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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 22:09:00 -
[1]
Edited by: Delphi Disra on 07/11/2007 22:11:07 Basically the hauling carrier is what every major alliance in eve relies upon to move fuel up. You didnt intend it to be a hauler, but other than the rorq and dread, nothing else is capable of fullfilling the job. I understand that this is why you have introduced the jump freighter. But the problem is #1 they are expensive as hell and #2 it will be months before their are enough jump freighters to keep alliances running. In that time alliances will have allot of trouble keeping POS's fueld etc.
My suggestion is hold off on the carrier cargo nerf untill their are suffiecient jump freighters in eve. Otherwise you will undboubtebly hurt many many alliances and make hars 0.0 life even harsher.
Also an easy fix to carriers:
Make is to that these are selectable through a menu when you right click on a carrier while docked in a station.
Mode 1: Fighting Carrier, Good tank, Exellent DPS, maybee even capability of more drones. It would sacrafice most of it's corperate cargo and ship maintenance bay for this and it's repping capability.
Mode 2: Logistics, instant lock time on freindlys, almost unjammable, bonuses to repping, good tank, and crap firepower (ie 5 drones max), and sacrafice to corp cargo and maint bay size.
Mode 3: Hauling, no DPS, good tank, large hauling capbaility, insane long lock times
This would be a quick and easy fix to the carriers...
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trulon
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Posted - 2007.11.07 22:12:00 -
[2]
it will force alliances you shrink to control the space they can manage hense making eve bigger.
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.11.07 22:12:00 -
[3]
Originally by: Delphi Disra Edited by: Delphi Disra on 07/11/2007 22:11:07 Basically the hauling carrier is what every major alliance in eve relies upon to move fuel up. You didnt intend it to be a hauler, but other than the rorq and dread, nothing else is capable of fullfilling the job.
One word - Freighter
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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 22:18:00 -
[4]
One word,
Slow
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trulon
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Posted - 2007.11.07 22:20:00 -
[5]
speed isnt the issue its how fuel should be moved about it will slow war machines down and force alliances to rebuilt there logistics base the way it should be.
carriers are fleet support not logistics
they have ships for them roles and carriers arnt them
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Jacob Castillo
Caldari Copperhead Inc. Molotov Coalition
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Posted - 2007.11.07 22:21:00 -
[6]
Originally by: trulon it will force alliances you shrink to control the space they can manage hense making eve bigger.
This is a very good thing. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

trulon
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Posted - 2007.11.07 22:24:00 -
[7]
yeap
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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 22:29:00 -
[8]
Lol.... you guys obviously dont know what kind of a chore POS's already are and the thought of bieng surrounded by thousands of small alliances would be stupid and ya...
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Asestorian
Domination.
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Posted - 2007.11.07 22:31:00 -
[9]
It wouldn't surprise me if CCP were slowly trying to encourage the larger alliances to reduce their claim on space a bit. A balance dev responded in another thread about this as well though.
Basically, they were still discussing just how they were going to change carriers, but that as they are they are far too good at being an all-purpose hauler. However, they are going to become even better at hauling ships, so meh.
---
MOZO
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trulon
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Posted - 2007.11.07 22:35:00 -
[10]
look at it like this
pos are not ment to be easy or anything like that there supposed to be a ball breaking logistical nightmare its like powering a small city.
the carrier nerf will make frieghters more useful and fit the role they are built for hauling stuff and yes im sorry of your alliance will be up poo creak.
but an alliance is suposed to have a logistical backbone not pos being fueled by carriers.
this nerf is like evaloution alliances that dont adapt will die or shrink
those who evolve will replace there logistical wings with logistical ships
i dont see the upcomming change a problem more like cutting the wheat from the chaff
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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 22:35:00 -
[11]
How are they going to become even better?
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Asestorian
Domination.
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Posted - 2007.11.07 22:43:00 -
[12]
Carriers are having their ship maintenance bays increased or something. I'm not sure of the exact mechanics though as I don't personally fly carriers.
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MOZO
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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 22:57:00 -
[13]
ya but you cant put haulers inside it or so i'm told
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Buyerr
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Posted - 2007.11.07 22:57:00 -
[14]
soo with a hac i get the choice of two modes: 1: a SUPERDUPER killing hac which have TWICE the dps/tank/speed/etc.
or the supportable type:
1: which gets a huge cargo doing a haulers job, a fast alignment, a giant bonus to logistic modules etc..
uhh that sounds fair, why not just have one ship type and 52 different modes and then... sigh ... idiot....
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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 23:02:00 -
[15]
The hack costs 1/30th of a well fitted carrier, and takes bout 1/10th the ammount of skills. You fail please try again.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.11.07 23:14:00 -
[16]
In general I agree with your idea Delphi Disra split carrier into 2 to 3 ship types. But I think industery capitals and jump frighters should take the bulk jump hualing role.
As it is with triage mode you lose all your dps and have the fighters you delegate to squad mates just drop dead as well.
so all we really need is a fighter control mod that lets control wings of fighters and lose our ablity to remote rep as well, and while we have it running we can use the triage mod. moon Material guide ª salvaging guide
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.11.07 23:27:00 -
[17]
well i don't necessarily agree with the changes note that the changes wont be coming out for a while. (at least i think that is what they said)
especially given the vagueness that is rev3
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Hozac
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Posted - 2007.11.07 23:31:00 -
[18]
0.0 is supposed to be harsh
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.11.07 23:35:00 -
[19]
Originally by: Hozac 0.0 is supposed to be harsh
harsh and boring to death are two very different things.
do you really want to fly a freighter through 0.0 just to fuel poses?
now this i suppose is a boost to established alliances because they already have their jump bridge networks in place.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.11.07 23:36:00 -
[20]
Most alliances don't need anyone at all in 3/4 of their space except for POS logistics carriers. This is stupid. Even jump freighters are stupid. The whole idea of 0.0 sovereignty is totally askew if an attacking party can't disrupt the logistics line.
The purpose of sieging a castle in real life is to force the enemies to surrender once they are out of munitions and food.
The purpose of sieging a POS in Eve is to destroy it, because cutting the logistics line is pretty much impossible with carriers around.
Personally I think Eve should mirror life in this respect and the carrier logistics cut will help achieve this.
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Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 23:43:00 -
[21]
No you are wrong, with jump bridge networks it will just make it easier for big alliances to swallow up small ones.... Oh well i kinda look forward to only a few large alliances in the game ;)
Never mind CCP, let big alliances swallow small ones :)
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Seeing EyeDog
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Posted - 2007.11.07 23:44:00 -
[22]
Originally by: Delphi Disra One word,
Slow
3 words:
Deal with it _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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VanillaFace
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Posted - 2007.11.07 23:44:00 -
[23]
Games are meant to be challenging.
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Major Stallion
Four Rings Phalanx Alliance
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Posted - 2007.11.07 23:46:00 -
[24]
Originally by: Vitrael Most alliances don't need anyone at all in 3/4 of their space except for POS logistics carriers. This is stupid. Even jump freighters are stupid. The whole idea of 0.0 sovereignty is totally askew if an attacking party can't disrupt the logistics line.
The purpose of sieging a castle in real life is to force the enemies to surrender once they are out of munitions and food.
The purpose of sieging a POS in Eve is to destroy it, because cutting the logistics line is pretty much impossible with carriers around.
Personally I think Eve should mirror life in this respect and the carrier logistics cut will help achieve this.
ugh another "real life"-er....when are people going to stop comparing Eve to RL?! ________________________________
Originally by: CCP Nozh As soon as people start comparing EVE to real life or battlestar galactica I stop reading.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.11.07 23:48:00 -
[25]
Originally by: Vitrael Most alliances don't need anyone at all in 3/4 of their space except for POS logistics carriers. This is stupid. Even jump freighters are stupid. The whole idea of 0.0 sovereignty is totally askew if an attacking party can't disrupt the logistics line.
The purpose of sieging a castle in real life is to force the enemies to surrender once they are out of munitions and food.
The purpose of sieging a POS in Eve is to destroy it, because cutting the logistics line is pretty much impossible with carriers around.
Personally I think Eve should mirror life in this respect and the carrier logistics cut will help achieve this.
umm.. 
You can store over a years worth of fuel at pos if you want too. A pos if stock up right can't be staved out. Ammo for the weapons maybe but just use lasers.
Salvaging and Rigging guide
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.11.07 23:51:00 -
[26]
Actually the OP's request that the carrier cargo nerf be held off on until a fair number of jump freighters are around sounds quite good to me. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Delphi Disra
Gallente An Eye For An Eye Rule of Three
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Posted - 2007.11.07 23:51:00 -
[27]
Originally by: VanillaFace Games are meant to be challenging.
Challenging yes, Boring no.
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Xilimyth Derlin
The Funkalistic SMASH Alliance
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Posted - 2007.11.07 23:53:00 -
[28]
If the new Jump Frighters are going to take the mainstay of 0.0 logistics, they really should increase the jump range OR lower the fuel per jump. (Personally, I'm for the later).
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.11.07 23:54:00 -
[29]
Anther way to stop carriers/mothership be the solomoviables that people thing they are, is to not allow them to use webs or warp scrablers that would mean they would need tracklers ect. As it is most ship can simple fly a way from a solo carrier any way.
Salvaging and Rigging guide
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Hozac
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Posted - 2007.11.08 00:13:00 -
[30]
Originally by: Chainsaw Plankton harsh and boring to death are two very different things.
do you really want to fly a freighter through 0.0 just to fuel poses?
I don't want to fly anything anywhere to fuel poses, thats why I did spam hundreds of poses across space. It was your choice to put up those poses, now its your problem to deal with them. Don't want to? Well then take them down. Don't go to the forums whining because you made alot of work for yourself and now you don't want to do it.
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