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Ashido
Evolution Band of Brothers
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Posted - 2007.10.30 14:48:00 -
[31]
Originally by: CARY Evolution was once the good guys
We still are the good guys 
I remember warping into a belt, 10 seconds later 4 frigs and 7 BS warped onto me, scrambled/webbed 30 secs later dead 
Ahhhh fun days hehehe
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Vasq
Imperial Shipment
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Posted - 2007.10.30 15:14:00 -
[32]
Originally by: Sky Grunthor
Originally by: dalman Edited by: dalman on 29/10/2007 21:48:22
Originally by: Dahin Oooh, I still remember the thread discussing the real introduction of tracking.
I still remember people screaming "My 1400 howies can't hit a frigate orbiting? WTF?
That certainly was not the issue in this case. The tracking thing was half a year later.
The quotes in the topic is from the Castor patch, when BS NPCs was first introduced. That was the real deal, a big difference compared to now: A typical NPC spawn in a belt could feature up to 20 NPCS along the lines of 3-4 BS, 6+ cruisers and 10 frigates. Second, BS NPC could warpscramble and web from ~35km range(and they had 2km/s MWDing). And in those days, 50km was very long range (compare to like 150km today).
NPC spawns were then heavily nerfed just a week or two later in the fix patch.
Ahhh, the good old days.
That sounds so cool! could we get those back?
lol, you wouldn't!
i can remember just after castor, we went mining with 15 or so battleships to clear the belt out ... all went well till they respawned as one and took out 3 of our bs's !!!
Smoke me a kipper, i'll be back for breakfast! |

Dzajic
Gallente
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Posted - 2007.10.30 15:30:00 -
[33]
Wait, back long ago, belt rats were a challenge? It took more than 1 guy to clear a belt??
CCP, could we please have uber belt rats back in game?
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Wesley Baird
Murder-Death-Kill
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Posted - 2007.10.30 15:49:00 -
[34]
Originally by: Dzajic Wait, back long ago, belt rats were a challenge? It took more than 1 guy to clear a belt??
CCP, could we please have uber belt rats back in game?
Ratting sucks as it is...lets have CCP work on PVP mechanics first...and save the carebear stuff...for well....for a long long time...
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Fornacis
Gallente hirr Morsus Mihi
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Posted - 2007.10.30 16:38:00 -
[35]
Edited by: Fornacis on 30/10/2007 16:44:39 What about after the ColdWar patch (or was it missle nerf patch) when the noob missions were spawning Battleships (for a day I think), and the new players were horrified.
That was gold....
Now that I think about the element that is missing in Eve is Fear. I remember space being so scary back then. I know a lot of it was being new, but it was still scary and cold. There used to be NPC camps on the gates in Empire (which wouldn't matter now with warp to zero) but still made you careful about being on AP. You would get hung up on a can and come back with only your pod being at the destination. Belt/Gate rats were so badass......was a lot of fun.
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Taurequis
Waylander 01
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Posted - 2007.10.30 16:50:00 -
[36]
Posting in the OAP thread. 
hello everyone who i know.
I remember organising Stain frigate wing defence groups and comms channels to defend the pipe south of 4gq after ccp moved all the good ore 10 - 20 jumps from the nearest station. Leaving haulers with a really fun route filled with Curse Alliance lone gankers.
Quality fun.
Taur
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Lord Seth
Black Nova Corp Band of Brothers
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Posted - 2007.10.30 19:33:00 -
[37]
Heres one... Remember your first PVP fight or trip in to 0.0 and how your hands were shaken and you felt like you were going to vomit. yeah Ill never forget that feeling I wish I could get it back.... Or the joy and satisfaction you got from haveing all damage mods in your lows
WOOT AND A BIG SAULTE to all of us 2003 players may EVE keep growing and memories and friends stay true
I wish I had time to play like I used too....
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Gort
Storm Guard Elite
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Posted - 2007.10.30 20:49:00 -
[38]
Edited by: Gort on 30/10/2007 20:53:03 Ha ha.
Ratting today is just mining for guys with guns.
Also, back in the old days we used to walk uphill all the way to school. In the rain.
Both ways.
Sweat, fear and trembling hands. Good friends and good enemies. Those were great days.
Gorty
PS It's too back CCP doesn't make an uninhabitable "old-tyme" region, where mysteries of wealth and death inhabit the cold black infinite emptiness. Let's see who would dare to travel that way....
-- When in doubt, empty the magazine. |

Svetlanna
The Collective Against ALL Authorities
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Posted - 2007.10.30 20:54:00 -
[39]
!Let's smack CCP a bit as we are not allowed to smack each other in this thread(just to spice up a bit the incoming Fanfest debates) 
Dear CCP developper, we humbly ask you to throw insane NPC pirate spawns in all the belts where a cloaking farmer raven pilot is eating grass. You know, like in the good old times when Npcing was a challenge...
We will love you again if you do that. I swear.
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HC MasiEEE
Destructive Influence Band of Brothers
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Posted - 2007.10.30 20:58:00 -
[40]
I still remember alot of account getting banned for smartbombing spawns. People made billions like this and a billion then was like so much 
The way it worked was so easy. If you had a belt with smaller frig and cruiser spawns with a orbitting distance of less then 7km, you could chain them at their respawn point using several smartbombs. A few frigs had a orbitting distance of 15km and couldn't be hit by the smartbomb so the spawn never died. With a good cap rechareg and small tank you could chain like this from downtime till downtime. ________________________ HC MasiEEE - DICE
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Danari
Amarr Viper Squad Triumvirate.
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Posted - 2007.10.30 21:26:00 -
[41]
The game would be so much better if a 2mo achera character would just die to a 3bs spawn.
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laotse
The Scope
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Posted - 2007.10.30 23:16:00 -
[42]
the good old day,s the npc spawn,s keep comming at one time so fast you could kill them all
\o danari how you doing  http://80.126.192.128:8888/tfd/uploads/1121735338/gallery_11_8_1124480365.jpg
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

Rhaegor Stormborn
Pestilent Industries Amalgamated The Volition Cult
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Posted - 2007.10.30 23:24:00 -
[43]
I will be so happy the day that mission running and belt ratting are actually challenging in Eve once again. Higher risk with higher reward, something I have wanted for a long time now. Make earning ISK exciting and challenging and less of a boring ass grind.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Plutonian
Plutonian Shore
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Posted - 2007.10.30 23:43:00 -
[44]
I demand more stories of the Old Days. 
MOAR!!! 
Any screenies of what the interface looked like In The Beginning? Before battleships were introduced, did the T2 frigates and cruisers exist? What ship classes were there at the start of the game?
Here's a cool idea: CCP, take a test server and set it to trail 3 years behind Tranquility. 
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Lachesis Moirae
Anqara Expeditions The OSS
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Posted - 2007.10.30 23:49:00 -
[45]
Originally by: dalman A typical NPC spawn in a belt could feature up to 20 NPCS along the lines of 3-4 BS, 6+ cruisers and 10 frigates. Second, BS NPC could warpscramble and web from ~35km range(and they had 2km/s MWDing). And in those days, 50km was very long range (compare to like 150km today).
NPC spawns were then heavily nerfed just a week or two later in the fix patch.
Ahhh, the good old days.
I obviously wasn't around for that, but I wish they still had that, or would bring it back. It would make npcing far less boring, especially when you don't feel like dedicating the time to run a mission.
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VoxDei
Caldari Shadow Company FreeFall Securities
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Posted - 2007.10.31 00:09:00 -
[46]
Edited by: VoxDei on 31/10/2007 00:13:14
Originally by: Plutonian Any screenies of what the interface looked like In The Beginning?
Yup. I have no idea how I still have these screenies (Eve's been uninstalled at least twice since I took them and they're on an old 8GB hard drive that migrated to my current computer when I upgraded last), but how do you like this one? 
That shot, incidentally, has a date on it of December 2003, when five battleships was a good fleet (that particular op was run by the White Star alliance, which the vast majority of you will never have heard of... only person I can think who was in it who anyone's heard of now was Cartiff, or maybe Atandros). I can't remember exactly when it occurred so it may not have been this op, but I think that was an op to go capture one of the 0.0 conquerable stations when they were first released - we were the first to take the station in Z-H2MA in Immensea (I think it was that one), and we lost it again within six hours after everyone went to bed. Station ping-pong was wonderful. :P
EDIT: Ehm... screenie's gone off the right. I'll leave it there, but in case it gets modded the direct link is http://i51.photobucket.com/albums/f373/Vox134/Eve/20031208221004copy.jpg
EDIT 2: And yes, that's a radar thing in the bottom right, similar to Homeworld's (think it's Homeworld, not played that for quite a while). We had that and no overview. You young'uns don't know how lucky you are. :P
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VoxDei
Caldari Shadow Company FreeFall Securities
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Posted - 2007.10.31 00:20:00 -
[47]
Edited by: VoxDei on 31/10/2007 00:21:30 Edited by: VoxDei on 31/10/2007 00:20:52
Originally by: Rhaegor Stormborn I will be so happy the day that mission running and belt ratting are actually challenging in Eve once again. Higher risk with higher reward, something I have wanted for a long time now. Make earning ISK exciting and challenging and less of a boring ass grind.
When was mission running *ever* challenging? I used to do level 3s in an EW Scorpion (this was back when EW worked on stacked sensor strengths and had an essentially unlimited range, and you had a guaranteed jam if the numbers were there). You jammed out one rat at a time (yes, it was doable, it's just most people preferred to complain it was impossible rather than working out the numbers), and when they were jammed they flew away from you, enabling you to keep the whole lot at range while you sniped them. Some level 3s could be done in an EW BB using the same tactic, FFS (it was just dicier if they did get in range and you couldn't jam certain rats). In the unlikely event something went wrong you just jammed anything tackling you and warped out.
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dalman
Finite Horizon
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Posted - 2007.10.31 00:39:00 -
[48]
Originally by: Lachesis Moirae
Originally by: dalman A typical NPC spawn in a belt could feature up to 20 NPCS along the lines of 3-4 BS, 6+ cruisers and 10 frigates. Second, BS NPC could warpscramble and web from ~35km range(and they had 2km/s MWDing). And in those days, 50km was very long range (compare to like 150km today).
NPC spawns were then heavily nerfed just a week or two later in the fix patch.
Ahhh, the good old days.
I obviously wasn't around for that, but I wish they still had that, or would bring it back. It would make npcing far less boring, especially when you don't feel like dedicating the time to run a mission.
I sure do as well. But the problem in this patch wasn't really with NPC hunting. The problem was with mining. The patch basicly killed mining, prices on megacyte hit 20k right away, with a huge impact on the entire game. Back then, all NPCs in the spawn always targeted the closest ship, so they all focused on one ship and no tank in the game could withstand that for long.
My corp (MASS) went mining Mercoxit one day after this patch (Merc was introduced in this patch). We had 2 BS mining. 5 BS as guards for killing the NPCs. And another ~8 guys hauling.
^^ Should give you some idea of how extremely the game has changed (ghad, those guys complaining about cargosizes nowadays should have been making those 15+ jumps(one way) hauls with industrials that couldn't carry 10k m3 etc). Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Mitch Taylor
Dark-Rising
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Posted - 2007.10.31 00:51:00 -
[49]
Edited by: Mitch Taylor on 31/10/2007 00:52:35 Edited by: Mitch Taylor on 31/10/2007 00:51:45 I was listening to some of our newer members complaining about the upcoming carrier changes on ts, it got me thinking...
remember when apocs where the solo pwn pirate vessel of choice? or when torps one volleyed frigs? or when having a skilled scorp pilot in your gang was the pinacle of pvp awesomeness!
And remember how it was the end of the world when they nerfed them :) and yet, we all somehow managed to adapt, theres a lesson there somewhere, it made me chuckle a bit to myself.
<3 ccp keep up the good show folks.
EDIT; I forgot one... remember when splash damage from torps in empire got you concorded 
Mitch *signature removed - please email us to find out why (include a link) - Jacques([email protected])
www.dark-rising.co.uk |

BustahCap TCE
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.10.31 01:49:00 -
[50]
Originally by: HC MasiEEE I still remember alot of account getting banned for smartbombing spawns. People made billions like this and a billion then was like so much 
The way it worked was so easy. If you had a belt with smaller frig and cruiser spawns with a orbitting distance of less then 7km, you could chain them at their respawn point using several smartbombs. A few frigs had a orbitting distance of 15km and couldn't be hit by the smartbomb so the spawn never died. With a good cap rechareg and small tank you could chain like this from downtime till downtime.
/whistle
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Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
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Posted - 2007.10.31 01:59:00 -
[51]
Originally by: dalman Edited by: dalman on 29/10/2007 21:48:22
Originally by: Dahin Oooh, I still remember the thread discussing the real introduction of tracking.
I still remember people screaming "My 1400 howies can't hit a frigate orbiting? WTF?
That certainly was not the issue in this case. The tracking thing was half a year later.
The quotes in the topic is from the Castor patch, when BS NPCs was first introduced. That was the real deal, a big difference compared to now: A typical NPC spawn in a belt could feature up to 20 NPCS along the lines of 3-4 BS, 6+ cruisers and 10 frigates. Second, BS NPC could warpscramble and web from ~35km range(and they had 2km/s MWDing). And in those days, 50km was very long range (compare to like 150km today).
NPC spawns were then heavily nerfed just a week or two later in the fix patch.
Ahhh, the good old days.
O.o they took that out? what was the reason for the ore nerf on stain?
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.10.31 02:24:00 -
[52]
Jeebus! That screenshot brings be back, I had forgotten the modules were part of the central hud. Too bad you didn't have a targetting donut on anything to show that as well. God it was hard keeping up with those things up close in a spinning frigate fight. You don't have any screenshots of the market-map in there at all do you?
Talking about the uber-spawns, yeah that was a bit rough. They did that a few times, such as when they first introduced cruisers and gate spawns. I wish the forum never died, and we could see those first couple months worth. GM's spent two days transporting people out of low-sec and 0.0 because nobody could get through the gates, then they decided to do a rollback anyways.
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Plutonian
Plutonian Shore
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Posted - 2007.10.31 04:38:00 -
[53]
Originally by: VoxDei We had that and no overview. You young'uns don't know how lucky you are. :P
Wow. Thanks for the pic. I can only assume you guys had to target in space... which, upon reflection, would make finding a specific primary during a battle tough. 
What were the three lights just over the speed bar?
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Daerkannon Shimmerscale
Gallente Paxton Industries Paxton Federation
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Posted - 2007.10.31 04:46:00 -
[54]
Originally by: Plutonian What were the three lights just over the speed bar?
That's how you picked if you were viewing the highs, mids or lows. --- Honest officer, the dwarf was on fire when I got here! Can't find a mechanical engineering agent? Need a non-Caldari Navy agent? http://www.eve-agents.com/ for all your agent needs! |

Plutonian
Plutonian Shore
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Posted - 2007.10.31 04:53:00 -
[55]
Originally by: Daerkannon Shimmerscale
Originally by: Plutonian What were the three lights just over the speed bar?
That's how you picked if you were viewing the highs, mids or lows.
ROFLMAO!
You had to switch modes?! Holy crap... talk about stone knives and bearskins! 
Wish I'd been playing in those days. Sadly I was modding single-player space sim games. 
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dalman
Finite Horizon
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Posted - 2007.10.31 10:44:00 -
[56]
Originally by: Plutonian
Originally by: VoxDei We had that and no overview. You young'uns don't know how lucky you are. :P
Wow. Thanks for the pic. I can only assume you guys had to target in space... which, upon reflection, would make finding a specific primary during a battle tough. 
Yes and no. Sometimes targeting in space was the easiest way. But you also got a [very bugged] "threat window" popping up with close players with bad standing (this didn't always work, and it also used to show not only drones but also missiles in space belonging to said pilots). You could also run with your scanner opened and lock targets from that one.
Originally by: Plutonian
Originally by: Daerkannon Shimmerscale
Originally by: Plutonian What were the three lights just over the speed bar?
That's how you picked if you were viewing the highs, mids or lows.
ROFLMAO!
You had to switch modes?! Holy crap... talk about stone knives and bearskins! 
Yep. No auto-reload on modules either... So you had to switch between them quite alot. (one reason I guess for why all old pilots are using the F1-8 keys alot more than younger pilots) Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Potty
Caldari Thundercats RAZOR Alliance
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Posted - 2007.10.31 11:06:00 -
[57]
Edited by: Potty on 31/10/2007 11:12:59 yup, the spawns were great, I used to use them as a hiding place for when I lost my ship in PvP :D.
Find the biggest NPC spawn i could and sit there untill the hostiles went away.
IMO NPCs are too weak... bring back the 15 unit spawns of death !!!
Oh and you used to be able to target missiles with guns :D. Had a great fight once, both in moa's and of course using the heavy launchers fillied with torps, and all we did was shoot down each others torps becasue if eve one got through... ouch :P
I miss them days, and to the guy who posted that pic.. WTF all them tier 2 Bs's. I used to get happy if i saw a teir 1, untill the day i saw my first raven, in the middle of 0.0 not givving a s*** if people flew close to him becasue he could kill anyone of us in like 2 secs. THE POWA!!
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PSA1SWIPE
Caldari Bladerunners
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Posted - 2007.10.31 14:35:00 -
[58]
back then mining and npcinh was serious buisnes lol half a fleet just to guard the miners , haulin from a belt 10-15 jumps back to a station ....
your battleship gettin instantly roasted by npcs
mwd with a blackbird into yer own torp and die 
autopilot used to get to Venal and everyone forgettin me to tell about P3-en .... meh first trip up
tachy scorp =]
and so on fond memories _______________________
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Raid
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.10.31 15:43:00 -
[59]
Originally by: dalman Edited by: dalman on 29/10/2007 21:48:22
Originally by: Dahin Oooh, I still remember the thread discussing the real introduction of tracking.
I still remember people screaming "My 1400 howies can't hit a frigate orbiting? WTF?
That certainly was not the issue in this case. The tracking thing was half a year later.
The quotes in the topic is from the Castor patch, when BS NPCs was first introduced. That was the real deal, a big difference compared to now: A typical NPC spawn in a belt could feature up to 20 NPCS along the lines of 3-4 BS, 6+ cruisers and 10 frigates. Second, BS NPC could warpscramble and web from ~35km range(and they had 2km/s MWDing). And in those days, 50km was very long range (compare to like 150km today).
NPC spawns were then heavily nerfed just a week or two later in the fix patch.
Ahhh, the good old days.
I remember a few days after castor Tyrell had a mining op in Great Wildlands. We needed 10 battleships to keep the rats off the miners and we could only sustain that for an hour or two before the respawn rate was so high that it was too dangerous for the miners.
Good times...
But back then you only had to worry about NPCs killing you. These days theres so many fast moving gank squads that NPC's are the least of your worries.
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Talidorn
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.31 16:18:00 -
[60]
How about Dual MWD ships? How about frigs (not stealth bombers) fit with torps?
Yeah - corp ratting in the old days was great. When we would take out 3-5 BS and a few cruisers to rat.
Sometimes I miss it... well, back to hugging the POS bubble while spider repping other carriers while dishing out 5 drones at a time... oh wait! That hasn't happened yet!
Talidorn |
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