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Ishanda
Infinitus Odium The Church.
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Posted - 2007.11.11 00:21:00 -
[1]
So, as part of my course of study I'm doing a presentation on EVE. The full presentation is entitled "The Culture of EVE Online" and goes into detail about various different player groups and how they interact, etc. That bit is pretty boring and academic (social stuff, etc etc).
But because I'll be talking to a lecture theatre full of clueless people (read: Non-Eve players), I need to introduce what Eve is first. In, roughly, 3 minutes. Quite the challenge, I think you'll agree.
I am not asking you to do that bit for me. I'm writing and preparing the presentation myself - what I'd be interested from you lot would be anything you really think should not be left out of a 3 minute description of Eve. Obviously as a pirate I'm personally skewed towards the pew-pew (which is, lets face it, the important bit! ), so some opinions from those who participate more in the non-shooty parts of Eve would be interesting. ---
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Kenneth McCoy
Vale Heavy Industries Molotov Coalition
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Posted - 2007.11.11 00:23:00 -
[2]
Um.
Don't take this the wrong way, but if people didn't know you were a nerd before this, they won't have a doubt about it now.
Just sayin' :p
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Ishanda
Infinitus Odium The Church.
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Posted - 2007.11.11 00:24:00 -
[3]
Screw that. If I cared, I wouldn't be doing this.  ---
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Kazuma Saruwatari
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Posted - 2007.11.11 00:26:00 -
[4]
EVE is darwinism-in-a-game
EVE rewards players who would stop at nothing (in- or out-of-game) to win
EVE breaks the boundaries of what is acceptable in a game/world
EVE is a virtual world, with it's own economy, social structure, and acceptable norms (if at all any are left)
No one in EVE truly holds power, only delusions of power. (yes, not even the Devs themselves, because they delegated themselves to the "janitor" job apparently, by their own admission)
If you do not accept the fact that EVE will eat you alive if you treat it like any other game, you will suffer gamewise, and in rare circumstances, also out-of-game (if counting people you know playing EVE as well)
*Right off the top of my head, should be a good start for you. -
Odd Pod Out, a blog of EVE Online |

Jovoich
Towers Inc.
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Posted - 2007.11.11 00:26:00 -
[5]
WOW
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Sarah McTeef
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Posted - 2007.11.11 00:27:00 -
[6]
Run around the room and kick as many people in the crotch as possible. That'll give'em a taste of the game. |

Kazuma Saruwatari
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Posted - 2007.11.11 00:31:00 -
[7]
Originally by: Sarah McTeef Run around the room and kick as many people in the crotch as possible. That'll give'em a taste of the game.
Actually, disregard my first post and do this instead -
Odd Pod Out, a blog of EVE Online |

Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.11.11 00:35:00 -
[8]
free market free actions conquerable space you can put a flag on it ------
Proud Janitor of Tides of Silence
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Soldopar
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Posted - 2007.11.11 00:38:00 -
[9]
Pew pew! buy a new ship pew pew! sell some remains
Dont be afraid of the opposition: remember a kite rises against not with the wind! |

Thunderguts
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Posted - 2007.11.11 01:17:00 -
[10]
What makes EVE different from other games is the lack of structure and the freedom to do almost anything. People play the good guys, the bad guys, and the bystanders. Why is EVE interesting to non-gamers? It can be seen as a proving ground for economic theory. Since players control (almost) all parts of the supply chain (again unlike other games) you can observe the laws of supply and demand, public goods problems, production functions, efficiency of markets, and so on. Economists and probably sociologists would be interested in EVE's database of player interactions because (unlike the real world) they can theoretically get complete information and perfectly accurate measurements of how individual actions add up to create larger economic phenomena.
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Imperator Jora'h
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Posted - 2007.11.11 01:28:00 -
[11]
First I would spell out what an MMO is versus a "normal" PC game.
Then I would point out how EVE differs from those in that it is a SINGLE player area. A typical WOW server support something like 3,000 players at once. EVE has over 30,000 playing simultaneously in the same world.
Point out how EVE is a sandbox where players, by and large. The game IS mostly about interactions between other players and not so much dealing with computer characters. This allows for a dynamic, player run economy, that has even attracted the attention of economists as a case study. Political considerations also are an emergent (as in not designed in) effect. The result is a microcosm of society...the good, the bad, the ugly.
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Le Skunk
Low Sec Liberators
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Posted - 2007.11.11 02:04:00 -
[12]
Edited by: Le Skunk on 11/11/2007 02:04:13 Cheap, Nerf, Whine, Lag, Alt, Bug,Repetative, Exploit, Forums, In joke, Gourmet Sandwich, gank, be ganked, better then WOW, Snooty, Adrelain Buzz, waste of time?
SKUNK
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Exuscon
Amarr
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Posted - 2007.11.11 02:29:00 -
[13]
Log in,
Click another skill to train....Log out....Login to pick another... Log out... If you are out of skill books... Hope you are at a academy....buy some more...... etc
"Save the tree! Wipe your arse with an owl instead."
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Chockcat
Gallente Federal Navy Academy
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Posted - 2007.11.11 02:38:00 -
[14]
Lame Immature Euro centric These all equal to EPIC fail! |

Wendat Huron
Stellar Solutions
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Posted - 2007.11.11 02:41:00 -
[15]
Originally by: Chockcat Lame Immature Euro centric These all equal to EPIC fail!
Eurocentric is a positive, given the alternatives.
These forums are FUBAR, upgrade this decade! |

Mag's
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.11.11 02:44:00 -
[16]
Train....
Nerf....
Rinse and repeat. 
Mag's
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Exuscon
Amarr
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Posted - 2007.11.11 04:49:00 -
[17]
Originally by: Wendat Huron
Originally by: Chockcat Lame Immature Euro centric These all equal to EPIC fail!
Eurocentric is a positive, given the alternatives.
Eurocentric did not win WWII.. Americentric did!
"Save the tree! Wipe your arse with an owl instead."
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Antillies
Uraniumcore
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Posted - 2007.11.11 05:02:00 -
[18]
I think u'll find WW 2 was a team effort not American or Euro but both. |

Kenneth McCoy
Vale Heavy Industries Molotov Coalition
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Posted - 2007.11.11 05:05:00 -
[19]
Definately multi cultural.
I thoroughly enjoy fighting the russian mobs in Outer Ring.
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William Ortega
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Posted - 2007.11.11 05:13:00 -
[20]
Originally by: Antillies I think u'll find WW 2 was a team effort not American or Euro but both.
I think if you look at post war map of eastern Europe you'll see who really came ahead in the end.
In Soviet Russia... <insert lame joke here>
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Cold Sleeper
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Posted - 2007.11.11 05:35:00 -
[21]
Cold, dark world that is meant to make you use your mind to play in. Where anyone can do anything and everyone is your enemy, so shoot down everyone.
Educating the Eve players, one merchant at a time
non consensual is the only way for me ^^ |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.11 05:45:00 -
[22]
Originally by: Ishanda I need to introduce what Eve is first. In, roughly, 3 minutes. Quite the challenge, I think you'll agree. [...] Obviously as a pirate I'm personally skewed towards the pew-pew (which is, lets face it, the important bit! ), so some opinions from those who participate more in the non-shooty parts of Eve would be interesting.
Things that set aside EVE from any other game in general and most other MMOs in particular ? Hmm. Easy !
The first thing to note is that this is the ONLY truly massive "MMOG", with a single game world spanning all its inhabitants, usually around 30k people online at the same time, and well over 300k active characters, if not more (since we have over 200k paid accounts running, and countless active trials). In comparison, a "popular" game like WOW barely has around several thousands of users online on a single "highly populated" server (if even that much) and well under 50k total characters per "heavy load" server (average is probably under EVE's "peak online" users). As such, you ALWAYS interact with everybody else that's online, and even with those that AREN'T online (due to the way the market and other game features are structured/conceived).
Second, while it does have serious limitations in its "economic sector", it is by far the most "free" economic model of any other game in existance right now, and the economic system (and particularly the market) emulate the real world economy/market the best any other game has, so far. As such, its greatest strength is also its greatest weakness... ISK is afterall the one and only thing that truly maters in the end for anything other than the social element, and it's universal across the whole EVE universe... so ISK farmers and real money traders find it extremely appealing to do bussiness in. The issue is that eventually, ISK is a measure of somebody's WORK. Every ISK in-game was obtained from somebody through some work they have performed. As in the real-world, some things are very rewarding, some are not... but eventually, it all comes down to ISK is time, time is ISK... how much of it, depends on the player.
Third, it's one of the most "free-form" games you can find. Within certain (rather loose) limits, you can do pretty much anything you desire. You can be anything from the "good guy" to the "bad guy" and anything in between. Mostly though, other than ISK, it's your reputation and social contacts (friends) that matter most. Of course, "player skill" does matter too, but sot so much, and not in all things... ten determined newbies with little experience in crappy and cheap ships each could be able to take down a very rich, highly skilled SOLO pilot in a very expensive ship, if he lacks the foresight to disengage before it's too late (that is, if he's able to).
And finally, the skill system is one of the strong points that are also one of the weaknesses. On one hand, it doesn't reward grinding, so you can focus on what maters... but getting from "L0" to "L4" is relatively easy, so even very old players don't have a huge advantage (slightly compensated by the fact usually "L5" is a prerequisite for something). The only thing that's really missing (and has been promised for a very long time with "no delivery" yet) is a system to queue up skills or at least a "dual-train" system, so you can get shorter skills done without losing training time nor being online all the time.
_
New character creation guide | [CNVTF] corp recruiting | Stacknerfs explained |

Brugar
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Posted - 2007.11.11 06:43:00 -
[23]
Not World of Warcraft.
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LUH 3471
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Posted - 2007.11.11 07:28:00 -
[24]
fight trade build think
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Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.11 07:54:00 -
[25]
30'000 People on One Server, Enjoy.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |

Sarah McTeef
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Posted - 2007.11.11 07:59:00 -
[26]
Originally by: Scav Silver 30'000 People on One Server, Enjoy..
Someone already said lag... (I kid!) |

cal nereus
Perkone
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Posted - 2007.11.11 08:55:00 -
[27]
Eve in 3 seconds: You're screwed.  ---
Join BH-DL Skills |

Cipher7
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.11.11 08:56:00 -
[28]
Mafia In Space
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Draygo Korvan
Merch Industrial
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Posted - 2007.11.11 09:00:00 -
[29]
Eve is a game where you pretend to fly a spaceship on the internet. --
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Jenny Spitfire
Caldari
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Posted - 2007.11.11 09:01:00 -
[30]
Crime online or evolving virtual environment. :) --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
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