| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.11.07 23:14:00 -
[1]
In general I agree with your idea Delphi Disra split carrier into 2 to 3 ship types. But I think industery capitals and jump frighters should take the bulk jump hualing role.
As it is with triage mode you lose all your dps and have the fighters you delegate to squad mates just drop dead as well.
so all we really need is a fighter control mod that lets control wings of fighters and lose our ablity to remote rep as well, and while we have it running we can use the triage mod. moon Material guide ª salvaging guide
|

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.11.07 23:48:00 -
[2]
Originally by: Vitrael Most alliances don't need anyone at all in 3/4 of their space except for POS logistics carriers. This is stupid. Even jump freighters are stupid. The whole idea of 0.0 sovereignty is totally askew if an attacking party can't disrupt the logistics line.
The purpose of sieging a castle in real life is to force the enemies to surrender once they are out of munitions and food.
The purpose of sieging a POS in Eve is to destroy it, because cutting the logistics line is pretty much impossible with carriers around.
Personally I think Eve should mirror life in this respect and the carrier logistics cut will help achieve this.
umm.. 
You can store over a years worth of fuel at pos if you want too. A pos if stock up right can't be staved out. Ammo for the weapons maybe but just use lasers.
Salvaging and Rigging guide
|

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.11.07 23:54:00 -
[3]
Anther way to stop carriers/mothership be the solomoviables that people thing they are, is to not allow them to use webs or warp scrablers that would mean they would need tracklers ect. As it is most ship can simple fly a way from a solo carrier any way.
Salvaging and Rigging guide
|

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.11.08 00:20:00 -
[4]
Originally by: Hozac
Originally by: Chainsaw Plankton harsh and boring to death are two very different things.
do you really want to fly a freighter through 0.0 just to fuel poses?
I don't want to fly anything anywhere to fuel poses, thats why I did spam hundreds of poses across space. It was your choice to put up those poses, now its your problem to deal with them. Don't want to? Well then take them down. Don't go to the forums whining because you made alot of work for yourself and now you don't want to do it.
Just try running one pos in 0.0 and come back tell us what you think of the coming changes
Salvaging and Rigging guide
|

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.11.08 00:35:00 -
[5]
Originally by: mechtech Adapt or die.
this is of course coming from some body who has never done logistics ?
the rorqual or the amarr dread will alliance to Adapt ect, then when jump frighters come out we will be back to where we started (well for the large alliances any way)
so in 3 months time will you be saying
unAdapt or live 
Salvaging and Rigging guide
|

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.11.08 00:45:00 -
[6]
Edited by: voidvim on 08/11/2007 00:45:53
Originally by: Seeing EyeDog
Originally by: voidvim Just try running one pos in 0.0 and come back tell us what you think of the coming changes
Um, so then drop POS's that you cant handle to fuel anymore. No one is going to laugh at you because you cant maintain a huge workload. If anything, this change will see sov drop in alot of systems. If that makes you anxious to know that enemies can move in next door to your space and attack you at will....maybe you should go play WoW?
ooohh WoW thats low 
it's just that the people who never do logistics the ones who are the one being the most vocal and I know member in their alliance who do logistics and feel just the same about the changes.
Salvaging and Rigging guide
|
| |
|