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Syath
Caldari Einherjar Rising
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Posted - 2007.11.01 01:57:00 -
[1]
What has a better rate of fire a cruise missile launcher two with lvl 4 cruise missile spec skill or caldari navy launchers
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 02:04:00 -
[2]
Originally by: Syath What has a better rate of fire a cruise missile launcher two with lvl 4 cruise missile spec skill or caldari navy launchers
Right Click -> Show Info -> Variations -> Compare
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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Annowyn
Purgatorial Janitors Inc.
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Posted - 2007.11.01 02:08:00 -
[3]
pretty sure caldari >all sub officer.
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Acinonyx Jubatus
Minmatar Interstellar Alcohol Conglomerate
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Posted - 2007.11.01 02:11:00 -
[4]
Did the math, equally and if Idid it correctly which I believe I did... This is assuming you have launcher operation 5, rapid launch 5 and ofcourse for the T2 one Spec 4
T2 = 12.3786 second rof
Navy = 11.781 second rof
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Syath
Caldari Einherjar Rising
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Posted - 2007.11.01 02:25:00 -
[5]
wow that is very interesting... hmmm it would probably just be best to use the t2 ones then, for versatility and they are cheaper.
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Thedoric
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Posted - 2007.11.01 02:27:00 -
[6]
Edited by: Thedoric on 01/11/2007 02:28:07
Originally by: Acinonyx Jubatus Edited by: Acinonyx Jubatus on 01/11/2007 02:17:42
Now this is a bit strange, but not much difference. Assuming you have BS 5, for caldari, or even minmatar for the typhoon. T2 will pass the Navy and be a hair faster.
T2 with all above + BS 5 = 9.28395 rof
Navy with all above + BS 5 = 9.3285 rof
Given equal numbers, that will never happen... Assuming a 5% ROF bonus per level (25% bonus) I got 8.83575 for cal navy, vs 9.28385 for t2 @ lvl 4 spec
And even maxed cruise spec, you never *quite* pass the cal navy -- but the diff is about 80m per launcher... so if you aren't sure your ship is gonna be around for a long long time, better off with spec -- once you're comfortable with missions, grab a set of the cal navy.
I use cal navy* on my nighthawk, and it bumped up my dps by a little bit -- don't remember the number, but I think it's about 30
*heavy missile launchers, in case that wasn't obvious)
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Acinonyx Jubatus
Minmatar Interstellar Alcohol Conglomerate
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Posted - 2007.11.01 02:35:00 -
[7]
Well, I may have messed something up, was semi busy trying to listen to something on the tv while doing random math. :x So if mine's wrong, blame it on that.
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Allestin Villimar
Dark Nova Crisis
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Posted - 2007.11.01 03:07:00 -
[8]
Basically if you've got maxed skills, the difference is only going to be a few tenths of a second. Navy launchers will still fire faster and dish out more dps due to having to reload less often, but I wouldn't say they're worth the price unless you have to min/max every last thing. ...in bed. |

Disco Flint
Caldari Disco Corp.
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Posted - 2007.11.01 04:42:00 -
[9]
Originally by: Allestin Villimar Basically if you've got maxed skills, the difference is only going to be a few tenths of a second. Navy launchers will still fire faster and dish out more dps due to having to reload less often, but I wouldn't say they're worth the price unless you have to min/max every last thing.
They also use considerably less fitting than T2, so you get to cram more/better goodies into your ship.
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Thedoric
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Posted - 2007.11.01 05:10:00 -
[10]
Originally by: Allestin Villimar Basically if you've got maxed skills, the difference is only going to be a few tenths of a second. Navy launchers will still fire faster and dish out more dps due to having to reload less often, but I wouldn't say they're worth the price unless you have to min/max every last thing.
Well, I went with them because A) I'm a carebear, not likely to lose them to pvp, b) I've got a decent tank, not likely to lose them to rats, C) it meant I had more fitting for my tank (for a third large extender without an RCU) and D) I have better things to do than train heavy missile spec 5 right now.
Eventually I'll go ahead and do it, but that's after I finish up my tank skills, my cap skills, my other missile skills, drone skills to decent, and anything else that catches my fancy...
Even then, for my mission runner, I'll continue using my faction launchers. I guess you could call that min-maxing, but there are valid reasons (other than "I R UB3R") for getting them. Mainly it means I run lvl 4 missions about 10% faster, if not more.
If you think you will hold on to them for a few months, then they'll pay for themselves in allowing you to do missions faster.
/thed
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.11.01 05:18:00 -
[11]
Originally by: Disco Flint
Originally by: Allestin Villimar Basically if you've got maxed skills, the difference is only going to be a few tenths of a second. Navy launchers will still fire faster and dish out more dps due to having to reload less often, but I wouldn't say they're worth the price unless you have to min/max every last thing.
They also use considerably less fitting than T2, so you get to cram more/better goodies into your ship.
If I remeber correct then CN launchers have same fitting req. as T2 cruise launchers. Might remember wrong ofc as I have not looked at fitting req. of those things for a while.
Other than that T2 is a lot cheaper, slightly less dps and can use t2 ammo (not worth atm really) and CN is relatively expencive but has the best bang under officer launchers.
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Disco Flint
Caldari Disco Corp.
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Posted - 2007.11.01 06:47:00 -
[12]
Originally by: Carniflex
Originally by: Disco Flint
Originally by: Allestin Villimar Basically if you've got maxed skills, the difference is only going to be a few tenths of a second. Navy launchers will still fire faster and dish out more dps due to having to reload less often, but I wouldn't say they're worth the price unless you have to min/max every last thing.
They also use considerably less fitting than T2, so you get to cram more/better goodies into your ship.
If I remeber correct then CN launchers have same fitting req. as T2 cruise launchers. Might remember wrong ofc as I have not looked at fitting req. of those things for a while.
Other than that T2 is a lot cheaper, slightly less dps and can use t2 ammo (not worth atm really) and CN is relatively expencive but has the best bang under officer launchers.
They use same CPU as T2, but nearly 200 less grid per launcher, saving you around 1200 grid on a CNR with AWU5. Ofc, if your setup isn't tight on grid, it's not really that much of an advantage.
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Raekone
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Posted - 2007.11.01 08:05:00 -
[13]
Don't use shield extenders on a raven please 
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neutero
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Posted - 2007.11.01 08:46:00 -
[14]
CN cruise launcher has lower CPU req's which is a common trend in CN modules.
Other benefits are they hold more missiles (reload less often), lower grid and of course lower ROF.
With cruise spec 4, and 3 CN BCU's i get 7.01 rof on T2 cruise. With CN cruise launchers its around 6.5 ~ 6.8 (also using 3 CN BCU). |
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