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Sarkkon
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Posted - 2007.11.03 22:03:00 -
[1]
interdictors have a very very short weapons range, Flycatcher excluded. They were supposed to be an interceptor/destroyer fusion. They have zero tank and less armor sheilds then t1 destroyer. they have same mass as t1 destroyer meaning they accelerate painfully slow. As is its hard to get ship inside weaposn range. slowing them to same speed as t1 destroyer really criples them and makes them useless except as a stepping stone to the heavy interdictors.
Very very bad idea. (one of many in the new nerf pack)
Cripling ships to useless is never a good idea.if you speed nerf them, then give them at least a logistics ships tank and drop mass by over 50% from the t1 destroyer so they have something in common with their interceptor cousins.
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2007.11.03 22:21:00 -
[2]
Wel I say Nerf it...
Better yet, nerf speed tanks... is starting to be out of control really. You just dont need to think much on your setup anymore. Just fit the biggest amount of overdrives II and nanofibers II the ship can hold, stick some polys in the rigs and you will become a pvp god.
You will be able to run all day long, and you will run a lot with this setups, until you find a poor soul alone and helpless. Better yet grab some "nano friends" to make some "nano ganks" and if you find something that might give you a fight, make a "nano retreat" that way you will a fantastic K/D ratio even if you dont have a clue about how to fit a ship. But dont worry your ship will be faster then missiles, will be able to put you safe from the fastest drones, and almost insta safe from insta damage weapons. Who knows maybe you can even out run a DDD from the best Titan pilot...
So I say NERF SPEED, NERF NANOS, NERF OVERDRIVES cause they are NERFING the brains of a lot of eve pilots...
Note: No I wasnt ganked by a nano gang... and yes is a whinage post.
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Jacob Castillo
Caldari Copperhead Inc. Molotov Coalition
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Posted - 2007.11.03 22:26:00 -
[3]
Nerf it. Please.
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Futtbucker
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Posted - 2007.11.03 22:28:00 -
[4]
nerf it
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Sarkkon
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Posted - 2007.11.03 22:35:00 -
[5]
Edited by: Sarkkon on 03/11/2007 22:36:18 their job is to get in, plop a spheer and get out. nerfing speed means they wont get in to do their role. these are not speed tanking gankers like vagabonds. why not remove interceptors all together. trouble is, CCP alows more then 1 overdrive to be fitted. This needs to be fixed. Speed tankign problem solved.
do you really want all ships ALL ships speed nerfed so we cant even get in weapons range in missions? sorry.. ther isa PVE aspect to eve as well.. not just PVP and honestly i dont want my 2 hour missions becomin 5 hours.
another option is to INCREASE all turrets base tracking by 10% to help counter speed tanks.
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2007.11.04 02:11:00 -
[6]
Hah, lets not get dictors lumped in with fast ships in general. You guys just want speed nerfed because it is what Matari do. Amarr armour tank and have massive damage on their lasers. The Caldari have excellent shields, missile boats and of course the best electronic warfare platforms. The Gallente have some nasty close range ships and drones in the right hands are nasty. They also get those funny little moustaches. Finally we have the Matari, fastest ships going and very versatile split system fittings. Of course if anyone ever learned to use webs properly we would be stuffed in close range ships like the Sabre but so far so good. 
Fast ships are also paper thin ships, fly one for a while and you'll see it ain't a win button. Adapt a little before calling for everything to be nerfed. Most posts these days seem to follow the formula "Rock beats scissors, nerf paper!!". You can't have a solo pwnmobile, move along already.
As for dictors, they need to be fast to fulfil their role. I still see no reason to kill their speed.
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Lord Zoran
Caldari CrAzyF1sTs
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Posted - 2007.11.04 02:15:00 -
[7]
nerfing the speed means it'll be harder for one to get into position earlier on in the fights which may change the outcome, tbh i think they're fine as they are atm as they can easily be scared off or even insta popped in some cases
--------------------------------------------- no sig for you !!! Yarr!?!?!?!?!
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Meeko Gloom
The Collective Against ALL Authorities
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Posted - 2007.11.04 02:17:00 -
[8]
How much are they being nerfed? --------------------------
Guns dont Kill People Drones Do |

Dr Paithos
Minmatar Republic Deep Space Institute
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Posted - 2007.11.04 02:20:00 -
[9]
Originally by: Telemicus Thrace Hah, lets not get dictors lumped in with fast ships in general. You guys just want speed nerfed because it is what Matari do. Amarr armour tank and have massive damage on their lasers. The Caldari have excellent shields, missile boats and of course the best electronic warfare platforms. The Gallente have some nasty close range ships and drones in the right hands are nasty. They also get those funny little moustaches. Finally we have the Matari, fastest ships going and very versatile split system fittings. Of course if anyone ever learned to use webs properly we would be stuffed in close range ships like the Sabre but so far so good. 
Fast ships are also paper thin ships, fly one for a while and you'll see it ain't a win button. Adapt a little before calling for everything to be nerfed. Most posts these days seem to follow the formula "Rock beats scissors, nerf paper!!". You can't have a solo pwnmobile, move along already.
As for dictors, they need to be fast to fulfil their role. I still see no reason to kill their speed.
Minmatar were always unbalanced from the other races and they need to be removed for the good of the game tbh
Originally by: RedFall How dare you try to argue my point with your so called "evidence". I don't need any, I have truthiness on my side.
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Sarkkon
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Posted - 2007.11.04 02:37:00 -
[10]
Edited by: Sarkkon on 04/11/2007 02:40:47 "The interdictor class was recently adjusted as well. All interdictors had their speeds reduced significantly. The Heretic now maintains a base speed of 315 m/s, down from 420 m/s. The Flycatcher was reduced from 445 m/s to 335m/s. The much maligned Eris has been changed from 435m/s to 325m/s, while the venerable Sabre has had its speed reduced to 340 meters per second from its original 455." taken from the folowing thread: http://oldforums.eveonline.com/?a=topic&threadID=627480 speeds dont seem much at all diffrent from their destroyer base
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IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.11.04 02:41:00 -
[11]
its not the speed thats the prob, its the prob that the sabre, and thats really the dictor that is problem can both go insanely fast and also kill almost all ships its size smaller and the occasional cruiser as well. The speed should change, they should just given much less damage output. I think these ships should be tacklers and thats it.
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Sarkkon
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Posted - 2007.11.04 02:49:00 -
[12]
interceptors are the tackler role ships. Dictors have real tank, at a sig radius of over 90 they lock fast.. including sabre. Its no more dangerous then a t2 fitted thrasher. (actually less so as its power grid is about half. Thrasher can fit a rack of t2 200mm autocannons and a t2 cruiser sized standard missile assault launcher. (that at advanced weapon upgrades 4)autocannons are nasty but ship is fragile and falls victim to web. Its mass also means it accelerates fast. vagabond is much more dangerous as a tackler. as is any interceptor with a faction warp disruptor. autocanns are dangerous for any ship. thats why there are tracking disruptors. If they speed tank you disrupt them and they outfly their own tracking. Learn to adapt and learn the ingame countermeasures CCP has given us. Dont just scream for NERF NERF if you get into trouble (remember they are consideringa graviton beam to disrupt microwarps as well. Leave interdictors alone. they got nerfed once already when their shield/armor/hulls became less then their t1 counterparts, and they have no increased resists over t1 destroyers (and they lose that optimal range bonus the t1 ships gets)
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Mr Mozzie
Evolution
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Posted - 2007.11.04 03:16:00 -
[13]
Interceptors needed a nerf tbh. They are way too overpowered.
They can warp scramble everything (even supercapitals)within a 20km radius, and they can warp out, cloak or jump out of system while doing it.
Nerfing their speed will make them more difficult to fly, relegating them to a more specialist role from the uber tackler role they currently have.
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Sarkkon
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Posted - 2007.11.04 04:22:00 -
[14]
Edited by: Sarkkon on 04/11/2007 04:23:12
Originally by: Mr Mozzie Interceptors needed a nerf tbh. They are way too overpowered.
They can warp scramble everything (even supercapitals)within a 20km radius, and they can warp out, cloak or jump out of system while doing it.
Nerfing their speed will make them more difficult to fly, relegating them to a more specialist role from the uber tackler role they currently have.
why dont we just nerf god while we are at it? Fitting a cloak on an interceptor does stupid things to its targeting. Most interceptors dont have the CPU for a cloak. Cant cloak while targeting another ship. Jump drives cant be warp jammed. A supercapitols size already slow its normal warp drive activation considerably. Only option is to jump the supercap with lots of neutralizer fitted battleships to fry cap below that needed for jump drive. Most low sec pirates use ROOKIE SHIPS as tacklers now a days.( more things wrong with this post but i grow weary)
Might as well start screaming for a shuttle nerf as griefers use non flagged shuttle alts that are ganged to warp to zero on targets.
Sorry you feel the need to escape from every situation. Interceptors fill several roles. Form slipping past low sec gate camps to faster transit then possible by shuttle. tackling is just one of many. Why ruin a perfectly good and again fragile ship. That is really the entire purpose of an interceptor. Fast in fast out. little damage threat. Whats you next gripe? make ALL warp jammers/scrams have massive fitting requirements like officer are currently and limit their use to sluggish lock battlships so everyone can escape every attack unless they fall asleep at the keyboard? I started playeing EVE as it was a challenge. Measures and counter measures for every situation. Some fore thought and planning was needed and even then you could not be 100% sure of sucess. EVE is rapidly taking a downward spiral to homoginized garbage. Its like watching ones favorite Mexiacan restraunt becoming more and more bland and McDonalds like to apeal to those who dont like authentic Mexican food. (go eat or play elsewhere and stop asking EVERYTHING to be nerfed, I understand WoW is nice and bland these days. Sitting at your keyboard for hours looking for a group is very low stress)
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.11.04 04:47:00 -
[15]
Originally by: Mr Mozzie Interceptors needed a nerf tbh. They are way too overpowered.
They can warp scramble everything (even supercapitals)within a 20km radius, and they can warp out, cloak or jump out of system while doing it.
Nerfing their speed will make them more difficult to fly, relegating them to a more specialist role from the uber tackler role they currently have.
InterDICTOR not InterCEPTER is getting nerfed. say it with me now Interdicter.. Interdicter.. Interdicter..
Welcome to EvE |

Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2007.11.04 05:21:00 -
[16]
nerf MWDs
+300% speed&sig is still lots of fun. maybe tweak some missile explosion velocities accordingly. - putting the gist back into logistics |

Brunswick2
coracao ardente Triumvirate.
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Posted - 2007.11.04 06:53:00 -
[17]
Killing the dictor's speed is going to make flying them even more of a suicide mission. All of us dictor pilots will go broke and super caps will become invincible again, then all the titans will come out of hiding and dd Poitot at the same time destroying the only named system in Syndicate.
Please CCP, don't nerf dictors, for the good of Syndicate. 
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.11.04 07:05:00 -
[18]
WTF my Sabre alt is getting nerfed?! 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Slayton Ford
Stimulus
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Posted - 2007.11.04 07:07:00 -
[19]
Don't nerf ships or modules or rigs speed advantage.
Nerf the implants as thats where most of the excessive speed comes from. --------------- This sig has been censored in fear of recieving the ban hammer... |

insidion
Caldari Last of the Technocracy
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Posted - 2007.11.04 07:16:00 -
[20]
Edited by: insidion on 04/11/2007 07:18:32 Edited by: insidion on 04/11/2007 07:17:47 This is a terrible idea for an already awkward class, especially considering the introduction of the new webbing bonuses on numerous ships.
edit - sheesh, get a few beers in you and suddenly you can't spell 'awkward' on your first two tries. =P
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Varrakk
Chosen Path
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Posted - 2007.11.04 08:29:00 -
[21]
Interdictors dont need a nerf.
It's nano-ships in general that needs to be looked at. HACc, ceptors etc.
Majority of the imbalance is in the MWD module. It either needs a significant speed reduction, and/or agility penalty when active.
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Khanox
0utlaws
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Posted - 2007.11.04 09:20:00 -
[22]
If anything on dictors should be nerfed it's weapons, not speed.
Let them get in fast, bubble, get out. That's what they're there to do.
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2007.11.04 09:40:00 -
[23]
Originally by: Dr Paithos
Originally by: Telemicus Thrace Hah, lets not get dictors lumped in with fast ships in general. You guys just want speed nerfed because it is what Matari do. Amarr armour tank and have massive damage on their lasers. The Caldari have excellent shields, missile boats and of course the best electronic warfare platforms. The Gallente have some nasty close range ships and drones in the right hands are nasty. They also get those funny little moustaches. Finally we have the Matari, fastest ships going and very versatile split system fittings. Of course if anyone ever learned to use webs properly we would be stuffed in close range ships like the Sabre but so far so good. 
Fast ships are also paper thin ships, fly one for a while and you'll see it ain't a win button. Adapt a little before calling for everything to be nerfed. Most posts these days seem to follow the formula "Rock beats scissors, nerf paper!!". You can't have a solo pwnmobile, move along already.
As for dictors, they need to be fast to fulfil their role. I still see no reason to kill their speed.
Minmatar were always unbalanced from the other races and they need to be removed for the good of the game tbh
Agreed but only if the Gallente, Caldari and Amarr go first.
Jove 4TW \o/
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 09:55:00 -
[24]
Originally by: IamBen its not the speed thats the prob, its the prob that the sabre, and thats really the dictor that is problem can both go insanely fast and also kill almost all ships its size smaller and the occasional cruiser as well. The speed should change, they should just given much less damage output. I think these ships should be tacklers and thats it.
im sick of people saying the sabre is overpowered... a sabre can NOT kill bigger ships cept the odd non damage cruisers.. while a heretic and flycatcher CAN! its like comparing the taranis to the crow.. they have very different targets in pvp! the sabre needs the extra speed to get within its 1km optimal. and while its doing that, its webbed as well. making it vulnerable.. not only that, the heretic is only 5-7% slower than a sabre, and a eris speed fitted is actually faster than a sabre speed fitted... yes i know the eris blows.. but im just proving a point... (fix the eris btw) and the flycatcher has 5 mid slots! FIVE! a flycatcher with a TD or two is a mean arse ship when fighting cruisers or larger. LEAVE THE SABRE OUT OF IT! and DONt nerf dictors. insteda, nerf ships that shouldnt be going uber fast, like nano hacs, and nano recons, and nano sleipneirs. THATS what the nano problem is. not little intys and dictors _________________________________________________________ Only once you've lost everything, are you free to do anything.
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handsome rob
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Posted - 2007.11.04 10:15:00 -
[25]
Normal sabre fit is still much faster than most interceptors. Lost 2 crusaders in a day to sabres going over 4km\s. I jumped, and there was a sabre on the gate. Popped a bubble, and waited for me to decloak. I thought i could go faster. I didnt.
Then i came home, hopped into a sabre of my own and went around like 3.8km\s with a simple t1 speed tank. Destroyer should not have a 3x firepower of a frigate, and equal if not greater speed of an interceptor.
I dont say its wrong that sabre should not pwn anything in its size class or smaller, but lately in 0.0 there have been a lonely sabre on many gates, including mine. And you can catch up with everything, except some faction crows.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 10:22:00 -
[26]
Originally by: handsome rob Normal sabre fit is still much faster than most interceptors. Lost 2 crusaders in a day to sabres going over 4km\s. I jumped, and there was a sabre on the gate. Popped a bubble, and waited for me to decloak. I thought i could go faster. I didnt.
Then i came home, hopped into a sabre of my own and went around like 3.8km\s with a simple t1 speed tank. Destroyer should not have a 3x firepower of a frigate, and equal if not greater speed of an interceptor.
I dont say its wrong that sabre should not pwn anything in its size class or smaller, but lately in 0.0 there have been a lonely sabre on many gates, including mine. And you can catch up with everything, except some faction crows.
your intys are NOT properly fitted to do their job then , no im not trying to troll you. its true. an intys job is to tackle, and go fast enough that it wont get shot, (keep in mind you wont be able to shoot either, unless your a crow) your inty should have a complete speed+cap fit, and even after trinity, you wont need cap mods making intys be able to go even faster. ANY inty in the game will go 25% faster then a sabre, with average inty skills and a t2 fit, all intys can easily hit 7km. a sabre will hit 5km (yes... extremely expensive dictors and intys go MUCH faster) ... but then your basically comparing your crusader to sabre, like a raven to a CNR ... its like apples and oranges... heck, i can get all my hacs going 4km+
_________________________________________________________ Only once you've lost everything, are you free to do anything.
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Buyerr
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Posted - 2007.11.04 10:28:00 -
[27]
they are as fast as interceptors :S (almost) so they need the nerf
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Pesadel0
Ordem dos Templarios Pax Atlantis
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Posted - 2007.11.04 10:33:00 -
[28]
Originally by: DeadDuck Wel I say Nerf it...
Better yet, nerf speed tanks... is starting to be out of control really. You just dont need to think much on your setup anymore. Just fit the biggest amount of overdrives II and nanofibers II the ship can hold, stick some polys in the rigs and you will become a pvp god.
You will be able to run all day long, and you will run a lot with this setups, until you find a poor soul alone and helpless. Better yet grab some "nano friends" to make some "nano ganks" and if you find something that might give you a fight, make a "nano retreat" that way you will a fantastic K/D ratio even if you dont have a clue about how to fit a ship. But dont worry your ship will be faster then missiles, will be able to put you safe from the fastest drones, and almost insta safe from insta damage weapons. Who knows maybe you can even out run a DDD from the best Titan pilot...
So I say NERF SPEED, NERF NANOS, NERF OVERDRIVES cause they are NERFING the brains of a lot of eve pilots...
Note: No I wasnt ganked by a nano gang... and yes is a whinage post.
Yes nerf weapons as well,nerf tanks,nerf missiles,nerf anything that lets us small corporations still kick your sorry bloobs fleets out.
 
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handsome rob
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Posted - 2007.11.04 10:34:00 -
[29]
I am not comparing anything but speed here. I never tried to fight those sabres. And if you say that a crusader with 2 nanos and 2 overdrives shouldnt be able to run from a sabre, what is. Yes i have rigged my vaga too, and its up to 4km\s easy.
If speed nerfing is a problem, it might be an option of lowering the grid on the sabre. Then it cant fit 1, sometimes even 2 medium shield extenders, giving it a great edge over anything in its class size. But it has to be yanked down to the level of other interdictors.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 10:35:00 -
[30]
Originally by: Buyerr they are as fast as interceptors :S (almost) so they need the nerf
ever done math before?
a Taranis, known to be one of the slower intys, does 8934 meters per second with a speed fit MWD II, two polycarbs, and 3 overdrive IIS
a Sabre, known to be the fastest (without gimping the setup) dictor does 7028 meters per second with a ALL speed fit MWD II, two polycarbs, and 2 ovedrives IIs
this is with, for the sake of arguement, all skills at lvl 5...
SO GET YOUR FACTS RIGHT BEFORE POSTING!!!
the taranis, is nearly 2km faster, and accelerates faster than a Sabre, meaning, it shouled never die when jumping through a gate and seeing a lone sabre! or any other dictor for that matter, as the heretic is only 7% slower than a sabre! and doesnt need to fit in web range _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 10:38:00 -
[31]
Originally by: handsome rob I am not comparing anything but speed here. I never tried to fight those sabres. And if you say that a crusader with 2 nanos and 2 overdrives shouldnt be able to run from a sabre, what is. Yes i have rigged my vaga too, and its up to 4km\s easy.
If speed nerfing is a problem, it might be an option of lowering the grid on the sabre. Then it cant fit 1, sometimes even 2 medium shield extenders, giving it a great edge over anything in its class size. But it has to be yanked down to the level of other interdictors.
no, just no... (excluding the eris out of this thread) a sabre MUST (if it wants to be effective) figh within web range, meaning its goign to take loads more damage than anything fighting outside of web range, for example, the heretic and flycatchers ROCKETs go 14km!!!!! their missiles go much much further!... meaning they can try to stay out of web range, and take less damage.
also. the sabre has next to no resists!. those shield extenders live thorugh ONE volley of a battleship's volley damage, second hit, and your dead _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 10:41:00 -
[32]
Originally by: handsome rob I am not comparing anything but speed here. I never tried to fight those sabres. And if you say that a crusader with 2 nanos and 2 overdrives shouldnt be able to run from a sabre, what is. Yes i have rigged my vaga too, and its up to 4km\s easy.
If speed nerfing is a problem, it might be an option of lowering the grid on the sabre. Then it cant fit 1, sometimes even 2 medium shield extenders, giving it a great edge over anything in its class size. But it has to be yanked down to the level of other interdictors.
also, aain for sake of arguement, a crusader with max nav skills (which, yes i do have) goes 10.5km per second! thats with MWD II, 2 Polys, 3 Overdrives, 1 Nanofiber
so dude, if your crusader is going 4km, your doing somethign horribly wrong _________________________________________________________ Only once you've lost everything, are you free to do anything.
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handsome rob
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Posted - 2007.11.04 10:52:00 -
[33]
Unless you end up getting webbed by a huggin or rapier, your inertia will easily take you out of web range. 2 types of dictors have split weapon systems, flycatcher cant fit full rack of t2 standard launchers and fit anything else useful. I got all frig skills at lvl 5 so i tested them all. And i am yet to see a sabre killed by other dictor in 1on1 gate situations. And dont give me the bad setup explanation.
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handsome rob
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Posted - 2007.11.04 10:57:00 -
[34]
Originally by: Andreya
also, aain for sake of arguement, a crusader with max nav skills (which, yes i do have) goes 10.5km per second! thats with MWD II, 2 Polys, 3 Overdrives, 1 Nanofiber
so dude, if your crusader is going 4km, your doing somethign horribly wrong
I described a basic, expendable, non t2 fit. You arent setting any speed records in combat, you do what you are suposed to do. But sabre even t1 fittied, without any rigs, is preforming much better than an interceptor. Its a ship i can fly, its a ship i love flying, but i still think its overpowered to anything else in its class.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.04 11:47:00 -
[35]
Originally by: handsome rob Edited by: handsome rob on 04/11/2007 10:57:51 Unless you end up getting webbed by a huggin or rapier, your inertia will easily take you out of web range. 2 types of dictors have split weapon systems, flycatcher cant fit full rack of t2 rocket \ standard launchers and fit anything else useful. I got all frig skills at lvl 5 so i tested them all. And i am yet to see a sabre killed by other dictor in 1on1 gate situations. And dont give me the bad setup explanation.
gawd your blind, have you ever seen a taranis get another inty within its guns and loose? have you!? well if you havent, i can tell you a taranis will never loose to another inty (in general) if its gotten them within range... now.. use your head, take a crow, and a taranis... crow... is it good for killing intys? not in most cases, it is good for pinning down cruisers and above while hitting it with missiles from OUTSIDE web range, by doing so, your survivability skyrockets...
Taranis, is AMAZING for kiling other intys. it does 2-3 times the dps of a crow. it runs in, gets a web and opens fire. all whlie exposing itself to its enemies web making it vulnerable to other ships shooting it... if you pick your targets wisely in a taranis, you will get many many kills, without dieing very often.. but everytime you get webbed, you put yourself in danger.
heretic, EXACT SAME AS THE CROW! its rockets go 14km, you can even get them to go 19km... you stay OUT of web range, and play it safe, dealing twice the dps of a crow (but less speed, and yes this work with flycatcher,,, just not nearly as well) this ship can take out larger targets JUST LIKE THE CROW... but it doesnt kill ships smaller than itself very well... once again, just like the crow..
sabre. use your brain, pick a target, just like the taranis, run in, web him, he webs you, you gank as best you can, most likely kill your target (as you probably chose to engage in the first place) ... just like the taranis, you leave yourself to be webbed, making yourself vulnerable to many horrible deaths. the sabre can kill anything its size or smaller (usually) but NOT combat ships larger than it... unlike the heretic!
YES, its obvious heretic and sabre are both dictors, but they are flown VERY differently, making them very different ships. like the crow/taranis! or a Eagle/sacriledge, harpy/ishkur... one ship will kick the others arse in some aspects, but the other does something that the first one cannot.
and yes, a heretic can kill a sabre, web each other, keep at 9km. he will do half damage, while you can do full damage. if he is getting close, overheat a bit, either the web or mwd will get you to safety
its called tactics. learn them
_________________________________________________________ Only once you've lost everything, are you free to do anything.
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Sarkkon
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Posted - 2007.11.04 19:11:00 -
[36]
PLEASE. This is about INTERDICTOR nerf. do not degrade this into a nerf interceptor crybaby fest. We need interceptors EXACTLY as is (if one is more powerful then another .. dear GOD people. its 9 or 8 days to train that frigate to 5. You already have the other skills.
Now, as to why i am posting. Sabre is overpowered. LOL. Was running a level 4 mission. Had just finished off last mission NPC when a sabre invades my pocket. He loots something then locks and starts orbiting me. I ignore him and dock, wait 10 min, get in my t2 blaster fitted harpy (AF5 ,neutron II's (spec 4) antimatter S and 1 t2 rocket launcher..2pt scram and t2 EM resist amp. no webber) I return to mission pocket to find him still happily looting and salvaging away. Visual inspection shows 7 t2 (nice golden color) autocannons and artillary mix. I set AB on full and select keep at range 200m and start closing the 45k. He is too busy sifting thru my loot to notice me. get in range.. lock scram shoot. This poor fool didnt even have time to return fire. I took ZERO damage, no time to orbit faster then tracking, he just blew up. I didnt even use the rocket launcher. THIS is just how fragile interdicitors are. Any speed nerf will just be instand death and they will be nothing more then another skill time sink on the way to heavy interdictors. As for this nefing interceptors gripe fest this thread is being hijacked into... Since the First Revelations patch war target have been able to spam DOCK commands(bug not exploit... just like the desynch that flags a wreck owner to the theif stealing from them) from their dying shp and have their pods remember and instantly get away before even an interceptor can get in range and lock. Are we going to have an EVE where there are no pod kills of war any more and everyone gets to safly use +5 implants without fear of losing them? get real. Stop your whining and learn to adapt already. CCP. Sick of nerfs to appease those without proper skills and stupid enough to take a battleship solo into low sec with +5 implants. (found that out the hard way over a year and a half ago and I didnt start griping to nerf the 3 vexors that jumped me. )
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Sarkkon
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Posted - 2007.11.04 19:21:00 -
[37]
Edited by: Sarkkon on 04/11/2007 19:23:23 as to nefing microwarp. Its called a GRAVITON BEAM. new item devs are toying with to skyrocket target ships mass (think of the result of fiting a 1mn microwarp on your throax instead of a 10mn as to what the effects of this device will be) its still an Idea in development, but one i support. COUNTERMEASURES, options .. ways to overcome nanoships. Not NERF NERF NERF. I had to deal with lots of sabre's and nanovagabonds when out in 0.0 hunting ISK farmer ravens. (Crax McGee comes to mind) It feels so much better when you finally do pop that elusive scumbag that has been making your life hell for weeks then having them nerfed to silly so you can Insta pop them anytime you wish. Sabre and any interdictors are really only a solo threat to unguarded industrials. And in 0.0 you want scouts and some protection anyways. Dont ya?
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Mini Puce
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Posted - 2007.11.04 22:35:00 -
[38]
Just remove Polycarbs or nerf it.
Nerf overheat of mwd.
But do not nerf dictors. seriously..
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Andreya
Murder-Death-Kill
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Posted - 2007.11.05 00:54:00 -
[39]
Originally by: Mini Puce Just remove Polycarbs or nerf it.
Nerf overheat of mwd.
But do not nerf dictors. seriously..
althoguht i use overheating of my MWD constantly in pvp... i would prefer to see this reduced as well.. maybe 25-30% bonus sounds good? and let it take a little more heat damage instead? 50% bonus to speed is pretty insane  _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.11.05 02:45:00 -
[40]
Remove snakes and nerf MWDs, or involve stacking penalties on implants and nerf MWDs.
Destroyers are supposed to be anti-frigate ships, and some varient of them should be anti-interceptor. A T2 Destroyer should be very deadly to any type of T2 frigate, and should be scary to a T1 Cruiser. This fits in the "EvE" way of things, just like a T2 Cruiser should own any T2 Destroyer, and be scary to a Battle-Cruiser.
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Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.11.05 08:10:00 -
[41]
Originally by: handsome rob Normal sabre fit is still much faster than most interceptors. Lost 2 crusaders in a day to sabres going over 4km\s. I jumped, and there was a sabre on the gate. Popped a bubble, and waited for me to decloak. I thought i could go faster. I didnt.
Then i came home, hopped into a sabre of my own and went around like 3.8km\s with a simple t1 speed tank. Destroyer should not have a 3x firepower of a frigate, and equal if not greater speed of an interceptor.
I dont say its wrong that sabre should not pwn anything in its size class or smaller, but lately in 0.0 there have been a lonely sabre on many gates, including mine. And you can catch up with everything, except some faction crows.
What the hell kind of Interceptors are YOU flying? Afterburner ones? My Crusader does 6k. My RIGGED Sabre does 4.4k and turns much poorer.
Stop fitting T1 trash on a Ceptor, and comparing it to a Gisti or Polycarb Sabre. Hell, if someone faction fitted their Rifter they'd have kicked your T1 Ceptor's ass. 3.8km/s? I'm fairly sure even without speedmods most Accelleration Control 4 Crusaders go faster with only a T1 MWD.
Interdictors aren't the issue. Idiots are the issue. ~~~
Survive Eve! Eve Tribune
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Drasked
North Face Force
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Posted - 2007.11.05 08:45:00 -
[42]
Originally by: Slayton Ford Don't nerf ships or modules or rigs speed advantage.
Nerf the implants as thats where most of the excessive speed comes from.
This.
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Lord DeFault
Minmatar Satanic Red Insurgency
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Posted - 2007.11.05 08:52:00 -
[43]
Anyone who can't kill a dictor with it's current speed should top them selfs.
With out there speed there a freekill. Just Look at the T1 Destoryers.
For the Republic
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Marcus Quo
Gallente Morsus Mihi
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Posted - 2007.11.05 09:03:00 -
[44]
I think dictors should drop bubbles and die, and that's about it. Considering how well they do those two things, there's really nothing else that the class of ships needs to be doing, like damage or speed.
If I'm reading these changes correctly, CCP seems to think that dictors are doing too much at once, anti-support as well as anti-super cap. What we need is a second type of T2 destroyer. Dictors should be bubble droppers that are crappy in combat, the new T2 destroyer is a designated frig killer. Maybe make them more like AFs than Ceptors, but somehow make them not as terrible as the AFs are.
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