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Kokob
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Posted - 2007.10.29 03:36:00 -
[1]
Ok having become rather interested in the new T2 jump frieghters I thought I'd put the information from the various threads into one nice spot.
ok first what do we know about them?
Skills wise, the following currently what it comes down to:
Originally by: Serajaya
What I saw on SiSi:
Primary Skill Required Racial Freighter Level V|- some more prerequisites
Secondary Skill Required Jump Freighter Level I|- Industry Level V|+ Advanced Spaceship command Level III_|- Speceship Command Level V
What will it take to build these behemoths:
http://www.torm.it/rheabpo.jpg
-Thanx to Imperator Jora'h for the link.
What kind of stats do they have?
after checking SISI myself, I have found the following:
Cargo space: Currently shows as 30% of the t1 freighters we currently have on TQ.
Shields, Armor, Hull have been increased by several thousand each though resists appeared to be the same.
Jump range: 5 ly (same base range as a dreadnaught)
*Should be noted that as of this writing there were no bonuses showing on the bpo's. ** How do you know they are gonna be Tech 2 and not tier 2? As of this writing, Show info on the tech 1 freighters shows these ships as the tech 2 varient of said ship.
Now as Imperator Jora'h pointed out, that bp screenie was at me 0. Factor in negative ME lvls and one could probably expect about 3 to 4.5 bil in build costs never mind the invention costs. Now the question is will anyone fly it? I think they will. Primarily as currently on the server, carriers have been nerfed and you can no longer put a loaded hauler inside the carriers ship maintenance bay. This seriously makes the carrier an ineffective hauler and gives the role to the jump freighter.
Personally I'm excited for these ships. I'll try to keep the info on this updated, if anyone see's other information as things changes, post here and I"ll amend the main post to reflect their current status.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.10.29 06:14:00 -
[2]
Fixed the link for the lazy.
http://www.torm.it/rheabpo.jpg
Yours currently points towards a null page. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Qual
Gallente Cornexant Research
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Posted - 2007.10.29 07:31:00 -
[3]
Edited by: Qual on 29/10/2007 07:32:08
Originally by: Kokob
-Thanx to Imperator Jora'h for the link.

"The short version: Qual is right." -Papa Smurf |

Benn Helmsman
Caldari Dark Prophecy Inc.
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Posted - 2007.10.29 12:58:00 -
[4]
with the changes on the Rorqual on SiSi it can get like 120k m¦ cargo. Maybe it will be the new jump freighter.
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Jita TradeAlt
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Posted - 2007.10.29 13:08:00 -
[5]
If those build reqs and specs are final then people will just cargo rig some revelations and use them for logistics. No one will get a 5-7bn isk freighter with that little cargo space, poor range and high isotope cost. Big alliances will just use titans or static jump bridges if they have to instead and small alliances or corporations will just be outright screwed. Keeps the 0.0 population down I guess, which seems to be CCPs objective these days.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.10.29 13:09:00 -
[6]
Another indication that the ship is T2 is the building reqs use T2 components and the original freighter itself - at least I am unaware of any T1/TierX version having build specs like that.
As for Rorqual iirc I maxed out mine around 137k-ish with rigs and expanders, if the 40k cargo change is to stay.
Secure 3rd party service. |
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Qual
Gallente Cornexant Research
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Posted - 2007.10.29 13:13:00 -
[7]
Originally by: Chribba Another indication that the ship is T2 is the building reqs use T2 components and the original freighter itself - at least I am unaware of any T1/TierX version having build specs like that.
As for Rorqual iirc I maxed out mine around 137k-ish with rigs and expanders, if the 40k cargo change is to stay.
Another "indication" would be that it is listed under "Tech 2" on the variations tab... 
"The short version: Qual is right." -Papa Smurf |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.10.29 13:31:00 -
[8]
Originally by: Qual
Originally by: Chribba Another indication that the ship is T2 is the building reqs use T2 components and the original freighter itself - at least I am unaware of any T1/TierX version having build specs like that.
As for Rorqual iirc I maxed out mine around 137k-ish with rigs and expanders, if the 40k cargo change is to stay.
Another "indication" would be that it is listed under "Tech 2" on the variations tab... 
Yeah but that has already been mentioned in the thread, this was just to add additionally to the "is T2" talks. Variations could be lack of other groups to put it in as well. But indeed most likely correct 
Secure 3rd party service. |
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.29 15:50:00 -
[9]
WTB max run Obelisk BPC 
I really hope they tweak the copy times for capital BPCs or invention will be really painful
Jita fix: The distributed market hub
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.29 16:04:00 -
[10]
Given the ratio between component costs (at low MEs) and the assumed invention cost, the MOST cost-effective solution would be to use 1-run T1 BPCs with +2 runs decryptors (no extra ME penality, huge PE *bonus* : you get -4 ME, +1 PE, 2-runs T2 BPC). _
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.29 16:42:00 -
[11]
Has anyone seen how many datacores that are needed for this?
Akita T, too bad it still will be 50% material wastage though even in the best case scenario. At least for once the cost of the decryptor will be the smallest problem...
Jita fix: The distributed market hub
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Salia Deluri
Cirrius Technologies O X I D E
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Posted - 2007.10.29 17:51:00 -
[12]
Did you say that on sissi you cannot put a ship with anything in the ship maint bay? Or were you refering to the container nerf?
-Deluri Code of Deluri Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those people I had to kill today. |

Lord DarkStar
Gallente Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2007.10.29 18:15:00 -
[13]
from what ive heard you cannot put a loaded ship into a carriers maint bay,aka cannot put haulers into it to do normal 0.0 transport ...
We of the Unicorn clan are the best horsemen in the land,our horses are our lives and brothers,we fight as one,we live as one,we die as one. |

Thorbjorn Brundtland
PezCo - Ice Services Brutally Clever Empire
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Posted - 2007.10.29 20:08:00 -
[14]
Originally by: Lord DarkStar from what ive heard you cannot put a loaded ship into a carriers maint bay,aka cannot put haulers into it to do normal 0.0 transport ...
Does this also count for Rorquals Ship Maintenance Bays?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.29 20:46:00 -
[15]
Originally by: Thorbjorn Brundtland
Originally by: Lord DarkStar from what ive heard you cannot put a loaded ship into a carriers maint bay,aka cannot put haulers into it to do normal 0.0 transport ...
Does this also count for Rorquals Ship Maintenance Bays?
Yes. On SiSi. On TQ you still can currently, but if those changes go live then ....
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Qual
Gallente Cornexant Research
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Posted - 2007.10.29 22:50:00 -
[16]
And back on topic:
There is now an invention tab on freighters on sisi.
64x mech cores + 64 race starship cores.
Welcome to the world of T2 capital ships.
"The short version: Qual is right." -Papa Smurf |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.10.29 23:21:00 -
[17]
Originally by: Qual And back on topic:
There is now an invention tab on freighters on sisi.
64x mech cores + 64 race starship cores.
Welcome to the world of T2 capital ships.
A good ME agent can push out what, 2 cores a day? So someone completely loaded up on ME agents will be able to supply enough cores for less than 5 invention attempts a month, and this is not including all the other uses for ME cores. The price on those things is going to be insane. ---- AUS Corp Lead Megalomanic EVE Automated Influence Map
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.30 05:24:00 -
[18]
Originally by: Verite Rendition
Originally by: Qual And back on topic:
There is now an invention tab on freighters on sisi.
64x mech cores + 64 race starship cores.
Welcome to the world of T2 capital ships.
A good ME agent can push out what, 2 cores a day? So someone completely loaded up on ME agents will be able to supply enough cores for less than 5 invention attempts a month, and this is not including all the other uses for ME cores. The price on those things is going to be insane.
It takes anyway approx month to copy the print for single attempt (or approx 3 per 2 months if you are using POS) so for that ship cores and other materials are not the bottleneck. BPC's are.
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Tek'a Rain
Gallente Phoenix Logistics Industries
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Posted - 2007.10.30 05:40:00 -
[19]
to use a term stolen from another thread.. it certainly seems we are looking at a Monet of failure.
Every facet carefully balanced to glitter with madness, while in fact being good for nothing.
Or Devs are trying to push home the Crystal Ball I idea and this all a hoax.. yeah.. a hoax.. tech2 capitals.. unthinkable.
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.10.30 07:15:00 -
[20]
Originally by: Tek'a Rain to use a term stolen from another thread.. it certainly seems we are looking at a Monet of failure.
Every facet carefully balanced to glitter with madness, while in fact being good for nothing.
Or Devs are trying to push home the Crystal Ball I idea and this all a hoax.. yeah.. a hoax.. tech2 capitals.. unthinkable.
I still prefer my own quote that they're "made of fail."
At least they've bumped up the jump range to 5LY. Still, a Rhea will only have 282K M3 at best.
110 Jump engines? That's 11 carriers worth...and the BP was listing ME 0.
These things will be damn near mothership levels of material to build, esp once you factor in the negative ME.
All I can say is if you're a 0.0 alliance, get your POS jump bridges to empire set up now. Otherwise you're gonna be left high and dry, come the mega-nerf.
Right now, the rorqual, of all things, is the best hope for 0.0 resupply. Costing a fraction of a jump freighter, its low skills and ability to carry fully half the cargo of a jump freighter will make it the Dreamliner to the jump freighter's A380. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.30 11:30:00 -
[21]
Hey, on freighters, 1-run copy IS maxruns, right ?  So, that means you already get your +1 run bonus on T2 BPCs when you use decryptors, no matter what.
A 1-run copy takes 64000 minutes in a NPC station, or 48000 minutes in a POS lab... that's 33 1/3 days. So, you can value your 1-run blueprint copy at around 150 mil ISK or so, the very least. An invention run (minus the copy) will cost you at least 150 mil in datacores, plus the decryptor.
If you go with the "material effective" decryptor, you get 3 runs at -4 ME, +1 PE (around 2 weeks manufacture time) about 1/5 of the tries... so the "cost" per run of invention is AT LEAST 500 mil per run. Add to that the freighter itself, plus the materials at 50% waste (ME -4, remember?) and you get your T2 freighter price. _
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Qual
Gallente Cornexant Research
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Posted - 2007.10.30 12:29:00 -
[22]
Well if 1-run is max run, then it really depends on how high max run is on the T2 BP. If its 10 then yes, you sould get your one free copy for max run T1 bpc, if its lower you get the "Large Mobile Warp Disrupter"-effect, that is, no bonus run.
I cant get on Sisi right now to check the info myself...
"The short version: Qual is right." -Papa Smurf |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.30 15:01:00 -
[23]
All T2 ships are 10 limit, I don't see why freighters would have to be an exception... _
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Lord DarkStar
Gallente Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2007.10.30 15:17:00 -
[24]
I have not bin playing eve for very long,getting close to 2 years,so i havent seen all the patches and the effects of said patches,but out of everything ive bin through in eve for the last year and a half i have to say rev 3 will shake things up more then anything else i think,
We of the Unicorn clan are the best horsemen in the land,our horses are our lives and brothers,we fight as one,we live as one,we die as one. |

Tunak
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Posted - 2007.10.30 16:03:00 -
[25]
Originally by: Akita T
A 1-run copy takes 64000 minutes in a NPC station, or 48000 minutes in a POS lab... that's 33 1/3 days.
Dude you're using the wrong lab. It's only 41600 minutes. Which is just shy of 29 days.
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Qual
Gallente Cornexant Research
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Posted - 2007.10.30 17:39:00 -
[26]
Originally by: Lord DarkStar I have not bin playing eve for very long,getting close to 2 years,so i havent seen all the patches and the effects of said patches,but out of everything ive bin through in eve for the last year and a half i have to say rev 3 will shake things up more then anything else i think,
Nah, its not that bad really. Red Moon Rising was the big one: Production queues (the biggest game mechanic change for industrialists ever), Super Capital ships and Carriers, Jump Clones, Interdictors, Command Ships, many unused modules revised to be useable, and last but not least many T1 ships revised for roles.
"The short version: Qual is right." -Papa Smurf |

Mechanikus
Battlestars GoonSwarm
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Posted - 2007.10.30 20:09:00 -
[27]
Edited by: Mechanikus on 30/10/2007 20:09:26 I can't really see anyone wanting to use this thing. In the grand scheme of things the time it will take to get it, plus a lot of money to get a BPC, it will take the cost of a freighter + T2 components costs to build the thing, it only has a 5 ly range, and it doesn't hold as much as a freighter. Pathetic really, I don't even know why the devs would waste their time on such a contraption.
Give it the same space as a freighter and people would use them, but otherwise their are other ways to travel to move stuff around.
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Qual
Gallente Cornexant Research
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Posted - 2007.10.30 20:16:00 -
[28]
Originally by: Mechanikus
Give it the same space as a freighter and people would use them, but otherwise their are other ways to travel to move stuff around.
Yes, for example I can as easily jump 4 battleships out in my carrier... Oh, wait, Mothership.. Doh, no, titan I mean, which only cost 10 times as much...

It has its uses, ok?
"The short version: Qual is right." -Papa Smurf |

Quutar
Ars ex Discordia
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Posted - 2007.10.30 20:51:00 -
[29]
I did some calculations on the fuel costs
assuming jump freighter 4 and jump fuel conservation 0 (this is just a comparison)
the following is how many m3 worth of material each can ship per isotope per light year
Minmatar - 125 m3 Amarr - 118.8 m3 Gallente - 113.4 m3 Caldari 111.51 m3
the caldari one is the largest... but the least efficient... Quutar Research Services Selling Amarr Outpost BPCs ME:10 |

Vanye Inovske
Two Brothers Mining Corp. Friend or Enemy
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Posted - 2007.10.30 22:12:00 -
[30]
Nomad, the GREEN jump freighter, using fewer of our precious ice resources! 
It has the best cap recharge, too.
To be honest, though, the Rorqual looks superior to me for logistics uses. Less cargo space, but 126k with t1 rigs and t2 expanders is a significant fraction of the jump freighters, plus that can probably be expanded with GSCs, plus you've got the 1M m3 maintenance bay to move some ships at the same time. Cheaper, lower skill reqs, doesn't have to be invented, same jump range, one third the jump fuel consumption, has 7 mids and 6 highs for shield tanking, cap regen, smartbombs, neuts, or whatever else you want to put onto it. 15x the shield hp, comparable armor, and more hull hp (though the latter two will take a hit from the rigs and expanders)
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