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Thread Statistics | Show CCP posts - 96 post(s) |
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CCP Zulupark

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Posted - 2007.11.09 11:25:00 -
[451]
Originally by: Goumindong
Originally by: CCP Zulupark
The raw DPS of an Absolution is similar to the Sleipnir (a quick check gave me 618,6 DPS from guns only with 2x heat sinks). The Sleipnir does 617,2 DPS (220mm Vulcan Autocannon II, 2x gyrostabilizers) The problem is the omni tank, and that's something we want to look into.
Why is the Sleipnir using 220s instead of 425s when the Absolution is clearly using Heavy Pulses? Shouldnt the Sleipnir be using 425s in such a comparison?
With 425's the sleipnir is doing 649 raw dps.
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CCP Zulupark

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Posted - 2007.11.09 11:26:00 -
[452]
Originally by: Silvero So with the new jump freighter and the mass changes to the regular freighters you are pretty much sinking the last nail into the titan coffin. It now has now purpose in this game what so ever. Kinda fun how a ship that we were eagerly awaiting for over 3 years, combined with thousands of manhours are now nerfed to nothing.
And besides with these amounts of nerfs all over the board, well i recon you guys will have your asses full until next year trying to balance this.
Haste slowly, don't rush into things that will ripple the entire game.
Perhaps we need to look at Titans as well.
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Amarria Black
Clan Anthraxx
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Posted - 2007.11.09 11:26:00 -
[453]
Busy day, Zulu? 
A couple of questions:
As decryptors are being removed from static plexes and demand is set to increase from a new wave of T2 ships, are the number of hacking sites slated to be increased in order to keep pace? Are the individual hacking sites having their decryptor availability increased?
Has the econ genius taken a hard look at the impact of the decryptor changes and what they will do to the overall market? Has he also looked at the impact of increased demand for Mechanical Engineering datacores, and how that will affect both the overall datacore market and invention in general?
Considering the upcoming changes, do you consider ship invention to be balanced for T2 ships which have BPOs?
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CCP Zulupark

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Posted - 2007.11.09 11:28:00 -
[454]
Originally by: Max Teranous I'd like to ask about motherships and titans. Post trinity they will only be able to be used in limited fights, when you have a support fleet with you, major op's, etc etc. This is because of their vulnrability when there is not a large gang to support them to kill HIC's. However, as supercap pilots cannot leave their ships unless they'd like it stolen from a POS, it seriously limits the play of those pilots. Should they be allowed to dock these ships so that the pilots can still play the game in other ship types? They could then fly other ships where a super cap would be overkill, or too vulnrable to use. Basically giving those pilots options to play eve when there is less than 50 people in gang.
Additionally moving forward, those pilots would also be unable to use ambulation if they cannot dock up.
Personally, I'd like to see the ability to "Anchor" these ships at a starbase (or something like that). But that's something we'd have to be very careful about. I'm not saying no, but I'm not saying yes. 
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CCP Zulupark

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Posted - 2007.11.09 11:30:00 -
[455]
Originally by: Gemini Zero thank you all for replying to all the questions, and before i ask my questions i did read it ALL to make sure i'm not backtracking. here goes:
1) the nerf bat hits what the nerf bat hits, thats fine, but after scripts are implimented, do you really see any reason for someone to fly an eagle? they lost most of their use after the spike nerf/hp boost. now with scripts they get severly nerfed again since most eagle setups use multiple sensor boosters and tracking computers. so again, not arguing the scripts, i just would like to know if there is any hope for the eagle
Eagles will still be effective as snipers imo. Fitting 1x sensor booster for range and 1x for targetting speed, then 1x tracking computer for tracking (or range, whichever you want) still makes for a good anti-support sniperboat.
Originally by: Gemini Zero
2) someone covered some mods that need to be looked at, some mods like target painter IIs and large shield transporter IIs are a joke. they are actually worse than best named mods (and the best named mods are CHEAPER, go figure, people will buy anyting if you slap a yellow II on it). they usually offer the same moduler stat, with more training time reqiured and more fitting cost. was this intended?
thanks again!
There are some mods that need looking into, I know Nozh is making a list of stuff he wants to look at closely. I'll see if he's added those modules to it.
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Tyr Zewa
Caldari MASS Ministry Of Amarrian Secret Service
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Posted - 2007.11.09 11:34:00 -
[456]
Originally by: CCP Zulupark There are some mods that need looking into, I know Nozh is making a list of stuff he wants to look at closely. I'll see if he's added those modules to it.
You could try to setup a "mod review suggestion" thread. To keep it simple limit the format to something like
Modulename: <what the issue is, max 250chars or so>
Might be possible to get a decent list, if the thread is heavily moderated :P
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CCP Zulupark

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Posted - 2007.11.09 11:35:00 -
[457]
Originally by: Tyr Zewa
Originally by: CCP Zulupark There are some mods that need looking into, I know Nozh is making a list of stuff he wants to look at closely. I'll see if he's added those modules to it.
You could try to setup a "mod review suggestion" thread. To keep it simple limit the format to something like
Modulename: <what the issue is, max 250chars or so>
Might be possible to get a decent list, if the thread is heavily moderated :P
Or you could try setting one up yourself in the Game Development forum and see where it leads ;)
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Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.11.09 11:35:00 -
[458]
Edited by: Silvero on 09/11/2007 11:36:21
Originally by: DeadDuck
Originally by: Silvero So with the new jump freighter and the mass changes to the regular freighters you are pretty much sinking the last nail into the titan coffin. It now has now purpose in this game what so ever. Kinda fun how a ship that we were eagerly awaiting for over 3 years, combined with thousands of manhours are now nerfed to nothing.
How can people say that a ship capable of insta incinerate a entire fleet, or insta jump a entire fleet has no purpose is beyond my imagination. 
You fail to see that with the new HIC's, once you enter the battle field its a 50/50 you either succesfully kill the hostile fleet or you lose a titan there is no way of escape. Not even a MoM which have significant more firepower then a titan are unable to break free from these new tacklers. "I do like poker but to go all in on every hand is pretty crazy".
So then we have the tactical advantage of moving fleets which still stands +the fleet bonus but these things can be handled pretty much from whithin the safety of a forcefield. I personaly don't think ppl will venture to many km of a forcefield when these new ships enter the game. And having to restirct a titan/mom pilot to always make sure there are at least 200 ppl in a gang when loging on isnt viable.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.11.09 11:37:00 -
[459]
Originally by: CCP Zulupark
The raw DPS of an Absolution is similar to the Sleipnir (a quick check gave me 618,6 DPS from guns only with 2x heat sinks). The Sleipnir does 617,2 DPS (220mm Vulcan Autocannon II, 2x gyrostabilizers) The problem is the omni tank, and that's something we want to look into.
No it's not only the omni tank, if you say it's similar DPS then please consider the following as well;
-Sleip uses 0 cap for it's weapons leaving 18 cap/s at peak recharge -Abso uses 13 cap/s for it's weapons leaving only 5 cap/s at peak recharge
Does this seem to be similar cap left to tank/ew as the sleip? If not then why would it be "fair" to have comparable DPS?
Yes omni tanks ARE part of the problem (actually the real problem is innate resitances, it's that shield tanks aren't popular otherwise minmatar would have similar issues (but then again they can just use another ammo type)). One solution would be to nerf omni tanks but really an easier solution would be to increase DPS of lasers.
But this wouldn't change the fact that amarr laser ships have significantly less cap/s to use then the other ships with absolutely 0 advantages. ---
-The only real drug problem is scoring real good drugs |

Tyr Zewa
Caldari MASS Ministry Of Amarrian Secret Service
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Posted - 2007.11.09 11:40:00 -
[460]
Originally by: CCP Zulupark
Originally by: Tyr Zewa
Originally by: CCP Zulupark There are some mods that need looking into, I know Nozh is making a list of stuff he wants to look at closely. I'll see if he's added those modules to it.
You could try to setup a "mod review suggestion" thread. To keep it simple limit the format to something like
Modulename: <what the issue is, max 250chars or so>
Might be possible to get a decent list, if the thread is heavily moderated :P
Or you could try setting one up yourself in the Game Development forum and see where it leads ;)
I might if you answer my "questions" about JFs ;P
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CCP Zulupark

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Posted - 2007.11.09 11:41:00 -
[461]
Originally by: Shevar
Originally by: CCP Zulupark
The raw DPS of an Absolution is similar to the Sleipnir (a quick check gave me 618,6 DPS from guns only with 2x heat sinks). The Sleipnir does 617,2 DPS (220mm Vulcan Autocannon II, 2x gyrostabilizers) The problem is the omni tank, and that's something we want to look into.
No it's not only the omni tank, if you say it's similar DPS then please consider the following as well;
-Sleip uses 0 cap for it's weapons leaving 18 cap/s at peak recharge -Abso uses 13 cap/s for it's weapons leaving only 5 cap/s at peak recharge
Does this seem to be similar cap left to tank/ew as the sleip? If not then why would it be "fair" to have comparable DPS?
Yes omni tanks ARE part of the problem (actually the real problem is innate resitances, it's that shield tanks aren't popular otherwise minmatar would have similar issues (but then again they can just use another ammo type)). One solution would be to nerf omni tanks but really an easier solution would be to increase DPS of lasers.
But this wouldn't change the fact that amarr laser ships have significantly less cap/s to use then the other ships with absolutely 0 advantages.
I still think that the root of the problem is omni tanking and high natural EM resistances.
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.11.09 11:42:00 -
[462]
I still don't get it why minmatar T2 gets uber EM resists to SHIELDS when others does not. This makes Minmatar T2 ships overall resists very nice and slapping one extender or invul makes you happy bunny. Also guns that does not take cap is gooood.. can burn that MWD much longer.
MWD in amarr ships is kinda .. suicidial 
It's great being Amarr isn't it.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.11.09 11:45:00 -
[463]
Wow you are answering alot of questions Zulupark I hope you get to mine.
Ok this is regarding Carriers and MoMs, this is no whine just an honest question. with HICs able to scramble carriers with ease and tank alot of damage is CCP considering changing the carrier nerf somewhat. I think any carrier nerf you have install for carriers and moms coupled with the new nber cap/supercap tacklers would hit this shipclass back into the stone age and I do recall CCP once saying they wanted carriers and moms on the frontlines not at a pos delegating fighters. Thanks. *signature removed - please email us to find out why (include a link) - Jacques([email protected]) |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.09 11:45:00 -
[464]
Originally by: Kuolematon I still don't get it why minmatar T2 gets uber EM resists to SHIELDS when others does not. This makes Minmatar T2 ships overall resists very nice and slapping one extender or invul makes you happy bunny. Also guns that does not take cap is gooood.. can burn that MWD much longer.
MWD in amarr ships is kinda .. suicidial 
Uhh minmitar t2 get good em resists for the same reason amarr t2 get good ex resists... The only difference is that Amarr are most limited in their ability to change damage types. Which isnt necessarily bad unless they arent compensated.
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Amarria Black
Clan Anthraxx
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Posted - 2007.11.09 11:46:00 -
[465]
Originally by: CCP Zulupark I still think that the root of the problem is omni tanking and high natural EM resistances.
The thinking being that the cap use is the trade-off for being essentially ammo-less?
BTW, I know it's been said before in the thread, but TY for the responses, guys. One of the main reasons I stay with this game when I've already ditched close to a dozen other MMOs is the developer-community interaction. While you may not do what I want or what I agree with all the time (buff Amarr now), you're still keeping an open dialog with us who dissent.
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CCP Zulupark

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Posted - 2007.11.09 11:46:00 -
[466]
Originally by: Kuolematon I still don't get it why minmatar T2 gets uber EM resists to SHIELDS when others does not. This makes Minmatar T2 ships overall resists very nice and slapping one extender or invul makes you happy bunny. Also guns that does not take cap is gooood.. can burn that MWD much longer.
MWD in amarr ships is kinda .. suicidial 
Diversity is EVE. Not all ships should be exactly alike.
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.11.09 11:46:00 -
[467]
Edited by: Wizzkidy on 09/11/2007 11:47:02 Zulupark
I have read your responces to the Amarr issues and quite frankly I'm suprised that AFTER ALL THIS TIME CCP is still unable to "decide" what Amarr need.
It's quite stupid really, the amount of threads and sugestions that have been given to CCP is HUGE! yet you just don't EVER change anything to give Amarr what they need
Now I hear no changes to give them "oomph" are in Trinity?
LAME CCP, LAME!
(I really cant see an excuse here) you have had YEARS!
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Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.11.09 11:48:00 -
[468]
Originally by: Sinder Ohm Wow you are answering alot of questions Zulupark I hope you get to mine.
Ok this is regarding Carriers and MoMs, this is no whine just an honest question. with HICs able to scramble carriers with ease and tank alot of damage is CCP considering changing the carrier nerf somewhat. I think any carrier nerf you have install for carriers and moms coupled with the new nber cap/supercap tacklers would hit this shipclass back into the stone age and I do recall CCP once saying they wanted carriers and moms on the frontlines not at a pos delegating fighters. Thanks.
Not to mention a Titan in low sec which are running the alliance mothly logistic train with freighter (not needed anymore since jump freighters but just as an eg) If the titan gets tackled by a HIC with scripted disruptors, it can't do nothing since its lowsec and are prohibited from using it's own weapon.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.09 11:49:00 -
[469]
Originally by: Wizzkidy Edited by: Wizzkidy on 09/11/2007 11:47:02 Zulupark
I have read your responces to the Amarr issues and quite frankly I'm suprised that AFTER ALL THIS TIME CCP is still unable to "decide" what Amarr need.
That isnt fair. Even I have trouble deciding what Amarr need. The situation isnt so simple for a number of reasons.
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2007.11.09 11:50:00 -
[470]
Originally by: Silvero Edited by: Silvero on 09/11/2007 11:36:21
Originally by: DeadDuck
Originally by: Silvero So with the new jump freighter and the mass changes to the regular freighters you are pretty much sinking the last nail into the titan coffin. It now has now purpose in this game what so ever. Kinda fun how a ship that we were eagerly awaiting for over 3 years, combined with thousands of manhours are now nerfed to nothing.
How can people say that a ship capable of insta incinerate a entire fleet, or insta jump a entire fleet has no purpose is beyond my imagination. 
You fail to see that with the new HIC's, once you enter the battle field its a 50/50 you either succesfully kill the hostile fleet or you lose a titan there is no way of escape. Not even a MoM which have significant more firepower then a titan are unable to break free from these new tacklers. "I do like poker but to go all in on every hand is pretty crazy".
So then we have the tactical advantage of moving fleets which still stands +the fleet bonus but these things can be handled pretty much from whithin the safety of a forcefield. I personaly don't think ppl will venture to many km of a forcefield when these new ships enter the game. And having to restirct a titan/mom pilot to always make sure there are at least 200 ppl in a gang when loging on isnt viable.
The titan is not supposed to act alone... a titan is supposed to be a admiral ship when a titan strikes all the fleet, should be ready to go support it. Before the nerf I watched several times Titans "soloing" entire fleets, acting like a solopwnmobile, then the 1st nerf came and the bubles started to take effect and the 1st titans started to die, due to ... lack of support...
Titans are very powerfull and very expensive, when fielding a titan in battlefield you better bring a extensive fleet with it, after all you dont want to use Titans in minor engagments or use titans to kill roaming gangs... or you can do that but you will face high odds of engaging titans in fight with lack of support. BOB titan died due to lack of support, MC Titan died due to the fact that support wasnt handy and arrived to late.
Titans are now balanced. And with proper support, they will continue to be the ship capable of influence all the battlefield strategy, and decide the outcome of any sizable engagment.
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CCP Zulupark

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Posted - 2007.11.09 11:51:00 -
[471]
Originally by: Sinder Ohm Wow you are answering alot of questions Zulupark I hope you get to mine.
Ok this is regarding Carriers and MoMs, this is no whine just an honest question. with HICs able to scramble carriers with ease and tank alot of damage is CCP considering changing the carrier nerf somewhat. I think any carrier nerf you have install for carriers and moms coupled with the new nber cap/supercap tacklers would hit this shipclass back into the stone age and I do recall CCP once saying they wanted carriers and moms on the frontlines not at a pos delegating fighters. Thanks.
Other ships can also scramble carriers. The Hactor (lol) is going to have severe drawbacks while scrambling, so I think that's a fair trade-off.
Regarding the carrier changes, nothing is set in stone and we're keeping an open line of communication with players :)
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.11.09 11:51:00 -
[472]
Originally by: Goumindong
Originally by: Wizzkidy Edited by: Wizzkidy on 09/11/2007 11:47:02 Zulupark
I have read your responces to the Amarr issues and quite frankly I'm suprised that AFTER ALL THIS TIME CCP is still unable to "decide" what Amarr need.
That isnt fair. Even I have trouble deciding what Amarr need. The situation isnt so simple for a number of reasons.
It's perfectly fair. As I stated the suggestions come into the forum every minute of the day there really is no excuse.
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.11.09 11:51:00 -
[473]
Originally by: CCP Zulupark Diversity is EVE. Not all ships should be exactly alike.
Seems like you cannot handle this angry mob who feels betrayed by your multiple nerfs in ONE patch.
Naturally your right .. not all ships should be exactly alike but what about they should still able to battle against each other in equal terms? Thats what lags here (No phun intented). Why can't CCP make Amarr king of cap as caldari is king of missiles and as gallente is king of drones and as minmatar is king of .. speed.
It's great being Amarr isn't it.
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Amarria Black
Clan Anthraxx
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Posted - 2007.11.09 11:51:00 -
[474]
Originally by: Goumindong
Originally by: Wizzkidy Edited by: Wizzkidy on 09/11/2007 11:47:02 Zulupark
I have read your responces to the Amarr issues and quite frankly I'm suprised that AFTER ALL THIS TIME CCP is still unable to "decide" what Amarr need.
That isnt fair. Even I have trouble deciding what Amarr need. The situation isnt so simple for a number of reasons.
You also don't derive your paycheck from being able to answer that sort of question. Someone at CCP does. Can said paycheck be justified?
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Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.11.09 11:53:00 -
[475]
Originally by: DeadDuck
Originally by: Silvero Edited by: Silvero on 09/11/2007 11:36:21
Originally by: DeadDuck
Originally by: Silvero So with the new jump freighter and the mass changes to the regular freighters you are pretty much sinking the last nail into the titan coffin. It now has now purpose in this game what so ever. Kinda fun how a ship that we were eagerly awaiting for over 3 years, combined with thousands of manhours are now nerfed to nothing.
How can people say that a ship capable of insta incinerate a entire fleet, or insta jump a entire fleet has no purpose is beyond my imagination. 
You fail to see that with the new HIC's, once you enter the battle field its a 50/50 you either succesfully kill the hostile fleet or you lose a titan there is no way of escape. Not even a MoM which have significant more firepower then a titan are unable to break free from these new tacklers. "I do like poker but to go all in on every hand is pretty crazy".
So then we have the tactical advantage of moving fleets which still stands +the fleet bonus but these things can be handled pretty much from whithin the safety of a forcefield. I personaly don't think ppl will venture to many km of a forcefield when these new ships enter the game. And having to restirct a titan/mom pilot to always make sure there are at least 200 ppl in a gang when loging on isnt viable.
The titan is not supposed to act alone... a titan is supposed to be a admiral ship when a titan strikes all the fleet, should be ready to go support it. Before the nerf I watched several times Titans "soloing" entire fleets, acting like a solopwnmobile, then the 1st nerf came and the bubles started to take effect and the 1st titans started to die, due to ... lack of support...
Titans are very powerfull and very expensive, when fielding a titan in battlefield you better bring a extensive fleet with it, after all you dont want to use Titans in minor engagments or use titans to kill roaming gangs... or you can do that but you will face high odds of engaging titans in fight with lack of support. BOB titan died due to lack of support, MC Titan died due to the fact that support wasnt handy and arrived to late.
Titans are now balanced. And with proper support, they will continue to be the ship capable of influence all the battlefield strategy, and decide the outcome of any sizable engagment.
The BoB was clearly due to lack of support, the MC was downed while our fleet was scrambling to the sight and it was downed while we where still in midwarp with our capitals that's how mighty your Titan is.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.09 11:54:00 -
[476]
Originally by: Kuolematon
Originally by: CCP Zulupark Diversity is EVE. Not all ships should be exactly alike.
Seems like you cannot handle this angry mob who feels betrayed by your multiple nerfs in ONE patch.
Naturally your right .. not all ships should be exactly alike but what about they should still able to battle against each other in equal terms? Thats what lags here (No phun intented). Why can't CCP make Amarr king of cap as caldari is king of missiles and as gallente is king of drones and as minmatar is king of .. speed.
You are ignoring the point. T2 Amarr are good against minmitar. T2 Minmitar are good against Amarr. The problem has to deal with t2 minmitar working against something that is already weak for various reasons rather than anything being wrong with the advantage.
T2 Amarr get super ex shield resistances and so on and so forth down the line for all tech 2 ships.
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Jakus Cemendur
Caldari Caldari Provisions
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Posted - 2007.11.09 11:54:00 -
[477]
Frankly i'm not surprised the devs are taking their time balancing Amarr, it's an entire race that needs to be looked at, almost 1/4 of the ships in EVE. If they rebalance Amarr and get it wrong, lots of things go wrong. They need to make sure they get it right. No quick or easy solution for Amarr will fix them without the possibility of maknig things a lot worse.
And yes i fully agree that Amarr and underpowered and need boosts to their abilities.
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.11.09 11:57:00 -
[478]
Oh I must add that only good thing about upcoming Nerfinity-expansion is damp nerf and ecm boost .. I got old T2 BPO of ECM module. It's value will soar!! YARR!! 
It's great being Amarr isn't it.
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CCP Fendahl

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Posted - 2007.11.09 11:57:00 -
[479]
Originally by: Kaylana Syi 1) Triage module, as has been said, is a total goofball. It's greatest power is in its self tanking ability. The other roles for it are lackluster and have harsh cap and logistical penalties that are definitely not reasonable for mainstream adoption. Please get on them asap. That is a LOT of wasted SP hanging over my head.
I agree that the triage module is of very limited utility and we plan on taking a look at it when we balance the carriers. However we need to know precisely which solution we're going for with the carriers before we can revise the triage module.
Originally by: Kaylana Syi 2) The Vargur is not a good ship. It lacks powergrid. Please fix that ASAP. If you cannot fit a full rack of 1200 IIs on this ship without 2 fitting modules there is serious question as to why I would use this ship over a Maelstrom. The Marauder class characteristics do not make up for the lack of difference in this ship vs the Maelstrom.
The marauders were designed to be short on powergrid in order to prevent them from becoming overpowered with close range nos/neut setups. The problem with the Vargur is the difference in power need between autocannons and artilleries and that autocannons do not lose all that much damage if you downgrade them. If the powergrid was increased it would become too easy to fit 3 heavy nosferatus / heavy energy neutralizers in the last 3 high slots. The Vargur can still fit 4 1200mm artilleries if you use power diagnostic systems in the lows.
Originally by: Kaylana Syi 3) The Nidhoggur. The SISI changes do not solve any problems for this ship. Infact, it creates problems. For example, if you compare the carriers with a similar fitting ... You will see that the Nidhoggur runs the weakest tank no matter what tank profile you use. Its biggest quality is to have a greater cap recharge which will help the 2nd bonus. However, going to a 5/6 mid/low setup will not improve the tank much. It will be more similar to the Thanatos but will be far more cap intensive for its bonus.
With "affordable" modules the Nidhoggur can armor tank better with the new 5/6 setup than it could shield tank before. Additionally, it's a lot easier to get a high effective capacitor recharge with armor tanking than with shield tanking. This in turn improves the remote repping capabilities.
Originally by: Kaylana Syi I petition you to leave the slotting as is and implement a Shield Boost bonus so that the shield tank can improve while the option to armor tank for better cap recharge to run remote repping will still be available.
The repair bonus would need to substitue the logistics bonus, which would change the role of the ship. A repair amount bonus would not help with spider tanking either, which is a rather large disadvantage.
Originally by: Kaylana Syi Black Ops Jump Distance. Can you please look into raising the base to 2.5 light years? 2 might be a tad short if you need carriers to support fast moving ship combat-logistics as well as Black-Op guerrilla deployment.
Black Ops are meant to be a short range tool that can get highly specialized ships past gate camps. If you want to support Black Ops with carriers, then it has to be at the terms of the Black Ops.
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Alex Tremayne
Lyrus Associates
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Posted - 2007.11.09 11:59:00 -
[480]
Originally by: CCP Zulupark
Originally by: Shevar
Originally by: CCP Zulupark
The raw DPS of an Absolution is similar to the Sleipnir (a quick check gave me 618,6 DPS from guns only with 2x heat sinks). The Sleipnir does 617,2 DPS (220mm Vulcan Autocannon II, 2x gyrostabilizers) The problem is the omni tank, and that's something we want to look into.
No it's not only the omni tank, if you say it's similar DPS then please consider the following as well;
-Sleip uses 0 cap for it's weapons leaving 18 cap/s at peak recharge -Abso uses 13 cap/s for it's weapons leaving only 5 cap/s at peak recharge
Does this seem to be similar cap left to tank/ew as the sleip? If not then why would it be "fair" to have comparable DPS?
Yes omni tanks ARE part of the problem (actually the real problem is innate resitances, it's that shield tanks aren't popular otherwise minmatar would have similar issues (but then again they can just use another ammo type)). One solution would be to nerf omni tanks but really an easier solution would be to increase DPS of lasers.
But this wouldn't change the fact that amarr laser ships have significantly less cap/s to use then the other ships with absolutely 0 advantages.
I still think that the root of the problem is omni tanking and high natural EM resistances.
I remain unconvinced by this. Looking at those stats above and ignoring the effects of the omnitank, the autocannons are clearly better than the pulse lasers. Even if the omni tank problem were solved, what reason is there to use lasers over projectiles other than they look pretty? I'm genuinely curious, what is the benefit of using lasers that's supposed to counterbalance the insane cap?
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