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Laechyd Eldgorn
draketrain
1
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Posted - 2011.09.11 08:20:00 -
[31] - Quote
increasing logistics warp speed would be dumb. they're overpowered enough as they are and their warp speed is not a real issue. actually it would be balancing factor. they should be slower.
since i feel nice this morning i am going to give short explanation why logistic speed should never ever be faster:
1. you go harass big police fleet 2. they come after you 3. you run away to spread their blob 4. logistic and other slow ass mofos dont keep up your speed 5. you kill fast daredevil guys who just run to you 6. profit
if you increase logistics speed it makes small gang warfare even more difficult. there's no need for more remote repping circle jerking than there already is. inreasing speed from 3au to 3.75 au would be big boost and would make tons of other ships too slow compared to them. it's easier to leave their speed as it is, just because it is good speed for them
nerfing only dramiel is not enough. all minmatar, especially angel ships, are ridiculously fast with no downsides compared to any other race in general. if you nerf dramiel and don't even look at for example machariel you are not developing same game we play.
whole minmatar ship selection needs balancing, very many minmatar ships have for example speed, tank, scanresolution and dps but nothing makes them particularly weak to anything. currently autocannons are so good that they are better option than fitting other racial weapons on bonused ships, not to mention artillery alpha which is just ridiculous.
also we don't need stupid individual buffs there's a need for complete rethinking of the way ships fly in space there. there's 100 million small things like cynos which makes close combat or sniping extremely dangerous aka blasters etc become pretty stupid choice. |

Mirei Jun
Right to Rule THE UNTHINKABLES
0
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Posted - 2011.09.11 08:35:00 -
[32] - Quote
Good to see this is being considered.
Honestly the problem is speed on the dram -not its mass or scan res.
I would like to point out one other thing: The dramiel can consistently survive. This is something almost no other frigate in the game can do right now. So while this ship's speed needs a nerf, in the long term I hope you will look at the overall survivability of all frigates. |

Ravcharas
GREY COUNCIL Nulli Secunda
3
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Posted - 2011.09.11 12:10:00 -
[33] - Quote
Duchess Starbuckington wrote:Quote:Dates are year, month, day. This was started two days ago. No hate for CCP Tallest. You don't visit features and ideas much do you? This thread was active for a good 2 months on the old forums. I think Tallest posted his OP on the 10th of June. So if these changes magically appear on TQ tomorrow that's three months for five ships. Agile development, quick turnaround, iterate your way to success, yes sir.
|

Ineka
Center for Advanced Studies Gallente Federation
16
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Posted - 2011.09.11 12:11:00 -
[34] - Quote
Sigras wrote:... and black ops ships have a role...
OC they do have their own r+¦le.
Just do it like every one else around does, send cyno baits (pilgrims and curses are about 75% +of those) wait the bait to light cyno jump in at 20+ vs 1 and come to forums say "we own eve's pvp"
They have their role, just play it. |

Duchess Starbuckington
Starbuckington Manor
1
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Posted - 2011.09.11 14:36:00 -
[35] - Quote
Can we at least try keeping this on-topic? There are plenty of other threads to moan about your favorite gimpy/OP ship, this one is for feedback on the Dramiel and Oneiros. |

Duchess Starbuckington
Starbuckington Manor
1
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Posted - 2011.09.12 12:46:00 -
[36] - Quote
Bump |

Xandralkus
Morior Invictus. Velocitas Eradico
0
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Posted - 2011.09.13 10:14:00 -
[37] - Quote
What is the Dramiel honestly 'bad' at? What is the counter for the Dramiel?
There isn't one.
The Dramiel should either be super-fast, super-agile, have perfect tracking, good DPS output, a drone bay, near-instant alignment, a strong capacitor (for a projectile ship), or ultra-fast target-locking. Not all of the above.
Pick one.
I'd stay with speed, but nerf it from insane speed to reasonable speed - absolutely no faster than an interceptor. |

Ajurna Jakar
Jian Products Engineering Group Atlas.
2
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Posted - 2011.09.13 14:19:00 -
[38] - Quote
rapier or a huginn, even a curse or pilgrim to a lesser extent and thats one dead dram. |

Duchess Starbuckington
Starbuckington Manor
2
|
Posted - 2011.09.13 14:40:00 -
[39] - Quote
Quote:rapier or a huginn, even a curse or pilgrim to a lesser extent and thats one dead dram.
You may have noticed a trend to your little list: all the ships on it are 2-3x pricier than a Dramiel and much more skill intensive. That's a bad sign by itself. The only frigate that realistically stands a chance of killing one is the Daredevil. Notice it's also more expensive than a Dramiel, and much less versatile. |

Kogh Ayon
DMoney Corp
4
|
Posted - 2011.09.15 00:04:00 -
[40] - Quote
Leave dramiel along, boost all other T1/T2/factional frigates.
Light scale ships are still very weak, and not really wildly used in big combats, smalls should be faster. |

Jude Lloyd
Heretic Army
102
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Posted - 2011.09.15 06:52:00 -
[41] - Quote
Nerf CONCORD, they have some absurd weapons that aren't even for sale on the blackest of markets. |

Arkady Sadik
Gradient Electus Matari
45
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Posted - 2011.09.17 08:57:00 -
[42] - Quote
Uh, accidentally opened a new thread for this, so reposting here:
Arkady Sadik wrote:There was a thread on the old forums - http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1525620 - about an upcoming ship balance, partly about logistics ships. I'd like to revive the discussion. (If you want to discuss the Dramiel, make a new thread.) Quoting my own suggestion from that thread: Arkady Sadik wrote:Regarding the Oneiros, you want it to be similar, but not identical to the Guardian - each should have their own flavor.
The Oneiros should: - Drop a mid in favor of a low slot so it can fit sensible resist mods - Be able to fit an 800mm RT plate, 4 LRAR and perma-run them if it fits an AB (not with MWD) - Be able to fit a 1600mm RT plate in the above if it puts in some kind of faction gear somewhere, or downgrades one RR to medium
The above makes it roughly equivalent to the Guardian in utility. It is more susceptible to cap warfare and can not support other fleet members with cap, but does not require a second Oneiros to work. Tank should be similar, with slightly worse EHP and similar resists. (Think about rebalancing Guardians so they require two large energy transfers to perma-run 4 LRAR even at logi 5, which reduces their extreme utility at providing 4 LRAR *and* cap bonus to fleet members; it should be able to run 3 LRAR + 1 LETA with only 1 LETA incoming and outgoing, not 4 LRAR + 1 LETA)
Next, give the Oneiros some unique flavor.
- Do not increase base armor - Give it a lower signature, higher speed and higher agility than the Guardian (I would actually argue for increasing the sig of the Guardian, not decreasing the sig of the Oneiros)
This makes the Oneiros distinctly more desirable for AHAC fleets, while the Guardian remains more useful for huge fleet fights in combination with Abaddons. We also recently had an idea for the Oneiros' and Scimitar's second bonus, replacing the mostly useless tracking link bonus: It would be quite awesome if that could be switched to a strength bonus (5% or 10% per level?) to Remote ECCM. This would make it interesting to those logistics to stick to remote ECCM and make groups of them more difficult to jam than Guardians/Basilisks, making Guardian/Basilisks susceptible to ECM but rather strong against cap warfare, while Oneiros/Scimitars would be strong against ECM but susceptible to cap warfare. Again, providing each type a kind of unique flavor, as well as giving an incentive to mix those ships in fleets.
|

Hirana Yoshida
Behavioral Affront
20
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Posted - 2011.09.17 09:06:00 -
[43] - Quote
I too shall repost from Sadik's thread! 
Higher signature for Guardian?
Only if it gets a few more gunslots! Been wanting to take out a combat Guardian for the 'lolz' but damage is anemic to say the least. Would be sweet if the logistics were at least given the option (ie. not actual bonuses) of combat fittings as they are one of the very few one-trick ponies by design in Eve.
Agree with the idea of speeding the Oni up and making it smaller rather than just giving it more EHP. Opens up the ranged logi role similar to Scimitar's .. especially if the slot is moved .. and more functional roles is never a bad thing (unless you are an SC and have too many! :)) |

Pattern Clarc
Aperture Harmonics
26
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Posted - 2011.09.17 11:29:00 -
[44] - Quote
If the goal for the summer expansion is to increase small gang warfare, increasing the speeds of frigates and destroyers (with the sabre and dramiel receiving less of a boost) would go some way to helping them - Frig survivability needs to be improved. They have too many predictors without heavy missiles and artillery and autocannons being considered, and the signature reduction bonus didn't do enough. http://www.mmorpg.com/gamelist.cfm/game/14/view/news/page/1/read/21840/EVE-Online-Winter-Expansion-and-the-Future-of-EVE.html
Before overloaded and implants, the fastest interceptors should be capable of 6kms, with ships like the AF's getting a reasonable speed boost too via a 4th bonus...
Essentially the dynamic is thus, tech 3's and hac's are preferred because of EHP, whilst frigs contribute little to dps, and often spend a lot of time trying not to die instead of doing something useful. Ex CSM member and Designer of the Tornado. -á Pilot satisfaction --áNew Ships |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
10
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Posted - 2011.09.21 01:06:00 -
[45] - Quote
Ajurna Jakar wrote:rapier or a huginn, even a curse or pilgrim to a lesser extent and thats one dead dram.
Yeah, in my Dramiel-piloting experience it was super-duper tough to casually doubleclick my way to safety in a randomly chosen direction whenever a Recon landed on grid & spent a few additional seconds 'coming out of warp' and/or waited for the 6-second cloak targeting penalty to expire & took an additional 8 seconds to lock me because scan res vs. sig radius.
All of my Dram losses will certainly attest to that. |

Sphit Ker
Dreddit Test Alliance Please Ignore
3
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Posted - 2011.09.21 09:02:00 -
[46] - Quote
Aloe Cloveris wrote:Ajurna Jakar wrote:rapier or a huginn, even a curse or pilgrim to a lesser extent and thats one dead dram. Yeah, in my Dramiel-piloting experience it was super- duper tough to casually doubleclick my way to safety in a randomly chosen direction whenever a Recon landed on grid & spent a few additional seconds 'coming out of warp' and/or waited for the 6-second cloak targeting penalty to expire & took an additional 8 seconds to lock me because scan res vs. sig radius. All of my Dram losses will certainly attest to that.
yea. that`s the joke. By the time any of those actually land a complete lock on the dram, it`s already far away from tackling range. If it`s not then it was dead already anyway... or stupid... or got struck by the carebear stare.
The crux of this is, whatever `counter` you figure out against a dram is going to be equally effective against ANY other ship.
Dram is too quick. It`s OK to take some of it away; it will still be a Dramiel. |

Gypsio III
Dirty Filthy Perverts
1
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Posted - 2011.09.21 14:13:00 -
[47] - Quote
The Basilisk and the Scimitar are well balanced. The Scimitar, being faster and having a smaller sig, is favoured in gangs where mobility is important; the fatter slower Basilisk is better in slower gangs where repping power and cap transfer is more useful.
This should be the model for the Guardian and the Oneiros. But it isn't, not only because fast armour gangs is a bit of a contradiction, but because the Guardian has too small a sig and is too fast. Currently:
Guardian: Sig 70 m, base speed 261 m/s, base agility 7.2 s, mass 11,980,000 kg. Oneiros: Sig 80 m, base speed 268 m/s, base agility 7.9 s, mass 13,160,000 kg.
It's absolutely crazy that the Guardian is as about as fast as the Oneiros (yeah yeah unfit ships), while being more agile, having a smaller sig and much less mass. The Oneiros deserves significant advantages in mass, speed, agility and sig over the Guardian. Swapping their stats over would be a start. |

Meditril
T.R.I.A.D
1
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Posted - 2011.09.21 14:45:00 -
[48] - Quote
Dramiel is fine as it is, it is by far not so overpowered as the Amarr Navy Slicer. If you want to kill a Dramiel then you should not hunt it, it is faster anyway. Just wait for the Dramiel to come to you and then take it down...
http://www.minmatar-militia.org/edk308/index.php?a=kill_detail&kll_id=202951 |

Duchess Starbuckington
Starbuckington Manor
4
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Posted - 2011.09.21 15:49:00 -
[49] - Quote
Quote:Dramiel is fine as it is Umm, no, it's not. It's far too good all-round.
Quote:overpowered as the Amarr Navy Slicer ... All credibility lost.
Quote:Just wait for the Dramiel to come to you and then take it down... So basically rely on the pilot being an idiot. |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
12
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Posted - 2011.09.23 06:30:00 -
[50] - Quote
asdfdghkhjfl;lk';;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ * ~ * ~ * ~ * ~ * ~ Repost this if ~ * ~ * ~ * ~ * ~ *~ * ~ ~ * ~* ~ * you are a strong black woman * ~ * ~ * ~ * ~ ~ who don't need no developer feedback in her life ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Bloodpetal
Mimidae Risk Solutions
26
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Posted - 2011.09.23 06:38:00 -
[51] - Quote
Gypsio III wrote:The Basilisk and the Scimitar are well balanced. The Scimitar, being faster and having a smaller sig, is favoured in gangs where mobility is important; the fatter slower Basilisk is better in slower gangs where repping power and cap transfer is more useful.
This should be the model for the Guardian and the Oneiros. But it isn't, not only because fast armour gangs is a bit of a contradiction, but because the Guardian has too small a sig and is too fast. Currently:
Guardian: Sig 70 m, base speed 261 m/s, base agility 7.2 s, mass 11,980,000 kg. Oneiros: Sig 80 m, base speed 268 m/s, base agility 7.9 s, mass 13,160,000 kg.
It's absolutely crazy that the Guardian is as about as fast as the Oneiros (yeah yeah unfit ships), while being more agile, having a smaller sig and much less mass. The Oneiros deserves significant advantages in mass, speed, agility and sig over the Guardian. Swapping their stats over would be a start.
I'd say the real issue for the Scimitar and the Oneiros is the Tracking Link Bonus.
The bonus is too small to make a big difference on actual ship stats compared to just a straight up tracking link.
It gets a 50% tracking bonus. THat sounds nice, but it takes a tracking bonus from 15% to 22%.
Woopity doo. It's NOT enough compared to a massive bonus to energy transfer.
The Tracking link needs to get at least double bonus to the efficiency - or totally swap out the tracking link efficiency bonus of the Scimitar and the Oneiros to something competitive with Energy Transfer and is as functional consistently, and then you won't be worried about why the Guardian and Oneiros match up awkwardly.
NOSTRO AURUM NON EST AURUM VULGI |

Gypsio III
Dirty Filthy Perverts
3
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Posted - 2011.09.23 09:02:00 -
[52] - Quote
Bloodpetal wrote: The Tracking link needs to get at least double bonus to the efficiency - or totally swap out the tracking link efficiency bonus of the Scimitar and the Oneiros to something competitive with Energy Transfer and is as functional consistently, and then you won't be worried about why the Guardian and Oneiros match up awkwardly.
While the tracking link bonus is certainly on the unimpressive side, the fact is that the Scimitar is popular and well balanced and does not need to be boosted, while the Oneiros is... less popular. This demonstrates that the problems lie in the hulls, not in the tracking link bonuses. |

MeBiatch
Republic University Minmatar Republic
23
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Posted - 2011.09.23 23:50:00 -
[53] - Quote
imo rr is too much appart of fleets now adays and the main reason is large reps on medium ships... i think there should be a bs version of logi ships that use large versions of RR... and the cruiser versions should only use medium... WHY?
well if you want to put out that much RR you should have the penilties of being in a bs sized ship... max speed agility sig radius...
but if we do this there should a boost made to medium rr... make the ships more agile and faster and give them better terciary bonus like for the oneiros for remote eccm...
do this and you will start seeing people dust off thier bs's and go on roams and you will see more specialized crusier fleets out there... its a win win... |

Needa3
BURN EDEN Northern Coalition.
0
|
Posted - 2011.09.24 22:47:00 -
[54] - Quote
stupid idea ccp ... again
the logis are overpowered already as they are but then yeah, we really need bigger blobs do we?
dramiel is just fine, shouldn't have nerfed the webs to start with and than you wouldn't have had this issue
as old so many times before
get rid of that stupid CSM that only serves their own goals and not that of the players play the game yourself so you know what needs a fix
still waiting for snipers that cant be probed in 8 seconds |

Duchess Starbuckington
Starbuckington Manor
4
|
Posted - 2011.09.25 11:08:00 -
[55] - Quote
Quote:dramiel is just fine, shouldn't have nerfed the webs to start with and than you wouldn't have had this issue
In your dreamworld maybe. U MAD, Dramiel pilot? |

Needa3
BURN EDEN Northern Coalition.
0
|
Posted - 2011.09.25 11:18:00 -
[56] - Quote
Duchess Starbuckington wrote:Quote:dramiel is just fine, shouldn't have nerfed the webs to start with and than you wouldn't have had this issue In your dreamworld maybe. U MAD, Dramiel pilot?
go suck some ccp fanboy
a little research would have shown you i never flown a dramiel
point is that everything to counter the speed was available but then the useless cunts like yourself whined so much that ccp nerfed the **** out of this once fine game. |

Duchess Starbuckington
Starbuckington Manor
4
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Posted - 2011.09.25 11:58:00 -
[57] - Quote
Oh wow you really do need some serious anger management.
Notice how nanoships are still perfectly viable, just not godmode. The exception to all this being a well flown Dramiel, which not only has insane speed but solid tank, cap and DPS to back it up. It won't be nerfed into uselessness, just in line with other frigates.
Now please do cry some more. |

Duchess Starbuckington
Starbuckington Manor
4
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Posted - 2011.09.27 16:20:00 -
[58] - Quote
Bumpage |

Ravcharas
GREY COUNCIL Nulli Secunda
13
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Posted - 2011.10.04 22:57:00 -
[59] - Quote
Coming up on four months. |

Nova Fox
Novafox Shipyards
14
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Posted - 2011.10.04 22:59:00 -
[60] - Quote
I wouldnt mind nano ships if there where weapons specifically designed to counter then and they have to be specifically fitted and alterd to sink another ship to do such and not an after thought. |
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