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Zalgar VII
Amarr MinTek Heavy Industries
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Posted - 2007.11.12 06:01:00 -
[61]
What I am really looking forward to is to be able to sit with my corp members and just pass time. Right now chat box is good, but being able to see them and walk around in corp office is really much much better.
The second thing that I am really looking forward to is being able to walk around in my ship and rest in my stateroom. 
However, my dream has always been to be on a throne on the brigde of my ship, commanding it. Relaying orders down to my crew members and so on. But that would not be possible as we are all in pods. 
But I still do dream. Heh. 
Originally by: CCP Wrangler The main reason I express myself in a "cover my ass" type of way is because I'm a CM, I believe we all have something in our job description saying be as vague as possible.
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.11.12 06:22:00 -
[62]
if with ambulation comes a tac-ops center that relays orders and intel to the fleet from a room in a station with a holo-deck and stuff displaying real-time intel updates in a system map, then by the gods, I want that. ---
planetary interaction idea! |

Falkus Windowmaker
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Posted - 2007.11.12 06:32:00 -
[63]
If all ends up being is a RP tool I have no problem. Though I wouldn't mind being able to do combat onto hostile stations or lead boarding parties onto hostile ships but I am not holding my breath. IMHO the idea of just being able to walk around a station, trade, hold meetings, and just see and talk to people is awesome. I wouldn't mind having folks with production skills being able to create new outfits for folks to wear and other gear to use on this station that could be sold for a profit. I think it would further increase the already awesome economy to tie ambulation into stuff you can buy and wear or use to enhance your character in some way even if it's just fluff looks. In the end though I am perfectly fine with just having the pew..pew..pew be only with ships.
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Jenea
Gallente The Copernicus Institute
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Posted - 2007.11.12 08:22:00 -
[64]
Personally I am very excited about ambulation. I, however, agree with the principle argument levied against it. Simply said, there are other issues that the developers need to address first -- primarily lag and balance issues.
My best friend (a RL girl) and I left SWG looking for a new game. She told me about the EVE free trial. We started to play EVE together. She quit after the first night -- I am here nearly two years later. I could get into the spaceships; she could not get into the spaceships. Her reason was, "I can't leave my spaceship." For the traditional MMO player, it is hard to accept your existance and appearance is a ship.
Ambulation will change the game. It will bring in more people, and that is a good thing for CCP and the community. Not everyone can get into just being in a pod and just being a shiny ship.
Ambulation would also spice up the RP community. Can you image a diplomatic meeting between Ushra'Khan and PIE? I would love to see a mini-profession added that allowed the creation of clothing. It would be cool to see a Caldari wearing the tribal garb of the Matari freedom fighters she has associated herself with. Perhaps a Gallente has discovered God and decides to don the garmets of the Amarr faithful? Lots of RP possiblities.
Ambulation might also let corporations and alliances show off their stuff. Maybe you can collect some rare tags and display items in your office, instead of just seeing the logo on a window? Decorating offices would be cool too. Maybe even let players own private quarters in stations that can be decorated? Definately being able to dock and go down to the pub, or gambling hall, would make a nice diversion from the routine. I would love to be able to gamble with other players.
Honestly, I would rather see these light items added over anything as major as FPS mini-games. I can understand the concern of current EVE players; having 15,000 people wanting to play EVE-FPS on a single server would probably not help the current lag issues and siphon people away from fleet combat. I don't think, though, adding light content at first will really affect lag or hurt the game.
Changing the premise of the game is bad; offering more options to a wider base is good. I hope CCP does this right; it has lots of potiential if done correctly.
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Stitcher
Caldari legion of qui Terra Incognita.
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Posted - 2007.11.12 09:35:00 -
[65]
Edited by: Stitcher on 12/11/2007 09:43:52
Originally by: Darken Two
Originally by: Surfin's PlunderBunny *New discovery! Cloning has been advanced to an implant in the character's head!* There, fixed the story 
Yes why not. Lets make it as simplistic as possible. Why don't we remove death penalties as well. Oh and maybe we should abolish PvP as well.
If you have nothing constructive to say, shut up.
That really wasn't very nice of you....
As far as combat on station goes... I think there are a few rather neat ways that CCP could sidestep the whole issue without violating their backstory (and, FYI, the backstory does allow for implanted neural cloning scanners. The Jove use them....)
Specifically,
Mind Clash and Splinterz
I love the concept behind Mind Clash especially, and think it'd be awesome if, alongside implementing Ambulation, CCP introduced Mind Clash as a sub-game, complete with its own skill tree. They've already mentioned that there will be games in the bars....
Originally by: Jenea Personally I am very excited about ambulation. I, however, agree with the principle argument levied against it. Simply said, there are other issues that the developers need to address first -- primarily lag and balance issues.
This again...
Look, games design companies don't work that way. Past a certain point, throwing more revenue and manpower at a problem won't have a noticeable effect, and CCP appear to already work at that threshold. Not only that, but they hired an entirely new set of people to handle Ambulation, rather than moving people around inside the company.
End result - the creation of ambulation has had no effect whatsoever on the rate or efficiency with which the game's other facets are handled. It's not a question of "handling issue X first" - issue X and Ambulation are not mutually incompatible, and can be handled at the same time by two different teams of people without influencing each other's release schedules in the slightest.
So that "principle argument" against Ambulation is a load of space-whale dung. - The game is not the problem. The problem is that you are not adapting to the game.
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Darken Two
Gallente Cruororis Consors Conlegium Ivy League
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Posted - 2007.11.12 09:42:00 -
[66]
Originally by: Stitcher
Originally by: Darken Two
Originally by: Surfin's PlunderBunny *New discovery! Cloning has been advanced to an implant in the character's head!* There, fixed the story 
Yes why not. Lets make it as simplistic as possible. Why don't we remove death penalties as well. Oh and maybe we should abolish PvP as well.
If you have nothing constructive to say, shut up.
That really wasn't very nice of you....
As far as combat on station goes... I think there are a few rather neat ways that CCP could sidestep the whole issue without violating their backstory (and, FYI, the backstory does allow for implanted neural cloning scanners. The Jove use them....)
Specifically,
Mind Clash and Splinterz
I love the concept behind Mind Clash especially, and think it'd be awesome if, alongside implementing Ambulation, CCP introduced Mind Clash as a sub-game, complete with its own skill tree. They've already mentioned that there will be games in the bars....
There you go. That was a constructive post. The person I was being rude to, was essentially trying to be a smart ass by typing in a one liner.
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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WowZilla
The Leeroy Jenkins Project
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Posted - 2007.11.12 09:43:00 -
[67]
Interesting thread.
I dont beleive anyone 'really' has an issue with walking in stations.
What alot of us (aye me) are worried about is the type of player that this will attract to Eve that currently steer well clear, due to its un-wow-ness and unfriendliness.
With 'WaIst' (Walking in stations :D) , as eve gets more subscribers that fit into this demographic, nerf whinage will increase. Its bad enough right now that the 'ships and modules' sections is full of more nerf requests that actual setups, imagine what it will be like when your typical 'waister' gets bummed by a vagabond or by pirates at a gate camp for the 1st time :/
Of course, some may say I've made a gross generalisation, maybe, but it doesnt mean its wrong. Whining will increase exponentially when this comes in. ______________________ I am the worst poster |

Stitcher
Caldari legion of qui Terra Incognita.
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Posted - 2007.11.12 09:44:00 -
[68]
Edited by: Stitcher on 12/11/2007 09:45:07
Originally by: Darken Two There you go. That was a constructive post. The person I was being rude to, was essentially trying to be a smart ass by typing in a one liner.
Granted, all I'm saying is that there's no call to be rude...
If nothing else, biting back on the sharp comments is a good way to keep the intellectual and moral high ground ^_^ - The game is not the problem. The problem is that you are not adapting to the game.
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Khes
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Posted - 2007.11.12 10:40:00 -
[69]
Edited by: Khes on 12/11/2007 10:41:57
Originally by: WowZilla
Interesting thread.
I dont beleive anyone 'really' has an issue with walking in stations.
What alot of us (aye me) are worried about is the type of player that this will attract to Eve that currently steer well clear, due to its un-wow-ness and unfriendliness.
With 'WaIst' (Walking in stations :D) , as eve gets more subscribers that fit into this demographic, nerf whinage will increase. Its bad enough right now that the 'ships and modules' sections is full of more nerf requests that actual setups, imagine what it will be like when your typical 'waister' gets bummed by a vagabond or by pirates at a gate camp for the 1st time :/
Of course, some may say I've made a gross generalisation, maybe, but it doesnt mean its wrong. Whining will increase exponentially when this comes in.
I think about the same way. I want "WaIst" :D very much and I am really looking forward to it but at the same time Im a bit worried what it might turn in to. But as long as the space-ship PvP part of the game NEVER has to suffer IN ANY WAY or become second in favor for the WaIst stuff I think we will be fine.
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Paulo Damarr
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Posted - 2007.11.12 10:42:00 -
[70]
After watching some of the developer presentations its pretty clear that EVE is not just Internet space ships its a world and CCP wants to expand this world. As technology improves different aspects of New Eden can be opened up and ambulation is just part of it.
Depending whats going to feature in ambulation it could very well turn out to be a separately playable part of the game in its own right and characters would never need to leave a station but the option to buy a ship or even just a shuttle and fly somewhere else is there and it expands the horizons. And who knows what can come later with planetary interaction? player owned and run city's or colonies? and then the ability to destroy them? there are no limits what could be done in time.
Ambulation is a good thing.
Originally by: MOTOK0 A bit like the second coming of jesus only with screaming and tears and whine threads.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.11.12 11:00:00 -
[71]
Originally by: Darken Two
Originally by: Surfin's PlunderBunny *New discovery! Cloning has been advanced to an implant in the character's head!* There, fixed the story 
Yes why not. Lets make it as simplistic as possible. Why don't we remove death penalties as well. Oh and maybe we should abolish PvP as well.
If you have nothing constructive to say, shut up.
Just because you disagree with someone doesn't warrant being rude about it. PlunderBunny's point was a fair one. Yes, the current back story makes in-station PvP problematic, but it is fiction. And it doesn't have to be static.
---- WSSH |

Pitt Bull
Caldari
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Posted - 2007.11.12 11:03:00 -
[72]
Originally by: Bolt Zapper Your thoughts?
Fail...
oh and
Jita, LOL!
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Kavol Valarius
Amarr Unity of Honor
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Posted - 2007.11.12 11:08:00 -
[73]
Originally by: Claude Leon Wait! This sounds like Earth and Beyond. You all know what happen to that. 
I really enjoyed that game.  -----
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.11.12 11:22:00 -
[74]
Originally by: Claude Leon Wait! This sounds like Earth and Beyond. You all know what happen to that. 
yeah EA bought Westwood and shut down the game.
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planetary interaction idea! |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.12 11:24:00 -
[75]
Originally by: Grimpak
Originally by: Claude Leon Wait! This sounds like Earth and Beyond. You all know what happen to that. 
yeah EA bought Westwood and shut down the game.

damn EA...
and aparently someone didn't know what happen to earth and beyond
and ******* online C&C... they are still expecting the players to pay for the servers! even after releasing the games again! Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Gawker
The Graduates Brutally Clever Empire
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Posted - 2007.11.12 11:31:00 -
[76]
I never actually realized how many internet spaceship elitists there were until I saw this thread. EVE has always been marketed as a standard MMORPG.......in space. And you just know CCP would love to eat into WoW/whatever else's userbase. Why not let them? We may not like them but they're not a poison, you're not any better than any WoW player just because you get hard over modules not equipment.
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CCP Eris Discordia

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Posted - 2007.11.12 11:31:00 -
[77]
Originally by: Paulo Damarr
Ambulation is a good thing.

Not much to add except that weŚre reading and watching.
Pink Dread has been hijacked
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Red Dot'Clicking
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Posted - 2007.11.12 11:34:00 -
[78]
How will eve differ from "second life" then. If I wanted to simply walk around a world dressed as a cat I would go play that. Its a sandbox with no gameplay except what you make and it has a far bigger user base than eve. I just dont find 3d chatrooms fun. There has to be something to do other than sit in a station and chat. Guess I am just not the sociable type, I want gaemplay.
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Araxmas
The Blue Dagger Mercenery Agency
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Posted - 2007.11.12 11:39:00 -
[79]
As far as I know..
1, No combat at first (If combat is implemented it was said that your character might have near fatal deaths instead of cloning back to life, so in a bar fight your character is beaten to a pulp, but survives barely due to the medical bays, oh and that was just mentioned so prob might be something totally different)
2, No-way changes outside of station activities (no walking to the repair shop to repair ship .etc)
3, No crossdressing or dance emotes, oh and no running as that will look stupid (their working on ways to speed up travelling in stations without making a bunch of pod pilots look like their bursting for the loo)
4, Corp Offices 
5, Think in my eon it said something about maybe viewing your ship from the station with logo and all, but again that was just mentioned so who knows... --------
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.11.12 12:00:00 -
[80]
Originally by: Araxmas 1, No combat at first (If combat is implemented it was said that your character might have near fatal deaths instead of cloning back to life, so in a bar fight your character is beaten to a pulp, but survives barely due to the medical bays, oh and that was just mentioned so prob might be something totally different
I don't know what planet are you from, but deaths are usually fatal
ok now seriously: yeah I agree with what you say.
---
planetary interaction idea! |

HenkieBoy
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Posted - 2007.11.12 12:04:00 -
[81]
Quote: There, leaders can stay behind and coordinate a fleet battle. Scouts in the field will have the ability to send in updates and information in real time, while the commander makes decisions in a collaborative, visual environment. They can set way points and plan the entire battle in real time, right from the corporation office.
When reading the article, this part I really like! But I do think modules should be introduced that needs to be fitted to use this.
Another thing I would add, controlling non ships modules owned by the corp like Posses. You get an nice option, fly to the POS to defend it, or get into the control room at HQ and control the POS guns.
I really do like the way EVE goes but CCP must understand that EVE is what it is now and don't spend too much resources at this project. There will be enough people who will expect a bit new 'traditional' content when the expantion goes live.
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Gawker
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Posted - 2007.11.12 12:06:00 -
[82]
Originally by: Red Dot'Clicking How will eve differ from "second life" then. If I wanted to simply walk around a world dressed as a cat I would go play that. Its a sandbox with no gameplay except what you make and it has a far bigger user base than eve. I just dont find 3d chatrooms fun. There has to be something to do other than sit in a station and chat. Guess I am just not the sociable type, I want gaemplay.
Have you ever played Second Life? 
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.11.12 12:10:00 -
[83]
I'm still amazed at how some people resist any form of change, sure if it means ur fav ship gets the nerfbat to it, i can imagine ur a bit ****ed, but this stuff is just added, and added FOR FREE i may add.
Ur not forced to use it, neither this nor the new graphics (yeah there are actually people whining about new shiny graphics as well )
Tbh, trinity is the first patch in a long looonggg time i've been looking forward to, i can't wait to walk around in station and watch my shiney new ship and pilot those shiney new ships (yes i know it will prolly take a few days or even weeks for the first ones to run of the assembly lines)
In this case CCP, keep up the good work and i hope u add a lot more interesting stuff to ambulation in the future  CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Jennai
Aliastra
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Posted - 2007.11.12 12:15:00 -
[84]
Originally by: J Valkor You guys do not quite know how pods work, do you?
EVE will never have FPS aspects. Period.
if the pod can control all the major systems on a kilometer-long battleship, I'm sure they'll figure out a way to make it control a robot with a gun.
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Khes
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Posted - 2007.11.12 12:20:00 -
[85]
Originally by: Jennai
Originally by: J Valkor You guys do not quite know how pods work, do you?
EVE will never have FPS aspects. Period.
if the pod can control all the major systems on a kilometer-long battleship, I'm sure they'll figure out a way to make it control a robot with a gun.
Thats what they have a very large crew on the ship fore I guess.
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Mister Xerox
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Posted - 2007.11.12 12:22:00 -
[86]
I've got one comment about ambulation:
I can get that in 95% of the other multiplayer realms out there. Why the F*ck do I need it in Eve?
Just one more reason for people to sit in station and do... nothing?
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Amarria Black
Clan Anthraxx
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Posted - 2007.11.12 12:25:00 -
[87]
Originally by: Gawker
Originally by: Red Dot'Clicking How will eve differ from "second life" then. If I wanted to simply walk around a world dressed as a cat I would go play that. Its a sandbox with no gameplay except what you make and it has a far bigger user base than eve. I just dont find 3d chatrooms fun. There has to be something to do other than sit in a station and chat. Guess I am just not the sociable type, I want gaemplay.
Have you ever played Second Life? 
You mean Furries and (insert word for recreational device that resembles male-specific anatomy). I managed to play all of 5 minutes. It's physically impossible for EVE to get that bad.
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Lucius Lefebvre
Jus des Dieux
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Posted - 2007.11.12 12:36:00 -
[88]
Originally by: Darken Two
Originally by: Surfin's PlunderBunny *New discovery! Cloning has been advanced to an implant in the character's head!* There, fixed the story 
Yes why not. Lets make it as simplistic as possible. Why don't we remove death penalties as well. Oh and maybe we should abolish PvP as well.
Well, yes, that solution may well be a little too simplistic in itself. However, if pvp with avatars were ever implemented with life or death consequences, a possible mechanic might be to update your clone at the point of leaving the pod. This wouldn't necessarily preclude you from continuing to train skills whilst ambulating, but would entail the loss of any training time outside the pod in the event of death. A relatively minor risk of losing perhaps minutes or hours of training time at most, but a slight upping of the stakes for avatar based pvp.
Personally, I struggle with the idea that ambulation (and, beyond that, planetary interaction) will somehow detract from EVE's essential internet spaceships nature. Whether ratting, pvping or playing the markets, everything we do impacts on the universe and, by extension, other players on some scale. Features such as ambulation simply broaden the possibilities for interaction.
And for anyone seriously envisaging Second Life in space, watch the Fanfest presentation on EVE TV. If anything, I think it demonstrates how ambulation will enhance the nature of the EVE universe.
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Jennai
Aliastra
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Posted - 2007.11.12 12:53:00 -
[89]
Originally by: Mister Xerox I've got one comment about ambulation:
I can get that in 95% of the other multiplayer realms out there. Why the F*ck do I need it in Eve?
Just one more reason for people to sit in station and do... nothing?
industrialists and traders will have something to do in station besides stare at the ass end of an iteron or hope someone starts an interesting conversation in local.
station environments will add a lot more opportunity for industrialists to have social interaction. they'll be able to sit in the space-bar and play space-dice with each other, and the mission runners taking a break, and the long-distance traders who just flew 20 jumps in a freighter and don't want to go back right away.
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.11.12 13:05:00 -
[90]
Originally by: Jennai Edited by: Jennai on 12/11/2007 12:56:53
it'll also make the new player experience less intimidating. a new player in NPC corp only has access to corp and rookie help chats, which are both spammy hellholes with little chance of getting any meaningful one-on-one interaction.
I dont think they will have the option for some meaningful one-on-one interaction 
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