complete ******* moron, since i feel that's the only reasonable response to something as offensively stupid as your statement.
Lets just say I happen to know quite a bit on the topic. What I say was founded in actual events, not speculation. But:
Originally by: Kokob I would hope we can keep the partisan bull **** out of this thread. As well, this is about information for t2 freighters not a discussion about the mechanics of Sovereignty. Start another thread for that if you wish to discuss the mechanics of Sov.
I assume that was meant for me as well. I was trying to present possible CCP motives for doing this, not start a discussion on the topic of POS warfare as such.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.02 19:14:00 -
[14]
Edited by: Qual on 02/11/2007 19:19:31 He, he. CCP are full of tricks on these ships:
Tech 2 style Captital Construction Components are on Sisi now. (Like Capital Titanium Diborate Armor Plate). And they are of course need on the Jump Frieghter instead of the usual T2 contruction compnonets.
We need new price estimates... 
They seem to have a price factor of x50 pr unit over the usual components, but thats a very rough early estimate. (Fewer unit s are of course needed to though.)
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2007.11.08 11:13:00 -
[15]
Originally by: Reapeat Offender
On the other hand, we have actual ship BPO's on Sisi that have copy, ME, and PE research tabs. Those are not something you'd expect see for a print that would only be entering the game via invention limited run bpc's.
Actully, you are both right and wrong.
Yes, there are BPO's in the database.
But: This is to be able to handle BPC's! You see BPC's are not an item in the eve item list as such. They are a variation instance of the BPO item in the database.
So you cant find BPC item types in the item database only BPO's. So to create the possibility of inventing T2 freighter BPC's the BPO's of those have to be in the item database.
Get it?

"The short version: Qual is right." -Papa Smurf |
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