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Rawne Karrde
An Tir Libertas Fidelitas
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Posted - 2007.11.20 20:55:00 -
[151]
Seriously Ottman you gotta stop whining. At this point there is something you just have to accept. Jump freighters ARE T2. Being t2 you should then stop whining since CCP has targeted a 3.6 bil build cost. Other t2 ships are 10x's or higher the cost than their t1 ship, so just be glad the build cost isn't 10 bil or 15 bil.
These days even 5 bil isn't much. Those players who already fly capital ships can easily afford a jump freighter. So please, stop your whining, accept that the jump freighters are going to be t2 and start planning for it. If you can't afford it, well thats the way it goes, not everyone is meant to be able to have this ships without putting out some effort first.
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MercedesBenz
House Of Cards
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Posted - 2007.11.21 07:27:00 -
[152]
Originally by: Rawne Karrde Seriously Ottman you gotta stop whining. At this point there is something you just have to accept. Jump freighters ARE T2. Being t2 you should then stop whining since CCP has targeted a 3.6 bil build cost. Other t2 ships are 10x's or higher the cost than their t1 ship, so just be glad the build cost isn't 10 bil or 15 bil.
These days even 5 bil isn't much. Those players who already fly capital ships can easily afford a jump freighter. So please, stop your whining, accept that the jump freighters are going to be t2 and start planning for it. If you can't afford it, well thats the way it goes, not everyone is meant to be able to have this ships without putting out some effort first.
OMG /SIGNED!!!!
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Ottman
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Posted - 2007.11.22 11:54:00 -
[153]
Edited by: Ottman on 22/11/2007 11:54:36 yeah of course, and that this change is unbalanced like anything i have never seen one before i shall ignore yes ?
if the t2 freighter or jump freighter is coming, it hit only those settled in npc regions in 0.0 space. ccp has done the half job, not the complete. okay i have nothing against it if t2 freighter/jump freighter remains as its designed now, but then please should ccp remove the jump bridges. then the nerf hits all and not only a few. then everyone has to spend the isk for the jump freighter not only those who cant bypass it over sov and jump bridge . then i will stop "whining" as you called it.
MfG ottman
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.11.22 12:15:00 -
[154]
Originally by: Artmedis Valben With the beefing up of decryptors as they are on sisi atm, cost of inventing and building a jump freighter is around 3 billion. Sure the first ones will cost twice as much, and if demand is high enough they will continue to sell for 5-6 billion for quite some time.
I plan to offer an upgrade service, i.e, bring materials and pay for upgrade of BSs or Freighters. :)
Confirming this figure - most of the variation in price stems from the racial carbide needed to build them; some could be build for as little as 2.8bn. I predict prices around the 4bn mark in the long term, though. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Casca Volaire
Gallente
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Posted - 2007.11.29 15:09:00 -
[155]
Anyone know what the final skill tree to get to Jump Freighters looks like? Or at least what the latest is on test server?
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.11.29 20:41:00 -
[156]
Originally by: Patch notes Jump Freighters Jump freighters are the latest generation of freighter...
... These ships still retain the ability to use normal stargates, and can be constructed in high security space.
It's nice of the devs to confirm this, as no-one has managed to invent one on the test server yet afaik, what with the new mirrors and the fact that it takes about a month to produce a BPC... My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Valia Deluri
Cirrius Technologies O X I D E
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Posted - 2007.11.29 21:08:00 -
[157]
so Jump Drive Cal will affect this ship.. nice.
Code of Deluri Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those people I had to kill today. |

Kaaii
Caldari Kaaii-Net Research Labs
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Posted - 2007.11.29 21:51:00 -
[158]
So, we still don't know what it will take to actually build it tho right?
Cap ship const, lvl...3,4? Industrial(?) const lvl? Racial Starship const...3/4?
Im sure the cap racials will have there own set as well..3/4?
Anyone?
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.11.29 22:13:00 -
[159]
Capital Ship Construction IV Industry V Racial Starship Engineering IV Mechanical Engineering IV My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Kaaii
Caldari Kaaii-Net Research Labs
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Posted - 2007.11.29 23:12:00 -
[160]
Originally by: Kazuo Ishiguro Capital Ship Construction IV Industry V Racial Starship Engineering IV Mechanical Engineering IV
thank you...
Im surprised there's no industrial const req, but..whatever, im all set... 
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Casca Volaire
Gallente Galactic Extensive Enterprises
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Posted - 2007.11.30 04:14:00 -
[161]
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 29/11/2007 20:47:12
Originally by: Patch notes Jump Freighters Jump freighters are the latest generation of freighter...
... These ships still retain the ability to use normal stargates, and can be constructed in high security space.
It's nice of the devs to confirm this, as no-one has managed to invent one on the test server yet afaik, what with the new mirrors and the fact that it takes about a month to produce a BPC...
Also, skills:
Freighter IV Jump Freighters I (needs Industry V and Advanced Spaceship Command IV) Jump Drive Calibration I
Is it Jump Drive CALIBRATION or OPERATION???
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Fatsam
Madhatters Inc. Enuma Elish.
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Posted - 2007.11.30 18:55:00 -
[162]
How much are the T2 capital component BPOs? Anyone know?
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Andrus Delai
e X i l e Atrum Tempestas Foedus
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Posted - 2007.11.30 23:49:00 -
[163]
Originally by: Casca Volaire
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 29/11/2007 20:47:12
Originally by: Patch notes Jump Freighters Jump freighters are the latest generation of freighter...
... These ships still retain the ability to use normal stargates, and can be constructed in high security space.
It's nice of the devs to confirm this, as no-one has managed to invent one on the test server yet afaik, what with the new mirrors and the fact that it takes about a month to produce a BPC...
Also, skills:
Freighter IV Jump Freighters I (needs Industry V and Advanced Spaceship Command IV) Jump Drive Calibration I
Is it Jump Drive CALIBRATION or OPERATION???
It's Calibration. Apparently it's harder to jump a Freighter than a Dread or Carrier.
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Ms Vanity
Caldari Hulk Industries
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Posted - 2007.12.03 09:41:00 -
[164]
The build requirements for Jump Freighters have changed on Sisi. Basically there is about 20% more Capital T2 components (eg Capital Antimater Reactor unit) and less Capital Components - only Capital Jump Drive is needed now, no more Armor, Propulsion, Construction Parts or cargo bay.
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Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
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Posted - 2007.12.03 10:16:00 -
[165]
Yes, that was a pleasant surprise, wasn't it  
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |

Excora Harkonnen
Occam's Razor Combine Insurgency
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Posted - 2007.12.04 03:15:00 -
[166]
Originally by: Ms Vanity The build requirements for Jump Freighters have changed on Sisi. Basically there is about 20% more Capital T2 components (eg Capital Antimater Reactor unit) and less Capital Components - only Capital Jump Drive is needed now, no more Armor, Propulsion, Construction Parts or cargo bay.
Very good news
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