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Justice Bringer
Minmatar Space-Bar FOUNDATI0N
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Posted - 2007.11.08 15:26:00 -
[31]
 Originally by: Emperor D'Hoffryn only ships that are affected by the bandwidth change in a negative fasion are:
myrm: 75 m/bit (2 heabies, 2 mediums, 1 light max in space) but 25^3 more drone space. Eos: 75 m/bit (bay reduced through bonus change....but still quite large for waves of mediums) Ishkur 25 m/bit (only 5x lights now, no mixing in mediums)
Well this just shows that you're not really a drone ship user because on SISI I can launch medium drones from my Ishkur no problem:
2 med + 1 light (25MBit/s) 1 med + 3 light (25MBit/sec)
Originally by: Emperor D'Hoffryn
The ishkur change is meh...but really only because assault frigs suck, and this was one of the few good ones, mostly because of how drones work on it today. Myrm needed a nerf, We can argue if this was the right one or not, but it got the job done. Eos needed a nerf, only problem is is that it cannot fall back on its actual intended role, as it sucks horrible at it. At least its no longer better than the Astarte at the Astarte's role.
This is not such a bad thing to have as the Astarte should clearly be the damage dealer, but now the Eos does less damage than the Brutix which cannot be correct....
Originally by: Emperor D'Hoffryn
arbie line got biger bays, but only 50 m/bit
domi and ishtar are UNCHANGED (must emphasize....alot of misconceptions out there)
Well of course they remain unchanged because afterall they are drone ships....   
Originally by: Emperor D'Hoffryn
all other ships are unchanged at this point...but now they can be tweaked easily in the future <-----this is really the bigest point to bandwidth...room for future fun.
Room for future fun??? Yeah of course and there I was thinking that I was having fun with my drone ships already...!!!
Justice 
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Jenea
Gallente The Copernicus Institute
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Posted - 2007.11.08 17:15:00 -
[32]
Edited by: Jenea on 08/11/2007 17:15:42
Originally by: Diomidis Bandwidth is a nice balancing issue that leaves little room for Cruise / BC class fighting vessels to load and use "A full rack" of BS class weapons.
A heavy drone is not a battleship class weapon, but in fact, just a heavy drone.
Larger drones have been, and continue to will be, mixed around and used in smaller ships such as the Ishkur and Vexor. Had CCP wanted to maintain the hard division between drone classes, much like the way that turrets and missile launchers are restricted in the downward use of larger size weaponry, drones would have been introduced to the game with CPU and PG requirements that prohibit heavier drones downward use by smaller ship classes.
Statements catagorizing heavy drones as battleship weapons are illogical at best.
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Natalie Jax
Indecision Industries
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Posted - 2007.11.08 17:17:00 -
[33]
Originally by: Justice Bringer
 Originally by: Emperor D'Hoffryn only ships that are affected by the bandwidth change in a negative fasion are:
myrm: 75 m/bit (2 heabies, 2 mediums, 1 light max in space) but 25^3 more drone space. Eos: 75 m/bit (bay reduced through bonus change....but still quite large for waves of mediums) Ishkur 25 m/bit (only 5x lights now, no mixing in mediums)
Well this just shows that you're not really a drone ship user because on SISI I can launch medium drones from my Ishkur no problem:
2 med + 1 light (25MBit/s) 1 med + 3 light (25MBit/sec)
I wouldn't mock someone for "not being a drone user" with this kind of suggestion. You could use a combination of medium and lights, but it lowers your DPS and doesn't really have any benefits.
Invariably, 5 drones will out-dps an equally deployable lower number of drones.
i.e. 3 Ogre II's = 261 dps 2 Ogre II's, 2 Hammerhead II's, 1 Hobgoblin II = 284 dps
Both use 75m3 (or 75 Mbit) but the second option has all the cards. The only exception being versus a ship with smartbombs, but with the change to scoop-redeploy you'd be hosed either way.
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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.11.09 14:13:00 -
[34]
Originally by: Hirana Yoshida Myrmidon has received an additional 25m3 drone space (150m3 total) , but can only control 75m3.
Arbitrator family is limited to medium drones but will have three sets of drones .. HUUUUGE versatility increase.
Personally I think the idea of bandwidth is spot on. The notion of having large dronebays without turning a ship into nberwtfpwnage is well worth the adjustment needed by us. The SiSi stats are still very much in flux, just take the Eos' new tanking boost (midslot swapped for lowslot).
Devs will have a much smoother balancing tool as well giving them more time to fix the broken stuff ... :)
I call bull**** on the arbitrator "Boost".
33% DPS reduction anyone? How in hell is that a boost? An Arbitrator has p*ss-poor weapon capabilities outside of fielding drones.
Let me remind you, 1 SINGLE launcher. 2 UNBONUSED turretslots. Frigates outdamage that.
And everyone that cries about "hooray versatility!"... i guess if you think about using additional EW drones in there, please remember the stacking nerfs, which means: bigger EW drones = better results even in smaller numbers.
Plus it kills the sentry sniper role COMPLETELY from the arbitrator. Vexor is no replacement, due to lacking 1 medslot and lacking around 50 CPU.
Hard cold facts.
Amarr get another foot in their posteriors.
Cogito ergo boom - I think i'll blow sh*t up |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.09 14:31:00 -
[35]
Quote: I call bull**** on the arbitrator "Boost".
33% DPS reduction anyone? How in hell is that a boost? An Arbitrator has p*ss-poor weapon capabilities outside of fielding drones.
Never seen arbitrators field a mix of drones, allways 5 medium.
Quote: Let me remind you, 1 SINGLE launcher. 2 UNBONUSED turretslots. Frigates outdamage that.
Not if you include the dronebay and other aspects of the ship like EW goodies and more HP. There is more to a ship than simply damage. Yes EW is going to be nerfed, but this counts (more) for other ships aswell.
Quote: And everyone that cries about "hooray versatility!"... i guess if you think about using additional EW drones in there, please remember the stacking nerfs, which means: bigger EW drones = better results even in smaller numbers.
Drones will be easy to kill, multiple waves will be very nice. Dont think about NOW, think about how the situation will be AFTER the patch.
Quote: Plus it kills the sentry sniper role COMPLETELY from the arbitrator. Vexor is no replacement, due to lacking 1 medslot and lacking around 50 CPU.
Ive heard this before. Tbh i have never encountered/heard about sniping arbitrators. Like someone said: adapt or die with the dronenerfs, thats what i will do as a gallente fighter. Why dont you do the same?
Quote: Amarr get another foot in their posteriors.
Funny how everything is supposed to be a amarr nerf. Drones get nerfed! omg amarr nerf, Damps are nerfed to hell and back and other modules (EW (not ECM), tracking comps, sensorboosters) require scripts. OMG amarr nerf.
its redicolous _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Lord Rahvin
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Posted - 2007.11.09 15:15:00 -
[36]
Yes the increased drone bays allow for more versatility for which drones you use on different ships. But the fact remains, the increased drone bays and bandwidth is only to appease the noobs that are too stupid to keep their drones alive in the first place. I mean hell their shields completly regen as soon as they dock. Just keep a close eye on your drones and dock them when there being shot at, and undock them right away to resum the attack. But unfortunetly people are stupid. Like people sending out drones when their enemy is 40-60km's away, thats just stupid. I dont care what anyone says, there is no such thing as drone sniping. I hate how ccp is trying to take away gallentes main advantage and weapon and leave them with only hybrid turrets. Hybrid turrets are great and everything but are at a huge disadvantage since they require cap, unlike launchers and projectile turrets. Instead of taking away drone advantages how about taking away their turrets? or have the gallene ships SPECIALIZE (MEANING THAT NOT ALL SHIPS OF THE SAME CLASS HAVE TO BE EXACTLY THE SAME!!!!!!!!!!) in either hybrid turrets or drones.
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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.11.09 15:39:00 -
[37]
Edited by: Blutreiter on 09/11/2007 15:42:58
Originally by: madaluap
Quote: I call bull**** on the arbitrator "Boost".
33% DPS reduction anyone? How in hell is that a boost? An Arbitrator has p*ss-poor weapon capabilities outside of fielding drones.
Never seen arbitrators field a mix of drones, allways 5 medium.
Quote: Let me remind you, 1 SINGLE launcher. 2 UNBONUSED turretslots. Frigates outdamage that.
Not if you include the dronebay and other aspects of the ship like EW goodies and more HP. There is more to a ship than simply damage. Yes EW is going to be nerfed, but this counts (more) for other ships aswell.
Quote: And everyone that cries about "hooray versatility!"... i guess if you think about using additional EW drones in there, please remember the stacking nerfs, which means: bigger EW drones = better results even in smaller numbers.
Drones will be easy to kill, multiple waves will be very nice. Dont think about NOW, think about how the situation will be AFTER the patch.
Quote: Plus it kills the sentry sniper role COMPLETELY from the arbitrator. Vexor is no replacement, due to lacking 1 medslot and lacking around 50 CPU.
Ive heard this before. Tbh i have never encountered/heard about sniping arbitrators. Like someone said: adapt or die with the dronenerfs, thats what i will do as a gallente fighter. Why dont you do the same?
Quote: Amarr get another foot in their posteriors.
Funny how everything is supposed to be a amarr nerf. Drones get nerfed! omg amarr nerf, Damps are nerfed to hell and back and other modules (EW (not ECM), tracking comps, sensorboosters) require scripts. OMG amarr nerf.
its redicolous
This just means you haven't seen many arbitrator pilots at all. Also Tracking Disruptors are considered to be the "weakest" EW to begin with. ALSO, drone users that are unable to keep their drones alive are dead drone users, read the poster above... the drone changes affect all ships with the rescoop fix.
Just because you're ignorant of this ship, doesn't mean you can stamp your foot and proclaim "it's all good"
Cogito ergo boom - I think i'll blow sh*t up |

Gartel Reiman
Project F3
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Posted - 2007.11.09 22:16:00 -
[38]
Edited by: Gartel Reiman on 09/11/2007 22:22:52
Originally by: Lord Rahvin the increased drone bays and bandwidth is only to appease the noobs that are too stupid to keep their drones alive in the first place. I mean hell their shields completly regen as soon as they dock.
Not any more, this 'feature' is being removed in Rev 2.3 to make drones actually destroyable.
Quote: I dont care what anyone says, there is no such thing as drone sniping.
Sentries.
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.11.09 23:21:00 -
[39]
To allow better control over what drone sizes a player is able to use for a given ship and to allow for true reserve drone space, two mechanics which were desired but not present in game until now.
I would have thought that was obvious to any pants on head ******, clearly I give eve-o forum monkeys too much credit.
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James Lyrus
Lyrus Associates
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Posted - 2007.11.09 23:37:00 -
[40]
Originally by: Bardi MecAuldnis
Originally by: Constance Nobel Thing is, that if this is just some sort of nerftastic idea.. then why not just lower the dronebay sizes of the individual ships instead of adding another mechanic for the game to track?
Because this allow for more variations without having Curses running around with 5 Ogre II's
What he said.
Spare drones are useful. Fielding more/bigger drones is (or can be) overpowered. -- Crane needs more grid 249km locking? GMP and TNP |

Kaker
Viper Squad Triumvirate.
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Posted - 2007.11.09 23:50:00 -
[41]
Edited by: Kaker on 09/11/2007 23:54:29
Originally by: Compendium Glad to see the Myrmidon nurfed in some way finally. About time the dps is lowered.
Why does every one complain about the mryms DPS its dps is max like 550 unless you t2 rig it and t2 neutrons which leaves you with no tank useless. myrm is fine nuff said kill the drones
Originally by: Jenea Edited by: Jenea on 08/11/2007 17:15:42
Originally by: Diomidis Bandwidth is a nice balancing issue that leaves little room for Cruise / BC class fighting vessels to load and use "A full rack" of BS class weapons.
A heavy drone is not a battleship class weapon, but in fact, just a heavy drone.
Larger drones have been, and continue to will be, mixed around and used in smaller ships such as the Ishkur and Vexor. Had CCP wanted to maintain the hard division between drone classes, much like the way that turrets and missile launchers are restricted in the downward use of larger size weaponry, drones would have been introduced to the game with CPU and PG requirements that prohibit heavier drones downward use by smaller ship classes.
Statements catagorizing heavy drones as battleship weapons are illogical at best.
-signed A Bc should be able to do 381 dps so should a Fleeet command ship take my turrets away from my eos ffs just trained sentry 5 and cant use them but on 2 ships now( megat doesnt count ) stop with this bandwith crap its useless. If anything you should make all turret to be destroyed like my drones  [url=http://www.eve-triumvirate.com/killboard/?a=pilot_detail&plt_id=4059] [/url] |

Atsuko Ratu
Caldari Advanced Logistics
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Posted - 2007.11.10 00:44:00 -
[42]
Originally by: Herring
There's really no point, they could have much more easily just changed the drone bay sizes of the ships they wanted to nerf. Bandwidth was just a spin they used to try and make the nerf seem like a positive thing to the gallente players.
Learn to read. That would actually nerf the drone ships ever more.
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Solomun Gendy
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Posted - 2007.11.10 01:12:00 -
[43]
I know drone pilots are concerned about their dps, and as a gallente pilot who has been aiming for an Eos for the last 4 months I admit it is frustrating, but I find another general issue has been made apparent, at least for me.
What about logistics drones?
Generally speaking, i'm a logistics / ewar pilot. When i get my Eos, my drone bay's probably going to have shield and armor rep drones for the sake of utility in the gangs I run with. With the decrease in its drone bay, and the fact that logistics drones have bandwidth which is comparable to other drones of the same size, it makes it so that a fleet command ship is of less general use for logistics situations.
I can get over the bandwidth nerf as an effect on dps, but why do the logistics / ewar drones have to have the same bandwidth as the others? Especially considering the ewar nerf, having light or even medium ewar drones out will be of little use. What could it hurt to give them 1/5/10 for bandwidth?
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Allan Robertson
Gallente Azure Horizon Coalition Of Empires
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Posted - 2007.11.10 02:19:00 -
[44]
I think this drone change or more of a nerf is really going to be unpopular, it's over complicating matters and unimaginative.
--- The Cake is a Lie! Say YES! to Mining Cargo Holds on barges! |

Zendoc
Sebiestor tribe
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Posted - 2007.11.10 03:05:00 -
[45]
I'm pretty sure this also fixes the exploit where a ship with a small dronebay could deploy a drone, leave it in space, dock and put a new drone in the bay, go back to where it parked its drone, leave it in space, repeat, until the ship could field 5 equal to the largest size of its drone bay.
This means you could field 5 Hammerhead IIs using in an Ishkur. You couldn't warp off anywhere, but you could deffinately camp a gate with them. Putting a limiter on the amount of drones a ship can actually control fixes this exploit, it also nerfs a few overpowered drone boats, the myrm for example.
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