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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1559
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Posted - 2012.05.21 00:19:00 -
[1] - Quote
I love the tool, I do have a feature request though.
Can you implement a "Pessimistic" price import type? Buying raw materials from the Lowest Sell order,Selling finished goods to the Highest Buy order. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1572
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Posted - 2012.05.23 04:20:00 -
[2] - Quote
Zifrian wrote:RubyPorto wrote:I love the tool, I do have a feature request though.
Can you implement a "Pessimistic" price import type? Buying raw materials from the Lowest Sell order,Selling finished goods to the Highest Buy order. Of course. This is something I did manually for some time anyway, just never added it (although need to find some space for a box). Basically I think you are just looking for quick buying and quick selling? I did this for sometime on items actually.
Yep. If I can profit when I quickbuy and quicksell, I'm sure to profit if I slowbuy and/or slowsell.
Let me see if I can find a spot that makes sense. Herm...
Maybe under the items with no Price checkmark? It's not great but it should fit. Or scunch the trade hubs up and but it below max buy/min sell. Or better yet, rename that to "Optimistic" with a tooltip describing it and add "Pessimistic" next to it. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1779
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Posted - 2012.06.05 04:03:00 -
[3] - Quote
I just noticed something, in the mining tab, the Highwall Mining Implants don't seem to be providing any yield boost to Hulks (not sure about other ships, but I don't think they're working for any ships.
I've tried resetting the page and setting all the tabs up, and each time it comes out the same whether I'm using no implant, a 1%, a 3%, or a 5%. Michi's is working just fine. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2848
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Posted - 2013.02.24 02:35:00 -
[4] - Quote
Zifrian wrote:Many of the issues with the corporation keys and blueprint management should be taken care of now if you got an earlier update today. If you still don't see your bp's, you might have to reload them. Sorry about that. I tried to get them to load as you had in the past and save your information. If you have an old backup saved, then that is probably your best bet.
Sadly, it doesn't seem willing to load either of the csvs that it had saved ~6 months ago.
On the other hand, I've been meaning to update IPH to include new BPOs, so no big deal. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3206
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Posted - 2013.04.15 11:06:00 -
[5] - Quote
Speaking of feature requests. And it's only a minor annoyance (I may have already asked for this long ago, as well).
Would adding the ability to increase the window size (and maybe font/UI scaling) be feasible? At the moment, the Manufacturing list and Shopping list can get kind of annoying to scroll through and on a 1920x1080 screen the text can sometimes be hard to read (maybe I'm just getting old ). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3245
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Posted - 2013.04.22 04:13:00 -
[6] - Quote
Zifrian wrote:As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it.
How about allowing the user to dictate which items will be built vs bought?
So instead of just having "Raw Mats for everything" "Purchased componants for everything" and "Use the program's logic to decide"
You add "Decide on your own which components to build, I'll just tell you what they earn/unit or per hour"
That might be easier than adding a whole bunch of optimization problems if you want to implement something like this. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
RubysRhymes
5657
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Posted - 2014.10.03 00:39:35 -
[7] - Quote
Edlorna Tinebe wrote:You can find all the latest code at SourceForge. If you want to try using the program as-is, just download it and compile.
... You do still have to compile VB, right?
Compile, Interpret, Magic, Translate, Parse.
It's all basically the same thing
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
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