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Tibor Ferenc
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Posted - 2004.04.18 12:16:00 -
[121]
PLS PLS PLS give us a mail when we destroy a ship containing the pilot info and ship info. It will make keeping our kill list a lot easier.
Tib, m0o. http://mmogcenter.com/tiborsig.jpg
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Tibor Ferenc
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Posted - 2004.04.18 12:24:00 -
[122]
Also a serch function im my assets list. Im forever forgeting where I left stuff.
Tib. http://mmogcenter.com/tiborsig.jpg
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MaVla
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Posted - 2004.04.18 19:00:00 -
[123]
1. Ability to click reload while firing, gun stops automatically, reloads and continues firing afterwards on the target it was firing on. 2. Ability to change ammo while firing, gun stops automatically, changes ammo and continues firing afterwards on the target it was firing on. 3. This one will get some flames: ability to cue up commands, i made a lot of instajump bookmarks and ap doesn't work with those, obviously :). But being able to set a que like: warp to bm, jump, warp to bm, jump. If you set a jump and you arent close enough, ship should autowarp/approach the gate. Included in the que should also be: dock/approach and stuff. 4. Setting bounties on everyone, maybe in another bounty system. If you want someone dead why should concord interfere in that.
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Vangelis
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Posted - 2004.04.20 07:17:00 -
[124]
Ship customisation.
Say u had limited acess to customise all your ships to what u liked.
EG
Removing a high slot on your ship and adding a medium slot however u can cont add more then 2 slots to any level or exceed 8. U can also change powercore for CPU take away armour to gain speed etc etc
this wil allow u to customise your ship to suit your purposes makign it more versatile if u want to mine or jam/dampen sheild tank, carry goods or just about anything.
the purpose of customising is that to gain somthing on oru ship u have to take somthing else away. So pl might choose to make versatile ships or customise them in a way that there function is very singular.
Customisation can cost isk and/or minerals and it wont be cheap depnding on what u propose to do to your ship and how big the ships is...frig/cruis/battle.
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Ortes
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Posted - 2004.04.21 02:37:00 -
[125]
I'd like to see spy drones, like UAV's that would be the coolest, also rare unique items from agent missions, and pi(rats) such as a miner III, unusually powerful ammo, weapons, random special skills from agents that would make our characters unique 
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meowcat
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Posted - 2004.04.21 11:24:00 -
[126]
Trade goods/trade routes. They are pointless atm.
(I'm talking about the specific "trade goods" category) ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

sableye
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Posted - 2004.04.21 22:26:00 -
[127]
A way to reduce security status without hunting npc's all day (yes its boring)
I'd like to see the security status indicator show to more decimel places, its annoying to be getting security ratings increases hour after hour and not seeing the change, I'd like to be able to see the effect of every security rating increase.
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YuuKnow
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Posted - 2004.04.22 01:21:00 -
[128]
Edited by: YuuKnow on 22/04/2004 01:22:27 Its sorta a walking contradiction to do agent missions for npc pirate corps. (Serpentis, etc)
You do a mission and get a faction boost. Then you go to a belt and the pirates agents attack the snot outta you and you have to beat some pirate butt and thus take a standing hit with that pirate faction. Then you go back to the agent and get another mission and get a faction gain.
Its pretty much a vicious circle with no real gain. Is there a way to absole this?
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Cracken
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Posted - 2004.04.23 03:24:00 -
[129]
Gunboat style ships something in between a frigate and a cruiser like a destroyer but seriuously upgunned but would have very little cargo space desinged pretty much for fleet engagements where you may be facing battleships but don't A) have the isk for one B) don't have the skills for one.
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Cracken
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Posted - 2004.04.23 03:28:00 -
[130]
Boosters drug that temporarily boost attributes.
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Cracken
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Posted - 2004.04.23 03:57:00 -
[131]
Upgradeable core components such as shield systems, powercores etc. Make them have advantages and disadvantages for example: like you can't fit over a certain size of powercore and bigger cores would affect a ships manuverability and mass affecting how fast it turns accelerates etc. Allow each person a bit more choice too customizing their shipd.
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Drakxter
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Posted - 2004.04.23 10:25:00 -
[132]
1: Elite cruiser 2: Elite frigates 3: All missiles do splash damage 4: Better control over UI 5: A much better corp management system. ------------- Most tired of thing atm: - Mods on the forum saying: "Please use the bug report page to submit bugs, the forum is not the place to post them." and then closing a topic. |

Zapphire
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Posted - 2004.04.26 04:15:00 -
[133]
Yeah. Release the next Frigates already. I want to fly some cool ships. Jonesin' for 'em.
* Waves! |

Strikeclone
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Posted - 2004.04.26 12:38:00 -
[134]
Edited by: Strikeclone on 26/04/2004 12:40:10 Edited by: Strikeclone on 26/04/2004 12:39:27 1) Integral systems ships such as a class based shield booster/sensor boosters on ecm ships etc. 2) Battleships that are armed as BS should be with the capability to mount many more weapons of various sizes. 3) More defensive systems like personal ECM that makes parent ship harder or slower to target. 4) Carriers! and thus more drone skills 5) More drone space for Caldari ships 6) Un-nerfing of Caldari ships so that they dont sux. "best military tech" and all that 7) The other half of my Scorpion back pls 8) Speed increases in all ships this is space after all, "object in motion tend to stay in motion" 9) Alien invaision 10) Spinal weapons "BIG GUNS"
Admiral Strikeclone CinC, Caldari Assault Group "Peace through the application of superior firepower"
C.A.G. website http://bosie.proboards40.com/ |

Intersec Spy
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Posted - 2004.04.26 15:22:00 -
[135]
Quote: 1. Discoverable objects as: - hidden belts with valuable ores - natural wormholes (see Grimr's suggestions above) which can connect the far corners of EVE and not only the adjacent systems - secret/lost jumpgates - abandoned/secret stations with limited services (e.g. hidden stations of pirate factions with black market service) - abandoned ships/wrecks with loot - dangerous areas like deadly clouds/ stars/planets/random meteorite clouds in space or in roid belts
I cant be more agree whit that...MORE EXPLORE options are a must to make the universe more misteriously...
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Aranox
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Posted - 2004.04.27 10:35:00 -
[136]
I hate the fact that there are so few choices of cruisers and BS's. More please!
Or the total change where (as linked to what has been said above somewhere) the option to start with a chasis and work your way up, fitting parts to the ship. This would give great variety to the ships in slots and appearance without any lag as the parts wouldn't need to be downloaded more than once.
I also don't understand the idea of why we can't have ship customisation (to an extent!) as many npc rats are different in colour and weapons (plus some completely new ships - serpentis!) so why can't we fly them or have some form of controlled customisation.
I do like the idea made above of sacrifising one slot type for another, many times i've had one too few lots of one kind and one spare of another. (and changing ship doesn't always fix that!)
Want the tow option!
Ability to have the people on my ship have attributes and skills which would effect my ships performance. These peopl could be hired at stations with different races being better at some skills than otheres etc and finding teh right mix would take thought and testing. Plus this could help role playing as Amarr could use slaves (lower cost) but the slaves wouldn't work as well as say the Gal's who chose to work for you but at higher than normal cost. There would be a default crew who would cost nothing but have no bump up in ship ability. This idea could be expanded to pirate/trader/miner etc that give special increases in their field but penalties in every other.
Like the idea of looping together bm's and auto pilot to travel long routes. Where the bm takes you to the gate then the auto p kicks in and jumps then the next system bm kicks in again etc. As the route takes time to setup for bm's the reward for taking the time in creating them is quickly gained back in traveling time, especially if the route is done often.
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ian666
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Posted - 2004.04.27 20:04:00 -
[137]
Edited by: ian666 on 27/04/2004 20:12:24
Originally by: Cairo
A BETTER solution would be to allow freelancers to build 'outposts' - similar to the player-deployed stations we'll have in Shiva, but on a smaller scale (as I'm sure player-deployed stations will cost HUGE amounts of money which individual players might not find acceptable).
"Deployable outposts" would be a cross between ships and Shiva's deployable stations: they could be deployed anywhere in space with the same rules as deployable stations (further than X kilometers from another deployed object), but they would consist of only one structure (unlike deployable stations, which are a collection of structures floating around a control tower) onto which outpost modules could be installed - the same way as you install modules on a ship.
These outpost modules would include things like defensive turrets and missile launchers, miniature refineries, expanded cargo holds, power generators for higher power output, co-processors for higher CPU output, extra docking clamps, ship repair systems and remote market terminals (just to name a few).
By default all outpost modules would come with one docking clamp (onto which you could dock your ship to access the outpost's services / cargo hold and perhaps 2500-5000 m3 of cargo space. If you added docking clamp modules, more than one ship could be docked at the station at the same time to use its services (note that 'docked' doesn't mean that the ship enters the outpost - it simply means that the ship attaches itself to the outpost). Adding cargo expander modules would give the outpost more cargo space, and remote market access would give docked ships access to the market as if they were docked at a bigger station.
The owner of the station could define how and against whom the outpost defends itself (everyone, if locked, if attacked, if blacklisted, etc), and who can dock with it (a whitelist of players, corporations, by (sub)race or free-for-all). He could also determine what kind of fees would be asked for when someone docks or uses a certain module, or who can access the cargo hold, etc. Anyone within scanner range of the outpost could check these prices and a "welcome message" set by the owner by checking the outpost's information.
The abovekind of outposts could be used by miners as remote refineries (they could anchor secure containers around the outpost to use as extra storage), or groups operating in 0.0 as a central 'hub' of operations, or simply by everyone as a sort of status symbol or for whatever reasons they need one for. They could make the outpost public (access to all for a small fee), or private (only owner can access).
I know that if CCP introduces some made-up restrictions for deploying stations in Shiva (they are hugely expensive or "only player-run corps can deploy stations", for example), freelancers are not going to get to set stations for themselves.
Therefore the deployable outpost would make for a smaller, less expensive (and less useful in the larger scale of things) alternative for us freelancers. Everyone would be happy! :)
Totally agreed ! Although I've been in corps I would consider myself more or less a Freelancer in terms of my gameplay. And I'd L O V E to see that too. Excellent post 
Another point: 'conquerable' NPC Ships ! You'd have to bring down a NPC Battleship to 5-10% Hull for example, then the message 'board ship' pops up, leaving you the choice of staying in your own ship or possess the new NPC Ship with a few extra functions maybe (special Laser DAMAGE Bonus on a Sansha Tyrant class Battleship, or an extra fast fire rate for projectile weapons on an Angel faction Battleship...etc.
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flummox
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Posted - 2004.04.27 20:08:00 -
[138]
Edited by: flummox on 27/04/2004 20:11:26 hello,
for all of those people who have asked for a "better" player hangar layout, i'd like you to take a look at this post.
some have said to make the personal hangar more like the corp hangars with different folders/tabs to improve organization. well, if you go to Assets in the NeoCom and then hit the "in this station" tab, you get a very nice layout of all your items right there. tabs separate various items into their respective categories (i.e., ammo). it even has an "Excel-Style" layout for easier management and sorting.
i know that this isn't the same as having more "divisions" for your hangar, but it does solve the problems people have as far as keeping things organized and item types separated from other types. i find it very useful when i need to find ammo or a skillbook.
hope this helps!
flummox
p.s. oh, and you can drag items from this list into your cargo. have not tried to use Assets with the Fitting Menu. maybe someone can test this before i get home from work and update this post...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Tsual
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Posted - 2004.04.28 07:10:00 -
[139]
1) Give out the back ground of sectors, stations, locations in the info window.
2) Real diversified Tradegoods: so that I not transport for example some spirits produced in Pator system but "Matar Highland Scotch" or instead of frozen food for example the "Gehian melons" in the Death comes to us all section of the player guide.
--------------------------------------
Tsual - Miner from faith, frigat junky for life. Ritual of the Qua'nadhar. |

Mangold
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Posted - 2004.04.28 12:02:00 -
[140]
I would like more ways to 0.0 land. It's to easy for the low sec alliancies to blockade all of the low sec space. For small corps and freelancers it's hard to get into low sec space.
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The BlackGate
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Posted - 2004.04.28 14:52:00 -
[141]
My character has 19 charisma points. At the moment they are only good for doing agent missions and corp/leadership skills My view about agent missions -> boring Current members in my corp -> 6
I only use my agent to locate players in space. But most people log in their alt chracter and are in a few sec at the station. I have to do a LOT of jumps to my agant to ask him where to find a player.
It should be possible to have remote contact with your agent to locate an player. And your amount of skill-points must have a role in it. So, the agent can search further and faster for you if you got more skill-points and charima-points compared with a other persons with less points (to get an avantage on the alt characters)
And there should be more skills with the pirmary attribute: Charisma
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Kakita Jalaan
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Posted - 2004.04.29 14:10:00 -
[142]
1. working gang/drones status windows, ie. correctly updating shield + HP bars 2. more social, trade and corp management oriented skills
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Crying Neemen
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Posted - 2004.04.29 22:14:00 -
[143]
PLEASE give us the option when attacking ships to "keep at range" to the optimal firing distance 
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Holi
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Posted - 2004.05.01 09:18:00 -
[144]
An ability to see the data from your last market query while in-flight.
Brainstorming on the idea: It should not update the market according to your current region, but give you the data from the last market query you made in a station to prevent too easy regional pricechecks and wouldn't generate any addition serverside load. It could be a free addition, or maybe even a module, that requires some skill (possibly from the Trade skilltree). Would allow us spend those 10+ jumps we need to do sometimes with something usefull :)
Cheers! -- Holi
[ md5 checksum calculator ] |

Hera Ludheilen
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Posted - 2004.05.01 10:14:00 -
[145]
Blackmarket !!!
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Beta Vixen
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Posted - 2004.05.01 13:25:00 -
[146]
as an independent, I'd like:
435 (guess): play balance versus the gankers in low security space. By careful setup, they can gank travelers all they want while we have little ability to retaliate or detect them.
436: Personal Vendetta ... always at war with target player(s), no matter which corp they are now with. Limiting the number would be fine.
4. Trading as a living again. Doing only minerals (because that's where virtually all the money is since Castor) gets boring.
437: Stations representing planets full of people and therefore having serious import/export needs and wants ... 153 Robotics as the total demand at a station is way too small.
Thanks for asking **** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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Magnyss
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Posted - 2004.05.01 13:35:00 -
[147]
colour-coded agents on the map
-=A=-
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Beta Vixen
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Posted - 2004.05.01 16:23:00 -
[148]
Specialized drones.
There's gotta be a lot more drones can do than mine ore and fight. How about:
a) object retrieval [50 or 100 m3 cargo hold] b) scanning resolution increase [parallax effect] c) one or two slots [build your own specialized drone]
 **** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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Jarvil Tsing
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Posted - 2004.05.03 05:02:00 -
[149]
Killings in high sec 0.8+ have to stop. They should involve player bans. They are meant to be safe regions so enforce it. You kill another player in safe region then say goodbye to EVE for two weeks as you are auto-banned. Anyone who is not the owner touches the loot soon after and they are auto-banned as well. Or just get Concord to transport the loot to the nearest station for the player to pickup on escrow of say 50,000 ISK for hauling costs.
Jarvil Tsing
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Gryganne
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Posted - 2004.05.03 13:31:00 -
[150]
I only want one thing:
1. revamp of the UI to be less laggy... I can't believe how fast this game runs after Ctrl+F9 and I can't believe why this shouldn't be the case all the time. We don't need all those fancy 3D effects. Make it 2D, efficient, unobtrusive, and lag-free.
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