| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Alexei Stryker
|
Posted - 2007.11.04 22:57:00 -
[31]
Originally by: picchiatello
cloak need u clik for continue be cloaked so they can't be AFK !!!!
lol Maybe a massage box that ask if you want to extend cloaking, yes, no or cancel... OMG that would mean, EvE Spacship computers are running on Vista... We are doomed...
|

Katana Seiko
Made in Germany
|
Posted - 2007.11.05 01:07:00 -
[32]
Cloaking is fine as it is... Why do people always need to cry like babies about that?
I believe that these people complaining about cloaks are just jealous and have a somewhat huge inferiority complex... Like pirates... -- The future begins now - in EVE we live it, in real life we create it!
Your sig is too big. Please keep it under 400x120 and less than 24000 byte. -the sexiest moderator ([email protected]) |

Minny Sky
|
Posted - 2007.11.05 07:11:00 -
[33]
This is what is going to happen. The question is when.
Covops, Blackops, and Recons will be able to cloak as they do now. All other ships will not be able to cloak or they will have a signature reduction device (a sorta cloak) that they can use. They will be able to be probed out with some luck and time.
This is going to happen. I can't wait. There are going to be a lot of upset people: farmers, carebears, nano cloakers etc etc.
I hope everyone who uses these things in non covops ships quits after. I dont need you in game.
Thanks :)
|

Blue Pixie
|
Posted - 2007.11.05 11:17:00 -
[34]
The cloaker fix should come around the same time as the local fix.
|

Winters Chill
Amarr White Wolf Enterprises Harmonious Ascent
|
Posted - 2007.11.05 11:27:00 -
[35]
cloaks are perfect.
Fix...DO NOT WANT!
|

Vitelius
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.11.05 12:23:00 -
[36]
I've said this before and I say this again:
Cloaking is not your problem. Your problem is that you're not getting what YOU want. Your real problem is actually local. You're using local as an intel tool, which is what it was not originally meant for - you're using it to feel safe. Now, the other party knows this and uses local and a cloak against you. He comes in, cloaks and gets a cup of coffee because he prefers using psychological warfare on you. You're nervous because you never know when you're going to get hit. If you wouldn't see him in local in the first place, suddenly him being AFK cloaked wouldn't worry you at all.
To summarize: he's using local + cloak to make you feel unsecure. You are using local to feel secure. That's what this boils down to. Both are valid ways of gameplay. Deal with it.
---
|

Tradesman Mcgee
Caldari Derek Knows Us
|
Posted - 2007.11.05 12:28:00 -
[37]
Fix local. Cloaks are working as intended. -------------------------- Research & Trade |

von Kollati
Caldari Megadodo Publications The Sphere Confederation
|
Posted - 2007.11.05 13:08:00 -
[38]
The real problem is that, that the afk cloacking is such a warfare what against you cant defend yourself. The cloacks on covops, recons is fine because it is their role, but cloacking in BS, dictors etc.. is not good. But there is some solution that can help this:
-Give us a porbes, that can fit only in Scan probe launcher, and can find cloacked ships. (So the cloacking for cloacker should be long)
-Give a cloacking devices a special sensor strength. (The advanced cloacking devices hide you better, but there is a very little chance to find it, even you have covops cloacking)
-The ship with prototype or improved cloacking device should be find between 5-10 minutes, a ship with covops device is nearly 15 minutes. This give the chanche to find your enemy, but it is not simply.
-Give us a module, that emitts a special impulsse and decloack all ship in its range, and prevents the ships recloacking. Like this:
Range: 50km Max speed: 0m/s No remote assistance. And consume Heavy Water. Activaton: 180s
This module should be fitted on a new class: ( better but more complicated) or give the ability to Heavy Interdictors to fit it.
An example scenario:
An enemy arrives in your system and cloack somewhere. A: If it is a covops/recon: you can scan he in 15minute, if he is AFK and dont change his position. If he moving/warping another location you cant find him.
B: If the enemy has a non-covops/recon you can scan he out in 5-10minute depends on skills, he must change his position in every 5 minute. If he is AFK, you can find him simply.
If there is a spot to a cloacked ship, the ship, with a decloacking module must warp in, and activate the bubble. In this point, if the cloacked pilot see this he can warp out (if not AFK)
This system gives us the ability to find afk cloackers, while the "normal" non-afk ships can do their job like now.
Sorry for my bad english. Kollati
|

Myra2007
|
Posted - 2007.11.05 13:35:00 -
[39]
2 of my recons just got nerfed or are in the process of getting nerfed. Goddamn at least leave my cloaking alone CCP. Very soon it will the only viable way of staying alive in a recon at all.
|

Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.11.05 13:37:00 -
[40]
Originally by: von Kollati The real problem is that, that the afk cloacking is such a warfare what against you cant defend yourself.
"Akf cloaking" != "warfare"
If they are afk, they will not be shooting at you.
If their mere presence on local is enough to terrify you enough not to undock, then you have problems that no cloak nerf can fix.
|

Etil DeLaFuente
Res Publica
|
Posted - 2007.11.05 13:44:00 -
[41]
Cloak need a deep change especially because of isk farmers abusing it. Make cloaked ships able to get probed. Except of course for dedicated ships like covert ops.
|

Vitelius
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.11.05 13:57:00 -
[42]
Originally by: von Kollati The real problem is that, that the afk cloacking is such a warfare what against you cant defend yourself. The cloacks on covops, recons is fine because it is their role, but cloacking in BS, dictors etc.. is not good. But there is some solution that can help this:
-Give us a porbes, that can fit only in Scan probe launcher, and can find cloacked ships. (So the cloacking for cloacker should be long)
-Give a cloacking devices a special sensor strength. (The advanced cloacking devices hide you better, but there is a very little chance to find it, even you have covops cloacking)
-The ship with prototype or improved cloacking device should be find between 5-10 minutes, a ship with covops device is nearly 15 minutes. This give the chanche to find your enemy, but it is not simply.
-Give us a module, that emitts a special impulsse and decloack all ship in its range, and prevents the ships recloacking. Like this:
Range: 50km Max speed: 0m/s No remote assistance. And consume Heavy Water. Activaton: 180s
This module should be fitted on a new class: ( better but more complicated) or give the ability to Heavy Interdictors to fit it.
An example scenario:
An enemy arrives in your system and cloack somewhere. A: If it is a covops/recon: you can scan he in 15minute, if he is AFK and dont change his position. If he moving/warping another location you cant find him.
B: If the enemy has a non-covops/recon you can scan he out in 5-10minute depends on skills, he must change his position in every 5 minute. If he is AFK, you can find him simply.
If there is a spot to a cloacked ship, the ship, with a decloacking module must warp in, and activate the bubble. In this point, if the cloacked pilot see this he can warp out (if not AFK)
This system gives us the ability to find afk cloackers, while the "normal" non-afk ships can do their job like now.
Sorry for my bad english. Kollati
Ok I have to ask, what exactly in cloaked warfare is something that you can't defend yourself against? Cloaks work as intended, they hide the ship. There's also the fact that Recon warfare is often by its nature exactly like this: patiently waiting for an opportunity, often sitting still at a good spot. Why is this? Because the moment you enter local, everyone can see you regardless of your cloaking status. Working as covops/force recon isn't really working when everyone is alarmed to your presence anyway even though you're trying to stay cloaked and undetected. People know you're there and are cautious and can field protection... That's why it's usually simpler to observe for example on grid while cloaked for long periods of time waiting for the right moment to strike. Now making it possible to scan out cloaked recon/covops is not really right as long as we have local the way it is. That's one of the reasons why AFK cloaking happens and often it's not really even AFK cloaking even though the ships sit still.
On the other hand I do agree that regular cloaks need to be nerfed. Ships that are not designed to be cloakers should feel the pain. Especially farmers are on my personal hate list simply because of their cloaking tactics. Now, logoffskis you can actually kill even though it's difficult, but the cloakers you can't. In my opinion regular cloaks make 0.0 too safe for those guys. Something needs to be done indeed.
Covops cloaks should not be touched as long as local stays the way it is now. Your solution is one solution but I'd definitely leave covops cloaks out of it.
---
|

Inflexible
Rytiri Lva
|
Posted - 2007.11.05 15:01:00 -
[43]
Originally by: Ione Hunt All that needs to be done is make it impossible to fit cloaks on anything but covops, bombers, recons, blackops, and non combat ships like haulers.
All the above ships need a cloak or it makes sense to fit one. Cloaking ravens need to go!
This.
|

picchiatello
|
Posted - 2007.11.07 19:29:00 -
[44]
fix local?
maybe... just 1 point.. for get secure system u mean have alltime somebody sitting at gate for intel??? that SO BIGGGGGGGGGG boring....
already know so many people are so bored about gate camp with 10-20-50 -etc people in it ... so "sitting on gate for intel " = boreeeedddd
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |