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Sarkkon
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Posted - 2007.11.03 22:03:00 -
[1]
interdictors have a very very short weapons range, Flycatcher excluded. They were supposed to be an interceptor/destroyer fusion. They have zero tank and less armor sheilds then t1 destroyer. they have same mass as t1 destroyer meaning they accelerate painfully slow. As is its hard to get ship inside weaposn range. slowing them to same speed as t1 destroyer really criples them and makes them useless except as a stepping stone to the heavy interdictors.
Very very bad idea. (one of many in the new nerf pack)
Cripling ships to useless is never a good idea.if you speed nerf them, then give them at least a logistics ships tank and drop mass by over 50% from the t1 destroyer so they have something in common with their interceptor cousins.
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2007.11.03 22:21:00 -
[2]
Wel I say Nerf it...
Better yet, nerf speed tanks... is starting to be out of control really. You just dont need to think much on your setup anymore. Just fit the biggest amount of overdrives II and nanofibers II the ship can hold, stick some polys in the rigs and you will become a pvp god.
You will be able to run all day long, and you will run a lot with this setups, until you find a poor soul alone and helpless. Better yet grab some "nano friends" to make some "nano ganks" and if you find something that might give you a fight, make a "nano retreat" that way you will a fantastic K/D ratio even if you dont have a clue about how to fit a ship. But dont worry your ship will be faster then missiles, will be able to put you safe from the fastest drones, and almost insta safe from insta damage weapons. Who knows maybe you can even out run a DDD from the best Titan pilot...
So I say NERF SPEED, NERF NANOS, NERF OVERDRIVES cause they are NERFING the brains of a lot of eve pilots...
Note: No I wasnt ganked by a nano gang... and yes is a whinage post.
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Jacob Castillo
Caldari Copperhead Inc. Molotov Coalition
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Posted - 2007.11.03 22:26:00 -
[3]
Nerf it. Please.
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Futtbucker
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Posted - 2007.11.03 22:28:00 -
[4]
nerf it
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Sarkkon
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Posted - 2007.11.03 22:35:00 -
[5]
Edited by: Sarkkon on 03/11/2007 22:36:18 their job is to get in, plop a spheer and get out. nerfing speed means they wont get in to do their role. these are not speed tanking gankers like vagabonds. why not remove interceptors all together. trouble is, CCP alows more then 1 overdrive to be fitted. This needs to be fixed. Speed tankign problem solved.
do you really want all ships ALL ships speed nerfed so we cant even get in weapons range in missions? sorry.. ther isa PVE aspect to eve as well.. not just PVP and honestly i dont want my 2 hour missions becomin 5 hours.
another option is to INCREASE all turrets base tracking by 10% to help counter speed tanks.
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2007.11.04 02:11:00 -
[6]
Hah, lets not get dictors lumped in with fast ships in general. You guys just want speed nerfed because it is what Matari do. Amarr armour tank and have massive damage on their lasers. The Caldari have excellent shields, missile boats and of course the best electronic warfare platforms. The Gallente have some nasty close range ships and drones in the right hands are nasty. They also get those funny little moustaches. Finally we have the Matari, fastest ships going and very versatile split system fittings. Of course if anyone ever learned to use webs properly we would be stuffed in close range ships like the Sabre but so far so good. 
Fast ships are also paper thin ships, fly one for a while and you'll see it ain't a win button. Adapt a little before calling for everything to be nerfed. Most posts these days seem to follow the formula "Rock beats scissors, nerf paper!!". You can't have a solo pwnmobile, move along already.
As for dictors, they need to be fast to fulfil their role. I still see no reason to kill their speed.
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Lord Zoran
Caldari CrAzyF1sTs
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Posted - 2007.11.04 02:15:00 -
[7]
nerfing the speed means it'll be harder for one to get into position earlier on in the fights which may change the outcome, tbh i think they're fine as they are atm as they can easily be scared off or even insta popped in some cases
--------------------------------------------- no sig for you !!! Yarr!?!?!?!?!
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Meeko Gloom
The Collective Against ALL Authorities
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Posted - 2007.11.04 02:17:00 -
[8]
How much are they being nerfed? --------------------------
Guns dont Kill People Drones Do |

Dr Paithos
Minmatar Republic Deep Space Institute
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Posted - 2007.11.04 02:20:00 -
[9]
Originally by: Telemicus Thrace Hah, lets not get dictors lumped in with fast ships in general. You guys just want speed nerfed because it is what Matari do. Amarr armour tank and have massive damage on their lasers. The Caldari have excellent shields, missile boats and of course the best electronic warfare platforms. The Gallente have some nasty close range ships and drones in the right hands are nasty. They also get those funny little moustaches. Finally we have the Matari, fastest ships going and very versatile split system fittings. Of course if anyone ever learned to use webs properly we would be stuffed in close range ships like the Sabre but so far so good. 
Fast ships are also paper thin ships, fly one for a while and you'll see it ain't a win button. Adapt a little before calling for everything to be nerfed. Most posts these days seem to follow the formula "Rock beats scissors, nerf paper!!". You can't have a solo pwnmobile, move along already.
As for dictors, they need to be fast to fulfil their role. I still see no reason to kill their speed.
Minmatar were always unbalanced from the other races and they need to be removed for the good of the game tbh
Originally by: RedFall How dare you try to argue my point with your so called "evidence". I don't need any, I have truthiness on my side.
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Sarkkon
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Posted - 2007.11.04 02:37:00 -
[10]
Edited by: Sarkkon on 04/11/2007 02:40:47 "The interdictor class was recently adjusted as well. All interdictors had their speeds reduced significantly. The Heretic now maintains a base speed of 315 m/s, down from 420 m/s. The Flycatcher was reduced from 445 m/s to 335m/s. The much maligned Eris has been changed from 435m/s to 325m/s, while the venerable Sabre has had its speed reduced to 340 meters per second from its original 455." taken from the folowing thread: http://oldforums.eveonline.com/?a=topic&threadID=627480 speeds dont seem much at all diffrent from their destroyer base
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IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.11.04 02:41:00 -
[11]
its not the speed thats the prob, its the prob that the sabre, and thats really the dictor that is problem can both go insanely fast and also kill almost all ships its size smaller and the occasional cruiser as well. The speed should change, they should just given much less damage output. I think these ships should be tacklers and thats it.
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Sarkkon
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Posted - 2007.11.04 02:49:00 -
[12]
interceptors are the tackler role ships. Dictors have real tank, at a sig radius of over 90 they lock fast.. including sabre. Its no more dangerous then a t2 fitted thrasher. (actually less so as its power grid is about half. Thrasher can fit a rack of t2 200mm autocannons and a t2 cruiser sized standard missile assault launcher. (that at advanced weapon upgrades 4)autocannons are nasty but ship is fragile and falls victim to web. Its mass also means it accelerates fast. vagabond is much more dangerous as a tackler. as is any interceptor with a faction warp disruptor. autocanns are dangerous for any ship. thats why there are tracking disruptors. If they speed tank you disrupt them and they outfly their own tracking. Learn to adapt and learn the ingame countermeasures CCP has given us. Dont just scream for NERF NERF if you get into trouble (remember they are consideringa graviton beam to disrupt microwarps as well. Leave interdictors alone. they got nerfed once already when their shield/armor/hulls became less then their t1 counterparts, and they have no increased resists over t1 destroyers (and they lose that optimal range bonus the t1 ships gets)
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Mr Mozzie
Evolution
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Posted - 2007.11.04 03:16:00 -
[13]
Interceptors needed a nerf tbh. They are way too overpowered.
They can warp scramble everything (even supercapitals)within a 20km radius, and they can warp out, cloak or jump out of system while doing it.
Nerfing their speed will make them more difficult to fly, relegating them to a more specialist role from the uber tackler role they currently have.
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Sarkkon
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Posted - 2007.11.04 04:22:00 -
[14]
Edited by: Sarkkon on 04/11/2007 04:23:12
Originally by: Mr Mozzie Interceptors needed a nerf tbh. They are way too overpowered.
They can warp scramble everything (even supercapitals)within a 20km radius, and they can warp out, cloak or jump out of system while doing it.
Nerfing their speed will make them more difficult to fly, relegating them to a more specialist role from the uber tackler role they currently have.
why dont we just nerf god while we are at it? Fitting a cloak on an interceptor does stupid things to its targeting. Most interceptors dont have the CPU for a cloak. Cant cloak while targeting another ship. Jump drives cant be warp jammed. A supercapitols size already slow its normal warp drive activation considerably. Only option is to jump the supercap with lots of neutralizer fitted battleships to fry cap below that needed for jump drive. Most low sec pirates use ROOKIE SHIPS as tacklers now a days.( more things wrong with this post but i grow weary)
Might as well start screaming for a shuttle nerf as griefers use non flagged shuttle alts that are ganged to warp to zero on targets.
Sorry you feel the need to escape from every situation. Interceptors fill several roles. Form slipping past low sec gate camps to faster transit then possible by shuttle. tackling is just one of many. Why ruin a perfectly good and again fragile ship. That is really the entire purpose of an interceptor. Fast in fast out. little damage threat. Whats you next gripe? make ALL warp jammers/scrams have massive fitting requirements like officer are currently and limit their use to sluggish lock battlships so everyone can escape every attack unless they fall asleep at the keyboard? I started playeing EVE as it was a challenge. Measures and counter measures for every situation. Some fore thought and planning was needed and even then you could not be 100% sure of sucess. EVE is rapidly taking a downward spiral to homoginized garbage. Its like watching ones favorite Mexiacan restraunt becoming more and more bland and McDonalds like to apeal to those who dont like authentic Mexican food. (go eat or play elsewhere and stop asking EVERYTHING to be nerfed, I understand WoW is nice and bland these days. Sitting at your keyboard for hours looking for a group is very low stress)
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.11.04 04:47:00 -
[15]
Originally by: Mr Mozzie Interceptors needed a nerf tbh. They are way too overpowered.
They can warp scramble everything (even supercapitals)within a 20km radius, and they can warp out, cloak or jump out of system while doing it.
Nerfing their speed will make them more difficult to fly, relegating them to a more specialist role from the uber tackler role they currently have.
InterDICTOR not InterCEPTER is getting nerfed. say it with me now Interdicter.. Interdicter.. Interdicter..
Welcome to EvE |

Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2007.11.04 05:21:00 -
[16]
nerf MWDs
+300% speed&sig is still lots of fun. maybe tweak some missile explosion velocities accordingly. - putting the gist back into logistics |

Brunswick2
coracao ardente Triumvirate.
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Posted - 2007.11.04 06:53:00 -
[17]
Killing the dictor's speed is going to make flying them even more of a suicide mission. All of us dictor pilots will go broke and super caps will become invincible again, then all the titans will come out of hiding and dd Poitot at the same time destroying the only named system in Syndicate.
Please CCP, don't nerf dictors, for the good of Syndicate. 
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.11.04 07:05:00 -
[18]
WTF my Sabre alt is getting nerfed?! 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Slayton Ford
Stimulus
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Posted - 2007.11.04 07:07:00 -
[19]
Don't nerf ships or modules or rigs speed advantage.
Nerf the implants as thats where most of the excessive speed comes from. --------------- This sig has been censored in fear of recieving the ban hammer... |

insidion
Caldari Last of the Technocracy
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Posted - 2007.11.04 07:16:00 -
[20]
Edited by: insidion on 04/11/2007 07:18:32 Edited by: insidion on 04/11/2007 07:17:47 This is a terrible idea for an already awkward class, especially considering the introduction of the new webbing bonuses on numerous ships.
edit - sheesh, get a few beers in you and suddenly you can't spell 'awkward' on your first two tries. =P
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Varrakk
Chosen Path
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Posted - 2007.11.04 08:29:00 -
[21]
Interdictors dont need a nerf.
It's nano-ships in general that needs to be looked at. HACc, ceptors etc.
Majority of the imbalance is in the MWD module. It either needs a significant speed reduction, and/or agility penalty when active.
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Khanox
0utlaws
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Posted - 2007.11.04 09:20:00 -
[22]
If anything on dictors should be nerfed it's weapons, not speed.
Let them get in fast, bubble, get out. That's what they're there to do.
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2007.11.04 09:40:00 -
[23]
Originally by: Dr Paithos
Originally by: Telemicus Thrace Hah, lets not get dictors lumped in with fast ships in general. You guys just want speed nerfed because it is what Matari do. Amarr armour tank and have massive damage on their lasers. The Caldari have excellent shields, missile boats and of course the best electronic warfare platforms. The Gallente have some nasty close range ships and drones in the right hands are nasty. They also get those funny little moustaches. Finally we have the Matari, fastest ships going and very versatile split system fittings. Of course if anyone ever learned to use webs properly we would be stuffed in close range ships like the Sabre but so far so good. 
Fast ships are also paper thin ships, fly one for a while and you'll see it ain't a win button. Adapt a little before calling for everything to be nerfed. Most posts these days seem to follow the formula "Rock beats scissors, nerf paper!!". You can't have a solo pwnmobile, move along already.
As for dictors, they need to be fast to fulfil their role. I still see no reason to kill their speed.
Minmatar were always unbalanced from the other races and they need to be removed for the good of the game tbh
Agreed but only if the Gallente, Caldari and Amarr go first.
Jove 4TW \o/
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 09:55:00 -
[24]
Originally by: IamBen its not the speed thats the prob, its the prob that the sabre, and thats really the dictor that is problem can both go insanely fast and also kill almost all ships its size smaller and the occasional cruiser as well. The speed should change, they should just given much less damage output. I think these ships should be tacklers and thats it.
im sick of people saying the sabre is overpowered... a sabre can NOT kill bigger ships cept the odd non damage cruisers.. while a heretic and flycatcher CAN! its like comparing the taranis to the crow.. they have very different targets in pvp! the sabre needs the extra speed to get within its 1km optimal. and while its doing that, its webbed as well. making it vulnerable.. not only that, the heretic is only 5-7% slower than a sabre, and a eris speed fitted is actually faster than a sabre speed fitted... yes i know the eris blows.. but im just proving a point... (fix the eris btw) and the flycatcher has 5 mid slots! FIVE! a flycatcher with a TD or two is a mean arse ship when fighting cruisers or larger. LEAVE THE SABRE OUT OF IT! and DONt nerf dictors. insteda, nerf ships that shouldnt be going uber fast, like nano hacs, and nano recons, and nano sleipneirs. THATS what the nano problem is. not little intys and dictors _________________________________________________________ Only once you've lost everything, are you free to do anything.
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handsome rob
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Posted - 2007.11.04 10:15:00 -
[25]
Normal sabre fit is still much faster than most interceptors. Lost 2 crusaders in a day to sabres going over 4km\s. I jumped, and there was a sabre on the gate. Popped a bubble, and waited for me to decloak. I thought i could go faster. I didnt.
Then i came home, hopped into a sabre of my own and went around like 3.8km\s with a simple t1 speed tank. Destroyer should not have a 3x firepower of a frigate, and equal if not greater speed of an interceptor.
I dont say its wrong that sabre should not pwn anything in its size class or smaller, but lately in 0.0 there have been a lonely sabre on many gates, including mine. And you can catch up with everything, except some faction crows.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 10:22:00 -
[26]
Originally by: handsome rob Normal sabre fit is still much faster than most interceptors. Lost 2 crusaders in a day to sabres going over 4km\s. I jumped, and there was a sabre on the gate. Popped a bubble, and waited for me to decloak. I thought i could go faster. I didnt.
Then i came home, hopped into a sabre of my own and went around like 3.8km\s with a simple t1 speed tank. Destroyer should not have a 3x firepower of a frigate, and equal if not greater speed of an interceptor.
I dont say its wrong that sabre should not pwn anything in its size class or smaller, but lately in 0.0 there have been a lonely sabre on many gates, including mine. And you can catch up with everything, except some faction crows.
your intys are NOT properly fitted to do their job then , no im not trying to troll you. its true. an intys job is to tackle, and go fast enough that it wont get shot, (keep in mind you wont be able to shoot either, unless your a crow) your inty should have a complete speed+cap fit, and even after trinity, you wont need cap mods making intys be able to go even faster. ANY inty in the game will go 25% faster then a sabre, with average inty skills and a t2 fit, all intys can easily hit 7km. a sabre will hit 5km (yes... extremely expensive dictors and intys go MUCH faster) ... but then your basically comparing your crusader to sabre, like a raven to a CNR ... its like apples and oranges... heck, i can get all my hacs going 4km+
_________________________________________________________ Only once you've lost everything, are you free to do anything.
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Buyerr
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Posted - 2007.11.04 10:28:00 -
[27]
they are as fast as interceptors :S (almost) so they need the nerf
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Pesadel0
Ordem dos Templarios Pax Atlantis
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Posted - 2007.11.04 10:33:00 -
[28]
Originally by: DeadDuck Wel I say Nerf it...
Better yet, nerf speed tanks... is starting to be out of control really. You just dont need to think much on your setup anymore. Just fit the biggest amount of overdrives II and nanofibers II the ship can hold, stick some polys in the rigs and you will become a pvp god.
You will be able to run all day long, and you will run a lot with this setups, until you find a poor soul alone and helpless. Better yet grab some "nano friends" to make some "nano ganks" and if you find something that might give you a fight, make a "nano retreat" that way you will a fantastic K/D ratio even if you dont have a clue about how to fit a ship. But dont worry your ship will be faster then missiles, will be able to put you safe from the fastest drones, and almost insta safe from insta damage weapons. Who knows maybe you can even out run a DDD from the best Titan pilot...
So I say NERF SPEED, NERF NANOS, NERF OVERDRIVES cause they are NERFING the brains of a lot of eve pilots...
Note: No I wasnt ganked by a nano gang... and yes is a whinage post.
Yes nerf weapons as well,nerf tanks,nerf missiles,nerf anything that lets us small corporations still kick your sorry bloobs fleets out.
 
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handsome rob
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Posted - 2007.11.04 10:34:00 -
[29]
I am not comparing anything but speed here. I never tried to fight those sabres. And if you say that a crusader with 2 nanos and 2 overdrives shouldnt be able to run from a sabre, what is. Yes i have rigged my vaga too, and its up to 4km\s easy.
If speed nerfing is a problem, it might be an option of lowering the grid on the sabre. Then it cant fit 1, sometimes even 2 medium shield extenders, giving it a great edge over anything in its class size. But it has to be yanked down to the level of other interdictors.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 10:35:00 -
[30]
Originally by: Buyerr they are as fast as interceptors :S (almost) so they need the nerf
ever done math before?
a Taranis, known to be one of the slower intys, does 8934 meters per second with a speed fit MWD II, two polycarbs, and 3 overdrive IIS
a Sabre, known to be the fastest (without gimping the setup) dictor does 7028 meters per second with a ALL speed fit MWD II, two polycarbs, and 2 ovedrives IIs
this is with, for the sake of arguement, all skills at lvl 5...
SO GET YOUR FACTS RIGHT BEFORE POSTING!!!
the taranis, is nearly 2km faster, and accelerates faster than a Sabre, meaning, it shouled never die when jumping through a gate and seeing a lone sabre! or any other dictor for that matter, as the heretic is only 7% slower than a sabre! and doesnt need to fit in web range _________________________________________________________ Only once you've lost everything, are you free to do anything.
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