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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2007.11.03 02:13:00 -
[1]
I've been thinking about a concept for a interceptor buster for gang conflicts. A big problem with interceptors & MWDs is cap. Nuet the cap and the rest will fall. Obviously a BS "Large Nuets" would probebly nuke cap the best, and a set of drones would probebly shred the disabled ceptor the quickest. Speed would also be good to close into webifier range instead of wasting a crapload of your own cap. The ship would also need a lot of cap regeneration, and nosferatus on other targets would probebly help greatly as well. Sensor boosters would probebly help greatly as well.
I'm thinking the Typhoon to be ideal for this since it has alot of the suitable traits "speed, decent drone bay, very cheap after you collect insurance". It would also tend to be called primary a hell of a lot less then a huginn would as well as be more survivable. I'm at a bit of a loss as to how to fit it though. Also it would be good for use against capital ships.
Several things to consider:
Several Medium Nuets have faster refire rates and would use less cap making them a good follow up once the ceptor's cap is killed. However they would be short range so they'd only be good as a follow up once the interceptor is already cap-dead. They would use less PG but be less effective against capitals
CPRs & PDUs would help with cap & PG usage, but would take up modules that could be better used for speed mods.
MWD is a must, and Sensor boosters/signal amplifiers would be a great bonus. Warp scram/webifier are obvious.
Would it be better to waste PG for some Armor tank or purely speed? ___________
Desolacer> Who the heck gives YOU the right to ruin it for others buy blowing them up.
Zaqar> CCP |
Khan Durian
Amarr Paxton Industries Paxton Federation
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Posted - 2007.11.03 02:17:00 -
[2]
1. buy a sabre 2. find an inty 3. ???? 4. profit \0/
Originally by: Graalum
also its called a damage control. Not a suitcase.
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Arktiger
Gallente The Flying Tigers
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Posted - 2007.11.03 02:23:00 -
[3]
Originally by: Khan Durian 1. buy a sabre 2. find an inty 3. ???? 4. profit \0/
Not with the nerf Dictors are getting.
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Cap II
GoonFleet GoonSwarm
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Posted - 2007.11.03 02:28:00 -
[4]
Please Read: Eagles
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Aravel Thon
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Posted - 2007.11.03 02:31:00 -
[5]
Eagles are birds of prey that hunt small critters on planet earth. They will not survive in the vacuum of space much less take down a spaceship
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Mattadore
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Posted - 2007.11.03 02:33:00 -
[6]
Yeah man, on killing ceptors, Neuts right now are the way to go. 1x Heavy Energy Neutralizer I will suck 500 cap from a target, while using up 500 Capacitor (base) of your own. Fit just one of those and any ceptor, maybe even any dictor will be dead in the water.
It's awesome because the max range (without gang/ship bonuses) of a T2 Warp Disruptor is 24km, and the range of a Heavy Energy Neutralizer II is 25 km (if you want to use T2, named T1 have a range of 24km I believe). Neut the tackler, his speed drops...hell, he might not even have any cap to warp out :)
Once he's moving slow you can start hitting him. Even med neuts should scare off tacklers and drain them if they drift into range.
And if you're worried about cap problems with the neuts, my theory is: Say you're using 2x Heavy Neuts - good setup for any BS IMO - you spend 1000 cap (without skills) zapping the cap of a 10mill+ ship instantly. If they're rigged and have T2/Faction mods then 1000 cap is definately worth it :)
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Pac SubCom
A.W.M Ka-Tet
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Posted - 2007.11.03 08:27:00 -
[7]
Originally by: DubanFP I've been thinking about a concept for a interceptor buster for gang conflicts. A big problem with interceptors & MWDs is cap. Nuet the cap and the rest will fall. Obviously a BS "Large Nuets" would probebly nuke cap the best, and a set of drones would probebly shred the disabled ceptor the quickest. Speed would also be good to close into webifier range instead of wasting a crapload of your own cap. The ship would also need a lot of cap regeneration, and nosferatus on other targets would probebly help greatly as well. Sensor boosters would probebly help greatly as well.
You're talking about the Curse, it is a great cap nuker. You can also take the Apoc, it's made for neuting. You always need people who have your back in all cases. --------------- ∞ TQFE
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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2007.11.03 14:43:00 -
[8]
Originally by: Pac SubCom
Originally by: DubanFP I've been thinking about a concept for a interceptor buster for gang conflicts. A big problem with interceptors & MWDs is cap. Nuet the cap and the rest will fall. Obviously a BS "Large Nuets" would probebly nuke cap the best, and a set of drones would probebly shred the disabled ceptor the quickest. Speed would also be good to close into webifier range instead of wasting a crapload of your own cap. The ship would also need a lot of cap regeneration, and nosferatus on other targets would probebly help greatly as well. Sensor boosters would probebly help greatly as well.
You're talking about the Curse, it is a great cap nuker. You can also take the Apoc, it's made for neuting. You always need people who have your back in all cases.
The apoc would have great potential against capitals, but I would think it'd just be too slow for use as a ceptor killer. Also the curse is expensive. If i was going to spend more then 50 mil "taking insurance into account" I'd grab a huginn. ___________
Desolacer> Who the heck gives YOU the right to ruin it for others buy blowing them up.
Zaqar> CCP |
Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
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Posted - 2007.11.03 16:33:00 -
[9]
You insure your t2 ships?
Love to the Assault Frigate! |
Chen Hao
Amarr Core Contingency
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Posted - 2007.11.03 20:29:00 -
[10]
Step 1. Buy A Coercer Step 2. 5x Medium Pulse II, 3x Dual Light Pulse II Step 3. 1x 10mn MWDII Step 4. 2x Heat Sink II, 1x Tracking Enchancer II, 1xPDUII Step 5. Find Interceptor Step 6. Collect Interceptor Loot
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Fehnrail
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.11.03 20:50:00 -
[11]
If you want a ship built specifically to deal with ceptors, a sort of a fighter-screen, then Cerberus is ideal. Load it with assault launchers and precision lights, and you're basically a fighter takedown machine. Also has limited effectiveness against cruisers.
...I am a part of all that I have met, Yet all experience is an arch wherethro' Shines that untravell'd world, whose margin fades For ever and for ever as I move... |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.03 21:00:00 -
[12]
Edited by: madaluap on 03/11/2007 21:00:33
Originally by: Chen Hao Step 1. Buy A Coercer Step 2. 5x Medium Pulse II, 3x Dual Light Pulse II Step 3. 1x 10mn MWDII Step 4. 2x Heat Sink II, 1x Tracking Enchancer II, 1xPDUII Step 5. Find Interceptor Step 6. Collect Interceptor Loot
10mn mwd II = 165 PG used Coercer = 93.75 PG with lvl 5 engineering
How do you fit that?
/edit: or you made a typo. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.03 21:00:00 -
[13]
Edited by: madaluap on 03/11/2007 21:00:18
_________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Dracon Zethera
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Posted - 2007.11.03 21:03:00 -
[14]
Bring along an amarr ship that gets a bonus to cap neutralizer range.
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joshmorris
Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.11.03 21:05:00 -
[15]
with the buff that ceptors are getting neuts are no longer a option ... you will just die.
Uber idea solves all !! |
Ethos Barger
The Cry of Mankind
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Posted - 2007.11.03 22:42:00 -
[16]
Purely Speed but that's just my .02 isk.
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Chen Hao
Amarr Core Contingency
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Posted - 2007.11.03 23:31:00 -
[17]
Edited by: Chen Hao on 03/11/2007 23:32:01
Originally by: madaluap Edited by: madaluap on 03/11/2007 21:00:33
Originally by: Chen Hao Step 1. Buy A Coercer Step 2. 5x Medium Pulse II, 3x Dual Light Pulse II Step 3. 1x 10mn MWDII Step 4. 2x Heat Sink II, 1x Tracking Enchancer II, 1xPDUII Step 5. Find Interceptor Step 6. Collect Interceptor Loot
10mn mwd II = 165 PG used Coercer = 93.75 PG with lvl 5 engineering
How do you fit that?
/edit: or you made a typo.
Yeah sorry was a typo >_< (Corrected) And yes Heavy Neut > Ceptor :D.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.04 00:08:00 -
[18]
Originally by: Chen Hao
Yeah sorry was a typo >_< (Corrected) And yes Heavy Neut > Ceptor :D.
You've got 40km heavy neuts?
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Tessikhet
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Posted - 2007.11.04 05:26:00 -
[19]
I think it's funny that noone mentioned destroyers yet.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.04 06:06:00 -
[20]
Originally by: Tessikhet I think it's funny that noone mentioned destroyers yet.
Speaking as someone with Destroyers 5... destroyers suck. Wholesale.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
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N Ano
Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.11.04 22:05:00 -
[21]
Originally by: Chen Hao Edited by: Chen Hao on 03/11/2007 23:31:14 Step 1. Buy A Coercer Step 2. 5x Medium Pulse II, 3x Dual Light Pulse II Step 3. 1x 1mn MWDII Step 4. 2x Heat Sink II, 1x Tracking Enchancer II, 1xPDUII Step 5. Find Interceptor STEP 5.5 ???? Step 6. Collect Interceptor Loot
fixed that for you New Lame convo from eve coming soon tm |
DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2007.11.04 23:32:00 -
[22]
Edited by: DubanFP on 04/11/2007 23:32:57 Look 1) A destroyer wouldn't stand a chance against a half decent interceptor pilot. It would never be able to track. Anyone who thinks otherwise probebly doesn't have much high-end PVP experience.
2) Typhoon Vs Pilgrim/curse. Once you collect insurance a decently fit Typhoon will set you back a fraction of a pilgrim/curse "because you can collect decent insurance". The typhoon probebly won't be called primary insantly "or at least a lot less likely then a recon". Finally, it could also tank a hell of a lot more if it does get targetted.
3) Nobodies actually helped me with the details of fitting such a ship. ___________
Desolacer> Who the heck gives YOU the right to ruin it for others buy blowing them up.
Zaqar> CCP |
Multras
Caldari D00M. Triumvirate.
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Posted - 2007.11.04 23:57:00 -
[23]
A destroyer with an overheated web will destroy an inty.
Thanks to EVE Art Store for the sig. |
Centurion1
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Posted - 2007.11.05 00:32:00 -
[24]
Neut/Gang phoon
highs
4x Arby siege launchers 2x Heavy nuet 2x med nos
mids
1x Heavy cap booster 1x Scram 1x web(or tp) 1x 100mn MWDII
Lows
1x Lar 3x hardners 3x Bcu 1xDcuII
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.05 00:36:00 -
[25]
Edited by: madaluap on 05/11/2007 00:36:17
Originally by: Centurion1 Neut/Gang phoon
highs
4x Arby siege launchers 2x Heavy nuet 2x med nos
mids
1x Heavy cap booster 1x Scram 1x web(or tp) 1x 100mn MWDII
Lows
1x Lar 3x hardners 3x Bcu 1xDcuII
For killing ceptors?
/edit: Or you have 2 targetpainting and webbing huggins in your gang. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Draydin
Amarr
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Posted - 2007.11.05 01:41:00 -
[26]
well, ive never tried this. Infact I dont even have 1 SP in missles, so I can make no garuntees.
But a drake fitted with assualt launchers, hydrualic bay thrusters, and precision light missles should be fast enough to kill anything. Throw on a drone link extender, and you can launch small nuet drones on them and laugh evilly. The only problem with this is that you wont be able to get a garunteed kill as the interceptors can just go off and warp away. But it will be an effective inty repellant. Also, people usually dont primary a drake because of its near invicitank.
A cacaral could shoot the missles even faster, but you give up some survivability.
If you want a garunteed inty killer then you will need to match thier speed and scramble them, or slow them down to your speed and scramble them. So... perhaps a nano HAC fitted with a MWD to catch them, and a web to keep them down? Ive never tried nanoships, so I cant give you much advice there either.
Draydin > So, I'm going to fit my ship with nothing but lasers, cap rechargers, and heat sinks. Pillazo > Thats crazy! Draydin > Crazy like an amarr! Pillazo > amarr arent crazy... Drayin > O |
HostageTaker
Black Nova Corp Band of Brothers
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Posted - 2007.11.05 03:39:00 -
[27]
Originally by: Liang Nuren
Originally by: Chen Hao
Yeah sorry was a typo >_< (Corrected) And yes Heavy Neut > Ceptor :D.
You've got 40km heavy neuts?
Liang
42km Heavy Neut is max. (Officer/Deadspace)
Inty level 5 and +1 scrams
w/T1 = 25km w/T2 = 30km w/Domi = 37.5km
>>> EvE-Online Wallpapers <<< |
Kuzya Morozov
Gallente Beets and Gravy Syndicate Axiom Empire
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Posted - 2007.11.05 03:41:00 -
[28]
Originally by: Mattadore Yeah man, on killing ceptors, Neuts right now are the way to go. 1x Heavy Energy Neutralizer I will suck 500 cap from a target, while using up 500 Capacitor (base) of your own. Fit just one of those and any ceptor, maybe even any dictor will be dead in the water.
It's awesome because the max range (without gang/ship bonuses) of a T2 Warp Disruptor is 24km, and the range of a Heavy Energy Neutralizer II is 25 km (if you want to use T2, named T1 have a range of 24km I believe). Neut the tackler, his speed drops...hell, he might not even have any cap to warp out :)
Once he's moving slow you can start hitting him. Even med neuts should scare off tacklers and drain them if they drift into range.
And if you're worried about cap problems with the neuts, my theory is: Say you're using 2x Heavy Neuts - good setup for any BS IMO - you spend 1000 cap (without skills) zapping the cap of a 10mill+ ship instantly. If they're rigged and have T2/Faction mods then 1000 cap is definately worth it :)
Yep, that's why CCP is extending inty warp scram ranges to 30km. GG CCP, G EFFING G. --------------------------
"There's always a bigger blob."
-Qui-Gon Jinn |
Halock
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Posted - 2007.11.05 05:06:00 -
[29]
Are they also upping their lock range? Cause my claw cant even lock as far as a tech 2 disruptor.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.05 05:19:00 -
[30]
Originally by: HostageTaker
Originally by: Liang Nuren
Originally by: Chen Hao
Yeah sorry was a typo >_< (Corrected) And yes Heavy Neut > Ceptor :D.
You've got 40km heavy neuts?
Liang
42km Heavy Neut is max. (Officer/Deadspace)
Inty level 5 and +1 scrams
w/T1 = 25km w/T2 = 30km w/Domi = 37.5km
If you're comparing to officer / deadspace... with claymore + mindlink + interdiction maneuvers gang mod?
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
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