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Thread Statistics | Show CCP posts - 10 post(s) |
Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.11.13 19:36:00 -
[1]
I have a very, very large idea brewing. I am currently fine-tuning the specifics and will post it later today.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.11.14 02:25:00 -
[2]
Edited by: Vitrael on 14/11/2007 02:28:28 I have typed up my recommendations on POS changes. It's very long, so it has been heavily formatted to organize thoughts. Posting it in plain text on the forum would be catastrophic, so please download and give it a read:
Microsoft Word 2003 version Rich Text Format version
It took me nearly 4 hours to organize all the thoughts and type them out. Please, please read it. Thank you so much for this opportunity to share my thoughts on POS.
Quote: Quoting for irony of a JF member offering ideas on system ownership mechanics. Laughing
The majority of us believe system ownership is AOK as long as the owners leave it open and free for any to use. Maintaining sovereignty and NRDS is a very noble endeavor indeed.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.11.14 03:07:00 -
[3]
Originally by: Xy Kintar If I understand correctly you want to make it so that you have to manually refuel a pos every hour or two, and this is in order to cut down on "boring logistics"? I appreciate the need to create openings for small man strike gangs, but I don't think making poses defenseless if they aren't maintained for more than 6 hours at a time makes the game easier. Alliance level pos fueling is relentlessly terrible *right now* even though they can hold a month of fuel each. I think forcing fights is a good idea, but forcing perpetual maintainance is bad.
If you looked at my implementation, you'd see that once a POS was established with Sov1, the task is limited to 12 times a day on a large, non-faction tower. Presumably this task should take less than ten minutes for a single pilot in an ice barge. That adds up to 2 (being generous, 3) manhours of maintenance per large POS per day with Sov 1. I don't think that's too much to ask for an alliance of a few dozen. At higher sovereignty it the amount of work drops dramatically.
Also, it wouldn't all rest on the carrier pilots anymore. Anybody who can use a barge (more than you'd think) could handle the refueling task. Additionally, as I said, an ice-logistics mini-profession avenue would be opened up.
Perhaps the numbers need tweaking to make the load a little less demanding, that's okay. I'm completely open to that as long as logistics are still vulnerable.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.11.14 03:53:00 -
[4]
Edited by: Vitrael on 14/11/2007 03:54:49
Originally by: Goumindong with those numbers, heck, with any numbers anywhere near that, it would be impossible to hold space on any reasonable scale.
Define reasonable scale, please. I don't think 100 people of average play time should be able to maintain any more than one large nullsec POS. If they are dedicated, they could maintain a system with several medium and small POS, or 2-3 systems with a large at the very most without having a full time POS freak staff.
I would project roughly ~100 members per system owned, as compared with the present ~23 members per system owned in BoB and Goonswarm.
Originally by: Goumindong Do you lie to your mother with that mouth too?
Sorry goon, not in this thread. If you want to troll Fractionites on their RP you may meet us in IGS, IN CHARACTER.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.11.14 04:14:00 -
[5]
Originally by: Bu Jinkan On the other hand, that's a totally arbitrary number that doesn't reflect the reality of actual resource usage - i.e. there are not enough good systems to go around with 100 members per system owned.
I address that in my possible problems section. I recommend increased exploration content in 0.0 content and pointed out that increasing the number of people it takes to hold sovereignty would result in a great deal of unclaimed or unsecured space. You don't need to (and shouldn't be able to) make a living just ratting off of the systems you own. That's why you expand as an alliance and exploit moon mining.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.11.14 04:49:00 -
[6]
Originally by: Goumindong The only real way i can see achieving this is by introducing monetary and non-monetary benefits for holding space that can be disrupted by small gangs. This mechanic needs to be independant of sov mechanics. So i dont know if this is the right place.
What if Sov1 allowed for the anchoring of a module that uncovered exploration content and exploration got an enormous boost in 0.0?
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