
Zenst
Gallente Omniscient Order Cruel Intentions
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Posted - 2007.11.13 21:32:00 -
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Edited by: Zenst on 13/11/2007 21:35:22
Originally by: Rastigan Tracking computer II / Test Tracking Computer II
PG: 1 / 1 CPU:35 / 35 Optimal Range: +15% / +7.5% Tracking: +30% / +15%
With current scripts you can boost one bonus to the level of how it was before, but it zeros out the other bonus.. ie. Optimal range script on the test server would give you +15% range and +0% tracking..
Sensor Booster II / Test Sensor Booster II
PG: 1 / 1 CPU: 10 / 10 Scan Resolution: +60% / +30% Targeting Range: +60% / +30%
The same hit, with similar scripts..
Did these modules really need a 50% nerf ??? A better change for example would have been chaging the SB II to +45%/+45% with a script changing the bonuses to +60%/+30%
Did the test crew forget that these modules are stacking nerfed ? Or that cutting a modules (which in no means was considered overpowered) effectiveness in half is not just a nerf, but a total neutering...
I hope the CPU requirements will at least be lowered to reflect the lowering in the modules effectiveness.
interesting changes - Interesting indeed and would make ships more tuned to there class/role. In that respect I like it; That said what I dont like will be the counter of swarms of ceptors and fighters given the direction were going. Totaly negating the battleships in many fights were this would be a factor.
The other people to gain will be builders who will sell alot that week and with the way things are looking I sence ALOT of people buying NPC shuttles to refine enmass, etc etc.
Now if these dont apply to remote counterparts as in remote sensor boosting or long shot here, using the midslots on a oneries for non cap recharge fittings and having remote tracking computers. Now if thats the case and they dont require scripts THEN, and only then will I be excited by these changes. Reason being it will encourage eve to be played how it should, as a team. Though either way this will hurt the single account people mission running types more than most. Oh and the only real gain will be mass frigate gangs who can still track everything and become less trackable even more so. Need for speed was iirc to reduce speed ships albiet with these changes I can see were there comming from and it does make sence. Reduce the effective client/server interestion and slow the tempo down in the long run, in a way that makes ships work within there roles. That said I still see doms only able to fit medium guns still 
Knock on effect is going to make more wavey graphs and pdf speculation and views of wireframe mountains.
[EDIT ADD] WAhooo I can use blaster ships again }->
-- Everybody is a potentual victim, not everybody is a potentual survivour. --
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