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Thread Statistics | Show CCP posts - 96 post(s) |

Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.11.07 06:01:00 -
[1]
From the point of view of the people testing on Sisi, it looks like you are SHATTERING the balance of the game. Almost every single ship and pilot will be affected by the massive changes. What I cant figure out is where you are all going with all of these changes? What is the goal of the changes or the vision you are contemplating? I personally c ant figure it out.
Modules with scripts are going to be significantly weaker (even with the script installed) than original modules. For example, max targeting range reduction on a tech 2 damp even with a script is only 40% with good skills. The other script modules are in the same boat. These changes to ewar affect every single ship in the game.
Carriers are getting nerfed for unknown reasons. If the goal is to make the jump freighter useful then the answer is to change the stats and bonuses on the jump freighter, not nerf the carrier to the point it cant be used in combat.
As for motherships and titans, just make them susceptible to warp scrams and give them 10 points built in. Solves the problem of tackling them without the gymnastics of creating a new ship class only to tackle a single ship. Its quite a bit rediculous that a ship class has been created that basically has the only useful role of tackling less than 30 ships in the game. Also motherships should be fearsome damage machines.
Heavy interdictors would be great with mobile moving warp disruption field. Slow but mobile rather than to tackle supercapitals.
The nerfs across the point makes no sense. I cant see a unifying theme behind it. Its as if you got a new producer that has never played the game before.
I would like to know what your goal is. And I would ask you FERVENTLY to reconsider many of the mistakes that are about to be made.
Four years is long enough to leave the corp interface broken! |

CharlieMurphy
Amarr Viziam
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Posted - 2007.11.07 06:11:00 -
[2]
Originally by: Rells And I would ask you FERVENTLY to reconsider many of the mistakes that are about to be made.
yep, agree with you there CCP better tread very carefully cause it sure looks like they are about to crappy up their game big time
but hey we the players dont know what else they have planned (yeah right) and its CCPs game so in the end they can do what they like, the players opinion is irrelevant and if you dont like it leave and can i have your stuff etc etc
i think if half this stuff makes it onto tranq then the game will be less fun because of it... but hey - prove me wrong CCP
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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 06:14:00 -
[3]
agreed.... anyone remember star wars galaxys?
I fear eve may go the same way...
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.11.07 06:18:00 -
[4]
Bring it on, CCP!
Nerf the hell out of capitals! Nerf ECM! Nerf missiles/torps! Nerf missions! Nerf mining!
Whatever you do, I'll be here not complaining about it 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
I owned someone on forums!!!  |

Kali Ananda
Minmatar Prophets Of a Damned Universe
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Posted - 2007.11.07 06:24:00 -
[5]
Signed.
Game balance is fine now, quit nerfing ships and modules. I've been playing for 2 and a half years, and its starting to upset me that ships I have specialized in for large months of training have/are being reduced so much. Its fun to be a specialist, but not if you keep getting the wind knocked out of your gameplay.
Come on CCP, there are counters to everything already, stop!!!!!
Kali Ananda POD-U
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.11.07 06:31:00 -
[6]
Originally by: Kali Ananda Signed. Come on CCP, there are counters to everything already, stop!!!!!
Agreed. They need to stop listening to the whine parade that cant use their brain to go further than tank and gank.
Four years is long enough to leave the corp interface broken! |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.11.07 06:37:00 -
[7]
Originally by: Rells
Originally by: Kali Ananda Signed. Come on CCP, there are counters to everything already, stop!!!!!
Agreed. They need to stop listening to the whine parade that cant use their brain to go further than tank and gank.
yeah, because this whine is so much more legitimate
precious fail
Originally by: Surfin's PlunderBunny Edited by: Surfin''s PlunderBunny on 04/11/2007 21:34:44 *EDIT* You know what, Tortun has this one under control...*
*Basks in the chaos of this thread
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Abrynn
Minmatar CCCP INC Curatores Veritatis Alliance
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Posted - 2007.11.07 06:54:00 -
[8]
I'm afraid the game i love is gonna start to phase out like many others before it, too many nerf's and now stupidity  I sure hope they have a plan for all this stuff that plays into were this game goes next and i hope its good.
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Tank jr
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Posted - 2007.11.07 07:19:00 -
[9]
CCP's master plane is to make this game a 1 ship, 1 gun 1, race game where nobody is any differnt than anyone else, a new player is just as good as a old player, and all them skills you learned, and training time will just get thrown out the door.
this is the path CCP is heading can't you tell 
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.07 07:21:00 -
[10]
Originally by: Delphi Disra agreed.... anyone remember star wars galaxys?
I fear eve may go the same way...
you know your sig made everyone ignore you right? rofl. Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Stakhanov
The Good Fellas
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Posted - 2007.11.07 07:45:00 -
[11]
Edited by: Stakhanov on 07/11/2007 07:46:40
Originally by: Rells The nerfs across the point makes no sense. I cant see a unifying theme behind it. Its as if you got a new producer that has never played the game before.
Actually , I can. Fool around with the shiny features (ambulation , trinity engine) , have your attention brought to the forums (consumed in flames and whines) , nerfbat the crap out of supposedly overpowered ships / modules and add a lot of mostly useless (pre-nerfed or unbalanced) new features to make it look like a major organized content addition. Back down if the counter-whines set the forum on fire (as seen for carriers)
Quote: I would like to know what your goal is. And I would ask you FERVENTLY to reconsider many of the mistakes that are about to be made.
Unfortunately , it looks like the only way to dampen (pun intended) these nerfs is to fight whines with whines. I think a good deal of gallente recon pilots have accepted the fate of their loved ships and went straight to the mourning phase. But it's the last straw for amarr recon pilots who get their tracking disruptors nerfed as well.
This thread is a good reference for constructive feedback / analysis of Eve issues if you can find a listening dev. Until then , let's just slap their drunken heads silly with nerd rage 
Originally by: F'nog One does not simply log into Jita.
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Baleur
Miners In Barges Free Trade Zone.
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Posted - 2007.11.07 07:52:00 -
[12]
Lol you say that it "shatters tha balance of the game"  What balance? Amarr? We need all the changes we can get.
------------------------- This post represents my entire alliance views and opinions. Not.. ;( |

Venkul Mul
Gallente
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Posted - 2007.11.07 07:55:00 -
[13]
I can be mistaken but the only explanation I see is that CCP is preparing the field for the T3 introduction.
To avoid a too high disparity between new player and people with T3 items they need to have a lesser difference and power on lesser modules.
Butting top tiers items and adding overly powerful new T3 items would really have a WOW like more sword of uberdoom effect. Reducing the general power level of the currently in game items so the new items don't need to be more powerful can be a better system to introduce them without too much balancing problems.
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Shayleigh Snowflower
DarkStar 1 GoonSwarm
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Posted - 2007.11.07 07:59:00 -
[14]
Originally by: Rells From the point of view of the people testing on Sisi, it looks like you are SHATTERING the balance of the game. Almost every single ship and pilot will be affected by the massive changes. What I cant figure out is where you are all going with all of these changes? What is the goal of the changes or the vision you are contemplating? I personally c ant figure it out.
Modules with scripts are going to be significantly weaker (even with the script installed) than original modules. For example, max targeting range reduction on a tech 2 damp even with a script is only 40% with good skills. The other script modules are in the same boat. These changes to ewar affect every single ship in the game.
Carriers are getting nerfed for unknown reasons. If the goal is to make the jump freighter useful then the answer is to change the stats and bonuses on the jump freighter, not nerf the carrier to the point it cant be used in combat.
As for motherships and titans, just make them susceptible to warp scrams and give them 10 points built in. Solves the problem of tackling them without the gymnastics of creating a new ship class only to tackle a single ship. Its quite a bit rediculous that a ship class has been created that basically has the only useful role of tackling less than 30 ships in the game. Also motherships should be fearsome damage machines.
Heavy interdictors would be great with mobile moving warp disruption field. Slow but mobile rather than to tackle supercapitals.
The nerfs across the point makes no sense. I cant see a unifying theme behind it. Its as if you got a new producer that has never played the game before.
I would like to know what your goal is. And I would ask you FERVENTLY to reconsider many of the mistakes that are about to be made.
First : Sensorboosters / sensordampners. They are VERY overpowered compared to other modules. The dampner because of the huge falloff, and the sensorboosters because they boost 2 VERY usefull attributes. (range and speed). Sensordampners are the bane of carriers, and they are quite a lot better than the other modules, like, Targetpainters, Weapon disruptors etc. The turnament prooved it to.
Scripts will make you able to specialize your trait somewhat.. If you want to lock from 200km, then atleast you will use 15 sec like the rest of the ships. Makes more room for closerange variations.
Carriers gets a boost from the nerf of dampners. YARR! Carriers gets a role-nerf, forcing it to have multiple fittings, not just combat fit and speed-cap-fit. There will come more fightertypes, how is that a nerf? You can only use 5 drones yourself, are not either a real nerf, it just FORCE the carrier somewhat into the role of a support ship, where it is supposed to be. A carrier should NOT be a solo pwn mobile. (fix my Nidhoggers plz .. more CPU, and a usefull bonus like the caldari / amarr)
MS/Titans, 10 point built in? I am afraid that would be even more deadly for them. Means a single tempest can hold down an avatar until the cavalery arrive, and once there are 5 carriers there, it will be toast.. very bad idea. And the new heavy dictors will be AWSOME for skirmishes. Have you seen the awsome tank?
I can see nothing but good things from the last 6-12 months of new game mechanic implementations.
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DreadMasters
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Posted - 2007.11.07 08:04:00 -
[15]
Because CCP are doing what every failing game is
Slamming lots more new content in, in a vain hope that people won't quit, they lost over 20k subs last year alone.
The fact that they would rather add new content than fix the server problems pretty much says how they think - Long as you keep paying we will be ignored.
Customer service is **** anyway
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Stakhanov
The Good Fellas
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Posted - 2007.11.07 08:44:00 -
[16]
Originally by: Shayleigh Snowflower First : Sensorboosters / sensordampners. They are VERY overpowered compared to other modules. The dampner because of the huge falloff, and the sensorboosters because they boost 2 VERY usefull attributes. (range and speed). Sensordampners are the bane of carriers, and they are quite a lot better than the other modules, like, Targetpainters, Weapon disruptors etc. The turnament prooved it to.
It's funny that you mention falloff , some people argue that the nerfed damps will find a new niche in disabling snipers. If only... tell that to the stealth bomber that locked me at 140km with 3 damps on it. Sure , you can break a lock from 70km - congratulation , your specialty is now to prevent the enemy from locking you and throw pityful damage while your gang is under fire.
ECM is good long range ewar , damps are not.
Sure , sensor boosters were popular , they're nice modules to have if you don't use a standard MWD / web / scram / cap injector setup. They're not ewar , they just boost your sensors. So what , some inty pilot is crying because he got locked too soon flying in a straight line towards sniper BS ?
Oh , and tracking disruptors are so totally overpowered. Yeah , amarr recons really need to be nerfed again. Maybe we can bring some turret ships to pvp now ? 
Originally by: F'nog One does not simply log into Jita.
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Xtreem
Gallente Knockaround Guys Inc.
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Posted - 2007.11.07 09:24:00 -
[17]
if they do nurf carriers as intended i will at leat attempt to send in a petition to get the time taken to train for capitals (and the lvl 5 fighter/carrer i trained) back into a skill set i can use, as they have made the ship *not* what i wanted to fly
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WhiteSavage
Gallente
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Posted - 2007.11.07 09:35:00 -
[18]
If i leave its gonna be because of all you old player whining and pounding sand every time ccp adds something/changes something... I enjoy the new content and consider their reasoning behind changes. For example, one of the dev guys said the servers just cant handle the amount of drones/fighters in a sys at once now because of how carriers/caps are being used.
I lied if i leave EVE its gonna be cuz peeps on forums make me want to kick rocks. ___________________________________________
Facta Non Verba |

Mag's
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.11.07 09:40:00 -
[19]
WoW-Online anyone?
Mag's
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Ralitge boyter
Minmatar
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Posted - 2007.11.07 09:48:00 -
[20]
Edited by: Ralitge boyter on 07/11/2007 09:50:46 Edited by: Ralitge boyter on 07/11/2007 09:49:24 Here is a thought: EVE has been around for quite some time, every big new feature nerf/change that gets introduced has resulted in the same complaints. And after every single new patch upgrade and release CCP has seen the number of subscribers rise. Lag is an issue in large scale battles and busy systems, CCP is responding to this a new graphics engine will make for a better FPS rate causing the perceived lag to be far less. On top of this CCP anounced they are, together with some very big names (IBM, Miscrosoft), looking into building a far better cluster that should address the lag issues that we are seeing now.
As for the T3 remark before I am pretty sure that that is very close to the mark. Because I am sure CCP would never give us a T2 equivalent to the current T2 weapons as this would mean that new players are effectively banned from playing till they can use at least T2 weapons. The fact that all guns and modules get a bit weaker goes a long way to making for longer more tactical warfare as well again a CCP idea, where we coud even do sub-system targeting and such.
In short after playing ever since beta I am quite sure that CCP will not ignore us or ruin the game for us. They will make mistakes that is for sure but ruin what, for at least the core team, is their baby; the thing that provides them with a job, food and a roof above their heads somehow I doubt it.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Mag's
MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.11.07 10:10:00 -
[21]
Originally by: Ralitge boyter Edited by: Ralitge boyter on 07/11/2007 09:50:46 Edited by: Ralitge boyter on 07/11/2007 09:49:24 Here is a thought: EVE has been around for quite some time, every big new feature nerf/change that gets introduced has resulted in the same complaints. And after every single new patch upgrade and release CCP has seen the number of subscribers rise. Lag is an issue in large scale battles and busy systems, CCP is responding to this a new graphics engine will make for a better FPS rate causing the perceived lag to be far less. On top of this CCP anounced they are, together with some very big names (IBM, Miscrosoft), looking into building a far better cluster that should address the lag issues that we are seeing now.
As for the T3 remark before I am pretty sure that that is very close to the mark. Because I am sure CCP would never give us a T2 equivalent to the current T2 weapons as this would mean that new players are effectively banned from playing till they can use at least T2 weapons. The fact that all guns and modules get a bit weaker goes a long way to making for longer more tactical warfare as well again a CCP idea, where we coud even do sub-system targeting and such.
In short after playing ever since beta I am quite sure that CCP will not ignore us or ruin the game for us. They will make mistakes that is for sure but ruin what, for at least the core team, is their baby; the thing that provides them with a job, food and a roof above their heads somehow I doubt it.
I agree, but in the time they have grown, they seem to have become more detached from the player base. As the player base has grown, that close bond between the devs and players has diminished. To a point where, most players believe the devs now, don't understand their own game.
I believe they do understand the game as a whole, but I also believe, they are not focused enough on the changes/nerfs they are making. There seems to be an adhoc way, about things atm. New dev blogs, with seemingly little understanding of the ships mentioned. Nerf bats swung on ships, with scant regard as to their future role. Change can be a good thing, but it does need more thought, which in my opinion, seems to be lacking.
But then again, I'm just a grunt, so why do I matter. 
Mag's
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Shayleigh Snowflower
DarkStar 1 GoonSwarm
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Posted - 2007.11.07 10:18:00 -
[22]
Originally by: Ralitge boyter Edited by: Ralitge boyter on 07/11/2007 09:50:46 Edited by: Ralitge boyter on 07/11/2007 09:49:24
As for the T3 remark before I am pretty sure that that is very close to the mark. Because I am sure CCP would never give us a T2 equivalent to the current T2 weapons as this would mean that new players are effectively banned from playing till they can use at least T2 weapons.
I totally dissagree. Look at the T2 guns. They are custom-made for the T2 amo (that have been nerfed somewhat)
30 people, that are 1 month into the game, can put up a gang and go KILL, easilly , 10 people that have been around since 2003, if they plan it correctly and jump them.
10 blackbirds, 10 armageddons 10 rifters.. Tackle, jam, kill. The ONLY thing 1-2 month old players can't efficiently fight are (super)cap-fleets.
50 3 month old players, dedicated to the cause, each fielding a T1 named gun laser-boat can go out there and kill the POS's to atleast half the alliances in game.
50 3 month old players with a decent plan, can with relative ease go kill/chase a 20 man none-capital BOB/SE/Goon/AAA fleet as long as they get help from a couple of dictors and CovOp probers. All the n00bs need to know are how to set up overview, listen to TS and shoot primary and tackle something.
Can I go to WOW, and play 10 hours / week for 3 months, and then take on some 5 x level 65 gang along with my 50 other level 30-40 crew? No.
You can ONLY fly 1 ship at a time. You can have a BLAST in a rifter or a caracal.
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ZerKar
Caldari Zen'Tar
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Posted - 2007.11.07 10:49:00 -
[23]
Originally by: Tank jr CCP's master plane is to make this game a 1 ship, 1 gun 1, race game where nobody is any differnt than anyone else, a new player is just as good as a old player, and all them skills you learned, and training time will just get thrown out the door.
this is the path CCP is heading can't you tell 
You are almost right from what I can see if they keep heading down this road. Already there are only 2 real viable races in EvE, the Gallente and Minmatar (in that order) and if they keep making everything the same they will eventually make SP count for more and more. After all if every ship flown by every person is the same in every way to every one else's the only difference will be how much SP that person has to put behind it. Once they all reach peak SP for that ship then it is all over and everyone is equal. +++++++++++++++ I saw the Sign...!
O.o |

ZerKar
Caldari Zen'Tar
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Posted - 2007.11.07 10:56:00 -
[24]
Originally by: Shayleigh Snowflower
Originally by: Ralitge boyter Edited by: Ralitge boyter on 07/11/2007 09:50:46 Edited by: Ralitge boyter on 07/11/2007 09:49:24
As for the T3 remark before I am pretty sure that that is very close to the mark. Because I am sure CCP would never give us a T2 equivalent to the current T2 weapons as this would mean that new players are effectively banned from playing till they can use at least T2 weapons.
I totally dissagree. Look at the T2 guns. They are custom-made for the T2 amo (that have been nerfed somewhat)
30 people, that are 1 month into the game, can put up a gang and go KILL, easilly , 10 people that have been around since 2003, if they plan it correctly and jump them.
10 blackbirds, 10 armageddons 10 rifters.. Tackle, jam, kill. The ONLY thing 1-2 month old players can't efficiently fight are (super)cap-fleets.
50 3 month old players, dedicated to the cause, each fielding a T1 named gun laser-boat can go out there and kill the POS's to atleast half the alliances in game.
50 3 month old players with a decent plan, can with relative ease go kill/chase a 20 man none-capital BOB/SE/Goon/AAA fleet as long as they get help from a couple of dictors and CovOp probers. All the n00bs need to know are how to set up overview, listen to TS and shoot primary and tackle something.
Can I go to WOW, and play 10 hours / week for 3 months, and then take on some 5 x level 65 gang along with my 50 other level 30-40 crew? No.
You can ONLY fly 1 ship at a time. You can have a BLAST in a rifter or a caracal.
I always love these exaggerated figures. I know for a fact that 115 noob Fitted Ibis can pwn a Rokh but that does not mean that a Noob is going to be able to get 114 people to join him for an assault. Most Noobs are lucky to even attract 1 person to do anything with off the bat. Why put your trust in some complete stranger with no skill or understanding when you can grab someone you know or who is competent?
Yes, eventaully Players can accomplish great things together, but I think it needs to be stated from time to time that this is not something they should expect to be able to do from the first couple of weeks. It takes time to build relationships and trust and even get that "gang" that can take down and older player and that older player has had a lot longer to get themselves together a group of tough vicious ombres.
So take a step back from the exaggerated numbers because a lot of Noobs are fairly well banned from real and especaily victorious combat PvP for quite awhile. Though I will agree that unless they are shooting for 0.0 Sec they do not NEED to be flying a T2 Ship and even then 0.0 Still needs BS Blob pilots for the Alliance RTS warfare. +++++++++++++++ I saw the Sign...!
O.o |

Motokko
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Posted - 2007.11.07 10:59:00 -
[25]
Touch the game mechanics and people will shoot their moves off. Dont touch the game mechanics and people will still shoot their mouths off. Ignore all the whining wh*res because no matter what you do you'll not please them, they'll always find something to whinge about. Keep your heads down and continue to create the game according to your own vision rather than letting all these crying children grab at the steering wheel and pull the game in conflicting directions.
-------------------
"Stay Alert! Trust No One! Keep Your Laser Handy!" |

Saint Luka
The Illuminati. Triumvirate.
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Posted - 2007.11.07 11:08:00 -
[26]
Originally by: Delphi Disra agreed.... anyone remember star wars galaxys?
I fear eve may go the same way...
From what i've seen so far it appears CCP is at the stage where they have an established playerbase and think they are invulnerable, if they change something the players dont like, they'll stay.
Honestly i'm counting down the days for a similar game too come out, they can take my subscription.
-
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.07 11:15:00 -
[27]
It is such a damn tragedy that people new to the game should have to train the same skills for the same amount of time that people who have been playing for a year or more had to.
Really, they should just be given half a billion ISK, 5m SP, and and 3 Battleships of their selected race out of the gate.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.07 11:25:00 -
[28]
Originally by: Tank jr CCP's master plane is to make this game a 1 ship, 1 gun 1, race game where nobody is any differnt than anyone else, a new player is just as good as a old player, and all them skills you learned, and training time will just get thrown out the door.
this is the path CCP is heading can't you tell 
I hate to feed trolls but... the changes will make it so...
only minmatar will use painters and tracking links well
ammar will use nuets and nos and tracking disruptors well
only caldari will use ECM effectivly
and only gallente will be able to damp
how is this one ship one race? they are making the ships more different, making ships like the rifter bad at damping is a good thing. not IMO but it just is, a good thing. you can still do it,. and you still fit ECM to a rifter. but it won't be very good.
while a new player can train for 2 months and get into one of the new EW frigates and be better at ECM, or damps than an 4 year old player. because that player is in the wrong ship. meaning skills mean less than ship type. Which makes ships very different, makes set ups more cookie cutter, and makes skill less important.
THIS IS A GOOD THING.
so how is the above making all of the ships the same if they are forcing you to use special ships or you suck again?
P.s.(sp is a joke the number means nothing, unless you don't have the intellagence to understand simple concepts) Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Verone
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Posted - 2007.11.07 11:27:00 -
[29]
Originally by: Rells From the point of view of the people testing on Sisi,
I stopped reading here.
The stats on the test server are never final, that's why it's called a TEST server. There's no need to get worked up about changes there... they're being TESTED, and may not go live.
>>> TRIBUTE TO A FALLEN WINGMAN <<<
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.07 11:27:00 -
[30]
Originally by: Saint Luka
Originally by: Delphi Disra agreed.... anyone remember star wars galaxys?
I fear eve may go the same way...
From what i've seen so far it appears CCP is at the stage where they have an established playerbase and think they are invulnerable, if they change something the players dont like, they'll stay.
Honestly i'm counting down the days for a similar game too come out, they can take my subscription.
CCP doesn't not =EA.
this is CCP's game, very since day one people have HATED it. they are an indie company, which means they have allways had weak numbers, and they don't give a ****. they are making the game they want you, and there is no cake.
Take off you damn tin foil hat mate! Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
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