|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Capsups
Atomic Mangocorp Galactic Skyfleet Empire
0
|
Posted - 2014.04.01 19:02:00 -
[1] - Quote
Is there any way to add additional 'owned' BPs somehow? When calculating production time for a capital for example, it's annoying having it say something like 23 days when in fact it's no where near that with 10 lines and several component blueprints. It seems to however only take 1 blueprint into consideration. |

Capsups
Atomic Mangocorp Galactic Skyfleet Empire
0
|
Posted - 2014.05.04 10:29:00 -
[2] - Quote
Can't change the settings of the Broker Corp setting in Application settings. It keeps reverting back to the default value. Did you forget a .save() somewhere? 
Also, have you had any thoughts about the new industry changes and what it means for this program? |

Capsups
White Crossing
0
|
Posted - 2014.05.19 09:00:00 -
[3] - Quote
As a fellow developer I absolutely hate what I'm about to do, but I have to:
Did you fix the checkbox for the Broker Corp in Select Application Settings? It still doesn't save and it's starting to annoy me that I have to manually add that to the cost of building something, effectively skewing my ISK/h by quite alot on certain products. If it's not just because of a simple .save() you forgot, can you atleast default all those standings to 0 instead of 5? I wonder how many people out there are actually losing money doing stuff because they forgot about the taxes. |

Capsups
White Crossing
0
|
Posted - 2014.05.22 09:08:00 -
[4] - Quote
Zifrian wrote:Capsups wrote:Did you fix the checkbox for the Broker Corp in Select Application Settings? Sorry, totally forgot about this. This is fixed. Send me an evemail next time if I don't respond here in a few days.
Thanks. However, even with this standing set to 0, the taxes and fees that it calculates are still off compared to the ingame taxes. The broker's fee appears to calculate correctly compared to the one ingame, sales taxes however does not. It seems to amount to 0.25% compared to the 0.75% I get ingame for some reason. |

Capsups
White Crossing
0
|
Posted - 2014.05.29 16:28:00 -
[5] - Quote
Is it possible to add two buttons, one that goes forward in the history of blueprints that you've viewed and one that goes back? It would really make it alot easier to navigate some of the more complex blueprints from raw mats to finished product. Right now it's necessary to remember the blueprint one was researching when checking out its components and have to type it back into the search field. |

Capsups
White Crossing
0
|
Posted - 2014.06.13 13:43:00 -
[6] - Quote
I've got a problem on both of my PCs where if I export a shopping list and then close the program, then open it up and load the shopping list, only the 'Items to build' section is populated even though the shopping list is properly exported if I manually look in the .csv file. The shopping list will be properly populated by the exported shopping list if I don't close down the program between exporting it and attempting to load it. |

Capsups
Blitzkrieg. Get Off My Lawn
7
|
Posted - 2014.12.19 21:08:28 -
[7] - Quote
Would it be possible to add a setting for the production calculator to ignore the run bonus? I'm finding it extremely annoying to deal with since you'll find that alot of people will build maybe 100 of a something split out over 10 different blueprints. Now if each of those require 2 of some component and you put in a 100x run in the program, it'll tell you to only build 199 of the components because it assumes you'll be building all these at 1 time and therefore gain the run bonus. Meaning if you split up that build into 2 different jobs each doing 50 runs, you'll end up missing 1 component.
Either that, or allow me to specify that I will be using 10 lines and 10 blueprints for this build, such that it calculates this automatically.
I'm also wondering, if I tell it to use a POS and add Raw materials to the shopping list using 10 ME components, does it assume that I will be building the components at the POS as well with the correct modifiers applied to the components? Or are these modifiers ignored? |

Capsups
Tyrannosaurus Rekt. Cede Nullis
22
|
Posted - 2015.06.15 22:15:42 -
[8] - Quote
It appears that the calculations done in 'Manufacturing List' does not take into consideration usage for me anymore. Atleast when I look at a profitable item in there, it will be unprofitable after checking it in the 'blueprint' tab and the difference in numbers seems to be exactly the usage number. (yes, I've made sure that the usage checkbox is ticked in all the related tabs)
I've also noticed that if I double click a item in the manufacturing list, it will go into the blueprint tab but my 'manufacturing' activity settings will be reset to None and I have to manually select a POS, the system etc every time. But it works if I just change the item inside the blueprint tab, it's only if I go there by double clicking on a item in the manufacturing list tab.
You talked about being able to select the decryptor to use for inventing T3 subsystem BPCs once and then it would use that decryptor across all the T3 subsystems. Will this still be a thing at some point?
Other than that, keep up the good work! |

Capsups
Tyrannosaurus Rekt. Cede Nullis
22
|
Posted - 2015.07.04 08:59:23 -
[9] - Quote
Zifrian wrote:
Fixed the approximate calculations in the shopping list. Shopping List stats should be the same as the BP tab (for a single item) but the only difference is that it will show how the broker fees for setting up a buy order will change the IPH and profit.
It seems to be doing something wrong now, I'm pretty sure it worked correct before atleast.
If you take 20 ishtars, add them to the shopping list and then take another 20 ishtars and add to the shopping list again (so pressing the button twice) you end up with some very wrong numbers in the shopping list:
http://i.imgur.com/6mVxMTF.png
And then press the "add to shopping list"-button again:
http://i.imgur.com/IfTNyMK.png
You can see from just the addition of the total cost of Crystalline Carbonide and Photonic Metamaterials that the final Total Cost number is pretty wrong. |

Capsups
Sebiestor Tribe Minmatar Republic
22
|
Posted - 2015.07.23 13:17:42 -
[10] - Quote
Deleting anything in the shopping list results in a 'pling' and nothing happening, the item attempted to delete still remains in the list. The same thing happens if you try to change the quantity of anything in the 'Items to Build' list.
Would it also be possible to save the selected option of Component, Raw Materials or Invention/RE in the manufacturing tab? It always defaults to components whenever it's an option, otherwise it's raw materials. It can get kinda annoying having to remember to press that button everytime you select a new item, especially when you can't delete items from the shopping list atm, forcing you to start over whenever you forget it once.
I previously suggested something like a 'history' items that you had viewed sorta like a browser's history of websites you had visited so you could press Mouse 4 and Mouse 5 to navigate backwards and forwards in this history of items. You said it was something you would look into, any news on that ? It would make it a lot easier to explore the various components of different ships because you can suddenly just double click a component, set the relevant ME / TE and then instead of having to remember how far down the hiearchy of components you were, you can just press 'back' once to end up at the previous item you were looking at.
Other than that, keep up the good work! |
|

Capsups
Sebiestor Tribe Minmatar Republic
24
|
Posted - 2015.07.25 16:00:12 -
[11] - Quote
Zifrian wrote:Capsups wrote:Deleting anything in the shopping list results in a 'pling' and nothing happening, the item attempted to delete still remains in the list. The same thing happens if you try to change the quantity of anything in the 'Items to Build' list.
Would it also be possible to save the selected option of Component, Raw Materials or Invention/RE in the manufacturing tab? It always defaults to components whenever it's an option, otherwise it's raw materials. It can get kinda annoying having to remember to press that button everytime you select a new item, especially when you can't delete items from the shopping list atm, forcing you to start over whenever you forget it once.
I previously suggested something like a 'history' items that you had viewed sorta like a browser's history of websites you had visited so you could press Mouse 4 and Mouse 5 to navigate backwards and forwards in this history of items. You said it was something you would look into, any news on that ? It would make it a lot easier to explore the various components of different ships because you can suddenly just double click a component, set the relevant ME / TE and then instead of having to remember how far down the hiearchy of components you were, you can just press 'back' once to end up at the previous item you were looking at.
Other than that, keep up the good work! OK I'll double check the shopping list. It seems I have something to fix every day on that :\ I'm not sure I understand your second issue. Is this on the BP tab or the manufacturing tab? It doesn't look like it remembers that so I'll have to double check settings. If this is on the manufacturing tab, let me know. On the 'history' part, yeah this was something I started before Crius and then stopped to get that done. It's on my list and I have some of it done but I just need to finalize it.
Sorry, that was on the Blueprint Tab. |

Capsups
Requiem Knowledge Cede Nullis
25
|
Posted - 2015.08.23 18:35:18 -
[12] - Quote
Seeing some very funny SVR values today, an example would be http://i.imgur.com/ILJ2S6O.png and http://i.imgur.com/iJkGNn3.png . Those aren't the only ones. Jump Portal Generator takes 8 hours to build but not even 1 sells daily. In no way does that end up being 5.42 SVR, should be at the most something like 0.2. There hasn't been an update since I noticed this however, so it might be whereever you're getting the SVR data from that's begun doing something wrong. Worth investigating?
It's still not possible to delete stuff from the shopping list though. |

Capsups
Requiem Knowledge Cede Nullis
25
|
Posted - 2015.08.31 09:35:03 -
[13] - Quote
CREST is having issues, which means Eve-Central is having issues which means every single price reporting software in existence is having problems. |

Capsups
Requiem Knowledge Cede Nullis
27
|
Posted - 2015.09.15 08:28:43 -
[14] - Quote
I recently upgraded to Windows 10 and after having installed Eve IPH on a completely fresh install, the program crashes whenever running it with the eveiph.exe, before it launches apparently so there's no exceptions happening.
However, running the updater and then pressing 'ok' once that's done, it launches properly and there's no further problems after that. Any idea what it could be? If not, how can I get an error message that actually describing what the problem is? |

Capsups
Requiem Knowledge Cede Nullis
27
|
Posted - 2015.09.15 20:56:31 -
[15] - Quote
Zifrian wrote:Capsups wrote:I recently upgraded to Windows 10 and after having installed Eve IPH on a completely fresh install, the program crashes whenever running it with the eveiph.exe, before it launches apparently so there's no exceptions happening.
However, running the updater and then pressing 'ok' once that's done, it launches properly and there's no further problems after that. Any idea what it could be? If not, how can I get an error message that actually describing what the problem is? Check the EVEIPH.log file in the install folder for error messages. I'm interested in what it might be as well.
Alright, so it appears that the reason I got no exception showing up was because the EVEIPH.log file was never created. Having created that file, I got the following exception:
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Access to the path 'Updates\' is denied.
With the following log output:
9/15/2015 10:50:32 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: Access to the path 'Updates\' is denied. ---> System.UnauthorizedAccessException: Access to the path 'Updates\' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost) at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost) at System.IO.Directory.CreateDirectory(String path) at EVE_Isk_per_Hour.ProgramUpdater..ctor() at EVE_Isk_per_Hour.Public_Variables.CheckForUpdates(Boolean ShowFinalMessage, Icon ProgramIcon) at EVE_Isk_per_Hour.frmMain..ctor() --- End of inner exception stack trace --- at EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) at EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() at EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() 9/15/2015 10:50:58 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: Access to the path 'Updates\' is denied. ---> System.IO.IOException: Access to the path 'Updates\' is denied. at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at System.IO.DirectoryInfo.Delete(Boolean recursive) at EVE_Isk_per_Hour.ProgramUpdater..ctor() at EVE_Isk_per_Hour.Public_Variables.CheckForUpdates(Boolean ShowFinalMessage, Icon ProgramIcon) at EVE_Isk_per_Hour.frmMain..ctor() --- End of inner exception stack trace --- at EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) at EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() at EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() 9/15/2015 10:51:08 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: Access to the path 'Updates\' is denied. ---> System.IO.IOException: Access to the path 'Updates\' is denied. at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at System.IO.DirectoryInfo.Delete(Boolean recursive) at EVE_Isk_per_Hour.ProgramUpdater..ctor() at EVE_Isk_per_Hour.Public_Variables.CheckForUpdates(Boolean ShowFinalMessage, Icon ProgramIcon) at EVE_Isk_per_Hour.frmMain..ctor() --- End of inner exception stack trace --- at EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) at EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() at EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() 9/15/2015 10:52:35 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: Access to the path 'Updates\' is denied. ---> System.IO.IOException: Access to the path 'Updates\' is denied. at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at System.IO.DirectoryInfo.Delete(Boolean recursive) at EVE_Isk_per_Hour.ProgramUpdater..ctor() at EVE_Isk_per_Hour.Public_Variables.CheckForUpdates(Boolean ShowFinalMessage, Icon ProgramIcon) at EVE_Isk_per_Hour.frmMain..ctor() --- End of inner exception stack trace --- at EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) at EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() at EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
Seeing the error message, I noticed the Updates folder wasn't created either. I tried creating it but it still gave the same error. Right clicking and manually selecting 'run as administrator' seems to work. |

Capsups
Requiem Knowledge Cede Nullis
27
|
Posted - 2015.09.16 07:33:17 -
[16] - Quote
Pilchard123 wrote:What directory is the Updates folder in, now that you've created it?
It says unable to access the path 'Updates\', so I made it in the installation folder as that's the path where it looks like it's expecting it to be. Sure enough, after running the .exe as administrator, the updates folder was deleted again by EveIPH.
The installation folder is in the regular Program Files (x86) folder. |

Capsups
Requiem Knowledge Cede Nullis
27
|
Posted - 2015.09.16 18:27:49 -
[17] - Quote
Zifrian wrote:Capsups wrote:Pilchard123 wrote:What directory is the Updates folder in, now that you've created it? It says unable to access the path 'Updates\', so I made it in the installation folder as that's the path where it looks like it's expecting it to be. Sure enough, after running the .exe as administrator, the updates folder was deleted again by EveIPH. The installation folder is in the regular Program Files (x86) folder. I make that folder every update, then delete it. It's so I can manage the update files and revert to the old ones if something goes wrong. Not sure why it would let me make and delete files but not folders. Sounds like a UAC issue. I'll see what I can figure out. Are you using an admin account or restricted one in windows 10?
I'm using an admin account with UAC set to 'never notify'. And yep, that's what I expected with the updates folder.
What about the haywire SVR values, any progress on those? |
|
|
|