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Skelator
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Posted - 2004.02.27 23:06:00 -
[31]
Solution: Microwarp some assault ships to within 4k of the "Support Ships" and decimate them . Then the scorp will die
They have us Surrounded again.. the Poor Bastards |

drunkenmaster
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Posted - 2004.02.27 23:22:00 -
[32]
the title of this thread still makes me laugh.
'please fix pirate carebearing'
PLEEEEEAAAAASSSEEEE!!!
Save me!!
I don't want to interact with others!!!
Teamwork is a concept I cannot comprehend!!!!!
How can a group of people ever possibly achieve more than me on my own?!?!???!
why doesn't typing IDKFA in chat give me invulnerablity?!?!
who are all these people in local?!?!??
        .
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Negotiator Navy
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Posted - 2004.02.27 23:40:00 -
[33]
because IDKFA gives full ammo...IDDQD gives u invulnerability >:]
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Clipped Wings
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Posted - 2004.02.27 23:43:00 -
[34]
Quote: the title of this thread still makes me laugh.
'please fix pirate carebearing'
PLEEEEEAAAAASSSEEEE!!!
Save me!!
I think some guy with long hair and sandals once tried saving people. Apparantly, he had a carpenter accident, so end of that part, I guess.
Quote:
I don't want to interact with others!!!
True that. EVE is supposed to be interactive, but it seems most people would like a quickload function. WHEN WILL THE MADNESS END, AND THIS VITAL FUNCTION BE IMPLEMENTED?
Quote:
why doesn't typing IDKFA in chat give me invulnerablity?!?!
Quote:
Because
A: You need to join the secret channel first, and
B: The code for invulnerability is IDDQD. The other code gives you a battleship of choice, fully fitted.
Quote:
who are all these people in local?!?!??
I heard the rumor they were part of this evil alliance called...[Players] ;-)
(Why is there no [/sarcasm] command, alas ;)
Disclaimer: I actually agree with Drunken on above post, just trying to outline it a bit more. :P
Regards, -Clipped Wings of LFC
"I believe in the theoretical benevolence, and practical malignity of man."
~William Hazlitt
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drunkenmaster
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Posted - 2004.02.27 23:55:00 -
[35]
Quote: because IDKFA gives full ammo...IDDQD gives u invulnerability >:]
oh crap.
That's why people can still target me, then... .
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Vargrh
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Posted - 2004.02.28 11:58:00 -
[36]
People complaining to ccp all the time is going to ruin this game. The whole point of the game is to find out tactics and methods to help you WIN when engagging others in PvP. Seriously, if you dont like getting killed occasionally or dislike pirates etc, then buy something soft and fluffy to play. All this crap about 'oh I just want to mine and chat to my friends without some pirate killing me'!!!! LMAO. Get mIRC and a asteroid screensaver pal - nice safe and tedious. Just what you carebears like.
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Wild Rho
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Posted - 2004.02.28 14:46:00 -
[37]
I gotta agree there. Most "carebears" are already perfectly safe in 0.5 space and above. Some pirates come up with some creative if tricky methods to improve their ability to gate camp the carebears start crying instead of doing somthing about it themselves.
To break that sort of blockade you really only need one or two ships to warp in and tip the balance.
I have the body of a supermodel. I just can't remember where I left it... |

S3VYN
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Posted - 2004.02.28 17:03:00 -
[38]
If we use something creative like bookmarks the people camping the gates seem to complain. Is combat the only acceptable outcome to me trying to cross a system?
And why is being called a "carebear" an insult anyway? I take it as a compliment simply because it means I'm try to make the game better. Pirates (used generically) seem to complain MUCH more on these forums than the people they term as "carebears" (as if it's a negative connotation).
Is it just that the PvP characters are more active on the forums or is it that their personality type lends them toward an entitlement attitude (I should not have to work as hard because...) ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Carmen Priano
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Posted - 2004.02.28 20:35:00 -
[39]
Actually, carebears -aren't- perfectly safe in .5 and above nowadays, seeing the increased use of kestrel suicide teams to pop indies in Yulai and Luminaire. ;p
Additionally: who's to say that PvP tactics are the sole point of the game? After all, there -is- mining, refining, trading, research, production, exploration, et cet. These could be reasonably argued as potential ways for people to enjoy EVE -- which, I think, may devalue PvP as the sole point of the game.
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S3VYN
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Posted - 2004.02.28 20:39:00 -
[40]
Agreed. PvP in this game, while impressive for a MMORPG isn't impressive enough for me to have chosen the game specifically for PvP. If I were looking to "fight" someone I would play one of the other dozens of choices I have.
The code written to control economy and politics in this universe is phenomenal. I enjoy exploring those aspects and find it harsh when I am required to PvP against my will (in Empire space, 0.0 is lawless).
Balance is difficult to achieve as someone always feels they are getting unfair treatment. But I think this game is pretty close as it is. In general the person who spends the most time and learns the most accomplishes their goals. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

drunkenmaster
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Posted - 2004.02.28 22:34:00 -
[41]
without risk, the market you so enjoy would be flat.
without pvp, the politics would have no power.
seriously, if alliance A wanted to hurt alliance B, what would they do? sneak in and mine their ore? undercut them continually on whatever market goods still actually sold?
Without pirates catching people, there is practically no loss. Within about 2 weeks of a new NPC system/mining system coming in, the tricks have been learnt, and nobody ever need lose a ship again.
That guy that keeps bragging about what an uber trader he is... Where would he be if not for PC pirates? He'd just be another number in the race to sell X amount of tradegood Y.
Because if there is no risk, then everyone will just try to get the highest profit traderoute. The fact that the high profit routes are risky is the whole reason they are high profit.
I don't expect most people to understand this, as they are mainly concerned with their own wallets, rather than the effect they are having on the game, but I'll say it anyway. Probably because I like reading the stuff I write, because I rule. .
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S3VYN
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Posted - 2004.02.28 22:41:00 -
[42]
haha... nice post! ;)
My point is that gates leading to secure (1.0) systems should NOT be blockable. I'm getting spread thin because I'm posting so much today and in general I'm posting the same view and opinion over and over again in hopes that CCP will consider the opinion of someone OTHER than PvP players.
0.0 space is wide open. Do as you please. Have big old pirate PvP orgies for all I care. If you catch me there pod me. You may see me there, chances of catching me are slim to snowball.
1.0 space and the gates that lead to it should not be looked at as lawless, it just doesn't make sense to me. The amount of new players directed through those gates to and from agent missions should be reason enough to protect them. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Jash Illian
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Posted - 2004.02.28 23:08:00 -
[43]
Quote: haha... nice post! ;)
My point is that gates leading to secure (1.0) systems should NOT be blockable. I'm getting spread thin because I'm posting so much today and in general I'm posting the same view and opinion over and over again in hopes that CCP will consider the opinion of someone OTHER than PvP players.
0.0 space is wide open. Do as you please. Have big old pirate PvP orgies for all I care. If you catch me there pod me. You may see me there, chances of catching me are slim to snowball.
1.0 space and the gates that lead to it should not be looked at as lawless, it just doesn't make sense to me. The amount of new players directed through those gates to and from agent missions should be reason enough to protect them.
What ship is that in your signature? It looks like a battleship, but am unsure. If it is a battleship and if you care so damn much...
Get off your ass and go secure the gates yourself.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

S3VYN
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Posted - 2004.02.29 00:46:00 -
[44]
Edited by: S3VYN on 29/02/2004 00:49:04 Yeah, it's a battleship. The question isn't whether I can or can not defend myself. I have little concern for myself and no axe to grind. I could (with the help of my OSAL friends) easily secure gates. When we originally formed OSAL we considered doing things using force. Our first outing was 7 battleships, 4 cruisers and the random Kestrel. The gates were secure simply because the pirates that were in the system at the time immediately docked and taunted us from the stations.
Then we decided that was overkill for what needed to be done. After all, where was the fun in us sitting in space being taunted by those who are so eager NOT to fight? So we decided to investigate more intelligent means of not losing the goods we had worked so hard to acquire.
That is where we are today. I'm not personally interested in the PvP posturing that goes on nor am I interested in losing entire fleets because we were goaded into combat when the majority of our ships are piloted by people who trained for other roles.
Note this, however. Today I was chatting with Omniwar and he informed me that the other night he was able to plant himself in Orvolle ALONE and pod 30 ships. Could we have stopped him with force? Most likely (I wasn't online at the time and no one in OSAL was involved), but that's exactly what he was looking for, a good PvP battle. We aren't PvP players and our interests are in the social and economic aspects of EVE. I don't think we should be REQUIRED to participate in PvP any more than the PvP crowd is required to participate in complex social structures or heavy trade runs.
EVE, in my opinion, is a technological marvel. The game is extremely solid and I would love to see it continue to grow. The hardest thing will be to find a balance between all of the major role choices. Once that balance is achieved (I think they are extremely close at this point, see my posts on the bookmark thread) it will be paramount that they don't offset the balance.
Where was I going with this?
Oh yeah, I can defend myself. I can also get through barricades fairly easily when I need to. Not everyone can, I'm just trying to voice the opinion from the non-PvP perspective. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Jash Illian
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Posted - 2004.02.29 01:17:00 -
[45]
Quote: Oh yeah, I can defend myself. I can also get through barricades fairly easily when I need to. Not everyone can, I'm just trying to voice the opinion from the non-PvP perspective.
Well then, those who can't are just assed out until those who can decide to do something about it.The game wasn't designed to be a peaceful, cooperative adventure between multiple players. Underneath everything, even mining, is competition. If you want your fellow player to be able to get through a gate, then it is your responsibility to help him.
Otherwise just shutup about it. Obviously you're just giving lip service to make your own game easier. At least I don't pretend to care whether or not someone can make it through a blockade.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

S3VYN
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Posted - 2004.02.29 01:50:00 -
[46]
I do help them, every time I see a blockade I sit at the entry gate on the 1.0 side of the blockade and warn people passing by. I have also taught them tactics to find their way through the blockades.
This is actually what has recently brought people to complain about what I'm doing...
Your points are valid. I just think that a gate leading to a 1.0 system is an odd place for thugs to be allowed to linger. I don't personally lose anything to them other than my time and they are losing kills and loot based on that time so my time isn't wasted. It's just something that if I were a developer at CCP I would like to know both the predator and the prey's opinions on.
Yours is obviously predatory, mine is the voice of prey. Both are 100% valid and should be accounted for 100% when considering game or mechanics changes. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Tank CEO
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Posted - 2004.02.29 02:41:00 -
[47]
Tanking the sentry guns is not a exploit. As far as nerfing tanking the sentry guns will be implance soon. Confirmed by a GM and this is not what he said exactly, its in my own words so =P To Mods. ---
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Lord Guerdo
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Posted - 2004.03.01 10:07:00 -
[48]
Quote: lol as usual all the pirates chime in "no no no no" .. sentries are there for a reason, not just for decoration
lol as usual carebears dont like the way pirates do something and chime" help devs help were crap and incompetant and lazy and cant be bothered to fix it ourseles, we rather you do it"
wimps
I mean c'mon, just think about it. What would make more sense then the 3 most hated alliances teaming up to lay waste to the people they all hate anyways? CA is already allied with PA, and TPS lies between the two alliances. Natural allies to be sure. But it's not just that, all but PA (and even some of them) have adopted a "stfu and die, or come and fight us, we don't give a **** what you think or do" philosophy, as well as a PvP Kill everyone not friend kind of mentality. These are the people in eve that kill or convert, the ones dedicated to the death of others, because history, circumstance, and the rest of eve have driven then to do so (except TPS, who are just cool ass pirates ). |

microwave
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Posted - 2004.03.01 14:22:00 -
[49]
I love how people can get into a long winded dicussion about what They think needs to be changed. How often do you really see this going on Grizwold? Is this happening all over in every system? I haven't seen it once.
So is this any better then someone who insta-jumps 60 jumps in a bestower with a load of ore? Isn't the whole point of 0.0 space to be unsafe? What is so unsafe about that? Should I start a thread about the fact that maybe there should be warp disruptors 15km from any gate to stop that?
So GM's there is a compromise for you. Make sentries guns unbelieveably powerful for Grizwold and put warp disruptors 15km out at every gate for me to stop the insta-jumps. I'm sure this will even happen "soon"tm.
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toaster
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Posted - 2004.03.01 14:55:00 -
[50]
Edited by: toaster on 01/03/2004 14:57:03
Quote:
Yours is obviously predatory, mine is the voice of prey. Both are 100% valid and should be accounted for 100% when considering game or mechanics changes.
I think the game is pretty well balanced as it stands. There will always be tweaks than can be made i suppose though.
There will always be miners that will complain if all of space is not completely risk free, but the fact is that they know that .4 and lower is risky and why. If they use their heads and stay alert they will not get killed. I'm sure getting killed at a .4 gate from 60k away pirates or from close up from a tanked battleship sucks but they know the risks and chose to take them.
On the other hand, things like instajump bookmarks through 0.0 suck for pirates and are 'unfair' for us.
Bottom line is that the game is pretty well balanced (and yes I have played it from both sides), deal with the game mechanics and try to find ways around the ones you don't like.
For miners/carebears, check the map frequently for kills/pod kills in the last hour. If there is a big blob there you might want to rethink entering that system. Pretty simple. ------------------------------------------------
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AwiL
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Posted - 2004.03.01 20:27:00 -
[51]
so basically take shield transfer units and cap transfer units out of the game. no one will use these during a battle engagement. just because m0o is smart enough to use these tactics does not mean its an exploit. when celes apoc used this tactic against me in orvolle did i post on the forums. no. why? becuase its f*ckin smart that's why. its a loophole in the game, not even a loophole its a way to deal with what's been dealt to you. in no way is it an exploit nor a glitch, i guess the sentries ranges could be increased but i personally can hit consistant for 300 from 150+ km. so either don't go in <.4 or throw on some mwd. how bout trying to make some instajumps? don't b*tch and moan like a little girl just cause someone is smarter than u.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

drunkenmaster
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Posted - 2004.03.02 00:39:00 -
[52]
I'd go further, and say that cap/shield transfer is an example of quality teamwork. Teamwork is hard to beat. that's the point. If it wasn't, then everybody would play solo. .
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S3VYN
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Posted - 2004.03.02 03:11:00 -
[53]
Quote: I think the game is pretty well balanced as it stands. There will always be tweaks than can be made i suppose though.
That... is... exactly my point.
My whole posting frenzy lately was sponsored by pirate complaints that my bookmarks were an exploit.
I like the way things are NOW concerning blockades. The introduction of warp disruptors will be interesting and I hope it doesn't make it too easy to kill prepared individuals. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Pleazer
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Posted - 2004.03.02 05:44:00 -
[54]
just my 2 cents... this ofcourse only works if u are in a bb or scorp... but simply targetjam the supportships, atleast u would put the tanked ship in serious trouble.. but think what 4 scorps could do from a safe distance.... bait in and just call your friends  go away... i'm bleeding ;) |

drunkenmaster
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Posted - 2004.03.02 09:06:00 -
[55]
Quote:
Quote: I think the game is pretty well balanced as it stands. There will always be tweaks than can be made i suppose though.
That... is... exactly my point.
My whole posting frenzy lately was sponsored by pirate complaints that my bookmarks were an exploit.
I like the way things are NOW concerning blockades. The introduction of warp disruptors will be interesting and I hope it doesn't make it too easy to kill prepared individuals.
It will make it easy. Incredibly easy.
being 'prepared' will mean more than having a bookmark. It will actually mean having a ship capable of running the blockade.
ie. not an indy. .
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LJSilver
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Posted - 2004.03.03 05:11:00 -
[56]
Edited by: LJSilver on 03/03/2004 05:22:15 Yeh exactly my point drunk, you've never ever seen me ask for no pirates.
God almighty, I love to see em on my route.
All that sweet trade are owned by muah.
Area warp scramblers will do little for pirates, but plenty for alliances. 0.0 space will be even more locked down than ever. Travel between systems by lone ships will decline, and pirates will have even less targets than they do now.
Haven't u noticed that with each pirating "enhancement," there are fewer pirates?
Castor killed pirating.
Sh**va will kill it even more.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

drunkenmaster
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Posted - 2004.03.03 11:29:00 -
[57]
Edited by: drunkenmaster on 03/03/2004 11:35:21
Quote: Edited by: LJSilver on 03/03/2004 05:22:15 Yeh exactly my point drunk, you've never ever seen me ask for no pirates.
God almighty, I love to see em on my route.
All that sweet trade are owned by muah.
Area warp scramblers will do little for pirates, but plenty for alliances. 0.0 space will be even more locked down than ever. Travel between systems by lone ships will decline, and pirates will have even less targets than they do now.
Haven't u noticed that with each pirating "enhancement," there are fewer pirates?
Castor killed pirating.
Sh**va will kill it even more.
lol, do you have a point, or are you just trying to get a reaction?
"you've never ever seen me ask for no pirates."
until last week, I'd never seen you at all. Explain that. .
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Gaige Pain
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Posted - 2004.03.03 14:20:00 -
[58]
Edited by: Gaige Pain on 03/03/2004 14:33:31
Quote: Edited by: S3VYN on 29/02/2004 00:49:04 Yeah, it's a battleship. The question isn't whether I can or can not defend myself. I have little concern for myself and no axe to grind. I could (with the help of my OSAL friends) easily secure gates. When we originally formed OSAL we considered doing things using force. Our first outing was 7 battleships, 4 cruisers and the random Kestrel. The gates were secure simply because the pirates that were in the system at the time immediately docked and taunted us from the stations.
Then we decided that was overkill for what needed to be done. After all, where was the fun in us sitting in space being taunted by those who are so eager NOT to fight? So we decided to investigate more intelligent means of not losing the goods we had worked so hard to acquire.
That is where we are today. I'm not personally interested in the PvP posturing that goes on nor am I interested in losing entire fleets because we were goaded into combat when the majority of our ships are piloted by people who trained for other roles.
Note this, however. Today I was chatting with Omniwar and he informed me that the other night he was able to plant himself in Orvolle ALONE and pod 30 ships. Could we have stopped him with force? Most likely (I wasn't online at the time and no one in OSAL was involved), but that's exactly what he was looking for, a good PvP battle. We aren't PvP players and our interests are in the social and economic aspects of EVE. I don't think we should be REQUIRED to participate in PvP any more than the PvP crowd is required to participate in complex social structures or heavy trade runs.
EVE, in my opinion, is a technological marvel. The game is extremely solid and I would love to see it continue to grow. The hardest thing will be to find a balance between all of the major role choices. Once that balance is achieved (I think they are extremely close at this point, see my posts on the bookmark thread) it will be paramount that they don't offset the balance.
Where was I going with this?
Oh yeah, I can defend myself. I can also get through barricades fairly easily when I need to. Not everyone can, I'm just trying to voice the opinion from the non-PvP perspective.
New to the forum and I apologize for stepping into take a stab at this guy but You say "from a non-pvp prospective"...I have a suggestion for you..."Earth and Beyond". I have been "Carebearing" it for 2 months now and I grow tired of it so Pirates keep it up and I thank you for the adrenaline rushes at the stargates. Hopefully soon I will be hunting you and learning a few lessons or maybe sitting next to you at the gates making people pay for passage, as a Pirate should do.
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Dave Toz
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Posted - 2004.03.04 13:58:00 -
[59]
Hi
I think 1.0 space should be 95% secure, i dont say this as a carebear or as a pirate.
PVP in my eyes is for ppl that want to play the PVP side of Eve, it is just one area of eve and should take place in unsecure space, hi sec space should be safe for those poeple who want to play the other aspects of eve.
theres no point saying go and play another game because if every1 in hi sec space did that then there would be no Eve, not enough subscribers and the game would fold.
It should not be compulsory for ppl to play the pvp role in order to do a trade run in hi sec space, if it is then we may aswell scrap most components of the game.
As for what happened in Yulai, what was the point? ganking noobs and shuttles cant be very satisfying, if thats your aim then maybe they should have targetted the starter systems!
Dave |

Gaige Pain
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Posted - 2004.03.09 22:44:00 -
[60]
After thinking about it I would have to agree with you Dave. Dodging blockades gets very old in time. After talking with a few pirates over the course of the week they do tend to ruin that new guys drive to continue. Especially when they get that shiny new ship with no fittings on it and are podded for the sake of some jerk's enjoyment. So I would have to agree that people should have the choice to play the safe route and not get involved with pvp. Not to take sides of Pirates and carebears...but I am sick of hearing the term carebear really. If the player ventures in to a .4 belt for ore and gets podded don't complain and get mad at the pirate, but when there is freaking 10 BS waiting on the other side of a gate to pod someone in a shuttle because "They could have been carrying a rare BP." Get a better excuse and go to a belt like I do to kill. Again I wouldn't play this game if it wasn't for the PVP so I tend to like the pirates but not all of their tactics. I need a good challenge for when I'm ready to hunt them.
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