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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.12 17:16:00 -
[1]
Tracking computer II / Test Tracking Computer II
PG: 1 / 1 CPU:35 / 35 Optimal Range: +15% / +7.5% Tracking: +30% / +15%
With current scripts you can boost one bonus to the level of how it was before, but it zeros out the other bonus.. ie. Optimal range script on the test server would give you +15% range and +0% tracking..
Sensor Booster II / Test Sensor Booster II
PG: 1 / 1 CPU: 10 / 10 Scan Resolution: +60% / +30% Targeting Range: +60% / +30%
The same hit, with similar scripts..
Did these modules really need a 50% nerf ??? A better change for example would have been chaging the SB II to +45%/+45% with a script changing the bonuses to +60%/+30%
Did the test crew forget that these modules are stacking nerfed ? Or that cutting a modules (which in no means was considered overpowered) effectiveness in half is not just a nerf, but a total neutering...
I hope the CPU requirements will at least be lowered to reflect the lowering in the modules effectiveness.
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Kruel
Blunt Force Syndicate
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Posted - 2007.11.12 17:25:00 -
[2]
I think all the nerfs lately are pretty damn weak. It's like taking a toy away from a baby.
Boosts > Nerfs.
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Linnth
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Posted - 2007.11.12 17:41:00 -
[3]
It's CCP's Amarr Oomph... They won't give Amarr a boost no matter what. Even if it requires nerfing everything else in the game.
NEWSFLASH: CCP remove Amarr and lasers from the game.
All pilots with any AMARR skillpoints will be deleted on 1st of December(They might as well since CCP nerfed them into extinction |

Angelic Eviaran
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Posted - 2007.11.12 17:44:00 -
[4]
Edited by: Angelic Eviaran on 12/11/2007 17:44:34
Originally by: Linnth It's CCP's Amarr Oomph... They won't give Amarr a boost no matter what. Even if it requires nerfing everything else in the game.
Yeah I think ccp lost the amarr-oomph bat in their weed yard but they sure know how to find the nerf bat. In teh nerf bat we trust.
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.12 18:28:00 -
[5]
Edited by: Haniblecter Teg on 12/11/2007 18:28:30
Originally by: Rastigan Tracking computer II / Test Tracking Computer II
PG: 1 / 1 CPU:35 / 35 Optimal Range: +15% / +7.5% Tracking: +30% / +15%
With current scripts you can boost one bonus to the level of how it was before, but it zeros out the other bonus.. ie. Optimal range script on the test server would give you +15% range and +0% tracking..
Sensor Booster II / Test Sensor Booster II
PG: 1 / 1 CPU: 10 / 10 Scan Resolution: +60% / +30% Targeting Range: +60% / +30%
The same hit, with similar scripts..
Did these modules really need a 50% nerf ??? A better change for example would have been chaging the SB II to +45%/+45% with a script changing the bonuses to +60%/+30%
Did the test crew forget that these modules are stacking nerfed ? Or that cutting a modules (which in no means was considered overpowered) effectiveness in half is not just a nerf, but a total neutering...
I hope the CPU requirements will at least be lowered to reflect the lowering in the modules effectiveness.
The ECM variants of these mods needed a good nerfing (this, coming from me) so ofc you have to nerf the 'good' variants. To be honest, trackign comps and sensor boosters really made ships able to do things that they werent supposed to do. Now, fleet bs's hitting out to 150km wont be able to hit that inty coming in. BC's sitting on the gate will have to make a choice between being able to lock that 150km inty, or being able to lock the recent jumpin within any decent sort of time.
EVE is about choices: choices of fits, choices of ships, etc. The new 'feature' only adds to the choices, and to the variaty of this beautiful game.
[aside: woot! thank god they're leaving one stat prenerf strength with scripts!] ----------------- Friends Forever
Kill. BoB. Dead. |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.12 19:07:00 -
[6]
Edited by: madaluap on 12/11/2007 19:07:07
Originally by: Linnth It's CCP's Amarr Oomph... They won't give Amarr a boost no matter what. Even if it requires nerfing everything else in the game.
Yeh cause everything must have something to do with amarr . Guess what, the active modules are nerfed, the non active modules arent.
active = med non-active = low
guess what type amarr has the most off. Yep thats right, its a amarr boost. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Caligulus
Eve University Ivy League
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Posted - 2007.11.12 19:10:00 -
[7]
I'd prefer this to chance based garbage that ECM functions on. ------------------------------------------------- **** Name ONE thing that your windows comp can do that my MAC cant
**** Right click. |

Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.12 20:38:00 -
[8]
Originally by: Haniblecter Teg
The ECM variants of these mods needed a good nerfing (this, coming from me) so ofc you have to nerf the 'good' variants. To be honest, trackign comps and sensor boosters really made ships able to do things that they werent supposed to do. Now, fleet bs's hitting out to 150km wont be able to hit that inty coming in. BC's sitting on the gate will have to make a choice between being able to lock that 150km inty, or being able to lock the recent jumpin within any decent sort of time.
EVE is about choices: choices of fits, choices of ships, etc. The new 'feature' only adds to the choices, and to the variaty of this beautiful game.
[aside: woot! thank god they're leaving one stat prenerf strength with scripts!]
Unfortunately I just see this a one step closer to making either tank or gank the only ship setup.. And regarding interceptors, its not exactly like Interceptors or nanoships needed any more survivability..
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.11.12 20:55:00 -
[9]
its not like the changes really change anything.
if you are a sniper, fit locking range and optimal range scripts.
if you are close range, fit lock time and tracking scripts.
I fail to see how snipers being unable to insta lock is a bad thing.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.11.12 21:06:00 -
[10]
actually i liked that nerf, like somebody said, sniping bs wont be able to lock the inty before it gets close. -
Killing Eve bullies all over the galaxy hunting stories |

Shiken Kan
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Posted - 2007.11.12 21:07:00 -
[11]
that's needed so yesterdays whine about the soon to be useless rsd's doesn't have a solid basis :p also snipers are already beyond the 250km limit so you can make better use of one of your racial advantages as caldari.
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.11.12 21:10:00 -
[12]
Originally by: Emperor D'Hoffryn
I fail to see how snipers being unable to insta lock is a bad thing.
after the nerf sniper BS will take much longer to lock, you think anyone smart enough to notice 20+ battleships locken them 150km away is not just going to warp out?
Seems stupid to me, damps maybe needed a nerf. But it looks to me like they gon nerfed too hard. Then sensor boosters and tracking computers get nerfed as well?
WTF CCP? Nanoships are still a problem and you nerf tracking... Think about it. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.11.12 21:20:00 -
[13]
hmm isnt it the whole point of having tacklers in the fleet to hold your enemy and genrallly other ships then snipers? -
Killing Eve bullies all over the galaxy hunting stories |

Kruel
Blunt Force Syndicate
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Posted - 2007.11.12 22:15:00 -
[14]
I can sorta see how they're balancing stuff in regards to fleet combat... problem is, all these nerfs are screwing over other aspects of the game. Since I don't do fleets anymore, it kinda ticks me off. Color me biased.
I'm more into solo pvp/small gang combat in lowsec, and with this crap I'll have to micromanage more which is bad for my lazy self.
The tracking comp nerf is gonna hit my Abaddon hard on mission running, as I use two of em with a pulse setup.
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VicturusTeSaluto
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Posted - 2007.11.12 22:22:00 -
[15]
They are changing it to make it harder to snipe Chinese macros. Gotta protect your most loyal customers again, eh ccp?
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Xequecal
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Posted - 2007.11.12 22:23:00 -
[16]
This is actually a small Amarr boost since their ships have more low slots to stick tracking enhancers in, which were not nerfed.
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Groes Thir
Gallente Karjala Inc. Onnenpyora
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Posted - 2007.11.12 22:30:00 -
[17]
Pretty soon it wont matter what you fit on your ships, since everything will suck donkey *********.
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Nixxxs
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Posted - 2007.11.12 22:38:00 -
[18]
Good i should lock faster than a bs at 112KM.
Sniper you say...? in a battleship thats rich... i agree with this nerf.
http://www.youtube.com/watch?v=lhA9kpnsCes
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.11.12 22:47:00 -
[19]
I have 3 hypothesis:
Too much time.
Too little to do.
Collateral damage. ___ P.S. Post with your main. Mind control and tin hats |

Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.11.12 22:56:00 -
[20]
Check out this post and the ones after it to help understand why it's a good idea.
If they wanted to nerf boring snipefests, they would just halve large turret optimal ranges. Instead, you can fit for max range, but you will still face a trade-off and nonetheless, you will hit other battleships very reliably. |

Veng3ance
Prophets Of a Damned Universe
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Posted - 2007.11.13 01:19:00 -
[21]
Are you guys joking me? A boost to Amarr?! How!?
Amarr battleships have the lowest amount of mid-slots compared to any race. Ontop of that we have neither a range bonus or tracking bonus battleship.
This is a terribly hard nerf to sniping Amarr battleships, which was basically the only thing going for Amarr still 
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.11.13 01:23:00 -
[22]
Originally by: Veng3ance Are you guys joking me? A boost to Amarr?! How!?
Amarr battleships have the lowest amount of mid-slots compared to any race. Ontop of that we have neither a range bonus or tracking bonus battleship.
This is a terribly hard nerf to sniping Amarr battleships, which was basically the only thing going for Amarr still 
A tachyon armageddon after this scripting change will track 76% better than a 1400mm tempest with optimal range scripts. Right now, the geddon only tracks about 12% better than that tempest. Is that a good enough stealth boost for you? |

Rutefly
Amarr Freedom-Technologies
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Posted - 2007.11.13 09:15:00 -
[23]
Originally by: Bein Glorious A tachyon armageddon after this scripting change will track 76% better than a 1400mm tempest with optimal range scripts. Right now, the geddon only tracks about 12% better than that tempest. Is that a good enough stealth boost for you?
I cant fill my geddon with tachyons without wasting low with fitting boosters. I know, im fail.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.11.13 09:21:00 -
[24]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 12/11/2007 17:44:34
Originally by: Linnth It's CCP's Amarr Oomph... They won't give Amarr a boost no matter what. Even if it requires nerfing everything else in the game.
Yeah I think ccp lost the amarr-oomph bat in their weed yard but they sure know how to find the nerf bat. In teh nerf bat we trust.
this aint no amarr oomph..
->My Vids<- |

Miss Ion
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Posted - 2007.11.13 10:02:00 -
[25]
honestly since these changes will affect mostly sniping Battleships im not too alarmed by it..i haven't much use for BS's in pvp..as long as ccp doesn't screw with my mission Raven set up i'll be just fine..still one growing trend bothers me..Hac pilots who seem hell bent on being co-equals with command ships..
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.11.13 11:30:00 -
[26]
Yes, as said before, everything is getting nerfed to boost amarr!
It's great being Amarr isn't it.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.11.13 11:34:00 -
[27]
Edited by: Rodj Blake on 13/11/2007 11:37:25 Edited by: Rodj Blake on 13/11/2007 11:36:55 Because Amarr are allegedly the mid-range race, they are the ones who benefit the most from tracking computers boosting both optimal and tracking.
Nerfing TCs in this way hurts Amarr ships more than others.
For example, someone using blasters won't care about boosting their optimal range because it's so small to start with. They'll just fit a tracking script and be as good as they were before. Someone fitting mega pulses feels the benefit of increased optimal and tracking, but now they'll have to choose between the two.
It looks like oomph is the sound made by Amarrians being repeatedly kicked in the ribs.
Dulce et decorum est pro imperium mori.
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Agnar Koladrov
Gallente
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Posted - 2007.11.13 11:49:00 -
[28]
Hmm...lol?...This one is new to me. I wonder how this will affect Minmatar arty setups, specially the lower tier guns who benefit from tracking and range 'a great' deal.
Well have to adapt as always I guess. ________________________________________________
Erm....I dunno |

Tarron Sarek
Gallente Endica Enterprises Alternative Realities
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Posted - 2007.11.13 11:58:00 -
[29]
Hm, my first reaction was like:"WTF?!", but now that I have thought about it, I actually like it. More choices and les mandatory stuff is good for the game. I would've preferred a 50/50, 80/20, 20/80 approach, though.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Daqinson
The Abyss Corporation Abyss Alliance
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Posted - 2007.11.13 13:29:00 -
[30]
But for those of us who fly CAP this is a nightmare. Now all it takes is some moron in a frig to sensor damp and my T2 SB is useless! (with this nerf it already is). 3 hour lock times ftw :( ---- ---- ---- ---- [center][b]Yes, I am better than you... Who says? My Masters Degree... Now continue to cook my fries... |
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