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NightCrawler 85
Phoibe Enterprises
158
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Posted - 2012.01.29 04:35:00 -
[91] - Quote
Let me start off by saying that maybe i feel like this because i am an older player. Its been a long time since i was a noob and had no clue what i was doing in EVE.
When i first started i cant remember anything about how hard i had to grind for ISK. I remember i was pissed at my self when i lost my first BS,but not because it was exspensive. I was pissed because i lost it in such a stupid way that it still embaresses me (never forgot to turn on hardeners after jumping trough a gate after that ).
I do remember enjoying the challange. How nice it felt seeing small amounts of ISK come into my wallet,enjoyed working towards my ISK goal so i could buy that new shiny ship and fittings to support it. And ofc to be on the safe side getting some extra ISK so that IF i should loose it,i could cover it. Now i dont have that enjoyment over the small things anymore. ISK is easy to come by,and i have all the shiny toys i want so making ISK by doing missions or occasionally mining is just something to do while im bored or to mix things up a bit.
Do i still enjoy EVE? Ofc i do! It drives me so insane that i want to tear all my hair out of my skull,i want to rip corp members heads off when they do something stupid and the political nightmare that seems to be a regular occuranse makes me grind my theets. But its because of all this EVE is fun. If i dident have all this drama EVE would just be like any other online game out there where nothing you say or do really matters. Games like that are nice if you want something to relax with for a bit,but in the long run you get bored of them because of the lack of challanges.
If you are a new player,and the ISK grind is what frustrates you EVE might not be the best game for you. The ISK grind is such a small part of the game,and there will be so many things down the line that will frustrate you on a much higher level then lack of ISK ever could.
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Anya Ohaya
School of Applied Knowledge Caldari State
86
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Posted - 2012.01.29 04:45:00 -
[92] - Quote
Homer: Hey, how come you never play your guitar anymore?
Bart: IGÇÖll tell you the truth, Dad. I wasnGÇÖt good at it right away, so I quit. I hope youGÇÖre not mad.
Homer: Son, come here. Of course IGÇÖm not mad. If somethingGÇÖs hard to do, then itGÇÖs not worth doing. |

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
19
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Posted - 2012.01.29 04:50:00 -
[93] - Quote
My first month in EVE: I joined a corp, went into a wormhole with that corp, did what I could to help people out, gained a bit of their trust, and then stole 1 billion isk worth of loot and took it to high sec for selling. On my way to jita I got suicide ganked and lost all that isk that I had worked for in a month, so what did I do? I found that overall experience very fun, I didn't care about the money, the fact that I could do something like that with little knowledge of the game and using my own intuition was what made that fun for me.
Knowledge of the game trumps any amount of isk you can generate when starting out in EVE. Knowledge is power, and with power comes money. |

Selinate
629
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Posted - 2012.01.29 04:53:00 -
[94] - Quote
Eve is an MMO. This happens with all MMO's. Things start getting top-heavy, with the MMO having mostly players who have higher skills/levels/w/e and a lot more in-game money than any of the new players. Eve just has a different system so it expresses itself in a different way.
In the end for Eve, though, i think the biggest problem with this is still SP. In Eve's specific case, I think it wouldn't be a bad idea to incrementally step up the amount of SP a player starts out with over time, in order to bridge the widening gap between old players and brand spankin' new players.
But hey, CCP has been driving their game to the point where it's anti-new player for years now, and only a few new players really end up getting into the game. Who am I to care what they decide to do next. |

Tres Farmer
Gallente Federation Intelligence Service
71
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Posted - 2012.01.29 05:20:00 -
[95] - Quote
Selinate wrote:Eve is an MMO. This happens with all MMO's. Things start getting top-heavy, with the MMO having mostly players who have higher skills/levels/w/e and a lot more in-game money than any of the new players. Eve just has a different system so it expresses itself in a different way.
In the end for Eve, though, i think the biggest problem with this is still SP. In Eve's specific case, I think it wouldn't be a bad idea to incrementally step up the amount of SP a player starts out with over time, in order to bridge the widening gap between old players and brand spankin' new players. Brought to the extreme.. a new player starts with 100M SP.. Right, I don't see a problem with that for CCPs business model to 'motivate' the paying customer to stick with the game for a long time.
Selinate wrote:But hey, CCP has been driving their game to the point where it's anti-new player for years now, and only a few new players really end up getting into the game. Who am I to care what they decide to do next. And you tie that to the SP a new player has? Isn't that a bit narrow winded?
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Selinate
629
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Posted - 2012.01.29 05:28:00 -
[96] - Quote
Tres Farmer wrote: Brought to the extreme.. a new player starts with 100M SP.. Right, I don't see a problem with that for CCPs business model to 'motivate' the paying customer to stick with the game for a long time.
You're looking 8-10 years into the future, depending on how they would even scale such a model based on how long the game exists. Yeah, I don't see a problem with this philosophy at all. Not to mention that you just instantly go to a worst case scenario based on a vague idea. That's bad logic bro.
Quote: And you tie that to the SP a new player has? Isn't that a bit narrow winded?
Isn't it a bit narrow minded to instantly relate what you were replying to with this statement to me thinking that SP is a problem, and then assume that's all I could've been talking about? Again, bad logic. |

Cindy Marco
Sebiestor Tribe Minmatar Republic
35
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Posted - 2012.01.29 09:22:00 -
[97] - Quote
Yes, its a harsh game. Its hard to get started. But lets be honest, the whole game is harsh and unforgiving.
They have already made it MUCH easier then it used to be to start out. The starter agents and epic arc can get you into missions much quicker. Or if you want to rat the bounties are huge compared to what they were at launch. There is a much better progression of mining ships. They got rid of learning skills.
My first character was max charisma. I played for months before I realized how screwed I was. But hey, such is life. At least today if someone does that they have remaps.
The only thing I would support would be more SP for new characters, but it would have to be basic skills. I don't want to see them giving out level 5 skills, but giving more drone/navigation/support skills to start off with are fine.
Making Isk isn't THAT hard, even as a new player. The secret is make friends. It is a MMO after all. They can be 100% solo if they want, but it will take them much longer to get anywhere. There is a even a corp out there that recruits players as salvagers. That is a great way for a new player to make money. |

Tore Vest
164
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Posted - 2012.01.29 09:44:00 -
[98] - Quote
New players have it easy now... They only need to train exhumers to 3 to fly a hulk  Highsec carebear... and proud of it |

Cathy Drall
Royal Amarr Institute Amarr Empire
213
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Posted - 2012.01.29 11:46:00 -
[99] - Quote
Selinate wrote:Eve is an MMO. This happens with all MMO's. Things start getting top-heavy, with the MMO having mostly players who have higher skills/levels/w/e and a lot more in-game money than any of the new players. Eve just has a different system so it expresses itself in a different way.
In the end for Eve, though, i think the biggest problem with this is still SP. In Eve's specific case, I think it wouldn't be a bad idea to incrementally step up the amount of SP a player starts out with over time, in order to bridge the widening gap between old players and brand spankin' new players.
But hey, CCP has been driving their game to the point where it's anti-new player for years now, and only a few new players really end up getting into the game. Who am I to care what they decide to do next. I think Selinate makes a good point. We can-¦t deny that the SP gap between old and new players get bigger and bigger. EVE is very top heavy. The passive SP acquirement doen-¦t really help and has become more of a weakness than a strength in my opinion. While on the other hand ISK is getting easier and easier to make, I don-¦t really see how the OP-¦s referenced article makes that the most important difference. |
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