
Krowst
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Posted - 2008.07.06 21:48:00 -
[2]
Edited by: Krowst on 06/07/2008 21:53:42
How about setting up an infra-structure system.
The way it would work is that you need to build an infra-structure of POS that are specific to a particular job. No more than one type of each POS in a given system. A certain number of any given type of POS would be needed in order to set up an outpost. The outpost would be what is used to implement sovereignty and any system within that infrastructure would also be claiming sovereignty.
Type of POS needed might be logistics, fuel, defense. With the fittings limited so a logistics or fuel POS mod would take up most of the resources and allowing for very few guns on POS with those mods. A certain number of each of these would be needed in order for the outpost to run.
Once sovereignty is claimed, ways to take over sovereingty would be as follows: one massive attack on outpost in order to gain control over the outpost and claim sovereignty in all systems involved (this could stay under present sovereingty system)or another way would be to attack the infrastructure. The way this would work for example would be if you need three fuel POS, three logistics and three defense to set up an outpost if you disrupt 50% of this infrastructure, outpost will remain operational for the period of time in which it has fuel remaining. Meaning if it just finished a refueling cycle it might still be good for 24 hrs. but if it's near the end of the cycle it might only be good for 8 hrs. I would leave the minimum of 8 hrs to allow for TZ changes. The amount of fuel that would remain would only be known by station managers of the alliance holding the outpost, therefore hopefully (spies) only that alliance knows the cycles. So an attacker cannot plan with certainty on when station would be coming out.
If at the end of this time the present alliance holding sovereignty has not started repairing infrastructure, attacking alliance can do one of two things: 1)attack the outpost and take control or 2)defend the infrastructure so they cannot be repped. If they were to defend infrastructure, not allowing station to get needed supplies, staion goes dead and attackers can then take over system by themselves repping infrastructure.
This allows for various ways to take over system sovereignty in one option you can still have the massive fight, in the other you would split up your fleet and force the defenders to do the same. As for cyno jammers I feel they should be placed on a separate POS and only within the outpost system, have limited defenses and are actually destroyed rather than put offline. Allowing for a fast attack and recon group to penetrate system and taking down the jammer, opening up the door for the rest of the fleet. Also covert cyno fields would be able to activate within a jammed system.
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