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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.12 17:16:00 -
[1]
Tracking computer II / Test Tracking Computer II
PG: 1 / 1 CPU:35 / 35 Optimal Range: +15% / +7.5% Tracking: +30% / +15%
With current scripts you can boost one bonus to the level of how it was before, but it zeros out the other bonus.. ie. Optimal range script on the test server would give you +15% range and +0% tracking..
Sensor Booster II / Test Sensor Booster II
PG: 1 / 1 CPU: 10 / 10 Scan Resolution: +60% / +30% Targeting Range: +60% / +30%
The same hit, with similar scripts..
Did these modules really need a 50% nerf ??? A better change for example would have been chaging the SB II to +45%/+45% with a script changing the bonuses to +60%/+30%
Did the test crew forget that these modules are stacking nerfed ? Or that cutting a modules (which in no means was considered overpowered) effectiveness in half is not just a nerf, but a total neutering...
I hope the CPU requirements will at least be lowered to reflect the lowering in the modules effectiveness.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.12 20:38:00 -
[2]
Originally by: Haniblecter Teg
The ECM variants of these mods needed a good nerfing (this, coming from me) so ofc you have to nerf the 'good' variants. To be honest, trackign comps and sensor boosters really made ships able to do things that they werent supposed to do. Now, fleet bs's hitting out to 150km wont be able to hit that inty coming in. BC's sitting on the gate will have to make a choice between being able to lock that 150km inty, or being able to lock the recent jumpin within any decent sort of time.
EVE is about choices: choices of fits, choices of ships, etc. The new 'feature' only adds to the choices, and to the variaty of this beautiful game.
[aside: woot! thank god they're leaving one stat prenerf strength with scripts!]
Unfortunately I just see this a one step closer to making either tank or gank the only ship setup.. And regarding interceptors, its not exactly like Interceptors or nanoships needed any more survivability..
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.14 01:07:00 -
[3]
Originally by: Emperor D'Hoffryn
seriously, wtf?  are you honestly trying to tell me that a fleet of sniper BSes should be able to forgo needing to have dedicate tackle ships by just fitting more sensor boosters? Dictors. Heavy dictors. Interceptors. YOUR FRIENDS, THEY ARE!!!

What does lock speed have to do with tackling ? Most fleet fights either involve bubbles at the gate or interdictor bubbles on the fleet, if not its just warp in and out ,or warp from peep to peep at the gate, regardless of how fast the sniper locks.
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