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BludThirst
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Posted - 2007.11.01 18:58:00 -
[1]
Just out of curiousity, which field command ship would you say is the best??? This is for after Trinity patch.
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NoNah
Unseen University
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Posted - 2007.11.01 19:00:00 -
[2]
Depends on what you're going to use them for. They all have strenghts and weaknesses, right now I'd say the Astarte is on top, closely followed by sleip and absolution, however Nighthawk owns them all for pve. However for pvp I can see it being outdone by other ships.
Postcount: 795904 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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BludThirst
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Posted - 2007.11.01 19:07:00 -
[3]
Edited by: BludThirst on 01/11/2007 19:07:34 Okay, so nighthawk is best solo PvE field command. How about the best solo PvP???
And also resons why.
Is the astarte going to be hit hard by the drone nerf the way the Eos has been???
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 19:29:00 -
[4]
Sleipnir is probably the best solo CS. It can kill anything it can't run away from.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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Dr Fighter
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Posted - 2007.11.01 19:32:00 -
[5]
Originally by: VJ Maverick Sleipnir is probably the best solo CS. It can kill anything it can't run away from.
yeap, id go with this too.
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 19:51:00 -
[6]
sleip is good and astarte has that raw blaster dmg that makes the kids scream those are my favourites tbh signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Riho
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.11.01 20:12:00 -
[7]
i can fly sleip and astarte.... both are great... but id go whit absolution tho... VERY uber ship :)
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.01 20:44:00 -
[8]
A Sleip properly set up with artillery can also one shot frigates/drones/destroyers like nobodys business.
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Red Harvest
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Posted - 2007.11.01 20:57:00 -
[9]
just my opinion:
PvE - Nighthawk PvP (solo) - Astarte, great gank ship PvP (gang) - Sleipnir, lovely to have around with a rapid deployment link
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J Valkor
Blackguard Brigade
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Posted - 2007.11.01 20:58:00 -
[10]
I would not solo in any command ship. However, if you really want to, then the Sleipner is our best bet. All of them have advantages and disadvantages and I would not trust anyone who claims otherwise.
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Last Wolf
Templars of Space
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Posted - 2007.11.01 20:59:00 -
[11]
How is a sleip the best solo? Do you armor tank it? MWD+scram with no web leaves a 3 slot un-injected tank, or 2 slot injected tank.
Just curious because I have Tech II medium projectiles and battlecruiser V, So I'm Minimatar cruiser V away from being able to fly one.
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Rudy Metallo
Additional Pylons
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Posted - 2007.11.01 21:00:00 -
[12]
Sliep for solo, but two Absolutions are a killer team. Astarte is second best solo tbh.
Nighthawk is nice too but missiles make me sad. --
We are the revolutionaries. We are the usurpers of the heavenly throne. We are the enemies of the Gods. |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 21:25:00 -
[13]
Originally by: Last Wolf How is a sleip the best solo? Do you armor tank it? MWD+scram with no web leaves a 3 slot un-injected tank, or 2 slot injected tank.
Just curious because I have Tech II medium projectiles and battlecruiser V, So I'm Minimatar cruiser V away from being able to fly one.
The Sleipnir is a bigger Vagabond. A fast ship with a fall-off bonus. The two slot injected tank is all you need to survive most solo engagements. XL shield booster + amp.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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Xequecal
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Posted - 2007.11.01 21:25:00 -
[14]
Edited by: Xequecal on 01/11/2007 21:25:45
Originally by: VJ Maverick Sleipnir is probably the best solo CS. It can kill anything it can't run away from.
Sacrilege will destroy a Sleipnir. A gank fitted Sleip only does like 60 DPS to it, seriously.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 21:27:00 -
[15]
Edited by: VJ Maverick on 01/11/2007 21:32:11
Originally by: Xequecal Edited by: Xequecal on 01/11/2007 21:25:45
Originally by: VJ Maverick Sleipnir is probably the best solo CS. It can kill anything it can't run away from.
Sacrilege will destroy a Sleipnir. A gank fitted Sleip only does like 60 DPS to it, seriously.
I think you forgot a zero somewhere. And if you're talking about resistances then you have to figure out the Sleip's resistances as well. Minnie T2 ships are no sluches with resistances so the Sac will have a problem as well. And the Sac's HAM's will not reach a Slepnir if it is flown correctly.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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Xequecal
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Posted - 2007.11.01 21:34:00 -
[16]
Edited by: Xequecal on 01/11/2007 21:35:18
Originally by: VJ Maverick
Originally by: Xequecal Edited by: Xequecal on 01/11/2007 21:25:45
Originally by: VJ Maverick Sleipnir is probably the best solo CS. It can kill anything it can't run away from.
Sacrilege will destroy a Sleipnir. A gank fitted Sleip only does like 60 DPS to it, seriously.
I think you forgot a zero somewhere.
Sleipnir with 7x 425mm autos, Barrage, 3x Gyrostab, and 4x Hammerhead II does 701 DPS. 313 explosive, 261 kinetic, 127 thermal.
Standard Sac nano fit is 2x MAR II, 2x OD II, EANM. After those resists, Sleipnir does (313 * 0.112) + (261 * 0.211) + (127 * 0.366) = 136.5 DPS. Ok, I did kind of exaggerate on the DPS there, but that amount of DPS is EASILY reppable by 2x MAR II, and the Sac can run them for a LONG time.
Note that this is 136.5 DPS at OPTIMAL. You won't be at optimal. You will be into falloff and do substantially less than this.
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Last Wolf
Templars of Space
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Posted - 2007.11.01 21:41:00 -
[17]
Edited by: Last Wolf on 01/11/2007 21:42:53
Originally by: VJ Maverick
Originally by: Last Wolf How is a sleip the best solo? Do you armor tank it? MWD+scram with no web leaves a 3 slot un-injected tank, or 2 slot injected tank.
Just curious because I have Tech II medium projectiles and battlecruiser V, So I'm Minimatar cruiser V away from being able to fly one.
The Sleipnir is a bigger Vagabond. A fast ship with a fall-off bonus. The two slot injected tank is all you need to survive most solo engagements. XL shield booster + amp.
Wouldn't a tech II Invuln be better than an amp? Uses less CPU also.
Something like this
7x 220 AC II's 1x medium/small Smartbomb CPU/PG permitting.
10mn MWD II 24k T2 scram Medium Electro Injector w/800s X-Large Shield booster II Invuln II
2x gyros, 2x Nanos, 1 over drive.
1x poly carb 1x speed rig (Due to stacking nerfs)
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 21:43:00 -
[18]
Originally by: Xequecal Edited by: Xequecal on 01/11/2007 21:36:46
Note that this is 136.5 DPS at OPTIMAL. You won't be at optimal. You will be into falloff and do substantially less than this.
EDIT: What do you mean the "missiles won't hit?" Nano-sac is faster than you, that means it can web you.
A Sleipnir's fall off is quite extensive. Thus a Sleipnir can hit the Sac outside of the Sac's HAM's. And the closer the Sac comes, the more damage the Sleipnir does. Furthermore, a nano-sac compromises its tank, whereas a nano-sleipnir does not. That's why in real world practical applications, the Sleipnir will be faster than the sac, and if it isn't, then the Sac's tank will not be able to hold up to the Sleip's DPS where as the Sleip's will easily tank 5 HAM's.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 21:45:00 -
[19]
Originally by: Last Wolf Edited by: Last Wolf on 01/11/2007 21:42:53
Originally by: VJ Maverick
Originally by: Last Wolf How is a sleip the best solo? Do you armor tank it? MWD+scram with no web leaves a 3 slot un-injected tank, or 2 slot injected tank.
Just curious because I have Tech II medium projectiles and battlecruiser V, So I'm Minimatar cruiser V away from being able to fly one.
The Sleipnir is a bigger Vagabond. A fast ship with a fall-off bonus. The two slot injected tank is all you need to survive most solo engagements. XL shield booster + amp.
Wouldn't a tech II Invuln be better than an amp? Uses less CPU also.
Something like this
7x 220 AC II's 1x medium/small Smartbomb CPU/PG permitting.
10mn MWD II 24k T2 scram Medium Electro Injector w/800s X-Large Shield booster II Invuln II
2x gyros, 2x Nanos, 1 over drive.
1x poly carb 1x speed rig (Due to stacking nerfs)
The debate of boost amp v. inv field is always ongoing. I personally fit an amp but a lot of pilots fit inv fields instead.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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Xequecal
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Posted - 2007.11.01 21:49:00 -
[20]
Originally by: VJ Maverick A Sleipnir's fall off is quite extensive. Thus a Sleipnir can hit the Sac outside of the Sac's HAM's. And the closer the Sac comes, the more damage the Sleipnir does. Furthermore, a nano-sac compromises its tank, whereas a nano-sleipnir does not. That's why in real world practical applications, the Sleipnir will be faster than the sac, and if it isn't, then the Sac's tank will not be able to hold up to the Sleip's DPS where as the Sleip's will easily tank 5 HAM's.
The point is that the 2 MAR, 2 OD, 1 EANM, 2 Polycarb Sac will tank the Sleipnir's DPS at OPTIMAL as long as it has cap charges. This fit is also flat-out faster than you can get a Sleipnir without using snake implants. The Sleipnir is not faster than the Sac, not ever, and the Sac doesn't have to care about avoiding damage because it can permatank the Sleipnir while sitting still at 1km away.
Also, if you think your 2-slot (after MWD, scram, injector) shield tank will tank 5 double boosted HAM launchers, you're nuts.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.11.01 21:49:00 -
[21]
Originally by: VJ Maverick
Originally by: Xequecal Edited by: Xequecal on 01/11/2007 21:36:46
Note that this is 136.5 DPS at OPTIMAL. You won't be at optimal. You will be into falloff and do substantially less than this.
EDIT: What do you mean the "missiles won't hit?" Nano-sac is faster than you, that means it can web you.
A Sleipnir's fall off is quite extensive. Thus a Sleipnir can hit the Sac outside of the Sac's HAM's. And the closer the Sac comes, the more damage the Sleipnir does. Furthermore, a nano-sac compromises its tank, whereas a nano-sleipnir does not. That's why in real world practical applications, the Sleipnir will be faster than the sac, and if it isn't, then the Sac's tank will not be able to hold up to the Sleip's DPS where as the Sleip's will easily tank 5 HAM's.
if your gonna stay outside the sac's ham range all the time you will have to run your mwd constantly, and will then miss even more worst case the sac will just warp off as soon as you get out of scram range. But in this fight i would probably have put my isk on the sac
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Last Wolf
Templars of Space
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Posted - 2007.11.01 21:55:00 -
[22]
Originally by: VJ Maverick
The debate of boost amp v. inv field is always ongoing. I personally fit an amp but a lot of pilots fit inv fields instead.
Also, What about fitting a Webber instead of an amp/invuln.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 21:55:00 -
[23]
Originally by: Xequecal
Originally by: VJ Maverick A Sleipnir's fall off is quite extensive. Thus a Sleipnir can hit the Sac outside of the Sac's HAM's. And the closer the Sac comes, the more damage the Sleipnir does. Furthermore, a nano-sac compromises its tank, whereas a nano-sleipnir does not. That's why in real world practical applications, the Sleipnir will be faster than the sac, and if it isn't, then the Sac's tank will not be able to hold up to the Sleip's DPS where as the Sleip's will easily tank 5 HAM's.
The point is that the 2 MAR, 2 OD, 1 EANM, 2 Polycarb Sac will tank the Sleipnir's DPS at OPTIMAL as long as it has cap charges. This fit is also flat-out faster than you can get a Sleipnir without using snake implants. The Sleipnir is not faster than the Sac, not ever, and the Sac doesn't have to care about avoiding damage because it can permatank the Sleipnir while sitting still at 1km away.
Also, if you think your 2-slot (after MWD, scram, injector) shield tank will tank 5 double boosted HAM launchers, you're nuts.
X-L sheild booster is equivalent to TWO LARGE armor repairers. Just like the Sac's tank will hold as long as there are cap charges, so will the Sleips. So yeah, I'm pretty sure XL shield bosoter + amp > 5 double boosted hams.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.01 21:57:00 -
[24]
Originally by: Last Wolf
Originally by: VJ Maverick
The debate of boost amp v. inv field is always ongoing. I personally fit an amp but a lot of pilots fit inv fields instead.
Also, What about fitting a Webber instead of an amp/invuln.
Generally webs are disfavored on Minmatar fall-off fighters. You should never be within webrange. But if you ever find yourself in web range, you will wish you had a web. Of course, at that point you will wish you didn't get out of bed that morning because you're probably screwed anyway.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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Xequecal
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Posted - 2007.11.01 22:00:00 -
[25]
Edited by: Xequecal on 01/11/2007 22:02:15 Edited by: Xequecal on 01/11/2007 22:00:53
Originally by: VJ Maverick
Originally by: Xequecal
Originally by: VJ Maverick A Sleipnir's fall off is quite extensive. Thus a Sleipnir can hit the Sac outside of the Sac's HAM's. And the closer the Sac comes, the more damage the Sleipnir does. Furthermore, a nano-sac compromises its tank, whereas a nano-sleipnir does not. That's why in real world practical applications, the Sleipnir will be faster than the sac, and if it isn't, then the Sac's tank will not be able to hold up to the Sleip's DPS where as the Sleip's will easily tank 5 HAM's.
The point is that the 2 MAR, 2 OD, 1 EANM, 2 Polycarb Sac will tank the Sleipnir's DPS at OPTIMAL as long as it has cap charges. This fit is also flat-out faster than you can get a Sleipnir without using snake implants. The Sleipnir is not faster than the Sac, not ever, and the Sac doesn't have to care about avoiding damage because it can permatank the Sleipnir while sitting still at 1km away.
Also, if you think your 2-slot (after MWD, scram, injector) shield tank will tank 5 double boosted HAM launchers, you're nuts.
X-L sheild booster is equivalent to TWO LARGE armor repairers. Just like the Sac's tank will hold as long as there are cap charges, so will the Sleips. So yeah, I'm pretty sure XL shield bosoter + amp > 5 double boosted hams.
You. Have. Five. Mid. Slots. I take it you're going to run the XL booster on wishful thinking? MWD, scram, injector, XL Booster II, boost amp II. A medium injector with 800s won't sustain an XL booster, not by a long shot. Even with the MWD off you'll cap out in about 80 seconds. That's even assuming that this will fit, which it won't. (Not enough CPU, even with 220mm IIs.)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.11.01 22:15:00 -
[26]
Edited by: Deschenus Maximus on 01/11/2007 22:16:20 Solo: Astarte, Sleipnir, Abso, Nighthawk Small gang: Sleipnir, Astarte, Abso, Nighthawk Large gang: Sleipnir, Abso, Astarte, Nighthawk PvE: Nighthawk, Sleipnir, Astarte, Abso
Overall best: Sleipnir
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shinsushi
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Posted - 2007.11.01 22:19:00 -
[27]
Originally by: Deschenus Maximus Edited by: Deschenus Maximus on 01/11/2007 22:16:20 Solo: Astarte, Sleipnir, Abso, Nighthawk Small gang: Sleipnir, Astarte, Abso, Nighthawk Large gang: Sleipnir, Abso, Astarte, Nighthawk PvE: Nighthawk, Sleipnir, Astarte, Abso
Overall best: Sleipnir
I would put the nighthawk in-front of the astarte and about tied with the abso for large gangs. It can fill the same role, in just about the same way as the abso.
EDIT: Actually depends on what you mean by small and large gangs. Large gang = fleet, I agree, small gang = 20 or less, not sure. ☺☻☺☻☺ SO how do you get me to stop posting? Bump this thread Until devs answer |

Last Wolf
Templars of Space
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Posted - 2007.11.01 22:20:00 -
[28]
Edited by: Last Wolf on 01/11/2007 22:21:31
Quote: You. Have. Five. Mid. Slots. I take it you're going to run the XL booster on wishful thinking? MWD, scram, injector, XL Booster II, boost amp II. A medium injector with 800s won't sustain an XL booster, not by a long shot. Even with the MWD off you'll cap out in about 80 seconds. That's even assuming that this will fit, which it won't. (Not enough CPU, even with 220mm IIs.)
Actually, it does fit. Unless you are trying to fit 3 Gyros II, PDU II and DC II in the lows.
Secondly. You REALLLY think hams will do 1.1k (with amp II) of damage every 5 seconds AFTER resists with NO damage mods? (Going by the sac setup above). The Sleip pilot won't be perma running the X-L, he will be boosting it every 15 seconds or so.
edit: put quote in
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.11.01 22:22:00 -
[29]
Originally by: shinsushi
I would put the nighthawk in-front of the astarte and about tied with the abso for large gangs. It can fill the same role, in just about the same way as the abso.
EDIT: Actually depends on what you mean by small and large gangs. Large gang = fleet, I agree, small gang = 20 or less, not sure.
Small gang: between 5 and 10. Large gang: above that.
I guess you have a point with the Nighthawk.
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Xequecal
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Posted - 2007.11.01 22:31:00 -
[30]
Edited by: Xequecal on 01/11/2007 22:31:31
Originally by: Last Wolf Edited by: Last Wolf on 01/11/2007 22:21:31
Quote: You. Have. Five. Mid. Slots. I take it you're going to run the XL booster on wishful thinking? MWD, scram, injector, XL Booster II, boost amp II. A medium injector with 800s won't sustain an XL booster, not by a long shot. Even with the MWD off you'll cap out in about 80 seconds. That's even assuming that this will fit, which it won't. (Not enough CPU, even with 220mm IIs.)
Actually, it does fit. Unless you are trying to fit 3 Gyros II, PDU II and DC II in the lows.
Secondly. You REALLLY think hams will do 1.1k (with amp II) of damage every 5 seconds AFTER resists with NO damage mods? (Going by the sac setup above). The Sleip pilot won't be perma running the X-L, he will be boosting it every 15 seconds or so.
edit: put quote in
Sacrilege with CN Terror and Warrior IIs does 347 DPS. The Sleipnir permarunning the booster on this damage distribution will tank 395 DPS. So you don't have to perma run it, but you do have to come pretty close to doing so.
Also, it's easy as hell for the Sac to run you out of cap charges. He has a web, you don't. He can web you, then adopt a close orbit with his MWD turned off and your guns won't hit ****. He won't even need to boost, can run one repper constantly without charges. He'll just go afk and wait for you to die.
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