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ThaDollaGenerale
R.E.C.O.N. Black-Out
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Posted - 2007.11.22 06:54:00 -
[91]
I second some sort of big flashy thing to let you know when you're warp scrambled. You can easily see if you're webbed, but warp scrambling is much more difficult.
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.22 10:08:00 -
[92]
The Rokh's cap should be adjusted to that of the Hyperion as explained in this thread.
Currently it has the same cap as the maelstrom which has capless guns.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.11.22 11:14:00 -
[93]
The Moa and Ferox could use another turret hardpoint, and the Moa could use a 5th midslot. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.22 12:33:00 -
[94]
Another turret for the Ferox would be a step in the right direction, but I think it needs two to be on par with the Brutix.
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Xenomorphea
Gallente
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Posted - 2007.11.22 12:43:00 -
[95]
MYRMIDON + EOS If the nerf is inevitable, please consider the option to reduce bandwith to 100 instead of 75 Mbit, but additionally remove 2 turret hardpoints also on Myrm (4 turrets left on Myrm, 5 left on EOS). Raw DPS comparison with other ships of the same class is pointless, we are dealing with destroyable weapons and ultra-close range setups (with blasters). 75 Mbit would deny their purpose as BC class drone boats.
Cheers, Xeno
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Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2007.11.22 12:48:00 -
[96]
Originally by: ThaDollaGenerale I second some sort of big flashy thing to let you know when you're warp scrambled. You can easily see if you're webbed, but warp scrambling is much more difficult.
This would actually be pretty awesome, but i think the devs accounted for that in trinity (It was said that a system was in place now to make adding this stuff easyer). But then again, don't expect it in this release, it will come SOONÖ
Also, your sig is too big _______
Sign my sig |

Xenomorphea
Gallente
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Posted - 2007.11.22 12:58:00 -
[97]
HYPERION - needs boost to 19937 base PG and 640 base CPU (24921,25 PG and 800 CPU at max skills) Other tier III battleships can fit active tank, tackle and a full rack of the largest close range weapons, only the Hyperion can't (only option with Neutrons is a buffer/plate tank).
Required fit would be: 8x Neutron Blaster Cannon II; 100MN MWD II, Heavy Cap Booster II, SB II, Warp Disruptor II, Fleeting Propulsion Inhibitor I; 2x LAR II, DC II, 2x EANM II, 1x MagStab II.
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.22 13:13:00 -
[98]
Edited by: Incantare on 22/11/2007 13:14:02
To the poster above:
The Rokh cannot fit a full rack of neutron IIs, a heavy cap booster, an mwd and an X-L booster without an RCU or ACR.
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Xenomorphea
Gallente
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Posted - 2007.11.22 13:35:00 -
[99]
Edited by: Xenomorphea on 22/11/2007 13:36:13
Originally by: Incantare Edited by: Incantare on 22/11/2007 13:14:02 The Rokh cannot fit a full rack of neutron IIs, a heavy cap booster, an mwd and an X-L booster without an RCU or ACR.
Point taken, but you CAN fit an RCU (or PG rig) without gimping the tank on the Rokh. Otoh, I know very well that fitting tackle on a Rokh or Maelstrom DOES gimp the tank :-)
On the Hyperion, a dual LAR setup would only fit using 2 RCU and 1 Co-Processor leaving no room for hardeners or damage mods. Single LAR setup fits with 1 RCU II (LAR II, DC II, 2x EANM and 3 armor rigs), but tanks barely over 300 dps and is practically unusuable. This is why Neutron setups on Hyperion just use a buffer tank (plates, DC II, EANMs), but this negates the primary bonus on the Hyperion (rep amount). I think a fit as suggested in my previous post should be very tight, but just possible at max skills (ev. with just 1 PG rig). This is THE blasterboat par-excellence, after all.
Cheers, Xeno
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2007.11.22 20:57:00 -
[100]
Edited by: James Lyrus on 22/11/2007 21:00:11
Sigh, I've run out of space on my second post.
I'll go through and start including the rest here, even the ones that look like trolling (Yes vanessa vale, I'm looking at you).
I don't intend to try and debate the relative accuracy of these, since ... well, I'm no balance dev :). So I'll treat these as suggestions, and leave it at that.
I've reposted all the ones I've picked out, and tried to condense them a bit, as I've run out of post space. I apologise again, to anyone I've missed - please repost (or remind me) and I'll pick it up again.
More stuff:
* The Rokh has the same cap as the Maelstrom, and less than the Hyperion, despite being a hybrid weapon based ship.
* The vagabond (and possibly stabber) needs a bonus fix due to heat as explained in this thread.
* Warp scrambled status indicator, would be lovely.
* Ferox, and possibly moa seem distinctly sub-par at being 'rail' ships, and thus might benefit from an additional turret.
* Myrmidon and Eos: Remove turrets rather than drones?
* Hyperion (and Rokh) unlike Maelstrom and Abaddon, need fittings mods to fit a rack of top tier T2 weapons.
* Covert ops should be based on Astrometrics Frigates (also add the Amarr one)
-- Crane needs more grid 249km locking? GMP and TNP |
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2007.11.22 21:09:00 -
[101]
Originally by: Vanessa Vale
Originally by: Goumindong
Originally by: Vanessa Vale * trimark rig stats are unbalanced (overpowered) as compared to other rigs and the corresponding t2 components. Compact and accurate analysis in first post of this thread.
Dont troll this thread, James has to go through a bunch of crap as it is. Dont ask him to go through more.
This is as valid as the poly thread. Trimarks give far too much armor to go through, and you end up with ships you cannot kill in time after they deagress.
Now I know you're trolling. The argument about polycarbons was because they were strictly better than auxiliary thrusters, and low friction nozzle joints. *shrug* I've included it, perhaps against my better judgement.
*shrug*. More general question. Should I veto stuff I consider trolling, or just not a good idea? (Sorry, whoever suggested the Raven needed more dronebay. Really, it doesn't) -- Crane needs more grid 249km locking? GMP and TNP |

Stakhanov
The Good Fellas
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Posted - 2007.11.22 22:28:00 -
[102]
You should remove / not include suggestions you find silly and explain why , rather than "forget" them. It's best to keep those with no negative feedback first (small boost > big nerf)
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2007.11.24 00:56:00 -
[103]
Originally by: Stakhanov You should remove / not include suggestions you find silly and explain why , rather than "forget" them. It's best to keep those with no negative feedback first (small boost > big nerf)
Hmm. That's a good idea. -- Crane needs more grid 249km locking? GMP and TNP |

Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.11.24 02:44:00 -
[104]
This thread rocks.
___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Aenigma
Griefwatch
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Posted - 2007.11.24 13:07:00 -
[105]
I can find myself agreeing with the things collected by James.
BattleClinic | Griefwatch |

Pilgrippa
0utbreak
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Posted - 2007.11.24 16:13:00 -
[106]
In case it wasn't mentioned, there needs to be an indicator for when you are jammed by ECM drones.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.24 19:28:00 -
[107]
Originally by: Pilgrippa In case it wasn't mentioned, there needs to be an indicator for when you are jammed by ECM drones.
Can't be stressed enough. This is a must.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.11.24 22:30:00 -
[108]
I think people should stop treating this as a "collect neat ideas" thread, and read the OP again. List problems and potential fixes, not your cool new ideas.
Just keep it productive. --- WTS: Forum Signatures, price negotiable. Evemail me!
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.24 22:30:00 -
[109]
and one add: Hawk:
ill PG => - you can't get a right active shield tank for that ill boost bonus + stuff the great resistance holes - you can't fit T2 missile launcher (without precision is won't get damage on fast frigs) + MWD + booster etc - even if you get a shield booster on that ship, there is no energy to boost with, even worse enrgy wise with MWD fitted - you can't change the MWD for a AB, becuase the speed would be far to low and with precisions even lower
==> that ship needs a (neg) bonus to missile explosion radius, so it can uses standard missiles and still do damage on fast frigs + cap recharge bonus + a little PG boost and
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.11.25 10:38:00 -
[110]
Well why type it again, when I've already done it before:
AF Changes 1
AF Changes 2
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.11.25 10:39:00 -
[111]
Originally by: Jurgen Cartis The Moa and Ferox could use another turret hardpoint, and the Moa could use a 5th midslot.
+1 mid and -1 low would help the moa a lot I'd say.
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.11.25 11:14:00 -
[112]
* The turret specialisation skills require lvl 5 of the respective turret skill but the turrets themselves only require lvl 4. This means to train for for example large T2 projectiles you have to train fully for small T2 projectiles and fully for medium T2 projectiles. Would it not be better if the spec. skill only required lvl 4 and the turrets themselves lvl 5?
* The minmatar tier 1 battlecruiser has a slot advantage over the other races' tier 1 because of the weak shield tank it had. This advantage carried over to the command ships with the Sleipnir and Claymore having an extra slot over the other commands. It also carried over to the tier 2's which all have 1 more slot over the tier 1 minmatar battlecruiser. Giving the other tier 1 BC's and command ships an extra slot could help with the rebalancing of the Eos. -- stuff -- |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.11.25 11:21:00 -
[113]
Originally by: James Lyrus * The Drone Bay in the raven class ships is to small. needs some love there, now that it is a close range BS class. 5 heavys please not the 2 that is on sisi now.
Lol at whoever this was. It's not like the new torp Raven does enough damage but you want to give it 5 heavies aswell?
Unless its changed from 75m3 you can fit a set of Meds and Lights. Which if you need it for anti support, is more than enough.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.28 17:17:00 -
[114]
Originally by: James Lyrus
*shrug*. More general question. Should I veto stuff I consider trolling, or just not a good idea? (Sorry, whoever suggested the Raven needed more dronebay. Really, it doesn't)
Veto both.
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Docain
Roid Vandals
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Posted - 2007.12.06 00:15:00 -
[115]
Faction cruisers could need some more cargo space. They're all limited to 250m3, but most T1 cruisers have much more than that.
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Bane Glorious
GoonFleet GoonSwarm
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Posted - 2008.01.24 16:13:00 -
[116]
I know this thread hasn't had a new post in over a month and a half, but I had a couple new things to mention.
Named Damage Mods - Gyrostabilizers, Heat Sinks, Magnetic Field Stabilizers, Ballistic Control Systems Named damage modules are kind of weird. For all turrets - lasers, hybrids, and projectiles - the tech 1 and tech 2 versions use the same CPU, while all the named versions use more CPU but are still weaker than tech 2.
Ballistic Control Systems (for missiles) make a little more sense; the tech 1 BCS uses less CPU than tech 2, and all of the named ones are weaker than tech 2 but use the same or less CPU. That is, except for the 'Pandemonium' BCS, which uses more CPU than tech 2 but is still slightly weaker. As an aside, I don't think I've ever actually seen a 'Pandemonium' BCS, but that could be just me.
All in all, I don't really see a point to using named damage mods at all, especially since a tech 2 only requires weapon upgrades IV, which everyone has. The named modules should probably use less CPU than tech 2, and maybe you could make tech 1 turret damage mods use 25tf CPU instead of 30, like the tech 2.
The Scythe: Tracking Link bonus With the introduction of scripts in Trinity, the Scimitar and Oneiros were given larger bonuses to Tracking Links to compensate for scripts. The only problem is that they didn't increase the Scythe's tracking link bonus, which is currently at 3.5%. Or they didn't update the description. I would probably check this out. |

NewDisease
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Posted - 2008.01.24 18:49:00 -
[117]
* Golem doesn't get a damage bonus, where the other marauders do.
/signed
Remove that damn target painting bonus.. -----------------------------------------------
There Is No Cure. |

jongalt
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Posted - 2008.01.25 04:09:00 -
[118]
lmao.
this thread looks like santa's wish list.
dear santa,
please boost amarr.
ive been good. 
-jg.
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Internet Knight
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Posted - 2008.01.25 17:22:00 -
[119]
Seed nanite repair paste BPOs.
Seed survey probe BPOs. Seriously. *ALL* other probes have BPOs, so why not the survey probes?
Need a method of manufacturing or moving repackaged (!) station warehouses to/from (conquerable) stations with no manufacturing slots.
Most Interdictors got a major shaft in Trinity. There's plenty of threads on the issues. Keep the bubble aggression, but boost the max velocities.
Increase moon mining sec status requirement to alleviate the problems with t2 industry.
A cargo-rigged Rorqual holds about 1/3 the m3 of jump freighters but is much more fuel efficient than jump freighters *and* can defend itself resulting in the jump freighters being pretty much useless.
Allow for blueprints to be dragged and dropped via the Science & Industry window. BPOs and BPCs can be easily identified in the S&I window, but cannot be moved into cans for saving. This would be *much* faster than getting info on all the damn blueprints to identify which one is the origional after an extensive copy job.
--- How to resolve Singularity character syncing
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ghosttr
Amarr ARK-CORP RONA Alliance
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Posted - 2008.01.25 18:49:00 -
[120]
* Precision cruise missiles have a higher explosion velocity that is good against fast moving ships, but the missile velocity is penalized. Precision missiles need to be faster than their normal counterparts to make this bonus worthwhile.
* Fury cruise missiles arent worth the time, faction missiles do the same amount of damage without the penalties, the damage needs to be increased to 275 to make these worthwhile.
* The salvage tackle rig is displayed as an armor rig, but it has nothing to do with the armored defenses of the ship, this rig should be placed in the same category as the hacking/archaelogy rigs, and should be made from similar materials.
* Scripts are currently offered for a few midslot modules that give two bonuses, and work by sacrificing one bonus to increase the effect of another, weapons upgrades modules also work this way, we should have scripts that modify these modules aswell.
* The sisters recon probe launcher is much more expensive than the standard launcher and only provides a 10tf fitting bonus and no time bonus, the bonus should be in line with the scan probe launcher
A bigger eve Annndd..Player Factions |
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