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DrBiologist
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Posted - 2007.11.09 01:25:00 -
[1]
Would it be wise or efficeint using laser weaponry on a rohk? I would like to see some ideas and maybe even some setups you guys might find usuable. -thanks
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Igualmentedos
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Posted - 2007.11.09 01:28:00 -
[2]
Don't lasers take a stupid amount of cap?
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Draem
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Posted - 2007.11.09 01:32:00 -
[3]
Originally by: Igualmentedos Don't lasers take a stupid amount of cap?
qft
Reason why sniper Abaddon, even though it has a high alpha, isn't that efficient. Plus, it lacks the range of a Rokh.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.11.09 01:37:00 -
[4]
Special Ability: 10% large hybrid optimal range per level and 5% shield resistance per level
you lose the optimal range bonus if you fight lasers. Plus, lasers have shorter range then rails naturally...so your range would be worse with lasers then rails even if you had BS lvl0, which of course is not possible anyway.
Then there are the cap issues. Then the fitting issues, youll run short of PG will prolly only a half rack.
If you want super high damage, and dont care about range, go with blasters.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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DrBiologist
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Posted - 2007.11.09 01:38:00 -
[5]
So your saying its a bad idea?
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Mudkest
MetaForge Ekliptika
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Posted - 2007.11.09 01:38:00 -
[6]
Edited by: Mudkest on 09/11/2007 01:39:35 double post >.< ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |

Mudkest
MetaForge Ekliptika
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Posted - 2007.11.09 01:39:00 -
[7]
why would you want to do that? if you are going to fit other weapons then fit arties, at least you wont ahve to deal with cap issues and get selectable damage type(insteaed of huge cap consumption and em damage ...)
even on amar ships with bonus to laser cap usage people arent that surprised if you fit ac or arties, that has to count for something right  ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |

DrBiologist
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Posted - 2007.11.09 01:40:00 -
[8]
Blasters....... wouldnt it be really hard to get into optimal range for that to work?
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Mudkest
MetaForge Ekliptika
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Posted - 2007.11.09 01:45:00 -
[9]
Originally by: DrBiologist Blasters....... wouldnt it be really hard to get into optimal range for that to work?
not as hard as getting a half-decend laser rohk ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |

CaptainGordon
Gallente GoonFleet GoonSwarm
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Posted - 2007.11.09 01:52:00 -
[10]
Edited by: CaptainGordon on 09/11/2007 01:52:25 Lasers are also a good fit for ravens, megathrons and hyperions.
especially the ravens
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magnus amadeus
Amarr Hammer Of Light
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Posted - 2007.11.09 02:31:00 -
[11]
I can't believe this has never been brought up, but here it goes...
Caldari are in a bit of a bind, they share a weapon system with gallente that was more or less design to work with gallente boats. Due to the massive differences in how these ships work, its no wonder that most of the caldari rail ships are seen as ineffective.
My suggestion would be to come up with an additional turret for each railgun size, and sacrifice the most useless of the medium and small railguns to make room. Make these railguns stronger than normal railguns are, but also reduce their optimal and make them CPU limited to caldari ships.
That would be my suggestion anyway. _________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Acoco Osiris
Gallente Sublime.
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Posted - 2007.11.09 02:35:00 -
[12]
Originally by: CaptainGordon Edited by: CaptainGordon on 09/11/2007 01:52:25 Lasers are also a good fit for ravens, megathrons and hyperions.
especially the ravens
Okay, when a Goon trolls this badly in S&P, this removes the last respect I have for them.
As to the OP-only Amarrian ships can efficiently use lasers. On other races, the high PG + cap use and tracking/range issues are insurmountable. Just use hybrids like it's supposed to. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Yukisa
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Posted - 2007.11.09 02:44:00 -
[13]
Why would you use gimped weapons that neuts your cap for mediocre results? |

Aerin Cloudfayr
Extreme Addiction Atrum Tempestas Foedus
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Posted - 2007.11.09 03:13:00 -
[14]
Originally by: DrBiologist So your saying its a bad idea?
It is a Bad Idea, yes. Avoid mounting weapons on a ship that does not support them, or if the weapons bring no benefits to the fitting. Arties are an exeception, they use no cap and give you flexibility in your damage types.
What's making you think lasers are a plausible choice here anyway?
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.11.09 03:29:00 -
[15]
Bad idea. ------------
Improvize. Adapt. Overcome. |

Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.09 03:46:00 -
[16]
Edited by: Incantare on 09/11/2007 03:51:40
Each ship is designed to carry a specific type (or a specific mix) of weapons. In the case of the Rokh, that's rails. Fitting it with siege, rails and ballistic controls you'll run out of cpu. Fitting it with lasers you'll run out of grid. Neither is a good idea, but in the case of lasers not only are you losing a bonus but you'll also face all the problems previously mentioned.
The only weapon type you could reasonably fit on a Rokh aside from hybrids is ACs, which have lower fittings on both cpu and PG, limited damage selection for reduced raw damage (meh) and no cap use which will allow you to tank better.
I still wouldn't recommend it.
Here's what I consider a good PvP Rokh fit, to give you an idea:
8 Neutron blaster cannons
3 invulns, heavy cap booster, x-l shield booster, 100mn mwd
3 magnetic field stabilizers, 1 damage control, 1 reactor control unit
Rigs: 3 core defence field extender or semiconductor memory cells (expensive)
With the appropriate skills the whole fit can be t2 apart from the DCU (cpu).
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Atama Cardel
GoonFleet GoonSwarm
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Posted - 2007.11.09 04:17:00 -
[17]
The fact that someone who has gotten himself into a 150 million ISK ship (I think that's about what they cost right?) and has to ask a question like that is really, really, sad.
Originally by: Odda hey im a gonnie and i like to sue CCP to gett the game to my favor
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Havoc G
Quam Singulari
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Posted - 2007.11.09 08:40:00 -
[18]
i lol'ed 
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Caffeine Junkie
Caldari Veni Vidi Vici. SMASH Alliance
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Posted - 2007.11.09 11:14:00 -
[19]
rofl.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2007.11.09 11:23:00 -
[20]
Hey hey, i still think my lazordomi pwns my enemys
* ** *** **** ***** Phear my sig!
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dalman
Finite Horizon
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Posted - 2007.11.09 11:49:00 -
[21]
Technicly, there are situations where lasers would be better (provided you've got as high skills in lasers). For example, you can fit a HP-based shieldtank (no shield booster) in those meds (with or without gangmated providing remote boosting), and then use lows for damagemods and cap relays and rigs as well for cap.
But generally, it's not a good idea at all. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Gawain Hill
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Posted - 2007.11.09 12:43:00 -
[22]
ok i'm dead set against using another races weapons on different races ships BUT i supose if you're goin to use it to run missions and you're goin to use it as a drone boat then you might fit a laser or two for pulling agro to save room in your cargo hold for loot....
but other than in that very one exact situation (which isnt really a good idea anyway) then i'd say no don't use lasers
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.11.09 12:49:00 -
[23]
Originally by: DrBiologist So your saying its a bad idea?
Very, very bad idea.
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Caffeine Junkie
Caldari Veni Vidi Vici. SMASH Alliance
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Posted - 2007.11.09 12:50:00 -
[24]
Its just not a good idea to use weapons that aren't meant for the ship, particularly when the ship has bonuses to a specific type.
Example:
Tempest with 3 Gyros + 6x 800mm AC II outdamages Rokh with 3 Gyros + 8x 800mm AC II
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Birkinz
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Posted - 2007.11.09 13:45:00 -
[25]
I use 4 x Siege II and 4 x Modulated Tachyons on my mission Rokh with a drake passive tank. It works extremely well. No shild booster so no cap worries. Good range and damage and no ammo.
THe Tachyons also have decent tracking and tear through Sansha / Blood missions that I get a lot off. I swap them for Rails only for Angels.
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Birkinz
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Posted - 2007.11.09 13:47:00 -
[26]
Another thing to bear in mind is that if the Torp changes happen then I think 4 cruise and 4 tachyon will compare pretty favourable to 6 bonused cruise.
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dalman
Finite Horizon
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Posted - 2007.11.09 13:59:00 -
[27]
Originally by: Caffeine Junkie Its just not a good idea to use weapons that aren't meant for the ship, particularly when the ship has bonuses to a specific type.
Example:
Tempest with 3 Gyros + 6x 800mm AC II outdamages Rokh with 3 Gyros + 8x 800mm AC II
Hi Einstein. The rokh doesn't have a damage bonus at all. So lasers deal more damage than hybrids.
So, in situations where you: * can deal with the added powergrid reqs * can deal with the added cap use * don't get a real benefit out of the range bonus
lasers are better.
Now, all of these 3 usually don't apply. But that doesn't mean that there aren't such situations. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Gorken
Caldari Ace Adventure Corp Blood and Steel
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Posted - 2007.11.09 14:03:00 -
[28]
It would definatly be something your enemies would not expect.
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Sevis
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Posted - 2007.11.09 16:35:00 -
[29]
Originally by: dalman
Originally by: Caffeine Junkie Its just not a good idea to use weapons that aren't meant for the ship, particularly when the ship has bonuses to a specific type.
Example:
Tempest with 3 Gyros + 6x 800mm AC II outdamages Rokh with 3 Gyros + 8x 800mm AC II
Hi Einstein. The rokh doesn't have a damage bonus at all. So lasers deal more damage than hybrids.
So, in situations where you: * can deal with the added powergrid reqs * can deal with the added cap use * don't get a real benefit out of the range bonus
lasers are better.
Now, all of these 3 usually don't apply. But that doesn't mean that there aren't such situations.
A range bonus IS a damage bonus until you get inside the optimal of the lasers using their shortest range ammo.
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dAn melax
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.11.09 16:51:00 -
[30]
if you want bs using lasers and shield tanking you should wait for Jovian Eidolon ;] Play Hard. Go Pro. |
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