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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Zulupark

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Posted - 2007.11.07 11:52:00 -
[1]
Yes, that is indeed how it works.
With the focusing script in it, the Heavy Interdictor can scramble any ship and it works in low-security space.
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CCP Atropos

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Posted - 2007.11.07 13:53:00 -
[2]
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
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CCP Atropos

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Posted - 2007.11.07 15:31:00 -
[3]
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 15:23:20
Originally by: CCP Atropos
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
It's quite alarming that you ask me this question. You should bloody know! You're a DEV and this change might make paper toys out of the second expensive ship in game and you don't even know.
Personally i have not tested it. I've been on sisi and had someone report this and he had a broadsword.
Who said they should be flown solo? Don't wwist my posts! I said a boradsword will tackle a mothership speedtankign at zero risk. That is an issue. Last thing this game needs is even more oeverpowered speedtanks. I fly vagabond and huginns myself - i know what they can do.
It's quite alarming that you ask me this question. You're passing judgment on a module and tactic you've never even used, and making passes at the design decisions when you've never tested their implementation.
To the best of my knowledge, the current design for them has the penalties of module being applied, regardless of whether the AOE or focused script is loaded.
As such, the 'speed' setups that you're afraid of will be less of an issue, since the MWD/AB boost is greatly reduced, through activating the Heavy Interdiction Scrambler, and so they won't be sat outrunning your drones.
Of course, the whole point of having them on the test server is to test their application and how they react when used in extreme situations, with extreme setups, so if such an exceptional event occurs, we would probably subsequently balance them back in line.
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CCP Atropos

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Posted - 2007.11.07 15:36:00 -
[4]
If it helps, I'm getting clarification on the matter from the Game Design team.
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CCP Atropos

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Posted - 2007.11.07 15:47:00 -
[5]
Currently the Focused scripts nullify the negative side effects of the Heavy Interdictors, which does indeed allow you to speed tank the Broadsword.
However, as with everything on Sisi, it may change.
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CCP Mindstar

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Posted - 2007.11.08 15:08:00 -
[6]
Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module. -- The cake is a lie! |
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CCP Mindstar

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Posted - 2007.11.08 16:15:00 -
[7]
Originally by: Reatu Krentor
Originally by: CCP Mindstar Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module.
Does it also remove the "immunity" to logistics? I don't see any mention of that in the script.
I have confirmed now that it removes all agility and speed related penalties, but the ship will still be unable to receive remote assistance if the focusing script is loaded and module active. -- The cake is a lie! |
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CCP Atropos

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Posted - 2007.11.08 16:26:00 -
[8]
Ha! Beaten to it by Mindstar. Remote logistics are indeed disabled when the warp scrambler is active, regardless of script.
Originally by: Zeoliter
Originally by: Zeoliter If the new fangled HIC needs a script to make it scramble SuperCaps, are we going to see SuperCaps invulnerable to standard dictor bubbles again with the HIC assuming this role?
Any chance a dev wants to comment on that and my other points a few posts up cos it's a damn good idea.
sup
Why would Supercaps become immune once more, to standard Interdiction spheres? The Heavy variants are in addition to the Destroyer based Interdictors
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CCP Mindstar

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Posted - 2007.11.08 16:53:00 -
[9]
Originally by: Zeoliter And it still makes no sense that the more powerful warp field generator can't tackle Supercaps (only with a script) but the lesser warp disruption probe cam.
As far as I am aware they should be able to tackle supercaps with or without the script. -- The cake is a lie! |
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