| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rawbert
|
Posted - 2004.02.28 22:02:00 -
[1]
What exactly do dampners do and how many do you need on a blackbird.
|

dalman
|
Posted - 2004.02.28 22:29:00 -
[2]
They decrease the maximum target range of the targeted ship as well as increase the time it takes for the targeted ship to aquire a lock and are the most overpowered module in the game. In fact, it's the only module in the game without a countermeasure.
M.I.A. since 2004-07-30 |

Rawbert
|
Posted - 2004.02.28 22:37:00 -
[3]
is there any benifit to training the skill for it too more than lvl1? so by decreasing the maximun targeted range you could be far away and still lock right. Or am I wrong there
|

Mr Popov
|
Posted - 2004.02.28 22:58:00 -
[4]
Quote: They decrease the maximum target range of the targeted ship as well as increase the time it takes for the targeted ship to aquire a lock and are the most overpowered module in the game. In fact, it's the only module in the game without a countermeasure.
What do you think sensor boosters are for? sig amps? remote sensor boost?
|

dalman
|
Posted - 2004.02.28 23:30:00 -
[5]
Quote:
Quote: They decrease the maximum target range of the targeted ship as well as increase the time it takes for the targeted ship to aquire a lock and are the most overpowered module in the game. In fact, it's the only module in the game without a countermeasure.
What do you think sensor boosters are for? sig amps? remote sensor boost?
Ok, look here:
If someone use 4 ECM modules on you, 1 or 2 ECCM is enough.
If someone use 3 sensor dampeners on you, you need 5 sensor boosters to counter that.
I want to see the player that always fit 5 sensor boosters to be able to counter sensor dampeners.
I don't know about you, but I don't call that a ******* countermeasure.
M.I.A. since 2004-07-30 |

Mr Popov
|
Posted - 2004.02.28 23:46:00 -
[6]
Edited by: Mr Popov on 28/02/2004 23:47:39
Quote:
Ok, look here:
If someone use 4 ECM modules on you, 1 or 2 ECCM is enough.
If someone use 3 sensor dampeners on you, you need 5 sensor boosters to counter that.
I want to see the player that always fit 5 sensor boosters to be able to counter sensor dampeners.
I don't know about you, but I don't call that a ******* countermeasure.
"Oh, I see" said the blind man ?leaking? into the wind, "it's all coming back to me now."
|

Lurk
|
Posted - 2004.02.29 00:29:00 -
[7]
The Problem is easy: Sensor Boosters give a 50% bonus while a Sensor Damper gives a 50% Malus.
Using both results in 0.5*1.5 = 0.75 So you got 25% malus even when using the best countermeasure available.
|

Elrathias
|
Posted - 2004.02.29 00:53:00 -
[8]
okay, look at it like this. a megatheron wich uses 1 sensordampener, and me in a scorp, using 2 f90, took med 55 seconds, at 16km to be able to get a lock on him. he died, eventually though, but only since he forgot to move away from me. --------------------------
|

Rawbert
|
Posted - 2004.02.29 01:15:00 -
[9]
thanks for the responses, it explains it. Would two sensor dampners be enough on a blackbird?
|

Baun
|
Posted - 2004.03.01 16:38:00 -
[10]
go with 3 at least, and probably 2 warp disruptors. Its a nice support setup.
The Enemy's Gate is Down
|

Ashantee
|
Posted - 2004.03.01 18:12:00 -
[11]
Be Careful, don't bother using them vs a ship loaded out with blasters... no matter how many you have, they will still be able to lock you in blaster range. also not very effective vs frigs as most of their weapons are pretty close range... and a 50% reduction to the range of a rifter brings it down to around 10km or so, and many frig weapons work in that range.
Dampners are best used vs Long range ships that leave themselves open to it. and when fighting only 1 ship 4 damners should do it. 2 BS's may require 5 (2 on 1 3 on the other) but i'd never load out the whole BB with dampers (i always have a shield booster, maybe i'm obsessive, but i gotta have it)
|

IcemansMiner
|
Posted - 2004.03.01 18:26:00 -
[12]
Dampners at the moment are still by far the best jammer in game. I dont doubt this will change though when the bat next swings :) 3 dampners will drop a Battleship to around 18km target range by the way unless he has and F90 onboard.
|

Ruffles
|
Posted - 2004.03.01 19:29:00 -
[13]
Edited by: Ruffles on 01/03/2004 19:34:16 If you have a mixed fleet, very unlikely, but if you do dampeners are the main way to try to give your frigates and cruisers extra time to close on those nasty battleships.
Yes they are very effective at reducing the range, but its not just that. The best beneifit is in negating the bonuses that the battleships get from Sensor boosters, and other systems which increase their targetting speed.
If you had an effectively established sensor dampener attack, you could have frigates and cruisers close with very high degrees of safety until they were in range to target and do their jobs.
Sensor boosters increase generic stats increasing your targetting range and speed against the maximum number of targets you are able to lock. 1 sensor dampener can only be used against one target.
Every battleship user hates sensor dampeners, but I don't believe that over powered junk. Not every fleet should comprise solely sensor boosted battleships. In fact in this type of config, with some fast frigates, you could likely stop one or two battleships leaving whilst the others flee. Then do the damage, and just re-sensor dampen any battleships that return.
This is one of the very few modules that might help mixed fleets return to the game. It has already been adjusted for multiple module stacking, and I think that is enough. Lots won't agree, of course 
Edit: The best jammers in the game are those that will jam the enemy ship. In all cases, information on your enemy fleet is far more important to allow you to get and use the right jammers for the job.
Quote: If someone use 4 ECM modules on you, 1 or 2 ECCM is enough.
Of course that assumes you are in a battleship, perhaps cruiser. Low end cruisers and a lot of frigates require far more in ECCM to counter 4 ECM Multispectral modules, but its very unlikely someone will need to use all 4 ECM modules against a frigate 
4 race specific ECM modules are a lot harder to counter then 4 ECM Multispectrals. Then again, so is information gathering about a fleet 
|

Gariuys
|
Posted - 2004.03.01 20:44:00 -
[14]
Em, sensor dampeners aren't overpowered cause they negate a single booster, they're overpowered cause you need atleast one more booster then there's dampeners activated on you, and most ships don't actually have the meds too even come close to doing that, without completely and utterly gimping their ship too the point they just shouldn't undock. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Kayosoni
|
Posted - 2004.03.01 21:07:00 -
[15]
There's this little module called SENSOR LINKS.
Less whining, more using. |

Gariuys
|
Posted - 2004.03.01 21:43:00 -
[16]
Quote: There's this little module called SENSOR LINKS.
Less whining, more using.
Yes it's quite common to have a ship flying next to you that devotes all his med slots so you can actually target someone, get that all the time. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Shamis Orzoz
|
Posted - 2004.03.01 22:29:00 -
[17]
The only reason dampeners are thought to be so overpowerd is because everybody wants to line up in their battleships about 50km apart and shoot their guns...
I notice that all the big fleet fighters like to post about how unstoppable dampeners are. You have to remember that most people don't fight fleet battles. Dampeners are easily countered in smaller engagements. Just get close, and maybe even consider having a few guys that aren't in battleships.
The only real problem with dampeners is that last I checked FoF missles dont' work right against them. That needs to be fixed.
|

Kayosoni
|
Posted - 2004.03.01 23:07:00 -
[18]
Quote: and maybe even consider having a few guys that aren't in battleships.
OMGWTF, what a concept! we use blackbirds to mount our damps, so maybe SA should use some blackbirds to mount sensor links... oh wait.. THAT WOULD MAKE TOO MUCH SENSE!!! |

Fi T'Zeh
|
Posted - 2004.03.01 23:42:00 -
[19]
REDICULOUS.
next you'll be telling us we should use balanced fleets and stuff. ARE YOU QUITE MAD. ....
|

Watanabe
|
Posted - 2004.03.02 06:02:00 -
[20]
How does the stacking penalty on damps work anyway? Is it per-mount or per-target? Let's say that I have 4 dampeners of same type and trying to damp 2 targets. Do both targets get equally damped (stacking per target)?
|

Juan Andalusian
|
Posted - 2004.03.02 10:29:00 -
[21]
Quote: In fact, it's the only module in the game without a countermeasure.
Short Range loadouts.
**Pain is meant to be felt** |

dalman
|
Posted - 2004.03.02 11:19:00 -
[22]
Quote:
Quote: In fact, it's the only module in the game without a countermeasure.
Short Range loadouts.
Not if it takes 20 minutes for you to lock another battleship...
M.I.A. since 2004-07-30 |

Ruffles
|
Posted - 2004.03.03 09:57:00 -
[23]
Edited by: Ruffles on 03/03/2004 09:59:53 Sounds like a good thing to me. 
Dampeners suffer the same maths stacking-penalties.
Basically, its like halving the benefit each time. After about 3 dampeners you really don't reduce the range more then about 75-80% of the ships original range, but you do hurt their lock time. This is probably as vital for any engagement.
And hell yes, I would love to see mixed fleets in more general use then this bigger-is-best attitude. Its like everyone has n00b envy. Sad to hear evo only want battleship combat fleets, I thought this game had a lot more potential then just that.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |