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Thread Statistics | Show CCP posts - 96 post(s) |

PCaBoo
RennTech SMASH Alliance
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Posted - 2007.11.07 22:01:00 -
[1]
Originally by: Patch86
While we're discussing drone ships, whats the thinking behind the Eos changes? I've not done any hard maths on it, but at first glance it appears that it's overpowered damage (and it was definitely that) is being fixed by reducing drone firepower....while leaving its turret bonuses intact. Which obviously massively irks me as a drone specialist- it's one of relatively few high-end drone ships (along with the Domi and the Ishtar, and maybe the Myrm if you're generous), and it's being dragged further and further in to turret land.
Wouldn't it make more sense to leave it's drones where they are (at max 5x unbonused heavys, that still only puts it at around two thirds as powerful as a Domi's bonused drones) and nerf it's turrets instead? Either that or completely redesign the ship without the "CreoDron" label and make it a standard "hybrids+drones" Gallente design from a less specific manufacturer.
I believe they call that an astarte. I'm an actual command ship pilot. I use my fleet command ship to fit 3 gang mods... to lose my heavies is a real slap in the face.
Everything is being watered down and homogenized... which really defeats the purpose of having multiple races and ships (although, obviously CCP wants you to train everything and keep paying your subs). Some nerfs are necessary, i'm sure everyone understands this, but at what price do we pay to keep things "fair" for everyone? ________________________________ Stop nerfing everything! |

PCaBoo
RennTech SMASH Alliance
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Posted - 2007.11.07 22:57:00 -
[2]
Originally by: Necrologic I'm going to go out on a limb here and suggest that logistics were not meant to be as easy as carries make them. People keep saying that if a new substitute isn't added that there will be major problems. It seems clear to me that there are supposed to be major problems. How much risk is there in jumping carriers around to fuel posses? How much risk is there in using carriers to transport your goodies out of 0.0? Carriers allow you to circumvent the intended amounts of risk and reward in the game, and so they are fixing them. Why would they give you a new way to get out of the risk?
I think CCP wanted to give the industrial guys a break. Hence JB's and the coming jump-freighters. ________________________________ Stop nerfing everything! |

PCaBoo
RennTech SMASH Alliance
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Posted - 2007.11.07 23:14:00 -
[3]
Originally by: shinsushi Edited by: shinsushi on 07/11/2007 23:09:23
Originally by: Necrologic I'm going to go out on a limb here and suggest that logistics were not meant to be as easy as carries make them. People keep saying that if a new substitute isn't added that there will be major problems. It seems clear to me that there are supposed to be major problems. How much risk is there in jumping carriers around to fuel posses? How much risk is there in using carriers to transport your goodies out of 0.0? Carriers allow you to circumvent the intended amounts of risk and reward in the game, and so they are fixing them. Why would they give you a new way to get out of the risk?
Aren't they doing exactly that in the form of jump freighters though?
I actually think jump freighters are going to be even more secure way to transport goods than carriers. Here is how.
1)buy cheap fuel in jita or wherever 2)jump to 0.4 3) cyno out as soon as you decloak. 4)......... 5) profit.
EDIT: now that I think about it.... jump freights will pretty much never have to goto lowsec... they can cyno in on low-sec gates to jump into high-sec too.
you can't cyno into hi-sec ________________________________ Stop nerfing everything! |
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