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picchiatello
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Posted - 2007.11.01 21:48:00 -
[1]
HIya.
I love EVE online,is great game but....
Often I don't undestand how CCP work...
they are "work in progress " for chance carrier,etc... but no WORDS on changes for fix AFK cloaker / MOVING AFK in all universe cloak gang.....
Cloak should one of most important things to fix here...
some words DEV?
AM worry no words from u dev ;(
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Tek'a Rain
Gallente Phoenix Logistics Industries
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Posted - 2007.11.01 22:23:00 -
[2]
fix? cloaks work just fine.
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picchiatello
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Posted - 2007.11.02 10:57:00 -
[3]
Edited by: picchiatello on 02/11/2007 10:57:27 cloak work well?
afk cloak forever?
good gang with Good FC can move around almost all universe and engage ONLY when they want you call this fine?
cloak should work ONLY in cov ops recon.. just that ...
ah and remove afk cloak...
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Yussef
Amarr Igneus Auctorita GoonSwarm
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Posted - 2007.11.02 11:22:00 -
[4]
I think cloaks are fine.
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Gun Babe
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Posted - 2007.11.02 11:40:00 -
[5]
Edited by: Gun Babe on 02/11/2007 11:41:33
Originally by: picchiatello Edited by: picchiatello on 02/11/2007 10:57:27 cloak work well?
afk cloak forever?
good gang with Good FC can move around almost all universe and engage ONLY when they want you call this fine?
cloak should work ONLY in cov ops recon.. just that ...
ah and remove afk cloak...
Paranoid? ** must have more nerfs, not enough nerfs **
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.11.02 11:41:00 -
[6]
Originally by: picchiatello Edited by: picchiatello on 02/11/2007 10:57:27 cloak work well?
afk cloak forever?
good gang with Good FC can move around almost all universe and engage ONLY when they want you call this fine?
cloak should work ONLY in cov ops recon.. just that ...
ah and remove afk cloak...
You have th option to pvp un-consenciually. The other guy has the option to avoid pvp un-consenciually.
Seems fine? -- [17:47] <Mephysto> its dead, jim |

Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.11.02 11:54:00 -
[7]
Cloaks are fine
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EY ES
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Posted - 2007.11.02 13:01:00 -
[8]
Well, two easy solutions for ships with no bonus to cloaks:
1) The bigger the ship the longer it takes for it to cloak. Make it so long for bs that cov ops have the chance to probe them down in case they have a sucky safespot. Also nice to catch those solo traveling capitals.
2) Give the cloaks a timer, so that you have to refresh it once in a while. Prolly something between 30 mins and 1 hour.
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Maestro Ulv
Phaze-9
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Posted - 2007.11.02 13:17:00 -
[9]
Another cloak whine! Damn thats how many this week alone?
Cloaks are fine.
I'm not bored, I'm merely in the Queue. |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.11.02 13:33:00 -
[10]
Cloaks are fine, yes.
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Yussef
Amarr Igneus Auctorita GoonSwarm
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Posted - 2007.11.02 19:25:00 -
[11]
Originally by: El'essar Viocragh
Originally by: picchiatello Edited by: picchiatello on 02/11/2007 10:57:27 cloak work well?
afk cloak forever?
good gang with Good FC can move around almost all universe and engage ONLY when they want you call this fine?
cloak should work ONLY in cov ops recon.. just that ...
ah and remove afk cloak...
You have th option to pvp un-consenciually. The other guy has the option to avoid pvp un-consenciually.
Seems fine?
Yes. Cause 1) players can go into stations and avoid pvp, 2) they can just logout.
I have no prob if someone wants to afk while online but not in a station and to do it safely.
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Ione Hunt
0utbreak
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Posted - 2007.11.02 19:35:00 -
[12]
All that needs to be done is make it impossible to fit cloaks on anything but covops, bombers, recons, blackops, and non combat ships like haulers.
All the above ships need a cloak or it makes sense to fit one. Cloaking ravens need to go! _______________
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Sevis
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Posted - 2007.11.02 21:06:00 -
[13]
Put your own AFK cloaker in the same system. Now the original AFK cloaker is caught in the same trap.
Also, the only victims of AFK cloakers are groups of players that have some territorial claim to the system. Players outside of that group neither expect nor paid for the costs of the territory, and they don't care if the guy is cloaked or not. As such, the only victims of this practice have a fix: Travel in groups.
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.02 21:13:00 -
[14]
Cloaks are fine.
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Beowulf Scheafer
Gallente
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Posted - 2007.11.02 21:23:00 -
[15]
cloaks give you the ability to sacrifice a slot for having one of the old ultrasafe bm's. just as intended, so whats wrong with them?
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Draygo Korvan
Merch Industrial
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Posted - 2007.11.02 21:33:00 -
[16]
Learn to set up proper bait traps. --
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I SoStoned
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Posted - 2007.11.02 21:44:00 -
[17]
Fix for cloakers:
A) No cloaks on ships not specialized for them. B) Fitting a cloak disables all weapons C) Reduce sig rad on ships w/ active cloak to 10% (non cov-ops) and 1% (cov ops), but do not allow 100% complete immunity to being probed down.
Of all these options, C would be the best since you can still fit your cloak and be nearly invulnerable to being located, but not 100%. Someone with the right fit, or a group, can still do their work and find you if you're not careful. Also, while fitting a cloak your ship remains in space, cloaked, for 15 minutes aggression timer or not.
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Nixxxs
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Posted - 2007.11.02 22:47:00 -
[18]
Starting off,
I fly a helios and stealth bomber, I Don't think people should be using cloaking devices on battleships simply put its unfair to me and my 75 days of training time to be a Bad @ss covert ops guy. Frankly you want to cloak fly a covert ops however being a skilled flyer of cov ops anyone else is really crap compared to using it as intended.
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Arte
Warspite Developments
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Posted - 2007.11.02 23:47:00 -
[19]
Originally by: Nixxxs Starting off,
I fly a helios and stealth bomber, I Don't think people should be using cloaking devices on battleships simply put its unfair to me and my 75 days of training time to be a Bad @ss covert ops guy. Frankly you want to cloak fly a covert ops however being a skilled flyer of cov ops anyone else is really crap compared to using it as intended.
I am a cov-ops spec guy too, I (I'll see your helios and stealth bomber and raise you helios, buzzard, maticore, nemesis, arazu and lachesis ) yet I have no problems with someone gimping their setups to fit a cloak.
Putting lots of time and sp into a particular skill group does not give your argument any more weight.
Cloaks are fine as they are, they serve their purpose at a cost to the pilot if he wishes to remain in an offensive role. A system to somehow scan down a cloaked pilot if he's not using cov-ops cloaks is feasible and has been discused at length in many other threads and even considered as a future feature, but "not allowing any ships to fit a cloak unless it's specced" is ridiculous in my opinion.
Your 'afk' jocks are using cloaks precisely as intended. Stop whining and stop thinking the game has to be handed to you on a plate.
"Unfair"??? Go play kitty online.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.11.03 00:08:00 -
[20]
Originally by: Ione Hunt All that needs to be done is make it impossible to fit cloaks on anything but covops, bombers, recons, blackops, and non combat ships like haulers.
All the above ships need a cloak or it makes sense to fit one. Cloaking ravens need to go!
This, or atleast make non-cov ops cloaks probable. [Balance] The Caldari problem. |

Strak Yogorn
Amarr
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Posted - 2007.11.03 00:30:00 -
[21]
since nothing is broken, there is no fix
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.11.03 10:08:00 -
[22]
Originally by: welsh wizard
This, or atleast make non-cov ops cloaks probable.
Have you thought that through? What would you gain by being able to probe cloakers?
Anyone with half a brain will be moving while cloaked, so unless you get ridiculously lucky, you'll just land somewhere "near" a cloaked ship. They'll still be cloaked, and you won't be any the better off for it.
Cloaks are fine.
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2007.11.03 11:13:00 -
[23]
Originally by: I SoStoned Fix for cloakers:
A) No cloaks on ships not specialized for them. B) Fitting a cloak disables all weapons C) Reduce sig rad on ships w/ active cloak to 10% (non cov-ops) and 1% (cov ops), but do not allow 100% complete immunity to being probed down.
Of all these options, C would be the best since you can still fit your cloak and be nearly invulnerable to being located, but not 100%. Someone with the right fit, or a group, can still do their work and find you if you're not careful. Also, while fitting a cloak your ship remains in space, cloaked, for 15 minutes aggression timer or not.
You forgot a simpler 'fix':
D) Remove cloaks. |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.11.03 11:32:00 -
[24]
Originally by: Alex Harumichi
Originally by: welsh wizard
This, or atleast make non-cov ops cloaks probable.
Have you thought that through? What would you gain by being able to probe cloakers?
Anyone with half a brain will be moving while cloaked, so unless you get ridiculously lucky, you'll just land somewhere "near" a cloaked ship. They'll still be cloaked, and you won't be any the better off for it.
Cloaks are fine.
Uncloaks them for 60seconds forcing them to keep moving and contributes towards quelling the servers of AFK cloaking types.
Oh sorry... You're just a troll. In which case ignore everything I'm saying and argue about pointless stuff instead. [Balance] The Caldari problem. |

picchiatello
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Posted - 2007.11.04 10:41:00 -
[25]
Edited by: picchiatello on 04/11/2007 10:41:05
Originally by: Alex Harumichi
Originally by: welsh wizard
This, or atleast make non-cov ops cloaks probable.
Have you thought that through? What would you gain by being able to probe cloakers?
Anyone with half a brain will be moving while cloaked
not afk cloaker...
exaple :
You need mine in system .. 5 cloak shop gang arrive ( recon for exaple)....
they cloak and they stopped u to mine..
and they go afk maybe...
but u can't know if they are afk or not so they "BLOCK " system being AFK...
Cloak work complety ok except for AFK cloakers.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.11.04 11:09:00 -
[26]
Originally by: welsh wizard
Originally by: Alex Harumichi
Originally by: welsh wizard
This, or atleast make non-cov ops cloaks probable.
Have you thought that through? What would you gain by being able to probe cloakers?
Anyone with half a brain will be moving while cloaked, so unless you get ridiculously lucky, you'll just land somewhere "near" a cloaked ship. They'll still be cloaked, and you won't be any the better off for it.
Cloaks are fine.
Uncloaks them for 60seconds forcing them to keep moving and contributes towards quelling the servers of AFK cloaking types.
Oh sorry... You're just a troll. In which case ignore everything I'm saying and argue about pointless stuff instead.
Umm... what?
How will be able to probe out cloaked ships somehow mysteriously uncloak them for 60 seconds? Unless you're crazy lucky and land within a few km of them (take into account they'll be moving, making it extremely unlikely).
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Wez Drubnyeskov
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Posted - 2007.11.04 11:17:00 -
[27]
Originally by: picchiatello Edited by: picchiatello on 04/11/2007 10:41:05
Originally by: Alex Harumichi
Originally by: welsh wizard
This, or atleast make non-cov ops cloaks probable.
Have you thought that through? What would you gain by being able to probe cloakers?
Anyone with half a brain will be moving while cloaked
not afk cloaker...
exaple :
You need mine in system .. 5 cloak shop gang arrive ( recon for exaple)....
they cloak and they stopped u to mine..
and they go afk maybe...
but u can't know if they are afk or not so they "BLOCK " system being AFK...
Cloak work complety ok except for AFK cloakers.
you've just killed your own argument how do you know there are afk cloakers, maybe they're just very patient.
nowt wrong with cloaks as they are.
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Car Wars
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.11.04 12:11:00 -
[28]
Edited by: Car Wars on 04/11/2007 12:13:12 I would welcome the ability to scan cloakers, especially for isk farmers which warp off and cloak before you can end the scan (within 60 sec of jumping in..) If you at least get a fix on their location then you could do a search pattern, or use a stealbomber bomb on the search site to decloak the ship. (it would also mean that the covert ops and stealhbomber would go hand in hand).
Maybe ad this: If you are in a recon or covert, you cannot be scanned. This would make its so that you can relay intel without warping around all the time. Recons and coverts do crappy dps anyway so not much to fear.
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picchiatello
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Posted - 2007.11.04 22:39:00 -
[29]
Originally by: Wez Drubnyeskov
Originally by: picchiatello Edited by: picchiatello on 04/11/2007 10:41:05
Originally by: Alex Harumichi
Originally by: welsh wizard
This, or atleast make non-cov ops cloaks probable.
Have you thought that through? What would you gain by being able to probe cloakers?
Anyone with half a brain will be moving while cloaked
not afk cloaker...
exaple :
You need mine in system .. 5 cloak shop gang arrive ( recon for exaple)....
they cloak and they stopped u to mine..
and they go afk maybe...
but u can't know if they are afk or not so they "BLOCK " system being AFK...
Cloak work complety ok except for AFK cloakers.
you've just killed your own argument how do you know there are afk cloakers, maybe they're just very patient.
nowt wrong with cloaks as they are.
EXACTLY .. you took the point !!!!
you can't be sure they are afk cloaker or very patient so FIX AFK CLOAKER!!!!
cloak need u clik for continue be cloaked so they can't be AFK !!!!
be afk for exaple in 5-10 -20 etc isn't good .. and YES sometimes happened they were 5-10 + ALL Afk .. FIX AFK CLOAK just that !!!!
cloak work fine BUT NOT AFK!!!!
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Grytok
KL0NKRIEGER
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Posted - 2007.11.04 22:49:00 -
[30]
You want to have claoks fixed? Fine.
Get rid of the targeting-delay after decloaking on Force Recons and Covert Ops.
There's your fix for cloaks!
kthxbye .
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